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What would you like to see in a Sonic Adventure remake?


Stritix

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The usual suspects: quality of life improvements, updated graphics, bug fixes, you know the drill.

More clear direction in the hub worlds. Sometimes you have absolutely no idea where you need to go next and end up running around in circles. I’m here to go fast, not scour Mystic Ruins for a dumb stone thing.

I’d also like if the cutscenes were actually choreographed (I think that’s the word?) instead of cycling through the same animations.

Finally I think it would be cool if levels had remixes of the song used for different characters, similar to the Blazy Mixes in Sonic Rush where it’s fundamentally the same song but is altered to better suit the character you’re playing as.

There’s probably more things I’d like to see in a SA1 remake, but I don’t feel like writing an essay on a Sonic forum at 1:30am.

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These are my ideas:

- I would like a reduced the number of characters stories, SA2 did it right, less stories and less filler gameplays, SA1 is all over the place, I would keep the 3 major gameplay styles like Sonic, Knuckles, Gamma, and expand upon them, like more platforming sections in Gamma's shooting gameplay, more things to do in general for Knuckles other than the treasure hunt, like fighting and using his skills (climbing, gliding, digging) and have longer stages instead of maze-like acts, so a reduced treasure hunting section.

- Tails, Amy and Big would have to be either amigos a la Sonic '06, or even minigames, like Tails' Tornado stage, Tails snowboard race in Sand Hill, Amy's Hammer mole game, and Big's Fishing. 

- Multiplayer, give Sonic's stages more unlockable characters to play, or select them from the start in 2P/4P mode for races, I wouldn't mind playing as Shadow, Metal Sonic, even Classic Sonic in Sonic's gameplay. Tikal can be a skin for Knuckles, Eggman for Gamma.

- Super Sonic playable in main stages as it was originally planned.

- A brand new form for Chaos in a boss fight, maybe Chaos 5

- Chao Garden: Have more variety in the Chao evolution, like they can evolve into not just Hero/Dark but a lot of types of Chao depending on how you feed them and develop them. Of course Chao races minigames and other stuff. More variety in general. And I demand a Chao in Space (Invaders) minigame.

- New voice acting, with better dialogue and script.

- Revamped Hub Worlds with more life into them, things to do and yes... new humans designs.

And maaaaybe if we want to go deeper: Have a Shadow mini-story that acts like a prequel to SA2, set 50 years before the events of the game, on the Ark. Like Shadow's first mission in space or something. That would be cool.

 

 

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I think that a remake should play mostly the same, but have the art style of the modern games. The best Sonic in my opinion is the Unleashed/Genereations model. I don't like his short spines in Lost World and I definetly don't like his even shorter spines in Forces. In Forces, its like they're trying to merge him with Classic Sonic with the shorter spines, lighter blue, bigger body, and rounder shoes. A Sonic Adventure remake should have the same physics, but should look like Generations.

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The previously cut levels, maybe one or two new ones. Mushroom and Desert, I assume are Mushroom Hill and Sandopolis, which I think there's actually a lot that could be done in translating them to 3D to make them unique and fun to play, Jungle, however, is a bit harder to tell, but I really don't think it would be that hard to make a fun jungle level for Sonic Adventure

One level I had come to mind a few years ago was one exclusive to Metal Sonic once unlocked. Taking place on the Egg Carrier as it slowly sinks, you have to get out before that happens. It wouldn't even be that hard to work into the plot, just say Eggman was transporting him somewhere else

I'd also like to see Knuckles get more traditional levels, even if just in a competition/time trial mode so we can see his abilities applied in those sorts of levels

Maybe I'm asking for a lot with some of these, but I don't think any of these would be too expensive or complicated to produce

 

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46 minutes ago, SaturnWolf said:

One level I had come to mind a few years ago was one exclusive to Metal Sonic once unlocked. Taking place on the Egg Carrier as it slowly sinks, you have to get out before that happens. It wouldn't even be that hard to work into the plot, just say Eggman was transporting him somewhere else

That’s a great idea! I think there should be more completion bonuses in general; in my opinion there isn’t much of a reason to go back to SA1 after beating the main story.

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I would really want them to reanimate the cutscenes. Since because of budgetary and time constraints(the game was only developed in 10 months),SA1 never got to have properly animated cutscenes, so doing this would be awesome. Another thing I would want is the cutscenes to have more life, motion, and expression.  Most cutscenes in sonic games are really stiff with characters just standing there so following of off the style Vicarious VIsions did in the N-sane Trilogy. But they should still keep some of the legendary moments ....SA1face.png.ca51fcbabf925b98eb89c6e284e9fd1b.png

They must keep these.

sadventure4.jpg.2c204cdc2c791a5260159bf1a535733f.jpg

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13 hours ago, Sanic Movie said:

the game was only developed in 10 months

And too many people forget that or are unaware.

I'm not saying that's an excuse for releasing a flawed game, but... hey how many Triple A, full 3D action games have that short a budget and even end up enjoyable at all?

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If it were up to me I'd overhaul the game. Make a 3D momentum based adaptation of SA1 rather than just a graphical update. A remake in the same breath as RE2, FFVIIR, Tomb Raider Anniversary, etc. Full analogue control of both Sonic and the camera with classic/Mania character/slope physics put into 3D (fangames have been doing this for years,  don't @ me).


Make the opening of the game a playable bit where you are taught the basic mechanics of running, jumping and  homing-attacking on the rooftops of SS. Chaos 0 appears as a tutorial boss to test your homing attack understanding.

Make action stages baked into the overall map. When you enter Emerald Coast, you're just entering a part of the world called Emerald Coast, and on entry you see Tails' plane crash in the distance, no cutscene. You're then given a mission to save Tails from his plane crash. Emerald Coast now loops back around to the city somehow, meaning you can head back to the city yourself, and Sonic and Tails' conversation afterwards can just be audio. New mission, head to Mystic Ruins. 

Now, here's  where things get a bit spicy. Would there still even be a train station? Wouldn't you be able to just run over to Mystic Ruins? You're meant to be the fastest thing alive. When Tails says "the fastest way is by train", Sonic should be all "no it isn't!" I think it could be cool if SA1 took place in a seamless interconnected map with Station Square, the jungle, mystic ruins, angel island, and the mountains accessible without loading. More Metroid than GTA though, gated via story events and upgrades (this kinda happens in SA1 anyway when you think about it).

The story would also be overhauled. You could integrate the action stages into the story better. Getting the emerald out of Casinopolis could be more like a heist. If you move Ice Cap to later in the game, you could have a scenario where you jump off the Egg Carrier, land on the mountain and start snowboarding like we were meant to have in S3.

Expand on all the stories, for example: Tails gets separated from Sonic and needs to find a chaos emerald. He just finds one nearby on the floor. This could be expanded into a totally new sequence. Who does Tails know that's good at finding treasure? Knuckles of course - So finding Knuckles becomes a part of his story and maybe the two of them travel together for a bit. Stuff like that.

I think that SA1 would benefit more from a FFVIIR-style overhaul than a Spyro Reignited-style remake. An adaptation of SA1 that basically improves upon it in every way.

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Getting rid of interruptions loading screens is a good idea overall but I'm not sure if Sonic Adventure transitions well into a seamless open world map. I like the idea from a worldbuilding standpoint but it would take an extreme amount of restructuring to route levels back to their entrances and too many long walks to the next objective would just risk boring the player. You'd have to design every inch of the map like a Sonic level that also loops back into itself in believable ways. It might turn out pretty incredible if everything went well but I have to wonder if it's worth the effort just to get rid of a few smashes to a black screen. That was the least of the game's problems.

I'm not really for getting rid of the train station since it's kind of the major setpiece in town. Plus a quick little transition screen of the characters riding the train is probably the most convincing argument for remaking the game that there is. 

f5eaf537ca121f2b058ea85065722fb35a5dbae3

 

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  • 2 weeks later...
On 1/16/2021 at 11:27 PM, The Man On The Inside said:

If it were up to me I'd overhaul the game. Make a 3D momentum based adaptation of SA1 rather than just a graphical update. A remake in the same breath as RE2, FFVIIR, Tomb Raider Anniversary, etc. Full analogue control of both Sonic and the camera with classic/Mania character/slope physics put into 3D (fangames have been doing this for years,  don't @ me).


Make the opening of the game a playable bit where you are taught the basic mechanics of running, jumping and  homing-attacking on the rooftops of SS. Chaos 0 appears as a tutorial boss to test your homing attack understanding.

Make action stages baked into the overall map. When you enter Emerald Coast, you're just entering a part of the world called Emerald Coast, and on entry you see Tails' plane crash in the distance, no cutscene. You're then given a mission to save Tails from his plane crash. Emerald Coast now loops back around to the city somehow, meaning you can head back to the city yourself, and Sonic and Tails' conversation afterwards can just be audio. New mission, head to Mystic Ruins. 

Now, here's  where things get a bit spicy. Would there still even be a train station? Wouldn't you be able to just run over to Mystic Ruins? You're meant to be the fastest thing alive. When Tails says "the fastest way is by train", Sonic should be all "no it isn't!" I think it could be cool if SA1 took place in a seamless interconnected map with Station Square, the jungle, mystic ruins, angel island, and the mountains accessible without loading. More Metroid than GTA though, gated via story events and upgrades (this kinda happens in SA1 anyway when you think about it).

The story would also be overhauled. You could integrate the action stages into the story better. Getting the emerald out of Casinopolis could be more like a heist. If you move Ice Cap to later in the game, you could have a scenario where you jump off the Egg Carrier, land on the mountain and start snowboarding like we were meant to have in S3.

Expand on all the stories, for example: Tails gets separated from Sonic and needs to find a chaos emerald. He just finds one nearby on the floor. This could be expanded into a totally new sequence. Who does Tails know that's good at finding treasure? Knuckles of course - So finding Knuckles becomes a part of his story and maybe the two of them travel together for a bit. Stuff like that.

I think that SA1 would benefit more from a FFVIIR-style overhaul than a Spyro Reignited-style remake. An adaptation of SA1 that basically improves upon it in every way.

This would definitely be the best way to go about it. Plus this may be controversial but I’d keep the current voice actors for this game. Now I’d love it if Ryan Drummond came back to voice Sonic but realistically I think Sega would keep the current cast, but they would have much better voice direction for the remake. Oh and I’d personally get rid of Big’s segments entirely.

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