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Sonic the Hedgehog 4

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SHHHHHHHHH

I don't want SEGA to notice so they will do it again with future updates... Ah well... Was nice for one time I guess.

Oh sry. D:

By the way, that slim black rectangle in the upper-right corner is a music player. There's no music yet though.

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What do you mean by 'putzing about'? Give instructions please.

Fine, fine... OK, well on the site, click the words "Game Info" with your mouse, then click Tab on your keyboard. Notice how it highlights the timer?Click Enter when the timer is highlighted. If not highlighted, keep clicking tab until the yellow highlight is around the top timer under Game Info, then press enter.

Vwa-la. Don't spread the word or else we're looking at SEGA being smarter for future updates.

Edited by Dusk The Hedgehog Keeper

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This whole thing is really rubbing me the wrong way. Sega had a few seconds to make a first impression of the game, and what did they show? Rehashed stuff. I know all you haters are already chomping at the bit to call me a hypocrite, saying this is exactly what I wanted. It is not. I wanted to see new Badniks, new zones, and maybe even a new pattern for the cliff faces.

So many of you haters love to talk about opinions. You all have even got me doing it. Well, here's an opinion for you: putting noodlemouse in the wingtip logo was a horrible thing. Unlike all the previous crappy noodlemouse games, I can't just ignore it. They are trying to attatch this thing directly to childhood memories of mine with what is in essence a cruel parody of what I actually wanted out of this. Thanks to them putting it in the wingtip logo, that's also all I can see in noodlemouse, who I will no longer be referring to as Sonic. I no longer see it as an accurate useage of the name. Classic Sonic shouldn't even need to be a descriptor. It's not just the eyes or the massive floppy quills, or any of the other traits they glued on, it's one big mess of a whole. If you're feeling the urge to complain about this post so far, I hope you realize I am currently pouring my heart out to you. This has been eating away at me since I first saw it. I tried to ignore it, but I cannot.

I litterally recoiled when I saw the game's logo. You might as well have made continuity connecting Superman and the Mechanical Monster (you cannot begin to imagine how important this short animated movie is to me) with Superman at earths end (Superman looks like a hobo and fights a horrible facimily of batman. With a gun).

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Sonic Channel Blog announces Sonic the Hedgehog 4: Episode I.

In Engrish:

Hello everybody! !

The stars Sonikkuchannerusutaffu!

Panpakapan ♪

Today, 『SONIC THE HEDGEHOG 4 Episode Ⅰ』 opened its official website!

『SONIC THE HEDGEHOG 4 Episode Ⅰ』 the Mega Drive was released in the "Sonic the Hedgehog" from "Sonic & Knuckles" range interlaced to flow, 2D is the latest in next Sukuroruakushongemu!

16 Sonic's classic film series and will now be the emergence of years, PlayStation Network / Xbox LIVE Arcade / Wii ware in 2010, will be delivered as a download-only title this summer.

Graphics and classic beauty brought a new draw-style 2D high-speed action, please come and experience!

Delivery is scheduled for summer 2010. Until released, the color in this website please check our frequently so I will continue to publish the information.

To enjoy the latest Sonic!

--

『SONIC THE HEDGEHOG 4 Episode Ⅰ official has sites

Edited by HunterTSF

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Okay cool, the story stuff makes sense until...

Sonic and Tails fly down and come across mysterious island called Angel Island. This island is floating by the power of the precious stone called Master Emerald, but now this mysterious island are dropping down to the ocean surface because the Death Egg had been falling on this island.

Who fucking wrote this shit?

[...] this humiliating defeat only serves to further Eggman's rage, and he has determined once and for all to rid himself of Sonic. Eggman revisits - and improves - the very best of his creations to defeat our spiked hero.

METAL SONIC COMEBACK? :o

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Okay cool, the story stuff makes sense until...

Who fucking wrote this shit?

METAL SONIC COMEBACK? :o

I personally think t may get fix'd before it's supposed to go public, I noticed they added a shot to the 6th slide, but for some reason it's of Sonic 2 though they are talking about Sonic 3 & Knuckles...

Also my personal theory:

A quick note about the particular mention of Sonic 2 "Mecha Sonic" (aka Silver Sonic). It's strange they don't mention the Sonic 3 & Knuckles Mecha Sonic so I thought about it.

Metal Sonic never appeared in the Sonic the Hedgehog series, he appeared in Sonic CD, Triple Trouble, Sonic the Fighters, Drift 2, cameo in Sonic Adventure, Cameo in Sonic Adventure 2, reappeared in Sonic Heroes, then afterward has appeared in Rivals 1 and 2.

Mecha Sonic has appeared in Sonic 2, Sonic 2 (GameGear), Sonic & Knuckles, and Sonic Adventure.

The Mecha Sonic in Sonic Adventure was in a tube, looked differently, but didn't serve a purpose. He just looked like a techier, improved version of Silver Sonic. TECHIER and IMPROVED Mecha Sonic... Doesn't that sound like the Badniks in this game?

Could Mecha Sonic from Sonic Adventure who was seen in the tube actually be given a purpose in this game?

Edited by Dusk The Hedgehog Keeper

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Who fucking wrote this shit?

The same guy who said that Sonic and Knuckles's stories in Sonic & Knuckles took place at the same time.

METAL SONIC COMEBACK? :o

If Mecha Sonic appears in his Sonic Adventure redesign, my mind will be blown... again! Wow. They might have been planning the entire series out all along.

I so, I would be inclined to agree with The Sniper. As in, Takashi Iizuka must be none other than David Xanatos in disguise.

EDIT: Also, WENTOS WAS RIGHT.

ANOTHER EDIT: Was Sonic World Adventure the finale of the "normal" series proper? Think about the ending. The ending pretty much....ended things. We may be prequels from here on out. 2011 anniversary game? Sonic the Hedgehog 4: Episode II.

Edited by HunterTSF

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HOLY FUCK, I JUST REALIZED, WENTOS PREDICTED ALL OF THIS

Someone on Sonic Retro pointed this out and I just remembered too... Remember a year ago Wentos made a post saying Sonic 4 was in production, to save the post and come back a year and a half later to prove he was right.

A year and a half from his post is July of this year, when Sonic 4 releases.

1265361914522.jpg

Edited by Dusk The Hedgehog Keeper

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Read the post with Sonic in front of the Sega logo. That game never happened. I also feel that I have to mention again that his post about "four Sonic Teams" was out of date by almost a year when he wrote it.

And no, they didn't have this planned out from the start. The continuity wouldn't be so fragmented and discordiant if there was any method to this maddness. Iizuka can barely keep the story straight within a single game, much less as many as we've had.

Edited by Phos

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Read the post with Sonic in front of the Sega logo. That game never happened. I also feel that I have to mention again that his post about "four Sonic Teams" was out of date by almost a year when he wrote it.

And no, they didn't have this planned out from the start. The continuity wouldn't be so fragmented and discordiant if there was any method to this maddness. Iizuka can barely keep the story straight within a single game, much less as many as we've had.

Or could be what we're looking at right now?

I still firmly believe future episodes will make Tails and Knuckles optionally playable. We'll just have to wait and see.

(to note I actually think Wentos is full of it, but someone mentioned it, I remembered the post, maybe it just coincides exactly with what he said by mistake, but the other thing is that the Sonic Team being split into 4 has not been disproven, especially if my close paying attention to the credits in Sonic games says anything.)

Edited by Dusk The Hedgehog Keeper

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The Sonic sprites used don't seem completed at all really. I mean, the standing pose is quite ugly and the running isn't very smooth. Hope that the guys making it will sort that out and give us a pretty game. Overall though, looks good I guess, but a bit average considering its supposed to be an 'amazing, super 'classic' 2D game.

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I just realised something great from that tiny bit of gameplay from the trailer....

Just like in SA and SA2, we'll be able to switch from running to rolling at will!!

Not just running then curl into a ball but also rolling then get back on foot without jumping!

I say that that alone is a great improvment on keeping high speed pace and have full control on your speed:

Roll down a hill but then you missed a floating item... what to do? not jump and get 234897km away from where you wanted to stop... at the risk on falling into a pit/spike/fire/other road you didn't wanna take/(insert something frustrating you want to prevent from happening) but rather get back on foot and brrrraaaaaaaaaaaaaaake, then get back on track to pick up that item.

Spindash up a hill and instead of rolling back down cause you didn't reach the top, you get back on foot and use the speed you gained from spindashing to run all the way up the hill.

More possibilities to fight RRRRRRRRRRRRRRRRRobotnik properly?

Have fun rolling and running non-stop like we did in SA & SA2:P

With that alone, there's so much we can do to make each zones more interesting to complete & explore, there's gonna be lots of replay value.

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I just realised something great from that tiny bit of gameplay from the trailer....

Just like in SA and SA2, we'll be able to switch from running to rolling at will!!

Not just running then curl into a ball but also rolling then get back on foot without jumping!

I say that that alone is a great improvment on keeping high speed pace and have full control on your speed:

Roll down a hill but then you missed a floating item... what to do? not jump and get 234897km away from where you wanted to stop... at the risk on falling into a pit/spike/fire/other road you didn't wanna take/(insert something frustrating you want to prevent from happening) but rather get back on foot and brrrraaaaaaaaaaaaaaake, then get back on track to pick up that item.

Spindash up a hill and instead of rolling back down cause you didn't reach the top, you get back on foot and use the speed you gained from spindashing to run all the way up the hill.

More possibilities to fight RRRRRRRRRRRRRRRRRobotnik properly?

Have fun rolling and running non-stop like we did in SA & SA2:P

Watched and you're right.

This game might have a roll feature like Sonic Adventure! Not a spin dash, and not exactly like he originals "press down to roll" thing, basically the whole deal where you press a button, roll up into a ball for a second and get a small speed boost then unroll and you're running faster. Paying attention to the footage, it does look like that, and this could be a blessing and a curse. It's a new mechanic that could very well change the way people play Sonic 4, it's not a "SPAM RUN" like Sonic rush or Unleashed where you blast through all of your enemies. In fact, if it's like Adventure running into enemies while doing this will actually get YOU hurt, but this would mean abilities to quickly dodge something, get a boost start on speed, or maybe they could even do a brawl route and let you use it in midair for in air dodging... Like a homing attack... Maybe that's what they mean, it may home in on enemies in the air, and on the ground it gives you a quick roll ala' Sonic Adventure for a quick speed jerk.

Actually, that sounds pretty nifty.

Edited by Dusk The Hedgehog Keeper

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Wait Wut!? Knuckles' story happensDURING Sonic's ?

This just made me angrier than any of the information about the actual game. It took this to disappoint me; how weird.

If they can't even get a 16-year-old story right, I'm...

...I'm gonna need a minute.

I'm a little late to this datum (having only just woken up)... but I wake up to THIS?

O, MY RAGE BURNS HOTTER THAN A THOUSAND SUNS

Edited by Frozen Nitrogen

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Pedantic bunch, aren't you? It's not as if anybody's even gonna care what the website says once the game's launched.

It'd sure be nice if the game's (skippable) intro sequence was 16-bit, sort of a "The story so far" kinda thing recounting what's just happened, with the visuals changing bit by bit through the course of it so the new game's visuals seem a natural progression from the 16-bits of yore.

Edit: In fact, scratch that. A Sonic 2 ending-style art slideshow would make the best intro.

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Guys, I was messing around with the tab key, and when you go to Features with the Tab Key, then try to use the Tab Key and Enter on the selection combining Sonic and the other mystery slot, it will try to load something but not be able too. However, I checked the link it was trying to load, and right now it is blank, but maybe sometime soon it will be updated with something, like the 2nd character.

http://segainc.112.207.net/

Watch that space.

Edited by Dusk The Hedgehog Keeper

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Meh, I don't care much about the story anyways, just hoping that the gameplay is good and fun, and you just play through it with little to no cutscenes/story to stop the action like the old games.

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Meh, I don't care much about the story anyways, just hoping that the gameplay is good and fun, and you just play through it with little to no cutscenes/story to stop the action like the old games.

Death_Egg_%28S3nK%29.png

snapshot20090418145007.jpg

*Makes noises like a man trying to physically chew his way through the boiling raeg*

Edited by Frozen Nitrogen

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Eh, I wouldn't pay much attention to that intro. It's not worth getting worked up about, it's likely just some Sega America pleb writing some cock-handed summary in his lunch break (snapshots of Mega Drive Ultimate Collection as usual, I see).

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Another mindscrew from the 1337 h4XX0rz over at Retro (for those of you who don't lurk there anyway):

Untitled-1-6.jpg

These are stills from the trailer, where Sonic's doing his walking and jumping and stuff amidst the lightless black before "Splash Hill" cuts in. Look closely. Look VERY closely.

INSIDE Sonic's model you can see a video - a video of the stage thats shown for 5 seconds! What you're seeing there is the gameplay (and bits of the level) before it actually cuts to the full reveal bit!

In the bottom right you'll note that Sonic's riding a pulley system similar to the one in S3 Launch Base Zone. And in the top left (across the spin-dashing Sonic) there's black/yellow hashed markings of the kind that were on the floor in S2's Death Egg.

Mind.

Blown.

Talk about Eagle Eyes, that is f'in awesome. My god I go to bed and the topic jumps 9 pages.

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Does anyone want to tell me when the intros and backstories to the Sonic games ever made sense? I don't recall actually being able understand the backstory of Sonic 2 or 3... in fact, I'm pretty sure I just watched what happened in game and then made up my own.

Enjoying this banter of sarcasm and amusing remarks. Maybe this isn't an intelligent sonic discussion between mature fans, but at least its more friendly than the drama that came with Unleashed.

At any rate, I'm sure this has already been discussed, but since I'm probably late to the party...

We're going to deliver a Genesis-era Sonic game as if it were created today that goes to the core of what classic Sonic fans desire. This means [the fan] gets to judge us on our work each step of the way, and we plan on delivering that goal in a big way.

(From the Gamespot Q&A)

This sounds like an interesting plan, but being the cynical (lol) person that I am, I have to wonder if they'll be able to filter out our valuable input from the drama (I always assumed this is the reason why they never got the "momentum" message) and if its altogether wise to count on being able to work with future episodes pending criticism on current episodes. I would think the most they can change once we give them our two cents is their PR.

I don't mind if this is just Sonic Rush without boost. Anybody who's expecting "Sonic 3 Mk II" is probably going to disappoint themselves even if this turns out to be an outstanding game. I do hope for Sonic Team's sake they find ways to make the classic fans more forgiving of what is different. Bringing back Green Hill Zone is a great start.

Yeah, I like looking at this from a sales perspective, because I've already played the role of angry sonic nerd for most games and casual "lets all be friends" sonic fan for the most recent ones... besides, I find it more interesting in the long run.

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Are we absolutely certain that Angel Island is in the air at the start of Knuckles' story? Afterall, Sonic & Knuckles picks up where Sonic 3 left off which is when you saw the Death Egg plummet back down to Angel Island again, presumably keeping it in the ocean.

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