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The Sonic the Hedgehog Multiverse


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I’ve never read any comic books from the two big superhero publishers (DC and Marvel), but the one aspect of them I’m aware of, and that has always fascinated me, is their take on multiverses.

Basically, every single iteration of their properties are regarded as alternate realities from eachother, and even the alternate timelines created in time travel stories. In Marvel’s case, they’re known for numbering their universes.

Multiverses have always peaked my interest, and the way DC and especially Marvel tackle them are so extensive. So of course this led me to wonder, what if all the Sonic continuities existed in a multiverse?

Which is what led to this complete and utter waste of time. I have combed through Sonic wikis and databases to compile every single iteration of Sonic media into a fully numbered, chronological timeline. And I don’t just mean simple “Game universe, Archie universe, Fleetway universe” way of thinking, this thing includes stuff as obscure as novels, one-off animations, mangas, and so on. Arguably the most obscure thing on this list is a stage show from Australia. And it doesn’t stop there! This thing also has alternate realities introduced within the different continuities, and alternate timeline versios created from time travel.

If there’s anything else you think I’ve missed, or think should be counted as its own reality, let me know.

Couple more explinations before I finally begin:

ARCHIE SONIC MULTIVERSE: in the old continuity of Archie’s Sonic comics, the setting was the “Prime Zone” of a multiverse of its own, which was under the jurisdiction of the Zone Cops. This multiverse was of course destroyed by the Super Genesis Wave. The exact nature of this multiverse following the wave, or whether the Archie Sonic “Multiverse” is even still a thing is unknown. For this list, it is being considered as a “sub-multiverse”. All Archie zones introduced before the Super Genesis Wave are assumed destroyed, excluding the Prime Zone (completely rewritten history) and Blaze’s zone.

SHARED UNIVERSES: some of the realities in this multiverse feature elements from franchises outside of Sonic. I consider these as being realities that are shared by other multiverses. For example, the reality where the Mario & Sonic games take place is shared with the Mario multiverse, the Smash Bros universe is shared by multiple other multiverses from Zelda to Pokemon, and so on. This does not include worlds that Sonic has interacted with but otherwise has no presence in (the Archie Mega Man universe, for example, is not part of the multiverse; Sonic has crossed over to there, yes, but no version of Sonic native to that zone exists).

 

Now that all of that is out of the way...

...

 

ZONE 1:

One of the earliest, if not THE earliest known zone in the multiverse. Contains the earliest recorded instance of Sonic speeding off to stop Dr. Eggman from acquiring the Chaos Emeralds; the Doctor plans to use their energies to boil the worlds largest egg. Other notable factoids relating to this world include Sonic leading his own rock band. SEEN IN: Sonic the Hedgehog Story Comic (1991)
 
ZONE 2:
Another early zone first recorded at around the same time as ZONE 1. In this timeline, Sonic was once an ordinary brown hedgehog, and Dr. Robotnik was the kindly scientist Dr. Ovi Kintobor. A lab accident turned Sonic into the blue hero we all know and love, while Kintobor was turned into the dictator we all love to hate. This sets in motion Sonic’s original adventure to stop Robotnik from getting the Chaos Emeralds.
SEEN IN: Sonic the Hedgehog US promotional comic (1991)
 
ZONE 3:
The first ever iteration of the world seen in the video games. The vast majority of the games from the original Sonic the Hedgehog (16-bit) take place here, and goes up to, and includes, the events of Sonic 06. The timeline was rendered defunct when the events of 06 were erased by Sonic and Elise.
SEEN IN: most games from 1991 up to SONIC THE HEDGEHOG (2006)
 
ZONE 4:
In this reality, “Sonic the Hedgehog” is the alter-ego of a hedgehog boy named Nicky from Hedgehog Town.
SEEN IN: “Sonic the Hedgehog” (Shogaku Ninensei manga), “Sonic the Hedgehog Book” (1992-1997)
 
ZONE 5:
Similar to zones before it, in which Sonic speeds around Mobius defeating Robotnik, with Miles “Tails” Prower by his side.
SEEN IN: “The Official Sonic the Hedgehog Year Book” (1992)
 
ZONE 6:
The earliest known recorded zone of the “Archie Multiverse”. Sonic and the Knothole Freedom Fighters fight to take back Mobius from Dr. Robotnik. The zone bares many similarities to the original Archie Sonic “Prime Zone” that would follow, but contains many unique features not known to exist in its successor, such as the Freedom Emeralds.
SEEN IN: Archie Comics’ “Sonic the Hedgehog (4-issue miniseries)” (1992-1993)
 
ZONE 7:
Original version of the “Fleetway” continuity. Sonic and Robotnik’s early history is similar to that of ZONE 2. Sonic would go on to defend Mobius with his Freedom Fighter friends against Robotnik, and other threats.
SEEN IN: Fleetway’s Sonic the Comic #1-#67 (1993-1995)
 
ZONE 8:
The “Prime” Zone of the Archie Sonic multiverse, which spawned countless other alternate zones. On this alternate planet Earth in the distant future, Sonic and the Knothole Freedom Fighters defend Mobius from two incarnations of Dr. Ivo “Eggman” Robotnik, and multiple other threats, from Ixis Naugus to Mammoth Mogul. This zone was ultimately rewritten by the Super Genesis Wave.
SEEN IN: Archie Comics’ “Sonic the Hedgehog” #1-#251 (1993-2013) and various spin-offs
 
ZONE 9:
A wacky and surreal incarnation of the planet Mobius where Sonic and Tails constantly thwart the schemes of Robotnik and his Super Special Sonic Search and Smash Squad.
SEEN IN: “Adventures of Sonic the Hedgehog” (1993), “Dr. Robotnik’s Mean Bean Machine” (1993), “Sonic Christmas Blast” (1996)
 
ZONE 10:
The initial version of a considerably darker zone in which Sonic and the Knothole Freedom Fighters fight to take Mobius back from the rule of Dr. Robotnik.
SEEN IN: “Sonic the Hedgehog” (“SatAM”) episodes “Sonic Boom” to “Blast to the Past: Part 1” (1993-1994)
 
ZONE 11:
An alternate timeline version of ZONE 9 in which Sonic was never born, created by himself when he accidentally prevented a meeting between two of his Egyptian ancestors. This was quickly reversed by Tails who introduced the two.
SEEN IN: AoStH episode “Robotnik’s Pyramid Scheme” (1993)
 
ZONE 12:
Sonic goes on various adventures with Tails to battle Robotnik.
SEEN IN: “Sonic the Hedgehog” series by Virgin Books (1993-???)
 
ZONE 13:
Sonic goes on various adventures with Tails to battle Robotnik.
SEEN IN: “Sonic the Hedgehog Adventure Game Book” series by Penguin Books (1993-???)
 
ZONE 14:
Sonic and the Knothole Freedom Fighters battle Robotnik.
SEEN IN: “Sonic the Hedgehog” series by Troll Associates and Golden Books
 
ZONE 15:
Sonic goes on various adventures with Tails to battle Robotnik.
SEEN IN: “Sonic the Hedgehog Adventure Game Book” series by Ladybird Books (1993-???)
 
ZONE 16:
The later version of ZONE 10, with a slightly altered history brought about by a trip to the past by Sonic and Sally. The most noteworthy difference in this timeline is that the Freedom Fighters’ nanny Rosie was never roboticized ten years prior.
SEEN IN: “Sonic the Hedgehog” (“SatAM”) episodes “Blast to the Past: Part 2” to “Doomsday” (1994)
 
ZONE 17:
Known as “Anti Mobius” and later known as “Moebius”, the first recorded alternate zone in the Archie Sonic multiverse. In this zone, the Freedom Fighters are a group of hooligans who cause trouble. Presumed destroyed by the Super Genesis Wave.
SEEN IN: various Archie Sonic issues from 1994-2011
 
ZONE 18:
Sonic and Tails go on adventures, sometimes accompanied by Amy Rose to battle Robotnik. Notable adventures include discovering an ancient echidna city.
SEEN IN: Sirène’s “Sonic Adventures: Dans Les Griffes De Robotnik” and “Sonic & Knuckles” (1994)
 
ZONE 19:
Sonic goes on adventures with Tails, Knuckles and Princess Sally.
SEEN IN: “Sonic the Hedgehog Play-a-Sound” by Publications International (1995)
 
ZONE 20:
Part of the Archie Sonic multiverse. An alternate future timeline of ZONE 8 in which Sonic and the Freedom Fighters were all partially roboticized by Robo-Robotnik
SEEN IN: Archie StH#19
 
ZONE 21-1018:
Hundreds of nameless alternate zones in the Archie Sonic multiverse, all seen in StH#19. All likely destroyed by the Super Genesis Wave.
SEEN IN: Archie Sonic the Hedgehog #19 (1995)
*the numbering comes from the name of the story in which these zones appeared “Night of 1000 Sonics”. Assuming ZONE 8, ZONE 17 and ZONE 20 are part of this 1000, we can assume 997 new zones were represented in this story
 
ZONE 1019:
Part of the Archie Sonic multiverse. Another possible future timeline of ZONE 8 in which Robotnik roboticized himself during his final battle against Sonic and uploaded himself to a satellite. After a chance encounter with his past (ZONE 😎 counterpart, Robo-Robotnik was inspired to strike back, obliterating his enemies, before moving to ZONE 8 to take the place of his counterpart. Likely destroyed by Super Genesis Wave.
SEEN IN: Archie’s “Sonic in Your Face” (1995) and other Archie Sonic titles
 
ZONE 1020:
Alternate timeline of the “Fleetway” zone, in which Mobius is ruled over by the Brotherhood of Metallix, in a world they created by preventing Dr. Kintobor’s transformation into Robotnik.
SEEN IN: StC#67-#72
 
ZONE 1021:
The second version of the “Fleetway” continuity in which the changes of ZONE 1020 are reverted. The timeline is back to normal, with a slight change in that it was Sonic himself who caused Kintobor’s transformation in order for history to be corrected.
SEEN IN: StC#72-#185 (1995-2000)
 
ZONE 1022:
Sonic and his friends live on Planet Freedom. Dr. Eggman creates the “Hyper Metal Sonic” and pits it against Sonic.
SEEN IN: “Sonic the Hedgehog” (OVA) (1996)
 
ZONE 1023:
An alternate reality where Sonic exists as a fictional video game character. The Sonic from ZONE 8 ended up reaching out to this reality and sought the help of two children.
SEEN IN: Archie’s Sonic Live (1996)
 
ZONE 1024:
A reality where Eggman once dressed up as Sonic and caused havoc in the nearby city, in an attempt to ruin his good name.
SEEN IN: “Man of the Year” (or “Sonic the Animation”) (1997)
 
ZONE 1025:
A zone where one of Sonic’s adventures led him and his friends to Sydney, Australia.
SEEN IN: “Sonic Live in Sydney” stage show (1997)
 
ZONE 1026:
Part of the Archie multiverse, known as the “Discovery Zone”. A black and white noir-type Mobius. Likely destroyed by Super Genesis Wave.
SEEN IN: StH#52
 
ZONE 1027:
Another universe where Sonic is a fictional entity and the first of several realities shared by other multiverses. This world is inhabited by several superheroes of Image Comics.
SEEN IN: Archie’s Sonic Super Special #7
 
ZONE 1028:
Yet another zone where Sonic is fictional, and one shared by other multiverses. The characters of Archie Comics reside in this zone (Archie, Betty, Veronica, etc.) Magical manifestations of Sonic and Knuckles have been conjured from Sonic the Hedgehog comic books by Sabrina Spellman on two occasions, and the Mobius Prime version of Sonic himself was brought here on another.
SEEN IN: Archie & Friends: A Halloween Tale (1998), Sabrina the Teenage Witch #28 and Sonic Super Special #10 (1999), Archie’s Weird Mysteries special (2000)
 
ZONE 1029:
Part of the Archie Multiverse, and known as the “Lunar Zone”, inhabitants from Mobius Prime live in a world similar to the Sailor Moon franchise. Likely destroyed by Super Genesis Wave.
SEEN IN: Archie’s Sonic Super Special #8
 
ZONE 1030:
Believed to be part of the Archie Multiverse, where Sonic is a prince with two siblings, who work to take Mobius back from Dr. Robotnik and find their mother, Queen Aleena.
SEEN IN: Sonic Underground (1999), Sonic Super Special #10 (1999)
 
ZONE 1031:
A parallel zone to “Fleetway” Mobius, where Sonic rules over Mobius as an evil king.
SEEN IN: StC#168 (1999)
 
ZONE 1032:
A parallel version of the Sonic Underground Mobius based on ancient Rome.
SEEN IN: Sonic Underground episode “When in Rome” (1999)
 
ZONE 1033:
A parallel version of the Sonic Underground Mobius where Sonic and his siblings are selfish rulers.
SEEN IN: Sonic Underground episode “Six is a Crowd” (1999)
 
ZONE 1034:
Part of the Archie Multiverse, where Sonic and friends are Sentei warriors. Likely destroyed by Super Genesis Wave.
SEEN IN: Sonic Super Special #12 (2000)
 
ZONE 1035:
Part of the Archie Multiverse, where Sonic and friends are giant, Godzilla-like monsters. Likely destroyed by Super Genesis Wave.
SEEN IN: Sonic Super Special #12 (2000)
 
ZONE 1036:
Part of the Archie Multiverse. A version of Mobius dedicated to law and order. Likely destroyed by Super Genesis Wave.
SEEN IN: Sonic Super Special #14 (2001)
 
ZONE 1037:
Part of the Archie Multiverse. A version of Mobius based on “Sin City”. Likely destroyed by the Super Genesis Wave.
SEEN IN: Sonic Super Special #15 (2001)
 
ZONE 1038:
A rewritten version of Archie’s original Mobius Prime brought about by Chaos Knuckles’ time distortion. A reality bearing many similarities to ZONE 1022 (the “OVA” zone).
SEEN IN: StH#101 (2001)
 
ZONE 1039:
Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. In this reality, Knuckles is engaged to Princess Sally.
SEEN IN: StH#101 (2001)
 
ZONE 1040:
Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. Sonic and Sally are seen cornered by Robotnik’s forces on a cliff in this zone.
SEEN IN: StH#101 (2001)
 
ZONE 1041:
Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. In this timeline, Sally died during the events of the “Endgame” saga.
SEEN IN: StH#101 (2001)
 
ZONE 1042:
Another rewritten version of Archie’s original Mobius Prime brought about by the same time distortion. A time travelling Knuckles destroys the comet that originally caused the Floating Island to float, creating a timeline where the echidnas were fully caught up in Robotnik’s tyranny.
SEEN IN: StH#101 (2001)
 
ZONE 1043:
An alternate future version of Archie’s Mobius Prime, where Sonic was blasted into space and returned 1000 years later to join the Freedom Fighters of the Galaxy. Likely destroyed by the Super Genesis Wave.
SEEN IN: StH#103-#104 (2001)
 
ZONE 1044:
An alternate future version of Archie’s Mobius Prime, often referred to as “Dark Mobius”. Knuckles goes crazy with power and rules the world as Dark Enerjak. The only ones opposing him are the Dark Freedom Fighters, led by his own estranged daughter, “Juni-Ca”.
SEEN IN: StH#106-#109 (2002), SU#25-#28 (2011)
 
ZONE 1045:
Sonic and his friends are transported across time and space from their home world to planet Earth. Possibly part of the Archie Multiverse.
SEEN IN: Sonic X (2003-2005), Archie’s Sonic X (2005-2008)
 
ZONE 1046:
The universe of the “Dash & Spin” manga.
SEEN IN: Dash & Spin: Super Fast Sonic (2003)
 
ZONE 1047:
Part of the Archie Sonic Multiverse, based on “Spy vs Spy”.
SEEN IN: StH#127 (2003)
 
ZONE 1048:
The unaltered version of “Light Mobius”, a possible future version of Archie’s Mobius Prime.
SEEN IN: StH#131-#144 (2003-2004)
 
ZONE 1049:
A reality shared by other multiverses, where Sonic coexists with characters from other SEGA video games.
SEEN IN: SEGA Superstars (2004), SEGA Superstars Tennis (2008), All-Stars Racing series (2010-2012)
 
ZONE 1050:
A zone in the Archie Multiverse based on Spider-Man. Likely destroyed by Super Genesis Wave.
SEEN IN: StH#149 (2005)
 
ZONE 1051:
A world similar to that of Sonic X.
SEEN IN: Sonic X novel series by Grosset and Dunlap (2005)
 
ZONE 1052:
A world similar to that of Sonic X.
SEEN IN: Sonic X for Leapster (2005)
 
ZONE 1053:
Blaze the Cat’s dimension, which exists parallel to the game version of Sonic’s world.
SEEN IN: Sonic Rush (2005; mentioned), Sonic Rush Adventure (2007)
 
ZONE 1054-1379:
All 326 possible level paths from the Shadow the Hedgehog game.
SEEN IN: Shadow the Hedgehog (2005)
 
ZONE 1380:
The altered version of “Light Mobius”, a possible future version of Archie’s Mobius Prime.
SEEN IN: StH#166-#167 (2006), SU#5-#8 (2009)
 
ZONE 1381:
The second and current version of the world seen in the video games. The events of “SONIC THE HEDGEHOG (2006)” do not happen in this timeline.
SEEN IN: Sonic the Hedgehog (16-bit) (1991) to present
 
ZONE 1382:
A zone based on the 1,001 Arabian Knights, visited by the game version of Sonic.
SEEN IN: Sonic and the Secret Rings (2007)
 
ZONE 1383:
The Archie Multiverse version of the above Arabian Knights-based zone, visited by the Mobius Prime version of Sonic.
SEEN IN: Sonic and the Secret Rings Target Exclusive Digital Comic (2007)
 
ZONE 1384:
The Archie Multiverse version of Blaze’s zone, parallel to Archie’s Mobius Prime and later its post-SGW counterpart.
SEEN IN: StH#180 (2007)
 
ZONE 1385:
A zone shared by the Mario multiverse, where characters from both the Mario and Sonic series coexist and compete together in the Olympic Games.
SEEN IN: Mario & Sonic at the Olympic Games series (2007-2016)
 
ZONE 1386:
Another shared zone where Sonic coexists with characters from various Nintendo properties, and others.
SEEN IN: Super Smash Bros. Brawl (2007), Super Smash Bros. for 3DS/Wii U (2014)
 
ZONE 1387:
An Archie Sonic reality often referred to as being “In Another Time, In Another Place”.
SEEN IN: various points from StH#191-#242 (2008-2012)
 
ZONE 1388:
A world where several mangas based on the video games take place.
SEEN IN: Sonic World Adventure manga (Dengeki Nintendo DS; 2008) et el.
 
ZONE 1389:
An unseen version of Archie’s Mobius Prime in which the Solaris incident occurred. Like its game counterpart, it was erased from history by Sonic and Elise.
SEEN IN: N/A (referred to in The Complete Sonic Comic Encyclopedia; 2012)
 
ZONE 1390:
An alternate version of the timeline leading from Archie’s Mobius Prime to the future of Silver the Hedgehog. It was likely altered as a result of Silver’s first trip to the past.
SEEN IN: N/A (likely existed before StH#195; 2008)
 
ZONE 1391:
A zone based on the legend of King Arthur. Visited by the game version of Sonic.
SEEN IN: Sonic and the Black Knight (2009)
 
ZONE 1392:
The Archie Multiverse version of the Arthurian zone. Visited by either the Mobius Prime, or ATAP version of Sonic.
SEEN IN: StH#197 (2009)
 
ZONE 1393:
Another version of the Arthurian zone, visited by the Sonic of the “Dengeki Nintendo DS” mangas.
SEEN IN: Sonic and the Black Knight (Dengeki Nintendo DS; 2009)
 
ZONE 1394:
Another version of Silver’s timeline from the Archie Multiverse, leading from the time of “Light Mobius”.
SEEN IN: N/A (likely existed between StH#195 and SU#5; 2008-2009)
 
ZONE 1395:
Where the mobile phone version of Sonic Unleashed took place.
SEEN IN: Sonic Unleashed (mobile; 2009)
 
ZONE 1396:
Yet another version of Silver’s timeline in the Archie Multiverse, before Silver took part in the liberation of the Walrus Herd.
SEEN IN: StH#215 (2010)
 
ZONE 1397:
An odd zone where Sonic and friends exist in a simplistic doodle-like landscape.
SEEN IN: Sonic Freehand (2010)
 
ZONE 1398:
A short-lived version of Archie’s Mobius Prime rewritten by the first Genesis Wave.
SEEN IN: StH#226-#229 (2011)
 
ZONE 1399:
Where the Nintendo 3DS version of Sonic Generations takes place. In this version, Sonic arrives at his surprise party before anyone else has turned up, and the time distortion adventure is wrapped up before the party even begins.
SEEN IN: Sonic Generations (Nintendo 3DS version; 2011)
 
ZONE 1400:
The games “classic” dimension, created after the events of Sonic Generations.
SEEN IN: Sonic Generations (2012), Sonic Mania (2017), Sonic Forces (2017), Sonic Mania Adventures (2018)
 
ZONE 1401:
The final known version of Silver’s timeline in the Archie Multiverse. Destroyed by the Super Genesis Wave.
SEEN IN: StH#235 (2012)
 
ZONE 1402:
A shared zone where Sonic is a fictional entity, but has a digital manifestation within Game Central Station.
SEEN IN: Disney’s Wreck-it Ralph (2012)
 
ZONE 1403:
Another rewritten version of Archie’s Mobius Prime created by the second Genesis Wave. Its disrupted reversal marked the end of the original Archie Sonic Multiverse.
SEEN IN: Worlds Collide saga (2013)
 
ZONE 1404:
The second incarnation of the Archie Sonic “Prime Zone”, created after the destruction of the original Archie Multiverse by the Super Genesis Wave. The events of “Worlds Unite” takes place in this version.
SEEN IN: StH#252-Worlds Unite (2013-2015) and various spin-offs
 
ZONE 1405:
The first iteration of the Sonic Boom universe.
SEEN IN: Sonic Boom: Rise of Lyric (2014)
 
ZONE 1406:
The second and main iteration of the Sonic Boom universe.
SEEN IN: Sonic Boom: Shattered Crystal (2014), Sonic Boom TV series (2014-2017), Archie’s Sonic Boom (2014-2015), Sonic Boom: Fire & Ice
 
ZONE 1407:
The alternate Sonic Boom reality where Knuckles is the leader of the team.
SEEN IN: Sonic Boom episode “Two Good to be True” (2015)
 
ZONE 1408:
The version of the second Archie Sonic Prime Zone where the events of Worlds Unite were erased.
SEEN IN: StH#276-#290 (2015-2016) and spin-offs
 
ZONE 1409:
Where Sonic Channel’s “Sonic Comic” takes place.
SEEN IN: Sonic Comic (2016)
 
ZONE 1410:
Shared with the LEGO Multiverse, a version of Sonic’s world made out of LEGO bricks.
SEEN IN: LEGO Dimensions (2016)
 
ZONE 1411:
The universe of the Sonic books by Penguin Young Publishers.
SEEN IN: Sonic and the Tales of Deception (2018) and others
 
ZONE 1412:
The zone where “Ready Player One” took place.
SEEN IN: “Ready Player One” (2018)
 
ZONE 1413:
The universe where Sonic Mania Adventures took place.
SEEN IN: Sonic Mania Adventures (2018)
 
ZONE 1414:
The continuity of the IDW Sonic the Hedgehog comic series.
SEEN IN: IDW’s Sonic the Hedgehog #1-present (2018-present)
 
ZONE 1415:
The universe of Team Sonic Racing Overdrive.
SEEN IN: Team Sonic Racing Overdrive (2019)
 
ZONE 1416:
The universe of Cartoon Networks OK KO!, in which Sonic and Tails appeared.
SEEN IN: OK KO episode “Let’s Meet Sonic the Hedgehog” (2019)
 
UNNUMBERED:
Cosmic Interstate connecting the zones of the old Archie Sonic Multiverse, and the No Zone, which denotes everything outside said zones. Both were destroyed by the Super Genesis Wave.
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WOW!! This is impressive.

I've not read anything too much outside of Spider-Man (comic book wise)and there are so many iterations of that now it's boarder line crazy and something I'm not a big fan of.

You've clearly gone into a ton of detail here and that alone has to be applauded. Multiverses , alternate timelines - and realities are I think something that has to be kept in check in any story as they can clearly get out of hand. If its something simple like the mirror universe in Star Trek popping up every once in a while that isn't so bad , but I'm hoping Ian and his team keep out of this territory for the IDW  comics.

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Well, someone had a lot of free time. First, my suggestion how to improve it.

Spoiler

1) You could make it easier to read, like grouping them nicer.

2) If time travel makes a new Zone (like 06, Satam) then aren't you worried about Sonic CD? Or anytime Silver mentions him future? That's countless new zones.

3)  I'm pretty sure there are more Sol Dimensions. Like Zone 1386 has Blaze, so it needs her own Sol Dimension. Or IDW.

 

But overall I don't share your excitement with the multiverse. It just sorta exists, I fail to see the magic. You can make two Sonics crossover, you can make an army of them crossover and that's all possibilities it gives. DC, Marvel, TMNT, every multiverse is pretty much the same.

Also speaking of TMNT, both 2003 and 2012 cartoon had crossover with 1987 cartoon, yet both times 1987 Turtles acted like it's their first time. Should I count it as some kind of very similar extra zone? Problems like that are easy to make every time Marvel brings 2099 universe back or starts new crossover with DC, which ignores previous ones.

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There is already a multiverse that is "canon" if you want to agree that Sonic has a sort of stable canon:

Modern Animal World

Modern Human World (has a portal that connects it with the animal world)

Classic Animal World (Classic Sonic crosses over with the modern world during Gens and Forces)

Special Zone/ World

SOL Dimension/ World

Boom World (separate franchise and continuity)

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4 hours ago, Jack the Maniac said:

There is already a multiverse that is "canon" if you want to agree that Sonic has a sort of stable canon:

Modern Animal World

Modern Human World (has a portal that connects it with the animal world)

Classic Animal World (Classic Sonic crosses over with the modern world during Gens and Forces)

Special Zone/ World

SOL Dimension/ World

Boom World (separate franchise and continuity)

There’s also the Storybooks. 

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Pretty good. Personally I always like to imagine that Archie Mobius being the Primary reality was a cosmic mistake and the Super Genesis Wave was realities way to fix the problem.

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I would have preferred the story books to be completely different dimensions (like sol dimension) with new characters instead of Sonic characters with clothes.

Like, I would have loved an animal version of Gawain, not Knuckles with clothes!

Like imagine if they did the storybook route for Sonic Rush, we would never have Blaze, but Amy with a crown!

For me, it's a lost opportunity.

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God I remember how Archie Sonic had no many stupid parody zones(universes)as part of their multiverse. Sally Moon was very fucking stupid.

I remember that someone on Bumbleking joked about those zones getting destroyed during Eggman Nega's war with the Zone Cops.

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2 hours ago, Marco9966 said:

I would have preferred the story books to be completely different dimensions (like sol dimension) with new characters instead of Sonic characters with clothes.

Like, I would have loved an animal version of Gawain, not Knuckles with clothes!

Like imagine if they did the storybook route for Sonic Rush, we would never have Blaze, but Amy with a crown!

For me, it's a lost opportunity.

But Sonic Rush wasn't based on a traditional legend or fairy-tale, so a Storybook take on it wouldn't have made any sense.  Ideally, the appeal of the Storybooks should come from the comparisons and contrasts between familiar storybook figures and the Sonic characters representing them, and I think a good plot would mine some interesting material from the juxtapositions.

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@MetalSkulkBane I’m pretty sure it said somewhere that Little Planet’s time stream is completely seperate from the rest of Sonic’s world, so their alternate timelines would be pocket zones (in the same vein as the Special Zone) in my view.

Also, I’m not taking Blaze existing in one canon as solid proof that it has a Sol Zone of its own. While it’s a safe bet the IDW canon does have a Sol Zone, I’m not putting it on the list until it’s formerly introduced.

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I have my own headcanons about it. Namely that a lot more realities than just Archie ones were destroyed, and the universe is now headed for a “Big Crunch”, with universes combining into one. And you also forgot the Lord Eggman world and Steve’s destroyed world. Maybe the Richard Kuta film proposal should be here.

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  • 1 year later...

I think I recently saw Sonic Retro saying this website had an interview with Ian Flynn who said the another time another place continuity of the Archie comics takes place in the game canon, and it's apart of Archie Sonic's Multiverse, so technically Game Sonic does exist in Archie Sonic.

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37 minutes ago, Semajar said:

I think I recently saw Sonic Retro saying this website had an interview with Ian Flynn who said the another time another place continuity of the Archie comics takes place in the game canon, and it's apart of Archie Sonic's Multiverse, so technically Game Sonic does exist in Archie Sonic.

It does because it's canon to the post-reboot archie

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1 hour ago, Semajar said:

I think I recently saw Sonic Retro saying this website had an interview with Ian Flynn who said the another time another place continuity of the Archie comics takes place in the game canon, and it's apart of Archie Sonic's Multiverse, so technically Game Sonic does exist in Archie Sonic.

Ian may say that, but the game adaptations featured in the ATAP universe differ slightly from the games themselves, so it’s a different reality as far as I’m concerned.

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So after some research, I found out this website actually interview Ian Flynn on the Another Time Another Place special comics and he confirms it takes place in the game canon, specifically all the stories which would include the one Sonic and the Black Knight adaption which is a zone of Archie Sonic, so I guess the games do take place in the Multiverse of Archie. I'll link the interview for you: https://www.sonicstadium.org/2010/11/sonic-colors-adaption-interview-sonic-writer-ian-flynn/
 

 
 
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TSS: This is…I believe the third game adaption in the book to use the setting “Another Time, Another Place”.
Do these stories all take place in the same universe?

IF: They could be – call it the “SegaSonic Universe” if you like.  Or they could each be their own zone.  It’s entirely up to the preference of the reader.

TSS: Are these stories basically meant to take place in the game canon?

IF: More or less, but it varies from project to project.  The “Sonic and the Black Knight” tie-in was almost shot-for-shot, word-for-word the opening sequence so it’s obviously the same thing.  “Sonic Colors” will be a little more liberal, but it’s still true to the source, so you can take it as a retelling or a synopsis.

 

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Cool. But I’m still counting ATAP and the game universes as separate because the game scenes adapted in ATAP still have many differences from the games themselves.

I’m also counting all the ATAP stories as being in a single universe because it’s just easier that way

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