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Legend of Zelda: Breath of the Wild Sequel (Announcement Trailer)

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Honestly if there's just two or three new common enemies and a few new weapon types or gimmicks (elements, armor, or magic buffs etc) that can be applied across the board to all "intelligent" enemies, I'll be satisfied.  I'd be happy to see some more traditional Zelda enemies return, but they're probably best limited to particular biomes/dungeons so they don't get old or feel like padding.

 

What I WOULD like to see increased significantly with more uniqueness is big boss enemies.  I'd like to see the team take on the same big risk of "quality content that some players may never even see" like they were so brave to do when they made Lurelin Village completely optional in terms of the Main Quest, and have a fair few unique boss enemies that are only found in one place in the world, and the satisfaction of fighting them is the main reward for reaching them over all else.  Beyond that I'd definitely like to see a few more boss creatures to be placed around the map repeatedly than what we got - preferrably designed with how they - and you- interact with the geometry around them to add more variety, so one boss design can feel very different depending on whether they're faced in a canyon, an open field, some pokey ruins, etc.  Alternatively, more gimmicky versions of the bosses - for each one have like 3-4 variations that could be summed up as "It's <boss>, but the normal way of defeating them makes them do this!" or "It's <boss>", but you aren't able to this!"  Examples in the existing game would be that a Stalnox is "It's a Hinox, but attacking their eye makes it fall out, and you only really do damage then!" or a Frost Talus being "It's a Talus, but you can't climb on it unless you can warm it up somehow!"  Etc. etc.

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I really just want to meander around the overworld and stumble across a secret cave that's not on the map, only for it to end up being a giant underground catacomb with tons of ore and goodies, but heavily populated with nasty monsters who get nastier the deeper you go, and you only have a torch to help you see; maybe there are multiple entrances and exits that magically warp you to other places above ground; maybe it leads to a secret entrance to an optional dungeon; maybe the game never hints at it, because you're the one who discovered it. I just really want to discover big things like that. 

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Something I didn't notice before until I noticed somebody pointing it out on a video. In the trailer Link has the master sword on his back, meaning unless something else happens later the player will start off BOTW-2 with the master sword this time. That definitely will change a bit how the battle system will be handled this time if so.

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3 hours ago, Lord-Dreamerz said:

Something I didn't notice before until I noticed somebody pointing it out on a video. In the trailer Link has the master sword on his back, meaning unless something else happens later the player will start off BOTW-2 with the master sword this time. That definitely will change a bit how the battle system will be handled this time if so.

To be fair, while I desperately want the trailer to be representing an experience we have in-gameplay, we can't take anything for granted. For the first 20 hours of BotW I was wondering when I was going to meet up with Zelda in the main quest, because all of her appearances in the trailer implied that it would happen at some point before the end of the game.  Of course I had no idea at the time that all those scenes from the trailer were pre-rendered memories.

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34 minutes ago, JezMM said:

To be fair, while I desperately want the trailer to be representing an experience we have in-gameplay, we can't take anything for granted. For the first 20 hours of BotW I was wondering when I was going to meet up with Zelda in the main quest, because all of her appearances in the trailer implied that it would happen at some point before the end of the game.  Of course I had no idea at the time that all those scenes from the trailer were pre-rendered memories.

I am aware. It does say "BOTW-2 has started development" for a reason, and why I said "Unless something else happens later." Almost everything could change between now and the end of development. However it also depends on if what they showed us in the trailer was trying to tell us anything or not about their plans. Considering this is a continuation of the first game... I can easily see them trying to imply that Link obtaining the master sword before the end of the last game is canon to the story.

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21 hours ago, Indigo Rush said:

I really just want to meander around the overworld and stumble across a secret cave that's not on the map, only for it to end up being a giant underground catacomb with tons of ore and goodies, but heavily populated with nasty monsters who get nastier the deeper you go, and you only have a torch to help you see; maybe there are multiple entrances and exits that magically warp you to other places above ground; maybe it leads to a secret entrance to an optional dungeon; maybe the game never hints at it, because you're the one who discovered it. I just really want to discover big things like that. 

Yes; theoretically some new elements will appear in place of the Shrines and hidden labyrinthine natural areas would be fantastic!  I do wonder how the map will change, but it feels like there is a medium chance that areas outside of the original map will become part of the story!! 

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I'm eager to see what tweaks they make to exploring the overworld. I'm hoping they introduce a wider variety of mounts to ride. The loftwing or some other kind of flying mount is obvious to me as a late game addition but I doubt they'd want you be able to cross the map that easily without pushback even with the late game in mind. You probably wouldn't be able to fly it during storms. I think it'd be worth figuring out for the feeling of diving off the loftwing and paragliding down where you need to go, though.

They should definetly keep using the sheikah technology to cheat and put more land vehicles in. I bet the bike will be accessible early in the next game. Maybe with some new features like being able to cross the water instead of filling the game up with cars and boats and stuff. If Zelda's coming along it'd be cute to have something with a passenger's seat though, lol. Maybe you could even let AI partners drive or other players in your stead while you do something like fire arrows at enemies.

SPEAKING of the water, underwater exploration is kind of a thing they'll have to deal with at some point. It's such a nightmare web of interactions to add on top of everything else that I'm not sure how they'll deal with it. Link being able to change the temparture of the liquid with fire or ice gear would be kinda interesting for puzzle solving. Underwater combat could be kind of a clusterfuck but I can't imagine the game not letting lizalfos chase you down with how it works. 

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