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Fix an Eggman-piloted Machine


Perkilator

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Eggman has tried various different methods of crushing Sonic and his friends, and piloting his machines in exciting boss battles is one of his most frequent ways of going about this. Most of them work out well and their destruction is purely because Sonic found a way around it, but just as many (if not more) came from ideas that make one question if Eggman’s 300 IQ is legitimate. To give some context, here’s a video by The RichaadoShow detailing some of Eggman’s stupidest piloted machines:

I’ve decided to make this thread after watching this video to see which ones could be fixed (as in, take the ideas and make them better). Here’s one that didn’t make the list:

EGG-HVC-001, the first boss of Sonic CD.

Fixed version: Eggman appears from the right side of the screen, completely hogging any space that’d be behind him (if you try to spin dash behind him, you’ll get stomped and lose a life). His legs move staying as close to each other as possible to keep Sonic from sneaking behind. The bumpers on the machine’s arms can track Sonic’s movements pretty well, but they’re only stopped when Eggman throws a bomb from the cockpit.

Fixed HP Amount: 8

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Huh, this is a cool idea. I'll join in.

For the first boss of Sonic 1 Genesis, Eggman's machine is simply the Eggmobile with a wrecking ball attachment. Pretty decent for an entry level weapon. However, he uses it in a completely stupid way, moving back and forth in such a way that the wrecking ball will swing the same way every single time, meaning you can easily dodge it if you jump with the pattern. A way he could fix this would be to move back and forth more erratically, mixing up the pattern of the wrecking ball's swings into being more random and less predictable.

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Put missile launchers on the Egg Drill in Sonic 2.

Seriously, I know it’s the first boss, but if Eggman was really trying to fight in this thing he should’ve had enough foresight to have something in the event someone could simply jump over him without any consequences.

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EGG-HVC-01

After the first two hits, it exchanges its bumper arms for claw arms, which can harm Sonic. It can also launch these claws as projectiles. It is also able to jump into the air and try to land on Sonic. As a desperation attack, it will do a jump kick, and start spinning its claws to form impromptu shields. It now takes 8 hits to defeat. Eggman can also throw Bombs from the cockpit.

Flame Craft

At low health, the Flame Craft is able to release a stream of fire from both cannons. It will also start teleporting faster. On its last hit, it will cover itself with flames and charge forward.

Lost World Final Boss thing

It now alternates between running and standstill phases every hit. In standstill phase, it will use similar attacks, but moves around the circular arena to avoid being hit. Once you have done four hits, there will be a 2D phase where it will dynamically charge at you for a special attack. You need to counter-hit to succeed. 

As a bonus

Tails (Sonic Lost World)

Tails, rather than breaking free, seems to have willingly gone to darkness, calling out the blue blur for his actions, asking for his forgiveness. He floats into the air, holding a Chaos Emerald, as a suit of armor materializes around him, obscuring his face, growing vast wings, and enhancing his weapons attached to his body. Eventually, there is little sign the humanoid machine above was in fact Tails. It has only a single eye, demonic wings, and a powerful blaster cannon. The mech flies at high speeds, jetting around to try and take aim at Sonic. When you hit the mech, the Emerald is exposed, entombed in strange dark energies. Hit it to hurt the mech. After four hits, the mech will become more aggressive, and knock Sonic into a new arena.  Now you have to hit the Emerald into the Mech to damage it.  After four last hits, the final phase begins. It will charge at you, with wings outspread, as you must mash buttons in a desperate effort to get Tails free. Tails, defeated, falls out of the exploded mech, seemingly mortally wounded, and Sonic questions what he's fighting for as "Clair De Lune" plays in the background.

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On 4/19/2020 at 5:23 PM, Sonario said:

Huh, this is a cool idea. I'll join in.

For the first boss of Sonic 1 Genesis, Eggman's machine is simply the Eggmobile with a wrecking ball attachment. Pretty decent for an entry level weapon. However, he uses it in a completely stupid way, moving back and forth in such a way that the wrecking ball will swing the same way every single time, meaning you can easily dodge it if you jump with the pattern. A way he could fix this would be to move back and forth more erratically, mixing up the pattern of the wrecking ball's swings into being more random and less predictable.

So Sonic 4 Episode 1?

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