Jump to content
Awoo.

Team Sonic Racing - Upcoming Sonic Racing Game


Ryannumber1gamer

Recommended Posts

1 hour ago, Jango said:

Okay, they got lazy. Seriously, a level from the first game? Bah. Remix is decent, but... I swear it's the exact same Generations' remix, but with some electronic synth over it. Well, lazy level, lazy remix I suppose.

Literally the only thing that is sort of doing the same as the original song is the lead guitar.  The backing guitar, numerous synths and percussion are all doing wildly different stuff from the original, and the last 20 seconds are totally unique to this version (assuming we'll hear that in-game and that isn't just an outro for the soundtrack version anyway).  The Generations' remix wasn't even really a remix, it was just a straight-up re-recording/remaster/update with no real remixing or additions at all other than the fact that it's shortened a bit to make way for Ocean Palace being included too.

 

 

Anyway uhh... I'm kind of appauled that Seaside Hill is here again.  It was already shit that they did the "three tracks of the same environment" in the original.  It was more shit that they THEN also re-used it in Transformed. This is just practically beyond parody.

The only thing that'll save this for me is if this one set of three breaks the trends of the other "zones", and instead are grouped on virtue of being nostalgia tracks - i.e. maybe something from R, Riders or hell, even Drift?, will be included for the other two in the set.  But god, what a bummer.  I do dig the remix though, Seaside Hill has great music, despite everything.

  • Thumbs Up 1
Link to comment
Share on other sites

2 hours ago, Forte-Metallix said:

It's Seaside Hill...from All-Stars Racing 1:

Would've rather had a Transformed track, but eh. 

Well at least it's another track I can use in Generations and Unleashed.

Link to comment
Share on other sites

2 hours ago, Dr. Detective Mike said:

Alright. Who wants to bet that the last two zones are a Casino and an Eggman Base?

They're kind of important tropes, to be fair. Since we've yet to have an explicitly Classic level (outside of possible Ice Cap influence in Ice Mountain) confirmed, I wouldn't be surprised if Chemical Plant turned up (maybe with some Final Egg influence?). I'd love a Sky Deck/Egg Carrier level, but we'll see. A casino level based on Casino Night and Casinopolis, complete with a sewer track based on Dilapidated Way, would also be sweet.

As for Seaside Hill... For some reason I assumed it was already confirmed, hence my lack of disappointment. =p

  • Thumbs Up 1
Link to comment
Share on other sites

1 hour ago, Pawn said:

They're kind of important tropes, to be fair. Since we've yet to have an explicitly Classic level (outside of possible Ice Cap influence in Ice Mountain) confirmed, I wouldn't be surprised if Chemical Plant turned up (maybe with some Final Egg influence?). I'd love a Sky Deck/Egg Carrier level, but we'll see. A casino level based on Casino Night and Casinopolis, complete with a sewer track based on Dilapidated Way, would also be sweet.

As for Seaside Hill... For some reason I assumed it was already confirmed, hence my lack of disappointment. =p

I agree that the Eggman base is an important troupe. Not so much the Casino but I suppose it's grand standing as a staple of the series exists for a reason.

This wouldn't be a problem if there were more than 7 zones. If there was a good selection of stages two of them being another Casino and a Green/Seaside Hill retread wouldn't be as disappointing. I also would have picked Dragon Road, Eggmanland, or even Skyscraper Scamper before Rooftop Run yet again. 

Link to comment
Share on other sites

It's possible they can combine the casino theme with a diffrent theme.
If I was designing Sonic levels for a new game, I'd probably do that, a casino on a beach resort to kill 2 "have to include" Sonic level birds with one stone.
Heck, it's what Sonic Forces did with putting the casino in the jungle.

But yeah, can't say I'm surprised about Seaside hill. Still annoyed, but I knew it was coming.
I do hope it'll be part of a "beach" trilogy so we get 2 other Sonic Beaches, because if it's only 3 variations of Seaside Hill, then I'll... I'll... I'll..
Well, just be really annoyed and stuff.
And will draw it on fire everytime it shows up in any future animation. And ask one of my Sonic music buddies if they can make me  a special Seaside hill remix made from farting sounds.

The fact they waited so long to reveal it at least shows they know people would be annoyed?

  • Fist Bump 1
Link to comment
Share on other sites

I like the course and I like the music. But... It's still fucking Seaside Hill in a game that's already reusing too much frequently used content in a series that seems to be defining itself purely by nostalgia.

Sonic has never been so stale.

  • Thumbs Up 3
Link to comment
Share on other sites

2 hours ago, JezMM said:

Literally the only thing that is sort of doing the same as the original song is the lead guitar.  The backing guitar, numerous synths and percussion are all doing wildly different stuff from the original, and the last 20 seconds are totally unique to this version (assuming we'll hear that in-game and that isn't just an outro for the soundtrack version anyway).  The Generations' remix wasn't even really a remix, it was just a straight-up re-recording/remaster/update with no real remixing or additions at all other than the fact that it's shortened a bit to make way for Ocean Palace being included too.

 

 

Anyway uhh... I'm kind of appauled that Seaside Hill is here again.  It was already shit that they did the "three tracks of the same environment" in the original.  It was more shit that they THEN also re-used it in Transformed. This is just practically beyond parody.

The only thing that'll save this for me is if this one set of three breaks the trends of the other "zones", and instead are grouped on virtue of being nostalgia tracks - i.e. maybe something from R, Riders or hell, even Drift?, will be included for the other two in the set.  But god, what a bummer.  I do dig the remix though, Seaside Hill has great music, despite everything.

Awn, for sure man. Still, the lead guitar is pretty damn close half of the time, especially during the first vibrato... The outro is pretty neat, and the added synths by Hyper Potions are good. I'm a fan of Seaside Hill's music, it's a decent remix, but I really wish they could've remixed Ocean Palace instead... I think it's a little nicer than SSH. 

Really hoping what you said is true, like, instead of 3 tracks based on Seaside Hill, we'll have 3 tropical tracks for example. I wouldn't mind Emerald Coast or heck, Neo Green Hill? Or the first level of Sonic R that I can't remember the name for the life of me lol 

Just don't make us race on 3 different parts of the same level.... :(

As for Eggman's base, heck, I'll say that level from Sonic Forces wins me just by the music.... what's the name? The one with the Death Egg on the background...

  • Thumbs Up 1
Link to comment
Share on other sites

1 hour ago, Roger_van_der_weide said:

It's possible they can combine the casino theme with a diffrent theme.
If I was designing Sonic levels for a new game, I'd probably do that, a casino on a beach resort to kill 2 "have to include" Sonic level birds with one stone.
Heck, it's what Sonic Forces did with putting the casino in the jungle.

But yeah, can't say I'm surprised about Seaside hill. Still annoyed, but I knew it was coming.
I do hope it'll be part of a "beach" trilogy so we get 2 other Sonic Beaches, because if it's only 3 variations of Seaside Hill, then I'll... I'll... I'll..
Well, just be really annoyed and stuff.
And will draw it on fire everytime it shows up in any future animation. And ask one of my Sonic music buddies if they can make me  a special Seaside hill remix made from farting sounds.

The fact they waited so long to reveal it at least shows they know people would be annoyed?

Perhaps a three-trope fusion? Cave, beach, and casino? Has the series ever used three level biomes at once? Or four or more? What would a level with every single Sonic biome ever, down to one-offs like biotechnology, be like? 

 

And Blue Blood, Seaside Hill hasn’t really been used since Transformed except an off-hand mention in Forces. So it’s kinda refreshing that way.

Link to comment
Share on other sites

55 minutes ago, Miragnarok said:

And Blue Blood, Seaside Hill hasn’t really been used since Transformed except an off-hand mention in Forces. So it’s kinda refreshing that way.

Seaside Hill has now reappeared in Generations, all three racing games, the Olympics series and Dash. It's also very much just Green Hill Zone thematically with a few additions, and we're all getting pretty tired of that level. 

So it's not refreshing at all. Recycling and stages at this point isn't refreshing. But if a game like this absolutely has to be built around existing locations instead of new ones, the only way to be vaguely "refreshing" would be to use levels that haven't already been revisited. Of the stages we know of in this game so far, that's only Sandopolis and Ice Mountain. The rest of the stages all appeared in Generations at least. That's kinda shit.

  • Thumbs Up 4
Link to comment
Share on other sites

Just now, Blue Blood said:

 The rest of the stages all appeared in Generations at least. That's kinda shit.

Nope, not really... Smash Bros does the same thing. 

Link to comment
Share on other sites

Yeah, and people get super excited about Smash bros when they learn Mario and Pikachu are in Smash Bros again!
Oh wait, no, they're more excited when an unexpected rarity from the past they didn't expect suddenly appears.
Especially when it's a long forgotten one, one that seems impossible to work into the gameplay, or one that seemed to have legal issues around it.

Eh, whatever, we knew this was going to happen.
I hope we'll get at least one crazy curveball in this game.
Music plant, sunset park, a Sonic Shuffle track, a Sonic Chronicles track, a Tails sky patrol track. One insane level we totally didn't expect, please?

There's this new awesome Sonic Robo Blast 2 Kart racer released, that one had a ton of surprising levels. Robotnik's zeppelin from Sonic 1 8 bit, a Sonic Drift racing track, Chao race tracks. That's what I'm talking about.
 

  • Thumbs Up 3
  • Fist Bump 2
Link to comment
Share on other sites

47 minutes ago, Roger_van_der_weide said:

Yeah, and people get super excited about Smash bros when they learn Mario and Pikachu are in Smash Bros again!
Oh wait, no, they're more excited when an unexpected rarity from the past they didn't expect suddenly appears.
Especially when it's a long forgotten one, one that seems impossible to work into the gameplay, or one that seemed to have legal issues around it.

Eh, whatever, we knew this was going to happen.
I hope we'll get at least one crazy curveball in this game.
Music plant, sunet park, a Sonic Shuffle track, a Sonic Chronicles track, a Tails sky patrol track. One insane level we totally didn't expect, please?

There's this new awesome Sonic Robo Blast 2 Kart racer released, that one had a ton of surprising levels. Robotnik's zeppelin from Sonic 1 8 bit, a Sonic Drift racing track, Chao race tracks. That's what I'm talking about.
 

Maybe something even less likely than that? Such as a stage based on a location from other Sonic media, or one of the deleted Sonic 2 levels...

 

Maybe they take this to heart and give us a track so bonkers it actually detracts from the game (like Pirahna Plant)?

 

* A universally hated stage (Dessert Ruins, Cosmic Fall, etc)

* A stage that was forgotten due to being forgettable (Like a Pocket Adventure stage)

* A stage so obscure that anyone without an encyclopedic knowledge of the franchise thinks it’s original. 

  • Thumbs Up 2
Link to comment
Share on other sites

6 hours ago, Fire-N-Space said:

Nope, not really... Smash Bros does the same thing. 

It's pretty crap that Ultimate will only have like, 9 new stages after DLC too.  But... there will be 109 of the buggers, and obviously Smash is a game that is more about iteration with each new game rather than a whole new experience.

TSR is touted as a new experience, so it's kind of a bummer to be revisiting locales we've already seen in HD multiple times - extra so when we're going to see them in exactly the same way again, as with Whale Lagoon (actually I'm curious whether they'll, ahem, "downgrade" the graphics to the simpler toy-esque TSR style for it when we see it up-close).

 

To be honest, for me the comparison is that Mario Kart comes up with 16 uniquely-themed brand new tracks every game, ON TOP of remastering 16 familiar ones - almost to the point of unfamiliarity with half of MK8's.  The fact that TSR will have 21 tracks with only about seven unique themes between them AND apparently at least one if not more will be straight re-used from an existing game is kind of a bummer.  I'm trying not to get too hung up on it though since it's clearly a matter of budget, something that naturally Nintendo's first-house productions working on one of their flagship franchises (Mario Kart as basically it's own series now, not even a "spin-off" of Mario), have a LOT more of than a third-party working for another third-party on what is clearly considered a standalone spin-off game until further notice.

  • Thumbs Up 6
Link to comment
Share on other sites

I made a joke list when the game was first announced that is looking eeirly similar to what tracks will actually be in the game. Thats 3 returning levels from Generations.

Link to comment
Share on other sites

I suppose they will always go easy when they can go easy. Use old assets as much as possible to save time. Businness... Pretty sure that's not the only returning level. Guess they spent most time developing the team mechanic.

Is it too much to ask for something that will make we go:

"holy shit, I can't believe they choose this level!" instead of:

"holy shit, I can't believe they choose this level... again...".

  • Thumbs Up 2
Link to comment
Share on other sites

So we have Seaside Hill (ocean themed), Cool Edge (ice themed), Rooftop Run (city / sky themed), Sandopolis Zone (desert / ancient ruins / haunted themed), Planet Wisp (forest / jungle themed). The only big themes, that maybe are missing are a space, casino and factory. 

Link to comment
Share on other sites

This game has a fantastic stage roster if you ask me, a variety of tropes and underused zones, to returning fan favorites, it's great, it's just fucking Seaside Hill that ruins everything. Meh. I expected it anyway, but the biggest cop out are the returning tracks. Sure, Mario Kart only has 16 brand new tracks in each game, the rest are returning, but still... Transformed also had just 16 new tracks plus returning tracks, I should have expected it, but yeah ASR had a whole 24 tracks.

Link to comment
Share on other sites

12 hours ago, Roger_van_der_weide said:

Yeah, and people get super excited about Smash bros when they learn Mario and Pikachu are in Smash Bros again!
Oh wait, no, they're more excited when an unexpected rarity from the past they didn't expect suddenly appears.
Especially when it's a long forgotten one, one that seems impossible to work into the gameplay, or one that seemed to have legal issues around it.

Eh, whatever, we knew this was going to happen.
I hope we'll get at least one crazy curveball in this game.
Music plant, sunset park, a Sonic Shuffle track, a Sonic Chronicles track, a Tails sky patrol track. One insane level we totally didn't expect, please?

There's this new awesome Sonic Robo Blast 2 Kart racer released, that one had a ton of surprising levels. Robotnik's zeppelin from Sonic 1 8 bit, a Sonic Drift racing track, Chao race tracks. That's what I'm talking about.
 

Something like Rusty Ruin or Lost World feels within the realm of possibility!!  Overall, there has been no statement so far yet about DLC levels I hope; it would be entirely possible for them to offer even at least some for no cost? several levels to extend the game over a few years!

Link to comment
Share on other sites

You know what kinda bites? The fact that they used the effing "R" from Sonic R, but there ain't a single Sonic R level. Seriously, at least one would be enough to justify this fan service.

"Look guys, we used the same font...! And that's it! Have Seaside Hill!". 

C'mon, Sumo.

  • Thumbs Up 2
Link to comment
Share on other sites

I still have hope that we'll be seeing the tracks from R in name and visual appearance. That they're saving those announcements as a last minute bombshell.

Then I remember the hype cycle for the last few games where the best parts were shown off first.

And then I hold some hope that the way the games get marketed has changed to allow for surprises.

  • Thumbs Up 1
Link to comment
Share on other sites

Takashi Iizuka: "Team Sonic Racing is not All-Stars Racing 3!!" *includes car designs music and retro tracks from All-Stars*

I have no problems with retro tracks a la Mario Kart, it depends on how reimagined they are. Whale Lagoon is a very basic track, and how is it even gonna provide interesting possibilities for the team mechanic? I can see the flower fields becoming off-road terrain for Technique types, but the track didn't have any alternate routes that could be redesigned for Power types. What this means for the track selection is another topic..

- It could be a "retro" zone, consisting of three tracks chosen from Seaside Hill, Casino Park and Final Fortress

- A tropical zone, made of something like Emerald Coast, Green Hill and Seaside Hill

- All three Seaside Hill tracks return

Anyway, Aaron hinted at the next reveal being something from Adventure (2), so I look forward to what they chose. I'm already happy with getting both Sandopolis/Pyramid Cave and likely Pumpkin Hill, and when the mandatory Casino Park reveal comes, we may also have a chance for Carnival Night or Twinkle Park.

  • Thumbs Up 1
Link to comment
Share on other sites

The R fiasco is probably the fault of the marketing/social media team. I wouldn't be surprised if it was Webber's idea to emphasise it due to it's meme status. I think the developers only ever intended it to be a minor call back in the logo and not anything else. If the marketing didn't emphasise it I don't think anyone would mind and would appreciate it as a neat attention to detail. The only reason people are making a huge deal out of it is because the game was idiotically revealed with a black logo and the 'R' emphasised at centre stage, which is almost certainly the result of the marketing team. 

  • Thumbs Up 2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.