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PlayStation 5 Official Topic - Coming Holiday 2020

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We’ve reached an exciting milestone with PlayStation 5, as we’re starting to ship our new controller in its final design to developers who are implementing its unique features into their games. But first, we wanted everyone in the PlayStation community to get a first look at the DualSense™ wireless controller, and hear our vision for how the new controller will captivate more of your senses as you interact with the virtual worlds in PS5 games. The features of DualSense, along with PS5’s Tempest 3D AudioTech, will deliver a new feeling of immersion to players.

When PS4 launched in 2013, the DualShock 4 wireless controller garnered a lot of positive feedback from gamers and developers for being the best PlayStation controller yet, and for introducing forward-looking features like the Share button. This brought us to the next question – how do we build upon that success?

After thoughtful consideration, we decided to keep much of what gamers love about DualShock 4 intact, while also adding new functionality and refining the design. Based on our discussions with developers, we concluded that the sense of touch within gameplay, much like audio, hasn’t been a big focus for many games. We had a great opportunity with PS5 to innovate by offering game creators the ability to explore how they can heighten that feeling of immersion through our new controller. This is why we adopted haptic feedback, which adds a variety of powerful sensations you’ll feel when you play, such as the slow grittiness of driving a car through mud. We also incorporated adaptive triggers into the L2 and R2 buttons of DualSense so you can truly feel the tension of your actions, like when drawing a bow to shoot an arrow.

This provided us with an exciting challenge to design a new controller that builds off of the current generation, while taking into account the new features we were adding. For example, with adaptive triggers, we had to consider how the components would fit into the hardware, without giving it a bulky feeling. Our design team worked closely with our hardware engineers to place the triggers and actuators. The designers were then able to draw the lines of how the exterior of the controller would look and feel, with a challenge of making the controller feel smaller than it really looks. In the end, we changed the angle of the hand triggers and also made some subtle updates to the grip. We also took thoughtful consideration into ways to maintain a strong battery life for DualSense’s rechargeable battery, and to lessen the weight of the controller as much as possible as new features were added.

For the buttons, you’ll notice there is no longer a “Share” button as we had with DualShock 4. Don’t worry – it’s not going away. In fact, we’ve built upon the success of our industry-first Share button to bring you a new “Create” button feature. With Create, we’re once again pioneering new ways for players to create epic gameplay content to share with the world, or just to enjoy for themselves. We’ll have more details on this feature as we get closer to launch.

DualSense also adds a built-in microphone array, which will enable players to easily chat with friends without a headset – ideal for jumping into a quick conversation. But of course, if you are planning to chat for a longer period, it’s good to have that headset handy.

Now, let’s talk about the colors. Traditionally our base controllers have a single color. As you can see, we went a different direction this time around, and decided on a two-toned design. Additionally, we changed the position of the light bar that will give it an extra pop. On DualShock 4, it sat on the top of the controller; now it sits at each side of the touch pad, giving it a slightly larger look and feel.

In all, we went through several concepts and hundreds of mockups over the last few years before we settled on this final design. DualSense has been tested by a wide range of gamers with a variety of hand sizes, in order for us to achieve the comfort level we wanted, with great ergonomics. Our goal with DualSense is to give gamers the feeling of being transported into the game world as soon as they open the box. We want gamers to feel like the controller is an extension of themselves when they’re playing – so much so that they forget that it’s even in their hands!

We are thrilled about sharing the final look of the DualSense controller with our fans, and we can’t wait for everyone to get their hands on it! I’d like to close with a message from SIE President & CEO Jim Ryan to the community:

“DualSense marks a radical departure from our previous controller offerings and captures just how strongly we feel about making a generational leap with PS5. The new controller, along with the many innovative features in PS5, will be transformative for games – continuing our mission at PlayStation to push the boundaries of play, now and in the future. To the PlayStation community, I truly want to thank you for sharing this exciting journey with us as we head toward PS5’s launch in Holiday 2020. We look forward to sharing more information about PS5, including the console design, in the coming months.”

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Having two separate colours instead of just one all over looks weird. Otherwise it seems okay.

I like the name "DualSense".

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I really dig that design, damn. Kinda weird that they made the standard color white (I assume) tho'. It's probably gonna look lit in black / grey.

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I think the design looks pretty good, and I like the dual lights, but the colours contrast way too much, IMO. If you ever go dual colouring like this, I always feel like black should be the dominating colour while white is used as the highlights, like how the Smash Pro Controller looks. 

I don't like how the buttons are all one colour now as well, instead of the traditionally coloured buttons.

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The first big reveal has been announced for June 4th at 9pm BST/4pm EST/1pm PDT:

It's been confirmed we will get our first official look at the launch lineup, as well as games coming to the PS5. 

As usual, Motobug will also be providing SSMB with an exclusive stream of the event for SSMB members to watch the event together:

https://cytu.be/r/Motobug

Right now, I'm hoping we might get a announcement of Spider-Man 2.

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14 minutes ago, Ryannumber1gamer said:

Right now, I'm hoping we might get a announcement of Spider-Man 2.

I would die, but... IDK. It's possible, but IDK.

My bets are on Horizon 2 (would love), Dad of Boy 2 (would LOVE even more), the new Crash Bandicoot, the new Gran Turismo and some new IPs. 

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In terms of exclusives; I want a new Ratchet & Clank game.

Also a Spidey 2 and Horizon Zero Dawn 2 (both are inevitable due to the success of the first games). 

Even though it's not an exclusive, it's about bloody time the new Batman game is announced. Also, wouldn't be surprised if The Last of Us Part 2 gets a PS5 remaster.

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Expect Horizon Zero Dawn sequel to be there. A lead artist accidentally give it away on Twitter, but quickly deleted the tweet. I think it's one of the PS5 games that's closer to be done and will fit as launch title, if it doesn't get delayed. 

Spider-man is my favorite PS4 game, I expect a teaser, but it's not gonna be a launch title I assume. Late 2021 is my bet. 

Both of this games have been previously reported to BE at work for some time.

Same goes for GoW 2, which it's probably gonna be a 2022 title.

I imagine Sony, when talking about the games, will focus on showing 1 or 2 launch titles of each genre. HZD 2 will fit in action adventure. Gran Turismo 7, racing. Crash and / or Ratchet and Clank, all ages. And so on. 

But what about PS All-Stars 2, huh?

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18 hours ago, Nina Cortex Jovahexeon said:

I do wonder if Sony are going to be showing off multi-platform, third party titles at this event.

 

Perhaps... Xbox did it. It's likely that they're gonna focus on first party, tho'. Crash is a special case, he's been treated as first party by Sony, and there's some rumours floating around about some PS exclusive content, like CTR had. Not 1 year exclusivity deal, but just some minor bonuses, AFAIK.

 

I'm not thaaaaaaaat convinced that Crash will show up at this event, unless Activision start sending gifts to influencers heheh

 

Interesting tidbit:

https://www.resetera.com/threads/gamesbeat-ps5-has-a-better-architecture-than-any-console-in-history-according-to-devs-a-joy-to-work-with.215523/

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Oh, I guess I never commented on the DualSense. So, I guess I will now. 

It's the ugliest first-party controller I can remember. Maybe it'd look fine in all black and with the colored buttons back, but as it is now it's ugly as sin. Makes me worried about the actual console's design. 

Nice of them to give some MadCatz rejected designer a job, though. 

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18 hours ago, Nina Cortex Jovahexeon said:

The PS5 event has been delayed for obvious reasons.

And the gamers were of course pissed off at this.

I would not recommend reading the replies cuz god damn. Also, fun fact: The event would've happened on the same day as the memorial service for George Floyd so... Good call.

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