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Jango

Crash Bandicoot 4: It's About Time (PS4 / Xbox One)

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Think the saddest thing about this is that it basically confirms that Crash and Spyro had nothing but nostalgia going for it if it didn't even sell all that much in its lifetime. 

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11 hours ago, Kuzu said:

Think the saddest thing about this is that it basically confirms that Crash and Spyro had nothing but nostalgia going for it if it didn't even sell all that much in its lifetime. 

I'd say nostalgia was a big factor for the N.Sane Trilogy because it's the game that reopened that door after the 8 years hiatus after all. But I disagree that nostalgia was ALL these comebacks had going for, these are quality games. Hell, Nitro-Fueled became the definitive way to play CTR, so did THPS 1+2. And they did sold like crazy, especially NST and THPS. 

I think the situation has more to do with the fact that Crash, Spyro and THPS all belong to the same company that owns Call of Duty, which very few games are able to outsell nowadays =\ It stinks, Activision owning some of my favorite IPs is something I could never fully digest, but we take what we can get, and I'd be lying if I say we didn't got great games despite all their usual shit in the middle. Maaaaaybe there's still hope for more Crash this year since they're doing the 25th anniversary thing, and some """"""insiders"""""" confirmed the existence of Spyro 4, the only one I'm no longer holding any breathe is THPS. A shame tho', I would've bought THPS 3+4 in a heart beat.

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7 minutes ago, Jango said:

Hell, Nitro-Fueled became the definitive way to play CTR

Ehhhh. Roster-wise? Sure. But gameplaywise? That's debatable. 

I'd agree with you there if they had fixed a lot of egregious errors.

Yes, being able to switch engines for characters is great,  but the game still has godforsaken glitches and physics breaking that wasn't even in the original. 

And unfortunately,  it didn't even fix all the problems from the original either.

It's a case similar to the N. Sane trilogy where you could argue either is the more definitive thing to play due to the flaws of the remake.

10 minutes ago, Jango said:

think the situation has more to do with the fact that Crash, Spyro and THPS all belong to the same company that owns Call of Duty, which very few games are able to outsell nowadays

This I can agree with full heartedly though. The games certainly did not sell badly and were doing arguably well for their genres. 

Activision are moronic, greedy, and obsessed enough to tank potential franchises the second they don't sell them at ludicrously high rates, so that they can ship companies off to the CoD mines or have them get absorbed into other companies, unable to work on certain things.

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15 hours ago, Kuzu said:

Think the saddest thing about this is that it basically confirms that Crash and Spyro had nothing but nostalgia going for it if it didn't even sell all that much in its lifetime. 

Crash N.Sane and CTR sold extremely well. Over 10 million units for the first remaster, and CTR having the biggest launch ever for the series. Crash 4 sold enough to show up on the top digital sales for countries like New Zealand for a bit, but it def wasn't a huge sale monster like the first two. Definitely wasn't a flop like some sites suggested. N.Sane still shows up in the top 30 on the Nintendo Eshop from time to time, so there's definitely profit potentially with the series. Even the mobile game is doing very well.

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This is the same industry that tried to convince us single player was dead, and that survival horror was dead, despite the potential those two clearly had, and still clearly have. I’m not surprised Activision would try and kill off a potential market dominator for a short term tunnel vision goal of making CoD slightly better. Falls in line with what I expect from these game industry execs even tho it’s frustratingly shitty

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Activision responded to the controversy surrounding Toys for Bob being moved to COD:

In short, they've attempted to claim that the reports of lay offs are inaccurate, and that Toys for Bob will be continuing support of Crash 4....but knowing Activision, it's almost definitely pure bullshit and their idea of "support" is just the occasional patch to fix bugs. They're straight up denying the layoffs as well, which shouldn't be surprising.

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Not giving the benefit of the doubt to Activision or anything, but some artists and writers came clean about this on Twitter, and they left TFB in good terms, perhaps no one was actually "fired", but simply decided to leave after Activision's decision to send the studio to the CoD mines. Nicholas Kole deleted the tweet where he basically said everyone he's worked with got the boot, maybe because he thought that was what happened and later found out it wasn't like that.

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In any case, it's always amusing when companies put out PR statements about something that, due to the context and company in question, no one even remotely believes isn't just a baldfaced lie just to save face. 

 

 

 

Like when Zuckerberg or whatever trots out and says "We at Facebook care about you, the individual user" and everyone reads it and makes a jerkoff motion with their hand. 

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