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Multiversus - Warner Bros Enters The Platform Fighting Ring! 2022 WorldWide Release


Jovahexeon Jax Joranvexeon

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So, after months of speculation, Warner Bros have finally played their hand in unveiling their own platform fighter.

Multiversus is a fighting game with multiple modes, and according to the video will be continuously adding on with free updates and whatnot.

The game also boasts, full rollback netcode, traditional modes, and crossplay to boot!

This comes with a stellar voice cast shown so far, to which they have amassed the definitive voices for characters, even Maisie Williams and Maya Fey, for characters! And with the characters comes customization options as well.

What's even more, going off of character descriptions in the roster, and the presence of a completley original character, does seem to suggest something a story mode possibly at play too:

https://multiversus.com/en/roster

However, this does appear to come with the caveat that the game will be F2P. There haven't been any specifications on how it will work, but hopefully it doesn't ruin what appears to be an otherwise, promising game.

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1  Nice name, great pun.

2 Warner Bros has officially the most random crossover. Game of Thrones, Tom & Jerry and Superman. That's mad lip.

3 With that said, this rooster is pathetically small, even if DLC is coming.

I know that not every can be Smash Bros, but any (non Indie) fighting/racing game that can't muster 20 characters feel undernourished to me.

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Free to play really puts this as a snooze for me personally (it even LOOKS like a F2P phone game, made for consoles), as almost every time a platform fighter has it, it ends up turning the game into something unbearably grindy. (Brawlout, and Brawlhala come to mind. Yes, Brawlhala has annoying monetization that turned me off the game. I don’t get at all how people try to insist it’s different.) hard to encapsulate the fun of smash, when smash didn’t have that shit and was a full experience with ingame earnable shit. It is a shame F2P has become such a accepted norm that like no one really in reaction videos are questioning it.

But who knows, maybe I’m wrong and this’ll finally be a decent F2P fighting game…but seeing as this is Warner bros, not gonna hold my breath. Edit: rewatching the trailer I already saw individual “character progression”/battle pass looking things for each character. So that’s there. Yaaaaay

 

game itself looks…okay mechanically. We’ll see how robust the online is, I’m not expecting a smash or fortnite level fanbase, but already it looks to be set to steal a lot of Nick All Stars thunder just on the basis on it being free and having voice acting. The team mechanic interests me, but the roster….idk, am I the only one that doesn’t find it meshing well compared to like Smash or NASB? Aria Stark and Steven Universe and Batman? I just…don’t really think WB when I think half of these characters lol. Doesn’t feel as cohesive as other games in its genre. That might just be a personal gripe tho.

 

I’ll wait until release before completely writing this as a meh, but can’t say I’m “hyped” like a lot of YouTubers are getting over it 

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I love crossovers and platform fighters, as well as most of WB IPs. I'm honestly interested, or dare I say, hooked.

I'm liking the animations, the focus on both online play and features, potentially a story mode, and at least... what can I say about it being F2P, doesn't bode well but it does promise more updates and characters. 

Cast wishlist:

- Daenerys & Drogon

- Powerpuff Girls

- Daffy Duck

- Tasmanian Devil

- Harry Potter

- Voldemort

- The Flash

- Supergirl

- Scorpion

- Sub-Zero

- Godzilla

- Kong

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2 hours ago, KHCast said:

game itself looks…okay mechanically. We’ll see how robust the online is, I’m not expecting a smash or fortnite level fanbase, but already it looks to be set to steal a lot of Nick All Stars thunder just on the basis on it being free and having voice acting.

Yeah, with advertising like this:

Multiversus is definitely looking to pound NASB into the ground.

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Will give the footage a closer look later bu it doesn't jump out to me as anything interesting mechanically so far.

I'm mixed on free to play/service model but I'm fine with them trying it out to see how it goes. Like it or not it's most likely the future of the entire genre, Smash included.

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It’s Warner bros, so exploitative monetization of some sort is all but guaranteed, be it multiple currencies, a timed shop, or skill boosters or xp shit. It’s a bit ridiculous for them to brag about how this is “accessible” when the monetization will inevitably make it not accessible to those with addiction/gambling problems. They’re likely gonna brag about there not being loot boxes, and that’s gonna be enough for the general market to think it’s ok

 

there are ways to do it so it doesn’t feel like getting shit on the face, but WB of all people I don’t expect to be the ones to do it well. If it goes the way I fear, and that becomes the standard for the genre including smash, I might have to just drop it all.

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Now as people have stated, there is a chance that the in-game purchases could all just be cosmetic, and hopefully won't impede the gameplay or potential story progression.

However, if they pull some CTR NF nonsense with how clearly enticing some of the microtransaction stuff is, that could arise some well-earned grumbles.

Preferably it would be nice if everything can be earned in-game with microtransactions just being needed to fastlane some stuff.

It is worrying that they haven't specified how the in-game purchases will work yet. Perhaps they're trying to gauge how it should go?

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36 minutes ago, Jovahexeon Jax Joranvexeon said:

Preferably it would be nice if everything can be earned in-game with microtransactions just being needed to fastlane some stuff.

The only worry with that scenario is the game being undermined and scaled around said microtransactions, making for a super grindy feeling experience. “Good microtransactions” are very difficult to do and implement in a way that doesn’t feel exploitative since by design, they sorta exist to undermine traditional game design. I mean they could just have a one time shop with certain “premium” costumes you can only get by straight up buying them, so it’s more akin to dlc, and they add onto that shop as the game grows, and that could be more understandable for a F2P game vs something like street fighter where it’s sleezy on disc dlc caked onto a 60 dollar product. But even that would draw some backlash. But frankly, I’d take that over the alternatives (lootboxes, rotating stores, battle passes that require extensive grinds, costumes that are locked behind multiple currencies, etc). Costumes are often seen as the important drawing thing, especially for fighting games. It’s why so many companies make them the focus of their monetization. So even if it’s “just cosmetic stuff” like costumes, they can impact a game and make a game feel predatory if handled badly (see CTR Nitro, Overwatch, etc.)

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Really not a fan of the split second "perks" screen they showed of Arya around 3/4s of the way in.

image.thumb.png.4f984ffb77f8c64ff5e681620c48416f.png

 

It's not even that it exists, but there are SO MANY. 

IMO that kind of stuff sucks ass for competitive games, the game is more interesting to me if you can just play it without having to micromanage a deck full of stupid perks before you have a match. Do I have to go through and make a set up for every single character I play? not my idea of fun. Are we gonna sit around in split screen and wait for someone to pick all their perks? lmao?

but I guess less of a deal now everyone plays online?

The other thing I noticed is all the characters just have two special moves. 

I'm surprised to see so much negativity around the F2P part- It's generally hard for me to argue with a game being free. And yeah, I know, predatory monetisation, but even pay to play games can have predatory monetisation, and arguably the worst offenders are games sold in box packages. (fifa, nba, etc)

47 minutes ago, KHCast said:

I mean they could just have a one time shop with certain “premium” costumes you can only get by straight up buying them, so it’s more akin to dlc, and they add onto that shop as the game grows, and that could be more understandable for a F2P game vs something like street fighter where it’s sleezy on disc dlc caked onto a 60 dollar product. But even that would draw some backlash. But frankly, I’d take that over the alternatives (lootboxes, rotating stores, battle passes that require extensive grinds, costumes that are locked behind multiple currencies, etc). Costumes are often seen as the important drawing thing, especially for fighting games. It’s why so many companies make them the focus of their monetization. So even if it’s “just cosmetic stuff” like costumes, they can impact a game and make a game feel predatory if handled badly (see CTR Nitro, Overwatch, etc.)

1. Take a breath and come back to this

2. Nothing sleazy or on disc about the 5 or so 20 dollar/free with fight money seasons of new characters and balance/system changes in SFV. I think street fighter is generally a bad example for this unless you're a sick freak who thirsts for endless chun li costumes. Unless you're talking about SFIV a decade ago or UMVC with the full price 60 dollar on disc balance patch six months after the game came out.

3.) Characters are IMO more important than costumes in fighting game, they're the game's content, as adding new characters gives you something to play as and new opponents.

4.) CTR Nitro and Overwatch aren't free to play games, and if anything are good examples why paying for a game upfront doesn't mean you won't get fucked later. 

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You seem to be under the impression it’s a one or the other situation with considering monetization sleezy. They’re almost all sleezy exploitative practices with few rare exceptions. Free to play or otherwise. F2P doesn’t suddenly become good by virtue of comparison. That’s just called companies pushing the envelope to retroactively make something shitty seem less shitty 

41 minutes ago, Remy said:

2. Nothing sleazy or on disc about the 5 or so 20 dollar/free with fight money seasons of new characters and balance/system changes in SFV. I think street fighter is generally a bad example for this unless you're a sick freak who thirsts for endless chun li costumes. Unless you're talking about SFIV a decade ago or UMVC with the full price 60 dollar on disc balance patch six months after the game came out  

Where did I say SFV (or SF as a whole with regards to monetization) was a good example?  I specifically said a F2P having a one time store where there are permanent purchases is more acceptable in that situation compared to that same Situation in a full purchase title.

 

Also for many people, completion is important, and SFV is a massive (intentional) ass grind to unlock things and earn points for. That’s part of why they put the monetization there. To “skip the grind”, because they know it’s grindy and there are impatient people they can sucker in to just give them money for the costumes they want. I feel to see how that’s “ethical” or justified

 

41 minutes ago, Remy said:

3.) Characters are IMO more important than costumes in fighting game, they're the game's content, as adding new characters gives you something to play as and new opponents.

That misses the point. Why do so many companies sell and market costumes as the premium product of their microtransactions, lootboxes, and in many situations, dlc? Overwatch, Apex, fortnite, etc. they saw how popular things like alternate costumes were back when they were just bonuses in games, and saw they could monetize that shit (see how many of the MGS costumes later on became paid dlc). Characters are important, definitely, I’m not disagreeing with that, but costumes and personalization (like emotes, banners, voice lines) is also a very popular and /sellable/ factor and these companies see that. Again, it’s why shit like CTR Nitro and the Avengers, and even F2P games like Brawlhala monetize them. There’s a reason people were singing the Spider-Man PS4 games and Guardians of the Galaxy’s praises when it was shown all the costumes were earnable in game. 

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23 minutes ago, KHCast said:

You seem to be under the impression it’s a one or the other situation with considering monetization sleezy. They’re almost all sleezy exploitative practices with few rare exceptions. Free to play or otherwise. F2P doesn’t suddenly become good by virtue of comparison. That’s just called companies pushing the envelope to retroactively make something shitty seem less shitty 

I actually agree with you here, A game being F2P or on disc doesn't mean anything with regard to weather or not they will scam you with mtx.

But I think it being free is actually good because it saves me $60. I'm never going to play that Nick game, but I will try this one. If I'm going to be fucked by sleazy monetisation regardless, at least I can try the game for free first without having to pay $60 USD upfront to then get fucked later again.

There's this seeming meme that if the game is sold for full price you will get a "full package" with "everything included." That is a myth. Just cut the shit and let me play at least the multiplayer for free.

23 minutes ago, KHCast said:

Where did I say SFV (or SF as a whole with regards to monetization) was a good example?  I specifically said a F2P having a one time store where there are permanent purchases is more acceptable in that situation compared to that same Situation in a full purchase title.

I guess I got confused by this bit.

Quote

 I mean they could just have a one time shop with certain “premium” costumes you can only get by straight up buying them, so it’s more akin to dlc, and they add onto that shop as the game grows, and that could be more understandable for a F2P game vs something like street fighter where it’s sleezy on disc dlc caked onto a 60 dollar product.

Because the first part is pretty much SFV but then in the second part you say vs something like street fighter as if it isn't. SFV had a lot of problems at launch, but I think the DLC support/updates is not one of the game's negatives. 

I'm guessing the on disc DLC thing is about SFxTekken which was like 2012? I think they learned from that one. 

My reading comprehension is pretty rough ATM because I've basically been avoiding all socialisation and just playing fighting games for 2 years. So I'm sorry if I have misinterpreted you.

23 minutes ago, KHCast said:

That misses the point. Why do so many companies sell costumes as the premium product of their microtransactions? Overwatch, Apex, fortnite, etc. they saw how popular things like alternate costumes were back when they were just bonuses in games, and saw they could monetize that shit (see how many of the MGS costumes later on became paid dlc). Characters are important, but costumes and personalization is also a very popular and /sellable/ factor and these companies see that. Again, it’s why shit like CTR Nitro, and even F2P games like Brawlhala monetize them.

I take offensive to Apex and Fortnite being rolled in with overwatch there, particularly Apex.

Apex and Fort are free. Apex at least starts you with a pretty decent spread of characters, too. 

Overwatch is absolutely the most fucked one being a (formerly) full price game and no reasonable way to buy shit without engaging with the fucked up lootbox system. 

Yes, it sucks that they sell alternate costumes, instead of being able to unlock them, but it's 2021 now, not 2004. Games are just like that now for better or for worse. It would be nice if every game came with a DOA2U esque 8 costumes per character but it is what it is.

I'm generally taking a wait and see approach to seeing the monetisation.  If it's bullshit, it's bullshit but they haven't shown it yet. 

Someone in a discord I'm in posted this leaked photo of the controls

1637254870796.jpg

It's amusing to me that they have a dash button and a neutral attack button. When I was learning to play smash, walking and doing neutral attacks instead of tilts were 2 of the harder things for me to pick up lol Whoever dreamt this up probably had the same issue. 

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@Remy  It’s not letting me quote the selected part, but regarding the street fighter thing, yeah I may have worded that weirdly.

 

basically I’m just saying doing what street fighter V kinda did but in a free to play sense is better and more reasonable to do (albeit just regarding cosmetics, not the stages or characters shit) compared to street fighter v itself, which had a bunch of cosmetics and stages and characters, locked behind excessive grinds, meant to push you to just spending money to get them. Ideally I’d prefer it just be premium costumes you could buy, that aren’t earnable in any other sense, so that way the mechanics of the game aren’t altered to compensate for some shitty grind. But that’s a pipe dream seeing as how we’re talking about WB here

 

Also, yeah, apex and fortnite are free I understand that, but my point is, these companies see the value in personalization and often times will even push them as the premium desired thing whether it be in their battle pass or timed stores. Free or not, they use psychologically manipulative tricks, to secure purchases of their microtransactions, tricks that often target people with spending/addiction problems (or children). I might go as far to even say, because a game is free, sometimes companies use that perception to take the absolute piss and do some insidious stuff that rivals even paid games with microtransactions and bank on the “at least it’s free” line to justify itself. It may in most situations be easier to swallow in a free game for most people (including myself), as most understand the caveats with a game being offered for free, hell, I like apex, but I’m just saying, regardless it’s still gross that this kinda stuff has become the norm in the gaming landscape. 

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While i am very interested in the game, i equally share some skepticism in how microtransactions and game progression will be handled, WB has a reputation of screwing up a lot on the matter with stuff like Middle Earth: Shadow of War, the most recent NetherRealm titles and Hogwarts Mysteries. The first bunch of updates will be crucial in estabilish the tone of the support and if some kind of trust can be created; it's not impossible, but it's gonna have to work to convince the non-casual audience.

At the very least it seems the production value is higher than NASB for now, really impressed with the designs and the VAs involved. Some choices also seemed very interesting, like making the main force behind the crossover The Nothing; i had completely forgot that WB owns the rights of Nevereding Story.
Making a wishlist was hard because it would have been really long, so i'll try to condense as much as i can (WB has an impressive amount of licenses they can take from with so many good choices everywhere), separating it in cathegories (keep in mind, this list assumes the leaks are 100% correct and part of the roster that hasn't been shown includes characters like Gandalf and Rick Sanchez):

*Looney Toons:
-Daffy Duck
-Wily Coyote

*DC Universe
-Green Lantern (any will be fine, having a Bowser Jr. like selection with each costume being a different person could be ideal)
-Joker
-Deathstroke
-Catwoman
-Zatanna

*Hanna & Barbera
-Fred Flintstone
-Captain Planet

*Cartoon Network/Adult Swim
-Johnny Bravo
-Powerpuff Girls (maybe a situation similar to what i suggested for Green Lantern)
-Samurai Jack
-Brock Samson
-Pearl

*Game of Thrones/A Song of Ice and Fire
-Jon Snow
-Daenerys Targaryen

*Middle-Earth
-Aragorn
-Talion
-Arwen

*Wizarding World
-Harry Potter
-Patricia Rakepick

*Mortal Kombat
-Sub-Zero
-Raiden
-Scorpion
-Jade

*Miscellaneous
-King Leonidas (300)
-Elle (Blade Runner)
-Neo (The Matrix)
-Atreyu (The Neverending Story)
-Duncan Idaho (Dune)
-Jason Voorhees (Friday the 13th)
-Maxwell (Scribblenauts)
-Point Man (F.E.A.R.)

Again, i could have put so much more but i had to restrain. The potential is real with this one.
Giant characters like Kong or the Iron Giant might be off the table due to the game balancing, but who knows, we might get themed stages (not sure about Godzilla and other kaijus, Japan might be strict with those). I'm also unsure of some licenses like Nightmare on Elm Street since Freddy Krueger did showed up in recent WB-themed cameos but as far as i know now the Kraven estate got back the rights.
I also wonder if we'll get some stage-only representation like The Shining since having characters from that might be a bit unlikely; in case, my never-ever pick is John Oliver's desk out of hilarious absurdity alone.

 

Time will tell if this will work or not. Here's hoping, i guess.

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I’m assuming if the leaks are to be believed, Harry Potter isn’t happening due to JK Rowling and her being a piece of shit that would gain money from that. Iirc the Harry Potter game coming out cut ties with her right? Or does she get money still regardless from it?

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6 minutes ago, KHCast said:

I’m assuming if the leaks are to be believed, Harry Potter isn’t happening due to JK Rowling and her being a piece of shit that would gain money from that. Iirc the Harry Potter game coming out cut ties with her right? Or does she get money still regardless from it?

She profits from anything with the IP attached.

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WB has also shown no stopping in capitalizing on the IP, hence why i'm expecting something here.

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9 hours ago, Jango said:

Imagine Harry Potter not being in a WB crossover. It's PlayStation All-Stars without Crash and Spyro all over again lmao

 

No tears really shed.

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22 hours ago, Chili Dawg said:

So if Bugs Bunny isn't the most broken OP character in fighting game history, this game isn't very realistic.

Actually,  to be fair, there have been ways given to fight toons.

Hell, the DC heroes have literally crossed over with them too.

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2 hours ago, Chili Dawg said:

But nobody beats Bugs Bunny.

Tell that to Elmer Fudd.

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