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Imagine if other Sonic games got the same treatment as the Taxman and Stealth versions of the classic games. What would your ideal remaster of past Sonic games be?

Here’s mine, obviously:

SONIC ADVENTURE

  • Retro Dreamcast asthetics, but with a higher resolution.
  • Some of the actually-improved aspects of DX are brought over, such as the remodelled Egg Carrier Chao Garden.
  • Playable beta Windy Valley accessible from the trial menu (possibly DLC).
  • DX’s mission mode is included, with some missions reworked, and an easier way of keeping track of them.
  • Chao Transporters can now be used to transfer Chao to and from a potential remastered SA2.
  • Easter Egg: unlock Casinopolis’ neon cowgirl by holding down certain buttons as you enter it (via adventure field or trial mode).
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My copy of Sonic Adventure DX is pretty much already like that thanks to the work of the modding community, although it would be nice to see them become official to an extent instead of just the increasingly mangled ports of SADX we've been getting over the years.

After watching this video, this video,  I've become interested in seeing a remastered version of Sonic R that uses higher poly models closer to the prototype ones shown, given that a lot of detail was removed when decreasing polygon counts/texture resolution for the Saturn, which was never brought back in future ports.

Also, a version of Sonic Heroes that doesn't run on RenderWare and doesn't have nasty, slippery character movement. I want a reason to love that game!

 

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This is kinda cheating, but I’d rather have a remake, specifically of Sonic Adventure. Replace the cast and focus on a consistent stylistic vision for the rest of the series. Change the plot around to make it more linear, trim the gameplay down to Sonic, Tails, and Knuckles, and rework the story into an introduction of the Chaos Emeralds and why they’re important (which the original story mostly does already). 

Then remake SA2 in the same style. From there, make entirely original games because literally nothing else is worth revisiting. 

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As said above, I definitely would love to have a better version of Sonic R. Compatible with newer system and etc. Not much than that. I've downloaded the 2004 version and added some patches and the game runs pretty fine on Windows 10 x64. So that's not might be my priority now.

But if I really can dream high, I extremely would love if SEGA decided to remake Sonic 2 as it was intended back in 1992. With Hidden Palace, Dust Hill, Genocide City, Wood and any other scrapped level. If even possible, add and finish the original time travel idea, I would love that (And I think adding Hidden Palace or Dust Hill to Sonic Mania is far from a bad idea).

Aside from those two games, maybe an official port of Knuckles' Chaotix (Even a SEGA Forever one). Maybe they could do a better look at those old and lost arcade Sonic Games as SEGASonic Bros., Waku Waku Sonic Car Patrol, the popcorn game and the spaceship game which I don't remember the name now, but I also don't fell it's that attractive. Maybe a collection of those old Java Mobile games won't be a bad idea too. By the way, Sonic have an extreme library of obscure games, Sonic Team/SEGA could give them a bit of light.

Oh... and just remembered the advance series.

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I'm all about those 8-bit Sonic games.  I love the idea of a 2.5D recreation with expanded stages (stages in the 8-bit games were pretty small and minimalist compared to their 16-bit brothers).  The original stage layouts could be included as a bonus (though I like the idea of the "expanded" versions being built around the original stage, so the original layout makes up a segment of each stage even in the remake version).

Sonic 2 8-bit is always my fave and what I would want for a standalone game with expanded stages, but if the original level designs were left intact, remaking the whole quadrilogy would be pretty neat.

 

The Advance games definitely deserve a re-release sometime.  An HD remaster with hand-animated graphics would be amazing, and one way or the other I'd want the remakes to make the special stages (and way of accessing them) not-terrible.

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1 hour ago, Wraith said:

Sonic Unleashed Remastered is the one I'm pining for the most right now. Ideally:
- Tighten up the framerate issues with modern hardware so we have the full 60fps experience
-Fully custom controls or at least the ability to remap the jump dash/homing attack
-Severely nerf medal requirements if not outright removing them
-Tweak Sonic's controls to make him a bit less slippery and make things like the drift more reliable 
-Increase the Werehog's base damage and streamline the "growth"/level up process to 2 or 3 categories so it's easier and faster to unlock new moves for him. Also give the player more moves to start with. 
-Werehog battle music toggle
-Straight up replace the tornado minigame with something else or just remove it
-Keep the level design mostly intact and let it speak for itself
-Include all DLC.
 

Man I kinda forgot that I super want this as well.  Agree with most of your list, however:

- I'd make it so the main stages have no medal requirements, just the bonus acts.  I'd also incorperate some kind of hint system like Generations had for Red Rings, or maybe a straight up system where you could spend rings on an item that beeps when you're near them or whatever.  Some were WAY too cryptically hidden for how huge the stages were (and how hard it could be at times to figure out what is explorable scenery and what is set decoration).  They could also add more ways to earn medals - high ranks, hot dog missions (also make those stack - if you clear the Lv. 3 requirement on the Lv. 1 mission, just clear them all), town missions, etc.

- I feel a Werehog Battle Music toggle is kind of "admitting the problem" - I'd just have it so it only plays for particularly "major" caged-in battles.  Definitely never for standalone/optional enemies.  I'd also see if they can get the musicians to compose a few new intros for it - the original music was dynamic and would cut to different sections for each battle, but the intro being the same every time made it so grating and hard to notice that detail.

- I'd hate to see the Tornado minigame removed as it had a gorgeous aesthetic and music, and served as a really atmospheric buildup to both the start of the adventure proper AND the grand finale.  Not sure what they could replace it with unless they were really willing to delve into the code and program something totally new - but in a total dream scenario, it would be pretty cool to see a traditional Tornado "platforming" stage a la Sonic 2's Sky Chase in 3D.  Of course, if we're not removing QTEs, it would remain necessary training for those new to whatever controller they're using - but I imagine most people would want to see those simplified anyway.  Maybe they could just significantly shorten these stages down a bit.

- With the DLC, I'd love to see it incorporated into the game properly as additional stages to find in the hub world, with medals and collectables (containing additional concept art? surely they didn't put EVERYTHING in the game).  Meanwhile, what the DLC DID have as a unique reward - exp crystals hidden in breakable objects that you can find by exploring - could definitely be inserted into non-DLC stages too.

- Make Night of the Werehog an unlockable video.  That shit needs to be preserved onto official, physical media already.

 

Finally, it'd be kind of neat if they could find a non-weird/intrusive way to include the Wii/PS2 version, as an unlockable or something.  Either a straight port or remaster it too but... that version has it's fans, and no reason not to make it as accessible as the main version just for archival's sake.  But that's like a "if they had all the time and budget in the world" sorta thing.

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3 minutes ago, JezMM said:

Man I kinda forgot that I super want this as well.  Agree with most of your list, however:

- I'd make it so the main stages have no medal requirements, just the bonus acts.  I'd also incorporate some kind of hint system like Generations had for Red Rings, or maybe a straight up system where you could spend rings on an item that beeps when you're near them or whatever.  Some were WAY too cryptically hidden for how huge the stages were (and how hard it could be at times to figure out what is explorable scenery and what is set decoration).

- I feel a Werehog Battle Music toggle is kind of "admitting the problem" - I'd just have it so it only plays for particularly "major" caged-in battles.  Definitely never for standalone/optional enemies.  I'd also see if they can get the musicians to compose a few new intros for it - the original music was dynamic and would cut to different sections for each battle, but the intro being the same every time made it so grating and hard to notice that detail.

- I'd hate to see the Tornado minigame removed as it had a gorgeous aesthetic and music, and served as a really atmospheric buildup to both the start of the adventure proper AND the grand finale.  Not sure what they could replace it with unless they were really willing to delve into the code and program something totally new - but in a total dream scenario, it would be pretty cool to see a traditional Tornado "platforming" stage a la Sonic 2's Sky Chase in 3D.  Of course, if we're not removing QTEs, it would remain necessary training for those new to whatever controller they're using - but I imagine most people would want to see those simplified anyway.  Maybe they could just significantly shorten these stages down a bit.

- With the DLC, I'd love to see it incorporated into the game properly as additional stages to find in the hub world, with medals and collectables (containing additional concept art? surely they didn't put EVERYTHING in the game).  Meanwhile, what the DLC DID have as a unique reward - exp crystals hidden in breakable objects that you can find by exploring - could definitely be inserted into non-DLC stages too.

- Make Night of the Werehog an unlockable video.  That shit needs to be preserved onto official, physical media already.

These are good suggestions. I approached my list with the idea of a cleaned up port rather than a definitive edition since poking around old code is difficult from what I've heard about other remasters, Hint systems and stuff for the medals didn't occur to me but it makes sense. 

The same went with compositions. In a dream dream world each level would have more of a take on the battle theme that incorporates the sounds and instruments specific to that level a bit better, but I like your idea too. 

I never considered the tornado stage teaching QTEs. I don't think they should remove QTEs from the game entirely either so that's a good point. Maybe shorten those sections and focus it around that goal. The DLC stages being put into the hub worlds is something I considered too, but those spaces are kind of cramped as is a lot of the time. They'd have to be altered to accommodate those levels, especially if you want to keep doing the thing where the act has a mini challenge in the hub to get to it that I really liked. 

And yeah of COURSE Night of the Werehog I forgot about that. It could even play in a cute little theater in Empire City or something. 

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11 minutes ago, Wraith said:

These are good suggestions. I approached my list with the idea of a cleaned up port rather than a definitive edition since poking around old code is difficult from what I've heard about other remasters, Hint systems and stuff for the medals didn't occur to me but it makes sense. 

The same went with compositions. In a dream dream world each level would have more of a take on the battle theme that incorporates the sounds and instruments specific to that level a bit better, but I like your idea too. 

I never considered the tornado stage teaching QTEs. I don't think they should remove QTEs from the game entirely either so that's a good point. Maybe shorten those sections and focus it around that goal. The DLC stages being put into the hub worlds is something I considered too, but those spaces are kind of cramped as is a lot of the time. They'd have to be altered to accommodate those levels, especially if you want to keep doing the thing where the act has a mini challenge in the hub to get to it that I really liked. 

And yeah of COURSE Night of the Werehog I forgot about that. It could even play in a cute little theater in Empire City or something. 

For the extra DLC stages in hubs, I feel like the bonus acts were never at the end of the most interesting platforming challenges for whatever reason - very few of them were significantly well hidden.  There were plenty of spots that rewarded you with a collectible, medal or even just an extra life for doing something quite tricky - I'd put the DLC stages in those spots - I feel there was a fair share of them.  I'd also move Windmill Isle Act 1 and Tornado Defense Act 1 to more obvious spots and put DLC stages where they previously were - makes no sense that those acts were tucked away when their only purpose is to replay these stages, since you play them before reaching the actual hub.

At the very least for Tornado Defense, I'd make it so every time there is a little cut-scene where the Tornado flies up to a new height, it acts as a checkpoint.  Despite playing through this dang game about once a year since it came out, on my most recent playthrough I actually died to the boss on TD Act 2 and was shocked and appauled to see that it sends you right back to the start of the entire five-minute long stage.

I love the theater idea for Night of the Werehog actually (even if it'd be totally jarring from a narrative perspective - maybe a post-game unlockable lol).  Empire City definitely needed more going on in it.

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A (true) remaster of Sonic Adventure 1 is something I'd love to see, both for the gameplay improvements as well as the story related ones.

Gameplay-wise, the biggest change I'd go for is making the other characters follow the basic rules that Sonic follows (reaching the goal) while retaining their unique abilities and in some cases like Amy, make them fast enough to be on the same level as the others.

Story-wise, the first thing I'd expect is a big improvement in both how the cutscenes are animated - especially the in-game ones - as well as the voice acting (IMO Unleashed was the game that set the new standard, given how it felt like a big leap when compared to what all the previous home console Sonic titles offered). I always felt that while the first Sonic Adventure had the best portrayals for key characters like Amy or Tails, the rudimentary animation and voice acting left something to be desired, and a proper remaster is something that could realize the potential for an improved story-telling that adds those subtle little details that add to how characters emote and which was not possible back then due to technical limitations.

As for spotlight/focus, I wish both Amy and Gamma had more than what they originally had... especially for Amy. I felt that there was more that could had been done with their bond (imagine a kid friendly version of the dynamic between the T-800 and John O'Connor involving one of Eggman's robots and a cute pink gerbil, lol) as well as adding more emotional impact when Gamma dies, especially if Amy is there, with her experiencing for the first time the loss of a friend, which would further feed the fury she unleashed on Zero.

As for Lord Big... while I unironically adore the character, I think his gameplay was out of place... at least for a campaign/story mode. I think he would work best as a mini-game to unlock stuff (like a "Genesis" mode that let's you choose any character and play all stages in order, like in the old games) while in the story mode, he appears during the main campaign as a sort of cameo that at times can even help the player while he looks for his missing tadpole buddy.

 

 

Alternatively, I'd also be in for a remaster of the three Advance games, improving the graphics, animations (what would I not give for HD hand-drawn sprites made by Hesse), physics, while combining all the stages of the three titles and improving their level layouts to accommodate for a more traditional experience, but also adding improved version of the new mechanics that were added, like the air tricks from Advance 2 or the tag team system from  the third title... Heck, throw in extra characters like Blaze and the Chaotix and I'll be glad to shake a hand full of money at Sega, as it would be offering much more than what the other 2-D game had to offer.

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I would like a remaster of the Advance games, especially Advance 2.

I would like the level design to be improved, the character's moveset to be improved as well (except Sonic who's already fine, improve his stomp move if anything), improve the physics a bit (not that they were that bad actually), use a better way to access special stages, make the visual wider so you can see the obstcles sooner and it's less reflex based, use hand drawn HD sprites instead of the original pixelated ones, include more gimmicks and badniks, maybe different gimmicks and badniks for act 1 and act 2, etc.

A thing that I would do to make the game more fresh, would be to add more in-game events (a la Sonic 3 & Knuckles), such as, at a certain point of the level, something happens and the level changes. I dunno, Hot Crater erupts, or, at a certain point in Ice Paradise, you end into that city in the background, and it becomes a snow city level... also, I would introduce mid-bosses in the middle of the level (when you defeat the mid-boss, the level is not finished, there is a second part), and said mid-bosses would be original and not all running, unlike the regular bosses. The bossfights should be based on original gimmicks. I would implement the actual bossfights (the running ones) at the end of act 2 instead of in a separate boss act (and keep the brake minigame for act 1 only).

Level transitions would be appreciated as well.

Also, I think the special rings should remain, though they should be replaced by the red rings instead, and work like them (once you find them, you don't need to collect them again). They shouldn't be used to access special stages anymore, but to unlock stuff for completing the game, and there should be a radar (maybe you unlock passive special skills for the characters, for example, when you collect 10 of them in total, you unlock the tablet pc for Tails, that works as an in-game radar to find the other red rings).

It would become almost a new game, though I would still like it because I think the Advance (2) gameplay formula has still a lot of unexplored potential.

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Remasters aren't something I wonder too much about but if they ever did a Sonic N-Sane Triology where Adventure, Adventure 2, and Heroes were completely reworked from the ground up with new graphics, cutscenes, touched up dialogue, and the current actors I'd love that.

That's an idea that's even more unlikely than them simply allowing Tails to be playable in a 3D Modern Sonic game though. 

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13 minutes ago, Dr. Detective Mike said:

Remasters aren't something I wonder too much about but if they ever did a Sonic N-Sane Triology where Adventure, Adventure 2, and Heroes were completely reworked from the ground up with new graphics, cutscenes, touched up dialogue, and the current actors I'd love that.

The fanbase would meltdown like Chernobyl

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1 hour ago, Scape said:

The fanbase would meltdown like Chernobyl

Eh. The fanbase raged WAY harder when the 4kids actors showed up. They'll be fine. 

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I'm definitely gonna go with Sonic Pocket Adventure or Tails Adventure.

They're both on relatively obscure hardware, and they themselves are even more obscure than that so they never did get a fair amount of spotlight, which is especially a bit of a bummer because I'd rank Tails Adventure in my top 10 favorite Sonic games.

For Pocket Adventure, definitely more, actually new levels not borrowed from Sonic 2 would go a long way. And definitely overhaul the Chaos Emerald system and let us use Super Sonic in regular Stages, maybe also a regular, playable Tails + Knuckles usable without needing a Debug mode cheat or another player? I dunno, stuff like that would go a long way for me.

And Tails Adventure, as much as I love that game to death, probably suffered a lot from being on the Game Gear and it's terrible battery life.

I'd definitely add more levels and make them bigger. And for the love of God, having to backtrack through the entire stage just to get the right items when you realize you don't have them is kind of the worst? At least give us a bigger inventory ala Super Metroid and let us switch our items on the fly. Granted, the Game Gear had a grand total of two buttons to work with as far as control goes, but we live in 2018 now. That's not an issue on any device anymore.

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55 minutes ago, Dr. Detective Mike said:

Remasters aren't something I wonder too much about but if they ever did a Sonic N-Sane Triology where Adventure, Adventure 2, and Heroes were completely reworked from the ground up with new graphics, cutscenes, touched up dialogue, and the current actors I'd love that.

That's an idea that's even more unlikely than them simply allowing Tails to be playable in a 3D Modern Sonic game though. 

Sonic N-Sane Quintology, with Shadow and 06. More games as DLC. 

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If it weren't for Sonic 3 Complete, that would be my #1 most wanted remaster because it is my favorite Sonic title but the base game has aged somewhat. S3C is literally only missing widescreen and Mania-specific features (and has those crappy Knuckles underwater physics), but it otherwise suits my needs well and I'm not squirming in a seat for an official remaster.

Likewise, SA1 and 2 on PC have fan modifications that make them close to definitive for me and I'm not itching for Sega to put out an official effort themselves. SADX has the Dreamcast Conversion and other stuff which are good but unfortunately don't make it 1:1 to the Dreamcast version due to the presence of bugs and engine oddities specific in the GCN/PC ports and are unfixable without access to the game's source code. However it's good enough and it's a lot more convenient to play than busting out the old Dreamcast again, and fan mods have helped this version of the game be the best it can be, which is a lot more effort than Sega was willing to put in any version of SADX. So I'm happy with it.

As for SA2 my definitive version is probably Super SA2: The New Challengers by Neo, and I actually recommend it over MM's character select mod due to how well it integrates itself into the game. It lets you choose alternate characters for stages (like any speed character in any speed stage), but it also is specifically tweaked to enhance the game and iron out any possible oddities that may arise, such as the broken sound banks in Green Hill when playing as Amy or Metal or preventing alt. characters from obtaining upgrades they shouldn't get (lest it breaks the game and prevents the proper character from getting it). A lot of bugs were fixed up as well from what I've observed in my experience. It may not sound like much, but it's a set of features that Sega really should have implemented themselves when porting SA2 to Steam. And I have a few separate mods to fix up other setbacks such as an unlocked emerald radar for the treasure hunting stages, and giving Amy and Metal a spin dash. Like with the aforementioned mods for S3 and SADX, I can't play the base SA2 game anymore without this mod.

I want an Unleashed remaster but Wraith and Jez have already covered what I want nicely.

I think a Colors remaster would be good and it's getting to the point where it might be necessary outright because of how... held-back the game looks and feels on Wii hardware. Make the game HD and 60fps, and change the controls so that they're more like Unleashed and Generations. I'm actually not the biggest fan of Colors, at all, but I wouldn't be against a port and I never understood why there wasn't one because it's the most well-received game of the post-2006 line-up of 3D Sonic games aside from maybe Generations. So I don't think a re-release would hurt at all. I know there's Dolphin but my computer can't handle that shit, and I want a dedicated port over an emulation.

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I'll try to be original: Sonic Fighters.

I could use Sonic fighting game and this one looked fun. They just need to improve gameplay and add modern characters. (As much as I like Sonic Battle's story and look, the combat was complete garbage and probably can't be fixed).

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6 hours ago, MetalSkulkBane said:

I'll try to be original: Sonic Fighters.

I could use Sonic fighting game and this one looked fun. They just need to improve gameplay and add modern characters. (As much as I like Sonic Battle's story and look, the combat was complete garbage and probably can't be fixed).

With Ian Flynn writing because his Archie adaptation was so fun!

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Sonic Adventure 1 and 2 are probably the games which are most in need of a true HD remaster package. The rereleases have all been vastly inferior to the original dreamcast releases. Both, particularly 1, have aged very poorly and have fundamentally crippling design decisions, so I'm against a  remake for either because I don't see how they could remake them without completely changing the games. They might as well make something new at that point.

I think there should be a true remaster collection of Sonic Adventure 1 and 2 though. Ones which recreate the original dreamcast releases more faithfully and are the definitive version of the games.

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I would remake Sonic Battle by 

- cut the stories down to Amy, Sonic, and Tails,

- make it HD and put it on the Switch

- online

- add Zeena

- extend Amy's story 

- some new music tracks

Sonic Battle was a fun game that didn't keep going on long enough.  

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sonic free riders

 

  • add controller support
  • add actual cutscenes
  • change theming for the expert tracks
  • multiplatform
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I'd love a proper polished and finished version of Sonic Adventure 1.

* Clean up the campaign modes for each character. Give the non-Sonic characters at least two or three more levels (supposing their story flow is flexible enough, eg. Knuckles and Big just need more areas to search for emeralds and Froggy). Sonic's mode is likely big enough if you just fine tune his levels' physics. Maybe better develop some of the others' layouts without making them totally different as well (eg. make Gamma's first levels slightly longer and add more emerald locations for Knuckles' levels).

* Fix the difficulty curve, especially for the bosses. Make the character/E-Series' AI more formidable and make Big's Chaos 6 a proper fishing trial where Chaos pulls back and tries to pressure your rod.

* Adding some planned levels, just adding the alleged 'Jungle', 'Mushroom' and 'Desert' stages named in the games' code would likely help a lot.

* A couple more minigames for the non-Sonic/Tails characters perhaps. Maybe a shooting gallery minigame for Gamma or something akin to Big's Fishing Derby for Big. Also put in the DLC Twinkle Circuit tracks.

* Redone cutscenes with proper animation and English script and acting closer to the quality of the Japanese edit (some of the more loyal scenes of the Japanese edit of the Sonic X adaptation are arguably quite close to how I'd like to see that work out).

* I'm fine keeping the unique gameplays and goals for the cast, but maybe fix the physics to a subtle degree. Big and Amy could still be slower characters without being tediously slow for example, and make Knuckles' climbing less 'sticky'. Also maybe streamline the fishing mechanics a little for Big since so many aren't fans (eg. omit the 'hold down to hook' mechanic which so many don't seem to figure out). Adding a couple power ups for extra moves from later titles might help with this too, eg. giving Sonic his instant light dash or Big's body slam.

* Merge each of the Adventure Fields' segments so they all stream properly into one area each, and maybe make them slightly bigger and more explorational. Also maybe add some more items and missions so there's more to do in them (a better executed version of DX's mission mode might work).

* Maybe add a multiplayer mode akin to SA2, probably for the same modes.

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Remaster list: Sonic one two and three linked into one cohesive game using the Sonic CD 2012 engine. Added cutscenes, music done by tee lopes, "remixed" level design and concepts like in Mania, art done by Toei or studio perriot, and all of the features in Sonic 3 complete. 

Similar treatment for Sonic Advance, except art can be done by Yuji Uekawa with all new renders, ultra HD sprite remakes of the original sheets like in Mania or hand drawn by Uekawa himself. Minor difficulty tweaks and etc. Animated cutscenes in Uekawa's style with dialogue would be nice.

Most of the 3D games are better off with full remakes and I'd say Sonic 06 is quite literally the game that needs it the most. The changes and fixes would be innumerable but I think nowadays we know what the issues are and what would need changing.

A 3D remaster however? Hmm SA2 probably but again I think a N sane trilogy remake of SA1 2 and heroes is better at this point.

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Not so much a remake as a sequel, but I'd like to see Sonic Battle get a revival. With more fighters,  arenas,  and new mechanics.

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