Jump to content
Awoo.

Why do we see Green Hill Zone so often?


NicoBoi
 Share

Recommended Posts

     To me at this point Sega has over used Green Hill Zone. It is put in so many different games that personally it ruins the fun I had in my first sonic game (which was Sonic 4 ep.2). They are using Green Hill just they are now using Classic Sonic which to me is insulting because it was such a good level at first. Sega keeps using this level and Classic Sonic to bring people back and in the process they are killing them both. I hope that Sega stops using nostalgia to get people to buy their games and makes some good ones.

Link to comment
Share on other sites

6 hours ago, VEDJ-F said:

It's the first and most iconic stage in Sonic history, so it gets to show up the most. 

Sonic is not the only franchise that does this (see: World 1-1 for the Mario franchise, which was in Odyssey most recently). 

Mario games don't really use 1-1 that often...Paper Mario: TTYD and Odyssey are the only 2 games that actually use the whole level. Anything else using the block and pipe pattern up to the 1st pit at most.

Sonic doesn't really spare it's GHZ usage...

  • Thumbs Up 2
  • Promotion 1
Link to comment
Share on other sites

As the first zone in the entire series, Green Hill Zone has a certain historical impact; it's the prototype for many first zones to come, probably has a certain amount of associated nostalgia, and it is an important zone.  With that said, it has been diminished by overuse recently.  If they have to reuse an old Green-Hill-type level, I would honestly take Emerald Hill at this point just for the subtle differences and sense of progression.  Better yet would be if the main games started inventing their own new zones again; even when it's not Green Hill, it's often a very obvious rehash.

7 hours ago, BaronGrackle said:

Do you wanna know what confuses me? Why Chemical Plant Zone keeps returning.

An early and highly distinct level from arguably the most popular Sonic game, well-made, visually impressive and with memorable moments.  I wouldn't be surprised if Chemical Plant Zone was one of the best-known zones in the franchise.  I suspect there's also something numerically satisfying about bringing back the first zone of the first game and the second zone of the second game...  It is absolutely overused at this point, though, just like Green Hill Zone.

All of this is a reflection of the Sonic franchise's increased reliance on explicit nostalgia in recent years, a tacit acknowledgement that they're having a hard time selling consumers on anything new.  What started out as a celebration of the past has become an admission of weakness.

  • Thumbs Up 6
  • Promotion 1
Link to comment
Share on other sites

1 hour ago, FFWF said:

An early and highly distinct level from arguably the most popular Sonic game, well-made, visually impressive and with memorable moments.  I wouldn't be surprised if Chemical Plant Zone was one of the best-known zones in the franchise.  I suspect there's also something numerically satisfying about bringing back the first zone of the first game and the second zone of the second game...  It is absolutely overused at this point, though, just like Green Hill Zone.

All of this is a reflection of the Sonic franchise's increased reliance on explicit nostalgia in recent years, a tacit acknowledgement that they're having a hard time selling consumers on anything new.  What started out as a celebration of the past has become an admission of weakness.

You're absolutely right. But before recently, I would've pegged Casino Night Zone as THE most iconic S2 stage.

So help me, that stinking pinball level with its mindblowing remix is still trapped on my PS3 copy of Sonic Generations, with no way for me to unlock it. Grrrr.

  • Promotion 1
Link to comment
Share on other sites

12 hours ago, FFWF said:

As the first zone in the entire series, Green Hill Zone has a certain historical impact; it's the prototype for many first zones to come, probably has a certain amount of associated nostalgia, and it is an important zone.  With that said, it has been diminished by overuse recently.  If they have to reuse an old Green-Hill-type level, I would honestly take Emerald Hill at this point just for the subtle differences and sense of progression.  Better yet would be if the main games started inventing their own new zones again; even when it's not Green Hill, it's often a very obvious rehash.

An early and highly distinct level from arguably the most popular Sonic game, well-made, visually impressive and with memorable moments.  I wouldn't be surprised if Chemical Plant Zone was one of the best-known zones in the franchise.  I suspect there's also something numerically satisfying about bringing back the first zone of the first game and the second zone of the second game...  It is absolutely overused at this point, though, just like Green Hill Zone.

All of this is a reflection of the Sonic franchise's increased reliance on explicit nostalgia in recent years, a tacit acknowledgement that they're having a hard time selling consumers on anything new.  What started out as a celebration of the past has become an admission of weakness.

Yes. I wonder why Marble Garden or Tidal Tempest isn’t also part of this, going in this logical order. And Emerald Hill is more distinct than Windy Hill or even Splash Hill. What a shame. (Not counting Windy Hill’s cavern/mine segment that does look distinct from underground areas of GHZ). And at least Forces has tried to work them into the story and those are among the only revisited old levels in the game (Grand Metropolis and Death Egg/Metallic Madness being the other two). And another thing, Death Egg’s role in Forces made the game even darker than intended, with its destruction marking the end of the Little Planet (along with the demise of all onboard the vessel), something they probably forgot about.

  • Promotion 1
Link to comment
Share on other sites

37 minutes ago, Miragnarok said:

And another thibg, Death Egg’s role in Forces made the game even darker than intended, with its destruction marking the end of the Little Planet, something they probably forgot about.

The Little Planet was held captive in the Death Egg Mark II. The Death Egg in Forces is a separate, rebuilt Death Egg.

  • Promotion 1
Link to comment
Share on other sites

1 hour ago, Miragnarok said:

And another thibg, Death Egg’s role in Forces made the game even darker than intended, with its destruction marking the end of the Little Planet, something they probably forgot about.

I don't think the Death Egg in Forces was Miracle Planet. Sonic was imprisoned on it for half a year, while Miracle Planet only exists for a month at a time.

  • Promotion 1
Link to comment
Share on other sites

23 minutes ago, Splash the Otter said:

I don't think the Death Egg in Forces was Miracle Planet. Sonic was imprisoned on it for half a year, while Miracle Planet only exists for a month at a time.

It's likely that Eggman has methods of keeping the Little Planet from escaping. He already chained the Little Planet in CD; he probably had something tying it to the Death Egg Mark II in Sonic 4.

  • Thumbs Up 1
  • Promotion 1
Link to comment
Share on other sites

It's an iconic stage. What else is there to say, really?

I'm odd in that I don't mind them reusing locations at all, though I understand peoples' frustration when it comes to main games at least. And when it comes down to it I'd love to see something like Colours again where every zone is brand new...

  • Promotion 1
Link to comment
Share on other sites

5 hours ago, Miragnarok said:

Yes. I wonder why Marble Garden or Tidal Tempest isn’t also part of this, going in this logical order.

The fact that Green Hill is Stage 1 of Sonic 1 and Chemical Plant is Stage 2 of Sonic 2 is just pure coincidence regarding their popularity.  Tidal Tempest and Marble Garden don't automatically become the most iconic stage from CD and 3 just because they're the third stage in two games that could both be considered "the third Sonic game".

5 hours ago, Miragnarok said:

those are among the only revisited old levels in the game (Grand Metropolis and Death Egg/Metallic Madness being the other two).

The Metropolis of Sonic Forces is a new location.  While it reuses the futuristic city idea, there's not a single piece of scenery that matches anything from Grand Metropolis.  I was gonna ask where the heck Metallic Madness is but I'm guessing you're talking about your next thing:

Quote

And another thing, Death Egg’s role in Forces made the game even darker than intended, with its destruction marking the end of the Little Planet (along with the demise of all onboard the vessel), something they probably forgot about.

 

4 hours ago, theusjshjdhdne said:

It's likely that Eggman has methods of keeping the Little Planet from escaping. He already chained the Little Planet in CD; he probably had something tying it to the Death Egg Mark II in Sonic 4.

All of this is moot because the Death Egg in Forces is just "a death egg".  It's not the Death Egg Mk. II from Sonic 4, they look completely different:

maxresdefault.jpglatest?cb=20120515152158

We just have to assume that Little Planet became free again after Sonic and Tails shut down the Death Egg Mk. II, since clearly that story was cut short and they didn't have time to whip up a substitute ending when SEGA made the decision to cancel Episode 3 unless Episode 2 sold well.

I think it's also fairly safe to assume that the prisoners were freed by other Resistance members before they blew up the thing.

  • Thumbs Up 2
  • Promotion 1
Link to comment
Share on other sites

Green Hill is the most iconic and known level in the series, and also Sonic's home. I can understand why it has come back so often, even if it's not named as such, with variants such as "Green Grove" in Sonic 3D, "Splash Hill" in Sonic 4 or "Windy Hill" in Sonic Lost World, though it's kinda overused these days. I cannot see why stages such as Seaside Hill/Ocean Palace from Sonic Heroes (these two even surpass Chemical Plant in appearances) have returned so many times though.

Link to comment
Share on other sites

3 hours ago, Eurisko said:

Its everything that a Sonic game is at its core. Colourful, vibrant, fast, up-beat.

And also a blatant Mario ripoff. 

Like, really, Green Hill is the most Mario-esque level in Sonic, and yet Sega are still using it in their advertisements, solidifying the already massive af "Sonic is a bad Mario ripoff" opinion even more.

As for me personally, I think using Angel Island or Aquatic Ruins would be nicer. Like, they're still green tropical stages, but they look less blocky and overall have more of an identity then "GRASS WORLD №345 DO NOT STEAL".

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.