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Sonic Games World Tour #3: Little Planet Zones


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Sonictrainer

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(This is the textless cover of Archie STH #290)

It’s about time to return to the Sonic Games World Tour

Tails has set up a Laboratory near Never Lake so we can spend some time observing and talking about Little Planet.

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BACKGROUND INFO:
Little Planet (aka Miracle Planet) was a small planet that orbits Sonic’s world, except it actually enters the atmosphere and safely flies around in the sky without any known major issues.

For one month each year, Little Planet would “pause” above Never Lake, a beautiful lake located in the center of several mountains.

The planet itself was home to unique types of plants, that could be used as fuel or energy for different kinds of machines, Time Warp Signs, time machines in the form of Signs that allow users to travel to the distant Past or a possible number of Futures, and the Time Stones, 7 jewels similar to the Chaos Emeralds that focus exclusively on Chronos Control.

Overtime, Little Planet become a popular tourist attraction and people far & wide would visit Never Lake to stargaze.

I’m guessing at some point Eggman realized what a goldmine Little Planet was. First, he spent time carving his own face into a mountain in Never Lake. Second, he connected a massive chain from said mountain to Little Planet, preventing it from leaving Never Lake and continuing its normal orbit. Lastly, he tested out the Time Warp Signs, used them to travel to the past, and set up 14 Robot Transporters. What would have taken Eggman years to accomplish on Sonic’s World was finished on Little Planet in a matter of days.

It didn’t take long for Sonic to catch wind of this and race off to Never Lake on foot. Instead of a beautiful green planet, similar to our Earth, he saw a giant metal ball floating in its place. Determined to free Little Planet from Eggman’s grubby hands, Sonic raced across the giant chain bridge, unaware of one of his fans following not too far behind.

Once Sonic saved Little Planet, the chain leash broke, and it went back to its normal rotation. However, it dropped seeds onto Sonic’s world creating new types of the same flowers found on Little Planet. Many of them can be seen in Zones located on Mirage Island.


SETTING STATS & FUN FACTS:

  • Little Planet was the third major location we saw in the Sonic Games.
  • It’s the major setting for 1 Sonic Game and has at least 7 unique Zones.
  • The most remixed Zone from Little Planet is the Stardust Speedway Zone.
  • Most of the Badniks Eggman used on Little Planet are based on Insects.
  • We don’t know who the creator of the Time Warp Signs is. 
  • Although we see Small Animals in the Good Future of Little Planet, we don’t know who the true inhabitants of Little Planet were.
  • After the events of Sonic 4, we don’t know if Little Planet is still inside of the Death Egg Mk 2.


NOTES:
1. All entries in this opening post are Zones, Hubs, & Bosses from Official Licensed Sonic Games, that take place on Little Planet. This includes: 

  • All Zones, their time travel variants, and a brief look at the Special Stages from Sonic CD
  • The Classic Metal Sonic Rival Battle & Rival Race from Sonic Generations
  • The Death Egg Mk 2 from Sonic 4: Episode 2
  • The Sonic Mania Plus Main & Encore Mode remixes of the Stardust Speedway Zone & Metallic Madness Zone. Also, the Titanic Monarch Zone & Egg Reverie Zone

2. For this particular topic, I’ll be separating the Time Periods of each Little Planet Zone into their own sections.

3. I had thought about talking about the Desert Dazzle Zone & Final Fever Zone, but realized that both literally became the Mirage Saloon Zone & Titanic Monarch Zone in Sonic Mania.

4. During the Sonic Games Worlds Tour, I’m focusing solely on Sonic Games. Any battlefields from Super Smash Bros., cool callbacks from LEGO Dimensions, or any other remixes used in crossover games will not be included.

5. Next Stop: Angel Island Zones

 

SGWT Archive

  1. South Island Zones
  2. Westside Island Zones

 

Sonic CD - Palmtree Panic Zone (Present)

Spoiler

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The Palmtree Panic Zone was a Green Hill styled zone and the first Zone Sonic ran through on Little Planet. The ground there had a triangle pattern instead of the usual checkerboard patterns seen in the Green Hill Zone & Emerald Hill Zone.

While keeping calm in the Palmtree Panic Zone, Sonic stood and spun around on spinning discs planted inside some of the caves, that could help him increase his momentum, explored caves with multiple tunnels, to find hidden Item Monitors, found invisible gem shaped platforms, that only became visible after Sonic landed on top of them by accident, and practiced using the Time Warps Signs, which allowed him to Time Travel back and forth between the Past, Present, & Future as long as he maintained a high enough speed.

This was also Sonic’s first encounter with Amy Rose, a fan of his that knew he would be there via her tarot cards & future telling.

PPZ BESTIARY
The first Badniks that bugged Sonic on Little Planet in the Palmtree Panic Zone were:

  • Needlenose was a mosquito Badnik that flew in the air and would try to nosedive into Sonic when it saw him. They were too slow to hit Sonic and completely open to a Spin Attack or Spin Dash once they got stuck in the ground. Broken Needlenoses had bent noses and were even slower.
  • Hoverby was a butterfly Badnik that flew in the air in zigzag formations. Sonic had to watch out for them before jumping onto Springs. Rusty Hoverbies had holes in their wings, that caused them to fly slower than usual.
  • Antsy (aka Anton in Japan) was an ant Badnik, built similarly to Motobug. They rolled around the Zone, going at their own pace. Older models of Antsy were slower though.
  • Stinker (aka Tamabboh in Japan) was a stinkbug Badnik, rolling around on the ground & hilltops while spitting projectiles from its tiny back cannons. Due to said cannons, Spin Jumping wasn’t always the best option to destroy them. Stinkers were one of the few Little Planet Badniks whose outer bodies didn’t rust and the broken variant could only be identified by their lack of ammo.
  • Bath Beetle (aka Taga-Taga in Japan) was a large water beetle Badnik with spikes on its back. They only appeared in the Present & Bad Future, hopping out of the water to try to hit Sonic with their claws, like a Chopper.

PPZ BOSS BATTLE: Sonic VS Eggman & the Egg Boxer
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The Egg Boxer (aka EGG-HVC-001) was a walker attachment for the Egg Mobile, that had spiky feet and used 2 Bumpers as boxing gloves.

The major flaw of this machine is that its charge attack makes the Bumpers pull back, allowing Sonic to counterattack. Also, despite being very protected in the front, its backside was wide open.

After hitting it 3 times, Sonic outboxed the Egg Boxer.

PPZ Boss Fast Fact: The HVC-001 was the model number for the NES in Japan.

Sonic CD - Palmtree Panic Zone (Past)

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In the past, the Palmtree Panic Zone was filled with prehistoric plants, the grass & soil color was paler, and the surrounding mountains were a purple hue.

Sonic CD - Palmtree Panic Zone (Bad Future)

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After Eggman put his plans in motion, Panic increased exponentially. The entire environment became polluted, turning the waters purple and the soil dark shades of gray purple. All of the palm trees are now scary, rusty, and mechanical, with pipes pumping who knows what in between them.

Sonic CD - Palmtree Panic Zone (Good Future)

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Once Sonic figured out how Eggman took over Little Planet, he either went back in time to remove the Robot Transporters & Metal Sonic projectors from Palmtree Panic in the Past or managed to collect all 7 Time Stones. After doing one of the 2 and using the Future Warp Sign in Palmtree Panic’s Present, Sonic ended up in the Good Future of the Palmtree Panic Zone.

In the Good Future of the Palmtree Panic Zone, all of the machines in the Zone switched from hurting to helping, small animals could be seen living throughout the Zone, the pipes seem to be sending clean water around the Zone, and the mechanical palm trees actually function and look like organic palm trees.


Sonic CD - Collision Chaos Zone (Present)

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The Collision Chaos Zone was another Green Hill styled Zone, with very unique technology and amusement park elements, located on Little Planet. The soil there had a pink & yellow zig-zag pattern in it. 

Whenever Sonic was in the Present Version of this Zone, the sun was setting.

While crashing through the Collision Chaos Zone, Sonic bounced off of flippers, bumpers, and Springs, which got him past spikes, broke Glass Bumpers, which usually blocked his way and had a different design in each time period, crossed giant rotating cylinder bridges, that had small platforms that Sonic could hop across, navigated past small swinging spike traps, that appeared in lower paths inside narrow tunnels, and kept a lookout for turrets, that popped out of the ground and could be used to launch Sonic into the air.

This was also Sonic’s first encounter with Metal Sonic, who swooped by and kidnapped Amy.

CCZ BESTIARY
The Badniks increasing chaos in the Collision Chaos Zone were:

  • Comet (aka Ga in Japan) was a moth Badnik that flew around the area and dropped non-lethal dust from its wings. They normally rested on walls and signs, only starting to fly in Sonic’s direction when he got close. Older Comets were rusty, slower, and out of dust.
  • Motobomb (aka Tentou in Japan) was a ladybug Badnik that causally floated near the ground and dropped tiny spiked bombs. Sonic was still fast enough to bust them open before or after they start dropping bombs despite mostly appearing inside narrow tunnels. Malfunctioning Motobombs eventually lost their tubes and were unable to make bombs.
  • Slicer Jr. (aka Kama-Kama in Japan) was a grounded version of Slicer, that rolled around on a set of 2 wheels and threw a weaker set of throwing knives at Sonic when they saw him. Sonic could deflect Slicer Jr.’ throwing knives with a Spin Jump or Spin Dash. Shattered Slicer Jr.s didn’t have any antenna, throwing knives, or motivation.

CCZ BOSS BATTLE: Sonic VS Eggman & the Egg Tilter
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The Egg Tilter was an Egg Mobile that dropped bombs into a rigged pinball table that Sonic had to navigate through. To reach the top of the table, Sonic had to carefully avoid running, rolling, jumping, and spinning into spikes & pop-up spikes, destroy Barrier Bumpers, and watch out for bombs.

Once he reached the top, Sonic only had to Spin Jump into the Egg Tilter 4 times to destroy it.

Sonic CD - Collision Chaos Zone (Past)

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In the past, the Collision Chaos Zone was also mostly prehistoric plants while the soil was originally just a golden shade of yellow. Most of machines seen in the Present have not been created yet. However, there were support beams protruding out of some of the hills and the giant cylinder bridges were still there but didn’t spin. 

Whenever Sonic was in the Past Version of this Zone, the sun was just starting to set.

Sonic CD - Collision Chaos Zone (Bad Future)

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Eggman will throw even more machines all over the Collision Chaos Zone and increase the pollution, turning all of the clouds gray, the nearby rivers orange, and the soil dark, muddy shades of gray. Plus, the signs will make even less sense than before.

Whenever Sonic was in the Bad Future Version of this Zone, it seemed to be in the middle of the night.

Sonic CD - Collision Chaos Zone (Good Future)

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Once the chaos is under control, the Collision Chaos Zone’s nature and technology will exist in harmony instead of clashing and looking out of place. Also, the soil will turn aquamarine/cyan and a shiny blue city will be built nearby.

Whenever Sonic was in the Good Future Version of this Zone, it seemed to be in the middle of the day.


Sonic CD - Tidal Tempest Zone (Present)

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The Tidal Tempest Zone was a series of underwater ruins on Little Planet, which seemed to be in the process of being converted into a lab. There were small patches of coral and plants around the Zone and the ruin walls have a circle pattern in them.

While splashing around the Tidal Tempest Zone, Sonic pressed several switches, which activated doors or changed the water’s current, jumped inside Hi-Speed Tubes, which led to areas above ground, underwater, and near Robot Teleporters, carefully hopped around swinging spike traps, making sure not to touch the spike ball on the end of the chain, avoiding falling spike pillars & crushing traps, some of which had weird hit boxes, and grabbed every Air Bubble he could find, to avoid drowning.

TTZ BESTIARY
The Badniks exploring and rebuilding the ruins of Tidal Tempest Zone were:

  • Bath Beetles also swam in the waters of the Tidal Tempest Zone. If they saw Sonic, they would launch the spikes off their back and quickly swim away. They were also one of the anti-rust Badniks, although Broken Bath Beetles didn’t have any spikes.
  • Darter (aka Tonbo in Japan) was a dragonfly Badnik. They flew through higher levels of the ruins. They bop up and down as they fly and will go down after Sonic Spin Jumps into them. The broken version was slower.
  • Darter Jr. (aka Yago in Japan) was a dragonfly larva Badnik that swam underwater with the Bath Beetles. Acting like an underwater torpedo, they would try to ram into Sonic if they saw him underwater. The broken version was also slower.
  • Strider (aka Amenbo in Japan) was a water skater Badnik that rode on the top of the water while using its fan to hydroplane. Striders could also shoot projectiles from their faces. Broken Striders have bad fans and no ammo, making them slower and defenseless.

TTZ BOSS BATTLE: Sonic VS Eggman & the Egg Bubble
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The Egg Bubble was a marine Egg Mobile that created and used Air Bubbles to protect itself while attacking with miniature turrets on its bottom. Eggman must have been having a bad day, because Sonic found him riding it while it was incomplete. After being chased and hit by Sonic 7 times, Eggman quickly hid and finished adding the missing parts. However, by that point, the Egg Bubble could only take one more Spin Jump before failing and it could only make 16 single Air Bubbles to protect itself.

Once he dodged its projectiles and sucked up enough Air Bubbles to lower its defense (and keep himself from drowning), Sonic was able to pop the Egg Bubble for good.

Sonic CD - Tidal Tempest Zone (Past)

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In the past, the Tidal Tempest Zone was just a series of underwater caves and the circle walls were green.

There were also these floating L shaped balance blocks that rotate if Sonic landed on them in a specific spot.

Sonic CD - Tidal Tempest Zone (Bad Future)

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If Eggman continues to infest Little Planet, everything in the Tidal Tempest Zone will be replaced with machines and small metal plates with Eggman’s face on them. Also, the water will change to a Mega Muck shade of purple.

Sonic CD - Tidal Tempest Zone (Good Future)

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Once Little Planet is saved, the Tidal Tempest Zone will become a techno aquarium garden hybrid. Unlike the Bad Future, parts of the original ruins will still be preserved, the circle walls will become a coral shade of pink, and the water will become an ocean shade of green.


Sonic CD - Quartz Quadrant Zone (Present)

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The Quartz Quadrant Zone was a series of caves on Little Planet filled with giant pieces of Quartz. The area might be close to Little Planet’s volcano.

While admiring the caves of the Quartz Quadrant Zone, Sonic ran on the conveyor belts, while pressing switches to change the belts’ direction and find shortcuts, kept an eye out for unstable rocks in the ceiling, that would fall when Sonic got close enough to them, and rolled inside some of the shoots, which provided a few shortcuts.

QQZ BESTIARY
The Badniks mining Eggman’s business inside the Quartz Quadrant Zone were:

  • Caterkiller Mk 2 (aka Kasumi in Japan) was an upgraded version of Caterkiller that had more spikes and crawled faster. Regular ones could still be taken out by Spin Jumping, Rolling, or Spin Dashing into the head. Cracked Caterkiller Mk 2s didn’t have their spikes and could be destroyed by any attack on any part of their bodies.
  • Tunnel Web (aka Kumo-Kumo in Japan) was a spider Badnik, that could jump high into the air and shoot web from its back end. If Sonic got webbed up, he would slow down and be an easy target for other Badniks until the web evaporated. Withered Tunnel Webs didn’t jump as high and couldn’t shoot webs.
  • Snail Spiker (aka Noro-Noro in Japan) was a snail Badnik and one of the slowest Badniks Eggman ever created. Even though their shells had Pop-Up spikes to defend against Sonic’s Spin Jumps, he could still Roll and Spin Dash into them safely. Also, the spikes will eventually break and fall off once their warranty is void.
  • Deathwheeler (aka Sasori in Japan) was a scorpion Badnik that drove around the caves and fired projectiles from their tails. While Deathwheelers didn’t rust, they would run of ammo eventually.

QQZ BOSS BATTLE: Sonic VS Eggman & the Egg Conveyor
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The Egg Conveyor was a special conveyor belt that Sonic was forced to run on when he reached a specific area of Act 3. If Sonic stopped running, the Egg Conveyor would throw him into a wall of spikes. He also couldn’t just run in place because Eggman was watching him from a cockpit and dropping bombs onto the Egg Conveyor from a ceiling conveyor bucket.

The good news is that before Eggman started the Egg Conveyer, Sonic Spin Jumped into Eggman’s cockpit and knocked it onto the belt. While Sonic did his cardio, friction was slowing burning away Eggman’s seating arrangement. Once Eggman started feeling extreme heat on the bottom of his feet, he decided to turn off the Egg Conveyor.

Sonic CD - Quartz Quadrant Zone (Past)

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In the past, the quartz was still forming in the nearby heated lakes of silica and the caves had more grass, moss, and wood than crystals. Despite this fact, parts of the mine seen in the Present still exist.

Sonic CD - Quartz Quadrant Zone (Bad Future)

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If Eggman manages to conquer Little Planet, the Quartz Quadrant Zone will lose all of its quartz and become a massive factory harnessing energy directly from Little Planet’s core.

Sonic CD - Quartz Quadrant Zone (Good Future)

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Once Sonic cleans up Eggman’s machines, the Quartz Quadrant Zone will become a high tech city, with half of it shining brightly underground with the quartz.


Sonic CD - Wacky Workbench Zone (Present)

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The Wacky Workbench Zone was a construction site working on some project in a canyon on Little Planet. The most unique and memorable thing about this worksite was that the majority of the floors are electrified, basically turning them into springs that launched Sonic high into the ceiling. This wouldn’t been a problem if a number of traps weren’t also placed near the ceilings. Fortunately, Sonic could at least keep spinning if he was in ball form when he touched the floors.

While tripping his way through the crazy construction site, Sonic hopped across floating elevator platforms, some of which were spinning, carefully jumped onto wooden pallets, which were also being bounced into the air by the electrified floors, spun around on rotating pillars, that floated in between areas of the site, found several hidden pipes in the walls and inside a few crushers, that led to several shortcuts, tried to avoid the exhaust fans, that were essentially frostthrowers and would freeze Sonic in a chunk of ice if he got too close, and got past the electric conduits, which fired electricity through specific wires periodically and could zap the Rings out of him.

In the present, the metal used the site was indigo.

WWZ BESTIARY
The Badniks working hard or hardly working in the Wacky Workbench Zone were:

  • Cicada (aka Semi in Japan) was a yellow cicada Badnik that hovered in the air, rested on walls, and dropped spike bombs. Upon seeing Sonic, they would try to get closer and get defeated by a Spin Jump. Cracked Cicadas could no longer drop bombs.
  • Hopper (aka Bata-Pyon in Japan) was a grass hopper Badnik that bounced around on a miniature spring. Sonic’s Spin Jump could take them out from any angle though. Hoppers missing pieces of metal took longer to lift themselves off the ground.
  • Pin Drop (aka Minomusi in Japan) was a bagworm Badnik that quietly dropped down from the ceiling, by using web, and then swung around with its own version of Pop-Up Spikes. When the spikes were tucked in, Sonic could break them open like a pinata. The spikes will get stuck if Pin Drops don’t get regular maintenance.
  • Buzz Killer (aka Poh-Bee) was a new bee Badnik that Eggman made 2 versions of. The ones stationed in the Wacky Workbench Zone behaved similarly to the original Buzz Bombers, flying towards Sonic and stopping to shoot projectiles from their stingers. Broken Buzz Killers lost their top speed and couldn’t shoot anymore.

WWZ BOSS BATTLE: Sonic VS Eggman & the Egg Razer
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The Egg Razer was a small rocket, with a spinning spike drill on top of it, that Eggman created. Instead of flying into space, it torn through 3 floors while dropping big and sharp pieces of debris onto the electrified floor. To make matters worse, Eggman had installed electric traps on each floor to prevent Sonic from harmlessly bouncing onto the electrified floor.

When the Egg Razer got stuck in a tougher piece of ceiling, Sonic was able to help Eggman get down with a final Spin Jump. Once it lost its drill and got short circuited by the electric trap, the Egg Razer was scrapped.

Sonic CD - Wacky Workbench Zone (Past)

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In the Past, the construction site was still being setup and none of the building’s walls were finished yet. There was also a statue hidden somewhere on the worksite.

In the past, the metal used on the worksite was green.

Sonic CD - Wacky Workbench Zone (Bad Future)

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If Eggman becomes the foreman for the project, the Wacky Workbench Zone will become another old run down factory. Despite everything rusting and starting to fall apart, the electrified floors are still full of juice.

In the Bad Future, the metal on the worksite had become a rusty shade of brown.

Sonic CD - Wacky Workbench Zone (Good Future)

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In the Good Future, the construction will finally be completed and the new indoor amusement park will be open for business! While I’m glad the electrical conduits were finally turned off due to being a safety hazard, I’m not sure how the electrified floors and subzero exhaust fans passed inspection.

The whole amusement park was multiple shades of cool colors.


Sonic CD - Stardust Speedway Zone (Present)

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The Stardust Speedway Zone was a highway built in a music themed city on Little Planet.

While racing through the Stardust Speedway Zone, Sonic ran past several Boosters implanted into some of the roads, which made him go faster, Spin Jumped into several Flip Panels, which opened specific gates on the highway, got launched from aerial Spring Launchers, which were similar to Jump Selectors & 4 Way Cannons without QTEs, and avoided blue spike balls, which appeared as an obstacle on multiple parts of the highway.

SSZ BESTIARY
The Badniks time traveling through the streets of the Stardust Speedway Zone were:

  • Firefry (aka Hotaru in Japan) was a firefly Badnik that flew around the area and shot lasers from its lightbulb down towards the ground. They also tried to fly in front in Sonic before trying to snipe him. Sonic could defeat them with a Spin Jump once they were within range. Faulty Firefries had broken lightbulbs, causing them to shoot non-lethal light rays instead of lasers.
  • Dust Swarm (aka Kabasira in Japan) was a mosquito Badnik, flying around and leading a group of clones to create mini mosquito columns. When they saw Sonic, they would launch one of their clones at him. Spinning would destroy the clones and Spin Jumping the original would get rid of the entire swarm. Damaged Dust Swarms flew at a slower pace than usual.
  • Donut (aka Dango in Japan) was a millipede Badnik that curled into a ball and rolled around, similar to Roller. However, their shells were stronger and could even be repelled by Sonic’s Roll or Spin Dash. Fortunately, like Roller, they could be destroyed once they uncurled. The Donuts in Stardust Speedway were painted green and didn’t break down at any time.
  • Whirlwing (aka Kanabun in Japan) was a beetle Badnik that flew around the streets in spiral patterns. Sonic couldn’t attack them until they flew in close enough for a Spin Jump. Weakened Whirlwings had holes in their wings, different colors, and fly slower.

SSZ BOSS BATTLE: Sonic VS Metal Sonic, Eggman, & the Egg Racer
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Metal Sonic was the 3rd robotic duplicate of Sonic created by Eggman. After looking back at Silver Sonic Mk 1 & 2, Eggman designed Metal Sonic to be fast enough to keep up with Sonic. Metal Sonic also had 2 signature moves: the Ring Spark Field, which allowed Metal Sonic to discharge electricity from his body, and the V. Maximum Overdrive, which was a powerful boost attack. When Sonic found Eggman, he challenged Sonic to race against Metal Sonic. Amy was waiting for the winner at the Finish Line. The Egg Racer was Egg Mobile Eggman flew that was following behind Sonic & Metal Sonic with a powerful instant death laser.

In order to win this race, Sonic had to run through the racecourse while jumping over spikes, which were meant to slow him down, avoid Metal Sonic’s signature moves, by Spin Jumping over Metal Sonic to dodge them, and keeping out of the Egg Racer’s range, which only worked because Sonic didn’t slow down too often. 

After crossing the Finish Line, Sonic freed Amy, watched Metal Sonic crash into the closed gate & fall off somewhere into the city, and listened to Eggman curse as he flew off in his Egg Racer, which just so happened to be out of energy.

Sonic CD - Stardust Speedway Zone (Past)

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In the past, the highways were made of stone and strong beanstalks.  

Sonic CD - Stardust Speedway Zone (Bad Future)

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If Eggman takes over Little Planet, the city’s skies will lose all its stardust to the air pollution caused by its many factories. Also, a massive statue of Eggman will be built in the center of it.

Sonic CD: Stardust Speedway Zone (Good Future)

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In the Good Future, the city will go green while adding new rides and attractions. A castle will be built where Eggman’s statue was previously.


Sonic CD - Metallic Madness Zone (Present)

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The Metallic Madness Zone was a giant HQ Eggman created on Little Planet, reusing a few Badniks, traps, & gimmicks from the Scrap Brain Zone. It was also where the other half of the giant chain keeping Little Planet in place was located.

While storming the Metallic Madness Zone, Sonic carefully hopped onto Unicycle Springs, which could bounce him to new areas or into ceiling spikes, patiently waited for several spike traps to fall, which he then used as a set of stairs, avoided spinning and double bladed poles on wheels, which alternated between the top blades and bottom blades, used a weighted walker to reach a high area, which required Sonic to hop on each weight back to back, navigated a maze after getting hit by a shrink ray, and jumped between areas separated by a wall, using a special sliding door panel.

MMZ BESTIARY
The Badniks losing their minds in the Metallic Madness Zone were:

  • Hackucles (aka Mekabu in Japan) was a Hercules beetle Badnik that rolled around and swung a sawblade up and down with its horn. Due to the fact that Sonic could Spin Jump over them and they couldn’t turn around (despite being able to do so in the Ending Credits), Sonic only had to worry about rushing into their sawblade horns. Although Hackucles was another Little Planet Badnik created with metals that never rusted, they weren’t able to uppercut with their sawblade horns when they needed repairs.
  • Scarab was a scarab beetle Badnik that crawled along the floors of the HQ, grabbing Item Boxes and dragging them to different locations. If Sonic got too close to their backsides, they would grab him with their legs and launch him into like a cannon away from them or towards hazards. They also don’t decay but will slow down after their warranty expires.
  • Donuts also appeared here but were given orange paintjobs and actually had broken down variants, which were slower.
  • The Buzz Killers stationed in the Metallic Madness Zone were given 2 chained spiked balls that swung around from its stinger instead of a gun. Broken ones were slower and only swung one spiked ball.
  • Bombard (aka Bigbom in Japan) was a bigger version of Bomb that slowly walked around the base. Although they functioned the same as before, their explosions were bigger and their shrapnel traveled further.
  • A swarm of Firefries appeared to try and roast Sonic in Act 3 before he reached Eggman.

MMZ BOSS BATTLE: Sonic VS Eggman & the Egg Spinner
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The Egg Spinner was an Egg Mobile armed with 4 special blades that Eggman used to try and cut Sonic out of his life. The blades could spin around Eggman like a fan, be used to bounce on the ground like a pogo stick, and launch into the air and drop down into the ground like missiles or spears.

In order for Sonic to damage the Egg Spinner, he had to either wait until the blades were temporary gone or Spin Jump in between the blades where the small gaps were.

Each time the Egg Spinner took damage, one of its blades would permanently fall off. After Sonic hit the Egg Spinner with its last blade, it was destroyed, the ground started collapsing around where the giant chain was planted, and Sonic carried Amy off to safety.

MMZ Fast Fact: Metallic Madness Zone Act 3 has the only bottomless pit in the entire game.

Sonic CD - Metallic Madness Zone (Past)

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In the past, the base was incomplete and still under construction. At least Eggman uses construction cones in his base.

Sonic CD - Metallic Madness Zone (Bad Future)

Spoiler

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Like all of the other factories on Little Planet, it needs a lot of TLC.

Sonic CD Fast Fact: If Sonic doesn’t get rid of the Robot Teleporters & Metal Sonic Projectors or collect all of the Time Stones, Little Planet will eventually time travel backwards and be rechained above Never Lake. While Sonic may have saved Amy in the Bad Ending Timeline, Little Planet will never be safe until Eggman’s influence has been removed.

Sonic CD - Metallic Madness Zone (Good Future)

Spoiler

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Even Eggman’s HQ could be transformed into something positive for Little Planet. In the Good Future, the area was converted into greenhouses and multiple plants were added. Unfortunately, Eggman’s traps were still activated…


Sonic CD – Special Stage

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The Time Stones were hidden in special pocket dimensions, where Sonic had to destroy all of the UFOs before time ran out to unlock each one.

Sonic CD Special Stage Fast Fact: Although there are 7 Special Stages in the main game, there is an extra one that features Eggman in the background.

 


Sonic Generations – Classic Metal Sonic 

Spoiler

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GENESIS ERA RIVAL BATTLE/RACE: Classic Sonic VS Classic Metal Sonic
Classic Metal Sonic appears to challenge Classic Sonic in both Versions of Sonic Generations.

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In the HD Version, Classic Sonic had fight against Classic Metal Sonic on a collapsing road located in the Bad Future Version of Stardust Speedway. 

Although his moveset was the same as in the original race, he will change up his attacks by breaking off passing streetlamps, which turned into falling projectiles, and power up his moves by using the Purple Chaos Emerald, which changed Classic Metal Sonic’s Ring Spark Field from a defensive move to an offensive one and turned his entire body into a road destroying drill when he used his V. Maximum Overdrive. However, Classic Metal Sonic’s body would overheat after each attack, giving Classic Sonic enough time to counterattack. After 4 Spin Jumps and a roundhouse kick, Classic Metal Sonic was history.

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In the 3DS Version, Classic Sonic had to race against Classic Metal Sonic in the Casino Night Zone.

 


Sonic the Hedgehog 4: Episode 2 - Death Egg Mk 2 Zone

Spoiler

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The Death Egg Mk 2 Zone was a Death Egg Eggman managed build around Little Planet, trapping it inside. Like the first Death Egg, there were no Badniks.

As Sonic & Tails traveled through the space station, they navigated through several areas with inverted gravity and took on Eggman & Metal Sonic 2 more times before leaving.

DEM2Z ACT 1 BOSS BATTLE 1: Sonic & Tails VS Metal Sonic, Eggman & the Egg Defender
The Egg Defender was an Egg Mobile that reused parts from the Egg Serpentleaf to increase its defense. Eggman tried to repel almost all of Sonic & Tails’ attacks, while Metal Sonic charged up to create massive balls of electricity and threw them at Sonic & Tails.

Once Sonic & Tails were able to bypass the Egg Defender and hit Metal Sonic 2 times, the battle was over.

DEM2Z ACT 1 RIVAL RACE: Sonic & Tails VS Metal Sonic
Sonic & Tails had a tag team race against Metal Sonic on a racecourse built inside the Death Egg Mk 2.

By using the Rolling Combo, Sonic & Tails managed to bust threw several breakable walls and reach the Finish Lane before Metal Sonic, who crashed into an electrified wall and disappeared.

DEM2Z ACT FINAL BOSS BATTLE: Sonic & Tails VS Eggman & the Egg Heart
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The Egg Heart was a heart shaped attachment for the Egg Mobile that controlled several circular platforms and seemed to be getting power directly from the Death Egg Mk 2.

Sonic & Tails had to run, jump, and use the Copter Combo to navigate around the metal platforms to reach the Egg Heart. Overtime the platforms would become electrified and break off.

The Egg Heart also had a shield but Sonic & Tails were able to break through it with a Rolling Combo.

After breaking the Egg Heart, the Death Egg started to malfunction. Even though the Death Egg Mk 2 was deactivated and Sonic & Tails returned home using 2 escape pods, Little Planet was and is still trapped inside. At least, to our knowledge…

 


Sonic Mania Plus - Stardust Speedway Zone Act 1 (Mania Mode)

Spoiler

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After running into Eggman in the Press Garden Zone, the Phantom Ruby glowed and supposedly transported all of our heroes to the Past Version of the Stardust Speedway Zone. However, the area had changed since Sonic last ran through there.

While racing through the Past Version of the Stardust Speedway Zone, our heroes bounced off of bungee vines, which launched them into diagonal directions, grabbed wheel pulleys, which also appeared in the Marble Garden Zone, destroyed Prison Capsules, which released 5 plant seeds that grew into beanstalks, and used their Spin Dash against Wheel Switches, which opened new paths.

SSZ BESTIARY (Mania Version)
The Badniks still time traveling through the streets of Stardust Speedway were:

  • Firefries were still flying through the area and looking for intruders to light up with their lasers. 2 Firefries could also form a rope of energy with their lightbulbs.
  • Donuts were still rolling around the streets. Purple ones appear in Act 1 and Green ones appear in Act 2. Mighty’s Hammer Drop could destroy them while they were rolling.
  • Dust Swarms were still forming in the Zone. A new upgrade allowed the Leader to hide among its clones instead being in the front of the swarm.
  • Whirlwings were still flying around specific areas of the highway.
  • Cropper was a carnivorous & parasitic plant Badnik that sometimes appeared after creating a beanstalk. The only thing that could squash these weeds was Mighty’s Hammer Drop so everyone else had to steer clear of their big mouths. Good thing they didn’t have animals in them…

SSZ ACT 1 BOSS BATTLE: Sonic, Tails, Knuckles, Mighty, & Ray VS Deepfry
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Deepfry (aka Hotaru Hi-Watt) was a giant Firefry that appeared at the end of Act 1 with a swarm of Fireflies.

Despite having a massive laser, it blew out after getting hit 6 times.

Sonic Mania Plus - Stardust Speedway Zone Act 2 (Mania Mode)

Spoiler

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After sending Deepfry back to the kitchen, our heroes ran past a Future Signpost and time traveled to the Present Version of the Zone. It seems that construction on the Eggman Tower in the center of the city has resumed.

A new gimmick for Act 2 was firework rockets Sonic & the others could hop onto to ride into the air until they safely explode.

SSZ ACT 2 BOSS BATTLE 1: Sonic, Tails, Knuckles, Mighty, & Ray VS Metal Sonic, Mini Silver Sonic, & the Silver Sonic Generator
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The Silver Sonic Generator was a machine that created Mini Silver Sonics. However, it required Metal Sonic to connect to a panel in order to activate it. Mini Silver Sonic was a weaker Badnik version of the original Silver Sonic Mk 1, except it now had hands instead of a claw coming out of its belly.

To shut it down, the boys had to bounce Mini Silver Sonics, using Spin Jumps and Spin Dashes, and their shrapnel, which came out after they’re destroyed, at Metal Sonic until the panel broke.

SSZ ACT 2 BOSS BATTLE 2 (Final Version): Sonic, Tails, Knuckles, Mighty, & Ray VS Giga Metal
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Giga Metal was a giant version of Metal Sonic, similar to Titan Metal Sonic, created by Metal Sonic fusing with the Phantom Ruby.

Giga Metal could attack by shooting a laser from its neck and throwing a few bouncing bombs while also destroying the road with his legs.

In order to defeat Giga Metal, our heroes had to avoid his hand while attacking his Phantom Ruby container 8 times.

After Giga Metal was defeated, a Donut knocked the Phantom Ruby over to Eggman, who was checking on the progress of the Titanic Monarch Zone before using the Phantom Ruby to send our heroes to the Hydrocity Zone.

Sonic Mania Plus - Stardust Speedway Zone Act 1 (Encore Mode)

Spoiler

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Although similar to the original Past Version, it looks like dawn is approaching. Also, the roads had changed to a rusty shade of yellow.

Sonic Mania Plus - Stardust Speedway Zone Act 2 (Encore Mode)

Spoiler

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Instead of going to the Present, our Heroes ended up in the Bad Future Version of Stardust Speedway.


Sonic Mania Plus – Metallic Madness Zone Act 1 (Mania Mode)

Spoiler

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Once 2 of the HBHs were defeated in the Lava Reef Zone, the boys returned to Little Planet to follow the Phantom Ruby’s signal and found out Eggman had reopened & rebuilt the Metallic Madness Zone.

Act 1 was a mix of the Past & Present Versions of the Zone, where parts of the base were finished while other parts were still being built.

The spike ball swings were repurposed and could bounce characters between areas in the background and foreground.

MMZ BESTIARY (Mania Version)
The Badniks still losing their minds Sonic in the Metallic Madness Zone were:

  • Hackucles was still hacking away with their chainsaw blade horns. They could also move in reverse.
  • Scarabs were still dragging items across the ground.
  • Buzz Killers were still swinging 1 or 2 chained spike balls.
  • Nesting Bomb was a new version of Bomb, which stored smaller Bombs inside of itself. When it spotted intruders, it would open up to let the small bombs out and then all of them would explode.

MMZ ACT 1 BOSS BATTLE: Sonic, Tails, Knuckles, Mighty, & Ray VS Eggman & the Egg Crusher Mk 2
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The Egg Crusher Mk 2 (aka the Egg Pistons Mk 2) was an upgraded version of the Egg Crusher, adding an extra crusher into the trap room.

After the taking enough damage, the electric trap was destroyed and all 5 crushers were moving one at a time at a faster speed.

Sonic Mania Plus – Metallic Madness Zone Act 2 (Mania Mode)

Spoiler

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After crushing the Egg Crusher Mk 2, our heroes continued into the other half of the Metallic Madness Zone.

Act 2 was a mix of the Present & Bad Future Versions of the Zone, except the broken machines seem to running better than before.

MMZ ACT 2 BOSS BATTLE: Sonic, Tails, Knuckles, Mighty, & Ray VS Eggman & the Egg Pandora
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The Egg Pandora/Capsule Mobile (aka Gachapandora) was a giant capsule dispenser style Egg Mobile, filled with toy capsules. Each time Sonic, Tails, Knuckles, Mighty, & Ray attacked the crank on the Egg Pandora, one of the Toy Capsules inside were roll out. 

Each Toy Capsule contained either:

  • Toy Egg Scorcher, which flew around and dropped flames onto the ground that quickly burned out. They took 3 hits to defeat them.
  • Toy Egg Drillster, which drove around on the ground. Also, took 3 hits to defeat. Good thing the drills didn’t launch off the front like the original.
  • Amy Dolls, which were robot versions of Classic Amy that tried to hug our heroes and explode. They could be destroyed by a Spin Dash or Hammer Drop.

Once Eggman was out of capsules and all the toys were scrapped, the Egg Pandora would start dropping harmful sparks instead until hitting the crank a final time pulled Eggman out of it.

Oh, did I mention that our heroes had to fight the Egg Pandora after touching the shrink ray?

After returning to normal size and releasing the animals from the Prison Capsule, our heroes watched as all the power from the Metallic Madness Zone was redirected to the Titanic Monarch Zone.

Sonic Mania Plus - Metallic Madness Zone Act 1 (Encore Mode)

Spoiler

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The color scheme changed to make it look more like the Bad Future Version of the Zone.

Sonic Mania Plus - Metallic Madness Zone Act 2 (Encore Mode)

Spoiler

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The rest of Act 2 Encore was basically the Bad Future Version of the Zone.


Sonic Mania Plus – Titanic Monarch Zone Act 1

Spoiler

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The Titanic Monarch Zone was a brand new giant, massive robot standing on Little Planet. The mech looked like a version of Heavy King with a mustache, acting as Eggman & the HBH’s HQ.

In Act 1, the boys climbed their way up the outside of the giant robot to an entrance elevator. While climbing, the boys hopped inside Crash Dummy Egg Robo carts, that carried them to new locations, ran past electric wires, where currents were constantly traveling and could carry anyone with a Thunder Shield, and got bounced around by several hidden Pop-up Springs, which usually knocked them away from spikes.

TMZ BESTIARY (Mania Version)
The Badniks that operate to serve the Titanic Monarch Zone were:

  • Sentry Bug was an insect Badnik that flew around the Zone, firing homing missiles that circle around their targets before closing in. Luckily, attacking Sentry Bugs before the missiles reach their mark will cause them to disappear. Also, our boys could outrun the missiles’ range.
  • Turbo Turtle was a baby Turtloid carrying powerful fans that could blow our heroes into hazards. The fans couldn’t blow forever and do need time to charge after each use, which left them vulnerable.
  • Flasher Mk 2 was a new version of Flasher that had sticky legs and could climb around the base. While it still shocks intruders, it could still be taken out if it was close enough.
  • Ball Hog was a pig Badnik that created and threw bombs in the Scrap Brain Zone. Eggman built several to protect the Titanic Monarch but didn’t change them in anyway outside of repainting them red.

TMZ ACT 1 BOSS BATTLE: Sonic, Tails, Knuckles, Mighty, & Ray VS Crimson Eye/Emerald Eye
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Crimson Eye was an upgraded version of Red Eye, who was in charge of protecting the entrance of the Titanic Monarch Zone. 

Its first form hadn’t changed and it still used metal balls that explode into spikes every time it got hit. Its second form used the elevator to makes our heroes’ jump height shorter and fired projectiles its side cannons. After taking 8 hits in its second form, Crimson Eye finally closed itself.

Sonic Mania Plus – Titanic Monarch Zone Act 2

Spoiler

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In Act 2, the boys tried to get through a maze created inside the Titanic Monarch where space was being manipulated by Ruby Mist, gas created from the Phantom Ruby that could create pocket dimensions and portals, to find Eggman & the Phantom Ruby.

After getting past 4 areas of the base, they were finally allowed to reach Eggman.

TMZ ACT 2 BOSS BATTLE: Sonic, Tails, Knuckles, Mighty, & Ray VS Eggman, the Phantom Egg, & the Phantom Heavies
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The Phantom Egg was a battle suit Eggman constructed that allowed him to take full advantage of the Phantom Ruby. He even used its power to transform the Hard Boiled Heavies into the Phantom Heavies. Phantom Gunner’s hands had turned into 2 heavy duty missile launchers & Phantom Shinobi had become a giant shuriken, with extendable blades. Although Phantom Rider & Phantom Magician didn’t change shape, Jimmy had turned into a badass Motobug Motorcycle and Phantom Magician’s spells had improved, allowing her to alter reality and create lasers almost like Infinite would in the future. Phantom King didn’t show up for some reason…

Eggman hopped around the room while protected with a shield, stopping only to launch missiles from the armor’s back or send electricity through his wires. After discharging the shield would disappear temporary, giving the boys chance to damage Eggman.

Eggman could also make Ruby Fists that can grab characters and threw into arenas with the Phantom Heavies for a short period of time. Heavy Gunner tried to bomb the boys with his new rocket launchers, although some of his bombs could be send back towards him, Phantom Shinobi spun around the area and extended his 8 chained blades, which was easy to avoid from distance, Phantom Magician played a quick round of the Shell Game, with 2 of the cups containing huge lasers, and Phantom Rider & Jimmy raced against opponents on a special obstacle course, with a switch somewhere on the heroes’ road.

As the Phantom Egg took more damage, more chords would break. After the last chord snapped, the Phantom Egg was cracked, and the Phantom Ruby started glowing…


Sonic Mania Plus – Egg Reverie Zone

Spoiler

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The Egg Reverie Zone was an area above the Titanic Monarch Zone, created by the Phantom Ruby after Sonic & the others cracked Eggman’s Phantom Egg bodysuit.

ERZ FINAL BOSS BATTLE: Super Sonic VS Phantom King VS Eggman & the Egg Thief
Phantom King was an upgraded version of Heavy King, that could control energy without having to use his scepter. Meanwhile, the Egg Thief (aka the Klepto Mobile) was an Egg Mobile with attachments Eggman quickly threw together to steal back the Phantom Ruby from Phantom King.

Not wanting to be left out while also wanting to be able to keep up with Phantom King & Eggman, Sonic used the Chaos Emeralds to transform into Super Sonic to take them both down.

To keep the Phantom Ruby away from Phantom King, Super Sonic had to attack him after dodging his energy projectiles. To keep the Phantom Ruby away from Eggman, Super Sonic had to attack him after dodging the Egg Thief’s punches.

Once Phantom King & the Eggman were defeated, the Chaos Emeralds & Phantom Ruby opened a portal and sent both Sonic & the Phantom Ruby to different places & times in the future.

 

Zone Discussion Questions
1. What is your number 1 BEST Little Planet Zone & Time Period? Or if you can’t pick one, what are your top favorites?

2. What is your number 1 WORST Little Planet Zone & Time Period? Or you can’t pick one, what are your least favorites?

3. Between the US & Japan variants, what are your favorite Little Planet Music Tracks?

4. Besides the Stardust Speedway Zone & Metallic Madness Zone, are there any other Zones from Little Planet that you would want to see again/remixed in a future game?

5. Are there any ideas or gimmicks from these Zones that you would like to see again in a future Sonic Game?

6. Are there any scrapped ideas for Little Planet you’d like to see in a future game?

30th Anniversary Discussion Questions
1. When was the first time you played Sonic CD & which version was it?

2. Out of the many versions of the Stardust Speedway Zone, which one is your favorite? Or if you can’t pick one, what are your top favorites?

3. Should Sonic CD’s Time Travel Mechanic return in Sonic Frontiers or a future game? If so, what you change about it?

4. What are your fondest memories of Little Planet, if you have any?

5. What are some mysteries or questions you have about the games that place on Little Planet?

6. How many Versions of Sonic CD do you currently own?

7. Is there anything you’d like to see added to Sonic CD in Sonic Origins?

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1. When was the first time you played Sonic CD & which version was it?

CD is one of the games I learned how to platform through playing. I think it's a terrfic beginners game in fact. It has a prefrence for springs and bumpers over spikes.

4. What are your fondest memories of Little Planet, if you have any?

Just the Intro and Outro are enough.

6. How many Versions of Sonic CD do you currently own?

It's surpisingly a lot. The PC CD-Rom, Gem's collection, and the Taxman version on PS3. 

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 Between the US & Japan variants, what are your favorite Little Planet Music Tracks?

Spencer Nilsen (US):

Stardust Speedway Zone: Bad Future

Palmtree Panic Zone: Good Future

Collision Chaos Zone: Present 

Wacky Workbench Zone: Present

Metallic Madness Zone: Present 

Should Sonic CD’s Time Travel Mechanic return in Sonic Frontiers or a future game? If so, what you change about it?

Perhaps, if Frontiers it's so invested in mimicking BOTW, then It should bring some kind of time/memory travel mechanic.

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Snowikaris

I would have given honorable mentions to the Death Egg Zones seen in Battle and Forces, as they’re the times in the modern continuity the Death Egg is seen again after Episode II chronologically, but we’re never told about Little Planet again in Forces. It’s perhaps one of the darkest things in the game… an entire planet put out of its misery. 
 

Anyway:

 

1. Quartz Quadrant past and Wacky Workbench past provide such a serene sense of worldbuilding to the zone, and an even greater tragedy to its fate in Forces. 
 

2. I didn’t like the original Metallic Madness much. Wacky Workbench present too. 
 

3. Stardust Speedway Bad Future (US), the Forces version of that track, and heck… quite a few US Bad Futures. Also Quartz Quadrant Past. Palmtree Panic Good Future (JP) never fails to put a smile on my face either.

4. Hmmm… let’s see Palmtree Panic replace GHZ at some point.

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Sonictrainer

Alright, time to answer my own discussion questions :D

On 1/5/2022 at 5:40 AM, Sonictrainer said:

Zone Discussion Questions
1. What is your number 1 BEST Little Planet Zone & Time Period? Or if you can’t pick one, what are your top favorites?

Stardust Speedway Zone, any time period

On 1/5/2022 at 5:40 AM, Sonictrainer said:

Zone Discussion Questions
2. What is your number 1 WORST Little Planet Zone & Time Period? Or you can’t pick one, what are your least favorites?

The actual level structure of Metallic Madness Act 3, where Sonic has to quickly navigate over the only bottomless pit in the game and avoid getting crushed by the crusher waiting on the other side of the pit.

On 1/5/2022 at 5:40 AM, Sonictrainer said:

Zone Discussion Questions
3. Between the US & Japan variants, what are your favorite Little Planet Music Tracks?

Before answering this, I went back and listened to both soundtracks.

Here are the final results of my favorite Sonic CD Tracks (not counting the remixed versions in Generations, Mania, Forces, etc.)

US OST

  • Sonic Boom
  • Palmtree Panic Zone (Present)
  • Wacky Workbench Zone (All Time Periods)
  • Stardust Speedway Zone (Good & Bad Future)
  • Metallic Madness Zone (Present)

Japan OST

  • You Can Do Anything/Toot Toot Sonic Warrior
  • Palmtree Panic Zone (All Time Periods)
  • Collision Chaos Zone (All Time Periods)
  • Wacky Workbench Zone (Good Future)
  • Stardust Speedway Zone (All Time Periods)
  • Metallic Madness Zone (All Time Periods)
  • Regular Boss Music

Both

  • All Past Versions
  • Tidal Tempest Zone (All Time Periods)
  • Quartz Quadrant Zone (All Time Periods)
  • Special Stage
On 1/5/2022 at 5:40 AM, Sonictrainer said:

Zone Discussion Questions
4. Besides the Stardust Speedway Zone & Metallic Madness Zone, are there any other Zones from Little Planet that you would want to see again/remixed in a future game?

I'd be Ok with any other Zone getting remixed besides the last 2.

Especially if we finally find out what happens to it after the Death Egg Mark 2 is turned off.

On 1/5/2022 at 5:40 AM, Sonictrainer said:

Zone Discussion Questions
5. Are there any ideas or gimmicks from these Zones that you would like to see again in a future Sonic Game?

I’m surprised that we haven’t seen the shrink ray appear anywhere else except the Metallic Madness Zone in the past 30 years

On 1/5/2022 at 5:40 AM, Sonictrainer said:

Zone Discussion Questions
6. Are there any scrapped ideas for Little Planet you’d like to see in a future game?

Anything that wasn’t put to use in Sonic Mania, I’d love to see in the sequel…or spiritual successor.

On 1/5/2022 at 5:40 AM, Sonictrainer said:

30th Anniversary Discussion Questions
1. When was the first time you played Sonic CD & which version was it?

Sometime between 2nd & 4th grade, so sometime between 1997-1999...IIRC...

On 1/5/2022 at 5:40 AM, Sonictrainer said:

30th Anniversary Discussion Questions
2. Out of the many versions of the Stardust Speedway Zone, which one is your favorite? Or if you can’t pick one, what are your top favorites?

The Sonic Mania Plus Version (Mania & Encore)

On 1/5/2022 at 5:40 AM, Sonictrainer said:

30th Anniversary Discussion Questions
3. Should Sonic CD’s Time Travel Mechanic return in Sonic Frontiers or a future game? If so, what you change about it?

You know if Silver ever gets his game and has to time travel in that game, I’d like him to have an ability where he either has to charge up enough energy to use it (like Sonic’s Boost Gauge or the Werehog’s Unleash Mode Gauge).

On 1/5/2022 at 5:40 AM, Sonictrainer said:

30th Anniversary Discussion Questions
4. What are your fondest memories of Little Planet, if you have any?

Coming up with English Nicknames for the Badniks

I think I changed Donut's name at least 5 times before I came to a final decision...

On 1/5/2022 at 5:40 AM, Sonictrainer said:

30th Anniversary Discussion Questions
5. What are some mysteries or questions you have about the games that place on Little Planet?

Who lived on Little Planet before Sonic & Eggman get there?

Who made the Time Travel Signposts?

What does Little Planet look like in Silver's time?

Did Eggman find all of the Time Stones before making the Death Egg Mark 2?

Can the Death Egg Mk 2 time travel?

While inside the Death Egg Mark 2, is Little Planet locked into the Bad Future?

Now that the Death Egg Mk 2 is deactivated, does Little Planet still continue its orbit unharmed?

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This image is a map of Little Planet in the Present. Can you find and locate all 7 Zones?

I can see Quartz Quadrant & Metallic Madness...but that's about it. 

On 1/5/2022 at 5:40 AM, Sonictrainer said:

30th Anniversary Discussion Questions
6. How many Versions of Sonic CD do you currently own?

  • Old PC Version
  • Gems Collection Version
  • Xbox 360 Taxman Version

Eventually Origins will be added to this list.
 

On 1/5/2022 at 5:40 AM, Sonictrainer said:

30th Anniversary Discussion Questions
7. Is there anything you’d like to see added to Sonic CD in Sonic Origins?

Not only would it be cool to see Knuckles playable but it would be awesome to play as Amy or Metal Sonic.

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