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Aquaslash

Sonic the Hedgehog 4

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I wonder, is the game going to be 16 bit like, or is it going to have 2D graphics, like wario land shake it, and a boy and his blob for the wii?

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Would using the Hedgehog engine for this game work? Imagine seeing a classic Sonic style zone but with the graphical power of the hedgehog engine. Wouldn't that be something?

Plus, the engine can already handle 2D gameplay, as seen in Sonic Unleashed. It's just a matter of tweaking the gameplay a little to make it more in style with the classic games.

Besides, it's seems a shame to build an entirely new engine from the ground up for use on just one game.

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Super Paper Mario looks 16bit? Uh, no. Visually it's PM:TTYD but without the 3D (most of the time). I think what you mean is tile based.

facepalm.jpg

I didn't say it was 16-bit. I MEANT to say, design it to be 2D like Paper Mario, but make the "models" look 16-bit. Just made out of blocks (pixels)

In essence...

Sonic2BetaSprite2--article_image.jpg

VECTORIZE THIS.

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I didn't say it was 16-bit. I MEANT to say, design it to be 2D like Paper Mario, but make the "models" look 16-bit. Just made out of blocks (pixels)

In essence...

VECTORIZE THIS.

I didn't say you said it was 16bit. Do you mean something like this? Because it still doesn't look 16bit, rather HD sprites. To get a 16bit style you would need the limited colours at the VERY least.

soniconcpplatformqo4.png

You're still making no sense (to me at least).

Edited by Blue Blood

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facepalm.jpg

I didn't say it was 16-bit. I MEANT to say, design it to be 2D like Paper Mario, but make the "models" look 16-bit. Just made out of blocks (pixels)

In essence...

Sonic2BetaSprite2--article_image.jpg

VECTORIZE THIS.

That is a horrible example... if you mean the characters should look like THAT...... that would look horrible. I think hand drawn with better than decent animation fits beat now for HD. Not attacking you...I'm just throwing my 2 cents out there. Can I throw a buck instead next time? Because who really carries JUST 2 cents? =(

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That is a horrible example... if you mean the characters should look like THAT...... that would look horrible. I think hand drawn with better than decent animation fits beat now for HD. Not attacking you...I'm just throwing my 2 cents out there. Can I throw a buck instead next time? Because who really carries JUST 2 cents? =(

I'm not suggesting they do that. I never have. I'm just saying it's a possibility.

He means true 16 bit can only be drawn in that blocky style, as it is 16-bit. A fake HD 16-bit would be built in pixel blocks, but would have the capability of smooth lines. It's like they intentionally limit themselves to appear to be retro. For example: Mega Man 9

What this guy said.

Edited by Indigo Dude

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He means true 16 bit can only be drawn in that blocky style, as it is 16-bit. A fake HD 16-bit would be built in pixel blocks, but would have the capability of smooth lines. It's like they intentionally limit themselves to appear to be retro. For example: Mega Man 9

That would be lame. You don't make an HD game and then reduce it to 16bits. WHY do that to HD =O!!!!! WHHHHHHHHHHY OMG!!! NOO.

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The answer is if they're smart, they won't. If they do, they better add some HD special effects to those environments.

I hope they are smart then. but then again.... it's not looking to good. =O

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THAT IS WHAT I'M SAYING.

Eeesh, calm down. I posted at the same you edited and clarified what you meant. Crikey dude.

It would be lame to see this game as oh of the example you and I talked about. One is Sonic 2: Stretched Edition and the other Sonic 2: Gradient Edition. Neither would feel particularly special or unique.

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I hope they are smart then. but then again.... it's not looking to good. =O

It's not looking like anything, really. All we have is that one trailer.

Eeesh, calm down. I posted at the same you edited and clarified what you meant. Crikey dude.

My bad. I get kind of cranky with this stuff. I need to take another break soon. =_=

Edited by Indigo Dude

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It's not looking like anything, really. All we have is that one trailer.

My bad. I get kind of cranky with this stuff. I need to take another break soon. =_=

True it isn't anything right now. =O!!!!! It's air.. if that. I honestly don't know what to hope for tho. I'm bored with classic gameplay and style... I'm not to fond of unleashed, and we DON'T talk about Sonic 2006. I remember I used to defend that game too. T.T The fuck's wrong with me. D:

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Having a 2D Wii game would require completely different sprites to the HD version.

A 3D Wii game, similarly would require completely differant characters models, textures, etc.

They will not look the same. I'm not beeing an asshole either, it's just how it is. The wii version will be noticeably worse.

I don't get this, why wouldn't a Wii version look exactly the same if it's 100% 2D?

I mean just scale-down everything, hell upload sites like Imageshack do this very thing. And they could add nice lighting effects in either version like Puyo Puyo 7 Wii:

5117-wmkDGL.jpg

Why do people get the idea that the Wii can't share the same sprites with the HD platforms? Hell Muramasa was drawn in very high-res, and then scaled-down for Wii.

If this game is 2.5D, then of course the Wii version would have many differences on a technical level.

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Why do people get the idea that the Wii can't share the same sprites with the HD platforms? Hell Muramasa was drawn in very high-res, and then scaled-down for Wii.

Does Muramasa have the mad slowdown that Odin Sphere did using that method?

Scaling down would look like ass, like Blazblue for PSP and if done via the console would run like ass, I just can't see it as being practical.

I also don't see the point of advertising as game as being HD if you're putting it on the wii.

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