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Sonic Game Ideas.


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I've seen plenty of Sonic Game Plot idea threads, but nothing about The Games. I'll start to show an example.

Imagine a spin-off starring Knuckles where you go hunting for treasure, and with Four Chapters.

All campaigns will have a Shop where you buy items, So let's say there is a big river that is too long to glide across. Go to the shop and buy some boosters to use while gliding to unlock the Mach-Zoom across it, or you use the boosters to slam down into the ground unlocking the Giga-Smash power unlocking some hidden treasure. You earn rings by selling treasure.

Chapter One is a simple one. The Master Emerald has gone missing now Knuckles must find it. You also fight 4 bosses in this Chapter.

Boss One Rouge: Rouge will jump up and dive kick you, or she'll toss the bombs from Sonic Battle. Boss Two EGG REAPER: A MASSIVE FLYING MECH WITH A LASER SCYTHE AND CHAIN MISSILE LAUNCHERS, however it also lacks legs so you need to break the Anti-Gravity device. Boss Three Sonic: Sonic fights like Sonic normally does(BTW this is simply a friendly match). Boss Four EGG DRAGON: IT'S A GIANT METAL DRAGON, AND IT SHOOTS LIGHTNING OUT OF ITS MOUTH, AND IT HAS GIANT CLAWS, also it's bloody massive. But it is mid build, so if you break it's supports it'll be ruined.

Anyway that's all I got right now. Thanks for reading.

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Perfect! Just the right topic to post this!

Sonic Apocalypse

Story of this game: Eggman and his robots are mining for energy one day. As they are doing so, Eggman falls into what happens to be a hidden temple room, one where he finds a gem that was thought to not exist that can warp reality: The Truth Sapphire. Realizing it has immense power over reality, Eggman takes it and uses it to conquer a continent far from South Island. He divides each part of the continent into different "mini-realities" to show how powerful he is. Sonic and his friends go to investigate. Once there, the heroes find that everything has been remade in Eggman's image, and Eggman has made means of travel through time to reinforce his rule. He plans on conquering the world next. Much of nature on the continent is left untouched at the moment. However, Sonic and his friends find out the future of different areas of the world are pretty much post apocalyptic, and even if they Defeat Eggman, the futures will remain the way they are. So Sonic and his friends must find a way to stop Eggman and...through means of time travel, undo the post apocalyptic futures.

Gameplay: Gameplay is pretty much like the Boost games, with some enhancements and six playable characters, each with their own abilities. They are Sonic, Tails, Knuckles, Amy, Cream and Cheese and Shadow. The levels are open world and are more like Sonic Frontiers, an upcoming game. The Past and Future signs from Sonic CD are back, but cannot be immediately used, not until enough Power Shards are found to unlock them, but they are not required to beat the game fully. Only the Future signs are always unlocked. The Past signs take Sonic and friends to the past of areas, while the Future signs take Sonic to a post apocalyptic future. However, if Sonic and friends unlock the Past gates of each level, and destroy not one, but multiple machines that use the Truth Sapphire's power, the post apocalyptic future will turn into a good future. There are multiple Past and Future signs in each level, and certain machines that need to be destroyed can only be accessed through certain Past signs separate from one another, and each has its own number of Power Shards to unlock. It is possible to choose to go to a post apocalyptic future and a good future once the good future is unlocked.

Levels: The levels are...

Viridian Valley: A valley full of lush, green plants. In the post apocalyptic future, due to Eggman's constant pollution, everything is dead, and the valley is a wasteland. Not even animals are to be seen!

Seaside Shores: A seaside resort connected to a series of seaside ruins, and it contains lots of water sections. In the post apocalyptic future, due to Eggman's heat pollution, the world is flooded, and there are few sections of dry land left.

Chaos City: A city taken over by Eggman, but looks like every other city for now. In the post apocalyptic future, the ozone layer is destroyed by Eggman's smoke pollution, and the world has pretty much been destroyed because of it. Only Chaos City remains under a dome separating it from the rest of the world.

Robo Ruin Zone: This zone takes place in a set of ruins controlled by Eggman's robots. In the post apocalyptic future, due to Eggman's inability to control his robots, the robots have taken over the world, and destroyed much of life and the remainder of living things are enslaved.

Jade Jungle Zone: A Jungle themed level. In the post apocalyptic future, due to Eggman's experiments, much of the world's has been wiped by a deadly virus and that same virus has mutated what remains, turning them, including the animals and plants in this jungle, into monsters.

Frosty Fields Zone: An Ice themed level with rural areas. In the post apocalyptic future, do to a mishap from Eggman trying to siphon energy from the sun, the sun is destroyed, and the ice fields have much more snow to them than usual, not to mention it is very dark.

Mad Magma Zone: This is the typical volcano zone. In the post apocalyptic future, due to Eggman accidentally pulled a meteor to the planet, and now the sky is dark and cloudy and the volcanic area is in shambles.

Deadly Dunes Zone: The typical desert level with some rural towns here and there. In the post apocalyptic future, due war caused by Eggman, the world is polluted with radiation, including the desert, and snow from nuclear has occurred.

Crazy Collision Zone: Not a casino zone, but a pinball themed zone like Spring Yard from Sonic 1 and Collision Chaos from Sonic CD. In the post apocalyptic future, Eggman has misused the power of the Truth Sapphire, making it so that he has unleashed supernatural forces that are attacking the world constantly including this area, much like Crisis City from Sonic 06.

Frantic Factory Zone: Eggman's base, with lots of deadly traps. In the post apocalyptic future, the factory is a mess due to Eggman experimenting with the planet and the moon with the Truth Sapphire and now the north and south poles are reversed, and there is lots of water in some places thanks to freak lunar activity, not to mention, there are cracks and canyons separating areas.

Astro Anomaly Zone: This zone takes place on some comets and space stations of Eggman's near Sonic's planet. In the post apocalyptic future of this zone, the comets and space stations are still there, but the planet is destroyed due to Eggman ticking off some aliens that were too powerful for him, so they destroyed the planet.

What do you all think?

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I didn't mean to post this message

2 hours ago, CrystalMaelStorm said:

Perfect! Just the right topic to post this!

Sonic Apocalypse

Story of this game: Eggman and his robots are mining for energy one day. As they are doing so, Eggman falls into what happens to be a hidden temple room, one where he finds a gem that was thought to not exist that can warp reality: The Truth Sapphire. Realizing it has immense power over reality, Eggman takes it and uses it to conquer a continent far from South Island. He divides each part of the continent into different "mini-realities" to show how powerful he is. Sonic and his friends go to investigate. Once there, the heroes find that everything has been remade in Eggman's image, and Eggman has made means of travel through time to reinforce his rule. He plans on conquering the world next. Much of nature on the continent is left untouched at the moment. However, Sonic and his friends find out the future of different areas of the world are pretty much post apocalyptic, and even if they Defeat Eggman, the futures will remain the way they are. So Sonic and his friends must find a way to stop Eggman and...through means of time travel, undo the post apocalyptic futures.

Gameplay: Gameplay is pretty much like the Boost games, with some enhancements and six playable characters, each with their own abilities. They are Sonic, Tails, Knuckles, Amy, Cream and Cheese and Shadow. The levels are open world and are more like Sonic Frontiers, an upcoming game. The Past and Future signs from Sonic CD are back, but cannot be immediately used, not until enough Power Shards are found to unlock them, but they are not required to beat the game fully. Only the Future signs are always unlocked. The Past signs take Sonic and friends to the past of areas, while the Future signs take Sonic to a post apocalyptic future. However, if Sonic and friends unlock the Past gates of each level, and destroy not one, but multiple machines that use the Truth Sapphire's power, the post apocalyptic future will turn into a good future. There are multiple Past and Future signs in each level, and certain machines that need to be destroyed can only be accessed through certain Past signs separate from one another, and each has its own number of Power Shards to unlock. It is possible to choose to go to a post apocalyptic future and a good future once the good future is unlocked.

Levels: The levels are...

Viridian Valley: A valley full of lush, green plants. In the post apocalyptic future, due to Eggman's constant pollution, everything is dead, and the valley is a wasteland. Not even animals are to be seen!

Seaside Shores: A seaside resort connected to a series of seaside ruins, and it contains lots of water sections. In the post apocalyptic future, due to Eggman's heat pollution, the world is flooded, and there are few sections of dry land left.

Chaos City: A city taken over by Eggman, but looks like every other city for now. In the post apocalyptic future, the ozone layer is destroyed by Eggman's smoke pollution, and the world has pretty much been destroyed because of it. Only Chaos City remains under a dome separating it from the rest of the world.

Robo Ruin Zone: This zone takes place in a set of ruins controlled by Eggman's robots. In the post apocalyptic future, due to Eggman's inability to control his robots, the robots have taken over the world, and destroyed much of life and the remainder of living things are enslaved.

Jade Jungle Zone: A Jungle themed level. In the post apocalyptic future, due to Eggman's experiments, much of the world's has been wiped by a deadly virus and that same virus has mutated what remains, turning them, including the animals and plants in this jungle, into monsters.

Frosty Fields Zone: An Ice themed level with rural areas. In the post apocalyptic future, do to a mishap from Eggman trying to siphon energy from the sun, the sun is destroyed, and the ice fields have much more snow to them than usual, not to mention it is very dark.

Mad Magma Zone: This is the typical volcano zone. In the post apocalyptic future, due to Eggman accidentally pulled a meteor to the planet, and now the sky is dark and cloudy and the volcanic area is in shambles.

Deadly Dunes Zone: The typical desert level with some rural towns here and there. In the post apocalyptic future, due war caused by Eggman, the world is polluted with radiation, including the desert, and snow from nuclear has occurred.

Crazy Collision Zone: Not a casino zone, but a pinball themed zone like Spring Yard from Sonic 1 and Collision Chaos from Sonic CD. In the post apocalyptic future, Eggman has misused the power of the Truth Sapphire, making it so that he has unleashed supernatural forces that are attacking the world constantly including this area, much like Crisis City from Sonic 06.

Frantic Factory Zone: Eggman's base, with lots of deadly traps. In the post apocalyptic future, the factory is a mess due to Eggman experimenting with the planet and the moon with the Truth Sapphire and now the north and south poles are reversed, and there is lots of water in some places thanks to freak lunar activity, not to mention, there are cracks and canyons separating areas.

Astro Anomaly Zone: This zone takes place on some comets and space stations of Eggman's near Sonic's planet. In the post apocalyptic future of this zone, the comets and space stations are still there, but the planet is destroyed due to Eggman ticking off some aliens that were too powerful for him, so they destroyed the planet.

What do you all think?

cool idea, but may I ask what the other time zones are like?

Edited by SonicFan3183
sorry bout that
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21 minutes ago, SonicFan3183 said:

I didn't mean to post this message

cool idea, but may I ask what the other time zones are like?

Let me put it this way...

For Virdian Valley, the good future is a paradise with some eco-friendly buildings in it. The past is a prehistoric place.

Seaside Shores has good future a beautiful futuristic beach with cities popping out of the waters of the ocean nearby, ones that can go into the ocean. The past has a primitive civilization that is not advanced enough to build a city yet.

In Chaos City, the city has a good future of being a futuristic, utopian city of peace, while the past is where the city is still being built some.

Robo Ruin Zone's good future is a ruins that have been rebuilt into a city and temple where life and robots live in peace. In the past, the ruins are in good condition and still in use, and there are barely any robots there.

Jade Jungle's good future is an amazing, jungle with evolved trees and plants. Some are mutated, but in a good way. The past is a primordial forest that is not too tall yet.

Frosty Fields' good future is a wonderful snow land with many ice crystals to be seen around here. There are also prosperous villages that kinda look like Christmas towns. The past is an ice world where much of the ice has not yet come into existence.

Mad Magma's good future is an amazing power plant on the volcano, which also controls the eruptions of the volcano. The past is a volcano partially formed.

Deadly Dunes' good future is a wonderful, semi-colorful desert land with more plant life and many sand sculptures like those that are found on the beach. The past version is a partially formed desert with lower rock formations and no plants.

Crazy Collision's good future is now a kids' fun zone where kids can safely play, like a family entertainment center. The past version is basically the place still being built.

Frantic Factory's good future is a marvelous factory where many things not possible to make in the past are made here, and reality can somewhat be controlled for the good of humanity. The past is the factory still being built.

Astro Anomaly's good future is a series of futuristic space stations and orbital comets that have been colonized, with some megastructures around. The past is the planet still forming.

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1 hour ago, CrystalMaelStorm said:

Let me put it this way...

For Virdian Valley, the good future is a paradise with some eco-friendly buildings in it. The past is a prehistoric place.

Seaside Shores has good future a beautiful futuristic beach with cities popping out of the waters of the ocean nearby, ones that can go into the ocean. The past has a primitive civilization that is not advanced enough to build a city yet.

In Chaos City, the city has a good future of being a futuristic, utopian city of peace, while the past is where the city is still being built some.

Robo Ruin Zone's good future is a ruins that have been rebuilt into a city and temple where life and robots live in peace. In the past, the ruins are in good condition and still in use, and there are barely any robots there.

Jade Jungle's good future is an amazing, jungle with evolved trees and plants. Some are mutated, but in a good way. The past is a primordial forest that is not too tall yet.

Frosty Fields' good future is a wonderful snow land with many ice crystals to be seen around here. There are also prosperous villages that kinda look like Christmas towns. The past is an ice world where much of the ice has not yet come into existence.

Mad Magma's good future is an amazing power plant on the volcano, which also controls the eruptions of the volcano. The past is a volcano partially formed.

Deadly Dunes' good future is a wonderful, semi-colorful desert land with more plant life and many sand sculptures like those that are found on the beach. The past version is a partially formed desert with lower rock formations and no plants.

Crazy Collision's good future is now a kids' fun zone where kids can safely play, like a family entertainment center. The past version is basically the place still being built.

Frantic Factory's good future is a marvelous factory where many things not possible to make in the past are made here, and reality can somewhat be controlled for the good of humanity. The past is the factory still being built.

Astro Anomaly's good future is a series of futuristic space stations and orbital comets that have been colonized, with some megastructures around. The past is the planet still forming.

Amazing. I give you a 10/10.

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On 3/13/2022 at 1:39 AM, SonicFan3183 said:

I've seen plenty of Sonic Game Plot idea threads, but nothing about The Games. I'll start to show an example.

Imagine a spin-off starring Knuckles where you go hunting for treasure, and with Four Chapters.

All campaigns will have a Shop where you buy items, So let's say there is a big river that is too long to glide across. Go to the shop and buy some boosters to use while gliding to unlock the Mach-Zoom across it, or you use the boosters to slam down into the ground unlocking the Giga-Smash power unlocking some hidden treasure. You earn rings by selling treasure.

Chapter One is a simple one. The Master Emerald has gone missing now Knuckles must find it. You also fight 4 bosses in this Chapter.

Boss One Rouge: Rouge will jump up and dive kick you, or she'll toss the bombs from Sonic Battle. Boss Two EGG REAPER: A MASSIVE FLYING MECH WITH A LASER SCYTHE AND CHAIN MISSILE LAUNCHERS, however it also lacks legs so you need to break the Anti-Gravity device. Boss Three Sonic: Sonic fights like Sonic normally does(BTW this is simply a friendly match). Boss Four EGG DRAGON: IT'S A GIANT METAL DRAGON, AND IT SHOOTS LIGHTNING OUT OF ITS MOUTH, AND IT HAS GIANT CLAWS, also it's bloody massive. But it is mid build, so if you break it's supports it'll be ruined.

Anyway that's all I got right now. Thanks for reading.

Yo, I had more ideas about this Idea. Also I wanted to clarify this is not a fan game. I would love to make this a real thing, but I lack the coding to do so.

The Name would be "Knuckles Adventure", because Sega loves tricking their fans into thinking their games are something there not(I'm still mad about not getting to fight Shadow in forces).

here is the chapter one zones.

Anyway there would only be 4 in this chapter because of how large they would be( Think of it like bug fables, big areas you explore with sub areas within them).

Zone One, Orange Oasis Zone: A desert oasis with Vast Sandy Dunes with runes hidden through-out, a town inhabiting an oasis(Hence the name), a Heavily Damaged Eggman base to take down with a hidden boss fight against a broken down Metal Knuckles who would mimic your abilities when you fight them, and finally you would find rouge (Who would be the prime suspect at this point) and have a fight with them(Read my first post for more info).

Zone Two, Gem Cavern Zone: A gem mine overtaken by Eggman's robots. In this zone you will find a ton of hidden treasure, a prison holding the miners, a Eggman base to take out with a hidden boss fight against Metal Sonic if you can find Eggman's office he fights like Sonic but with laser blasts, and finally after freeing everyone and taking down the base Metal Sonic would unleash the Egg Reaper upon you unless you defeated Metal Sonic, then the Egg Reaper would attack you on your way out of the mine.

Zone Three, Angel Island Zone: Angel Island is back in the sea and Eggman is attacking. In this zone you will find a damaged Angel Island flooded with robots, a jail cell holding Tails who gives you some metal glove covers to increase your strength and hacks into the mainframe to allow you to get farther in, a mid-building Eggman base with a boss fight against Eggman in his Big Arm mech, and after saving Angel Island you meet Sonic who decides to help you, after a quick sparing match to make sure you can keep up.

Zone Four EGG BASE ALPHA: This is an massive Eggman base. This is the smallest zone and it lacks any side content or treasure until you beat the boss. The boss of course being The Egg Dragon, a massive metal dragon mid construction. After that ordeal you're free to explore and pick up any treasure in the base.

Thanks for reading, and I hope you enjoyed my idea.

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  • 3 weeks later...
On 3/14/2022 at 8:53 PM, SonicFan3183 said:

Yo, I had more ideas about this Idea. Also I wanted to clarify this is not a fan game. I would love to make this a real thing, but I lack the coding to do so.

The Name would be "Knuckles Adventure", because Sega loves tricking their fans into thinking their games are something there not(I'm still mad about not getting to fight Shadow in forces).

here is the chapter one zones.

Anyway there would only be 4 in this chapter because of how large they would be( Think of it like bug fables, big areas you explore with sub areas within them).

Zone One, Orange Oasis Zone: A desert oasis with Vast Sandy Dunes with runes hidden through-out, a town inhabiting an oasis(Hence the name), a Heavily Damaged Eggman base to take down with a hidden boss fight against a broken down Metal Knuckles who would mimic your abilities when you fight them, and finally you would find rouge (Who would be the prime suspect at this point) and have a fight with them(Read my first post for more info).

Zone Two, Gem Cavern Zone: A gem mine overtaken by Eggman's robots. In this zone you will find a ton of hidden treasure, a prison holding the miners, a Eggman base to take out with a hidden boss fight against Metal Sonic if you can find Eggman's office he fights like Sonic but with laser blasts, and finally after freeing everyone and taking down the base Metal Sonic would unleash the Egg Reaper upon you unless you defeated Metal Sonic, then the Egg Reaper would attack you on your way out of the mine.

Zone Three, Angel Island Zone: Angel Island is back in the sea and Eggman is attacking. In this zone you will find a damaged Angel Island flooded with robots, a jail cell holding Tails who gives you some metal glove covers to increase your strength and hacks into the mainframe to allow you to get farther in, a mid-building Eggman base with a boss fight against Eggman in his Big Arm mech, and after saving Angel Island you meet Sonic who decides to help you, after a quick sparing match to make sure you can keep up.

Zone Four EGG BASE ALPHA: This is an massive Eggman base. This is the smallest zone and it lacks any side content or treasure until you beat the boss. The boss of course being The Egg Dragon, a massive metal dragon mid construction. After that ordeal you're free to explore and pick up any treasure in the base.

Thanks for reading, and I hope you enjoyed my idea.

I had an idea for the idea for a game.

A vs mode, where one player is Knuckles and the other is Metal Knuckles.

It would have a race mode, and battle mode, and a treasure hunt mode.

I am not explaining as they are all pretty basic.

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An Eggman RPG, what if and this may sound weird, but the game starring Eggman in his young adulthood, trying to take over the world for the first time.

You'd play with him in his mech and it would be a mix between a traditional strategy RPG and Pikmin, but with Badniks. In a way it would also take inspiration from Paper Mario and EarthBound. Because Sonic probably wasn't alive by the time this game takes place in, the villain would be G.U.N, and they'd hire a group of agents, Mobians and Humans, trying to take you down, maybe send in robots and weapons against you aswell. And maybe you'd face off against another villain in the making who's growing really envious of you.

I'd also give a popularity/infamy system too, and make the gameplay very chaotic.

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On 3/31/2022 at 12:43 AM, OmegaSonicX said:

An Eggman RPG, what if and this may sound weird, but the game starring Eggman in his young adulthood, trying to take over the world for the first time.

You'd play with him in his mech and it would be a mix between a traditional strategy RPG and Pikmin, but with Badniks. In a way it would also take inspiration from Paper Mario and EarthBound. Because Sonic probably wasn't alive by the time this game takes place in, the villain would be G.U.N, and they'd hire a group of agents, Mobians and Humans, trying to take you down, maybe send in robots and weapons against you aswell. And maybe you'd face off against another villain in the making who's growing really envious of you.

I'd also give a popularity/infamy system too, and make the gameplay very chaotic.

I find this awesome, and I give your idea a 10/10.

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This is originally from the zone ideas topic but I'll do a much more refined version of my idea: Sonic Void

A Sonic mania esq game with 13 (14 if you count Angel Island) zones, of course it'll play like mania, but with 6 playable characters (Sonic, Tails, Knuckles  Mighty, Ray and Amy Rose), no lives so if you die you just go the last checkpoint you touched, so don't worry about getting a game over, you have infinite lives.

Story: After the events of Sonic Forces Classic Sonic is back on Angel Island but Robotnik is nowhere to be found, then the mad scientist is seen flying in the distance to a new unknown location looking for a primordial artifact, can Sonic stop him in time or will this be Robotnik's ultimate victory?

Zones 

Angel Island: A single tutorial act that let's you get to grips with the characters abilities no boss of course.

Zone 1 Green Coast: The first real zone of the game, a beautiful coastline on shore of the new island spoiled by Robotnik.

Zone 2 Lost Temple: The water level and where Robotnik has located what he is looking for the Soul Gem (NOT Sol Emeralds) a powerful gemstone that can alter reality itself powerful traps and underwater passageways await act 2 is even deeper.

Zone 3 Arctic Aroua: Third zone high in the mountains act 1 takes place in the glaciers thorough the caves act 2 is in the mountains, icy paths and walls will make this tricky unless you have a fire shield.

Zone 4 Forest Valley: After being warped by the Soul Gem our heroes end up on Westside Island this is based off of Wood Zone, with deforestation equipment Robotnik's plans has started.

Zone 5 Desert Canyon: Escaping the forest our heroes somehow end up in the desert with deadly sandstorms and blistering heat this could get tricky, as Robotnik's plans are still underway.

Zone 6 Roulette City: A city filled with many gimmicks pinball, slots and roulette built on top of Casino Night Zone.

Zone 7 Nuclear Plant: Once again warped by the Soul Gem our heroes are at a nuclear powerplant with deadly radioactive pools and hot water this is Sonic's worst nightmare.

Zone 8 Vermillion Mineshaft: An abandoned mineshaft that the power plant was built on top of, they now need to hurry though darkness, explosives and drilling bots.

Zone 9 Volcano Meltdown: Our heroes discover they're at South Island and the Soul Gem is already starting to have an effect on reality, volcanoes are erupting and it's going get worst, act 2 takes place inside the volcano.

Zone 10 Aero Fortress: Act 1 is a Sky Chase esq level with the second act being on the fortress itself cross the high winds, artillery and get inside, it will be a big zone.

Zone 11 Supernova Station: Thanks to the Soul Gem, Robotnik was able to repair the Death Egg and turn it into a superweapon it's now or never to stop Robotnik, one act only.

Zone 12 Tyrant Tower: It turns out that the Supernova Station was a fake and Robotnik's plan is almost complete, draw Sonic and co. away from the planet and start powering his plans up this is the Final Zone.

Zone 13 Final Soul: If you got all the Chaos Emeralds as Sonic this is the last zone, as the Soul Gem tears through reality Super Sonic must stop Robotnik taking advantage of it for good.

So yeah this it, a little more refined that the posts I made a few years back but hope you like it.

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I think we should get Sonic heroes-type gameplay again.  With just Sonic, Knuckles and Tails.

And I kind of think this is what should have been done the first time; have one team, take your time to add more gameplay and more polish to the one team instead of spreading resources across a few teams.

 

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  • 1 month later...

Here is an idea of mine I would like to share with you all.

Sonic: The Seven Guardians

Story: Now, we have all heard about the Master Emerald, the very gemstone Knuckles the Echinda. It has infinite energy and can control the Chaos Emeralds. It is quite a powerful gemstone indeed.

But what if I told you there were seven other Master Emeralds of different colors?

Six other Master Emeralds exist in Sonic's world, all on different islands. One island vanishes and reappears during certain periods, another one moves on its own across the sea, another is underwater; yet another is deep within the Earth's crust; yet another is closer to the core of the Earth, and the last one is in orbit around the Earth, but is invisible. In the one near the Earth's core, called Devil Island; there is a red Master Emerald, and there is sunflower humanoid race, which remain alive as it sunk to the magma depths. Advanced technology form there allows the island to remain in the magma. The moving island, called Travel Island, is home to the light blue Master Emerald a group of pelicans, though there are not many left. The sunken island; called Aqua Island; is home to the blue Master Emerald and basilisks who are doing well after their island went under water, and have advanced technology. The disappearing island, known as Vanish Island, similar to Isolated Island from Knuckles' Chaotix, has humanoid mushroom beings, and its Master Emerald, which is yellow, causes it to vanish and travel through time, kind of like Little Planet from Sonic CD. The orbital island; called Cosmic Island; is home to the purple Master Emerald and seahorses that are humanoid. The subterranean crust island, called Cave Island, is home to the white Master Emerald and a species of insects called weevils, who are the most primitive of the races, to the point that they are nearly like cavemen.

All islands need the emeralds they have on there to vanish, remain sunken, under the Earth, near the core, in orbit or keep moving, like how Angel Island needs the green Master Emerald to float in the air. All races on the islands had wars that lead to disaster, like Knuckles' tribe. Not all of them have heard of the Chaos Emeralds, though. The guardians that exist, the white Master Emerald is guarded by Fall, a weevil who is smarter than most of his race and has powers over his falling, and can fall in any direction at any speed, but can't control gravity. Shift, a seahorse from Cosmic Island, guards the purple Master Emerald, and has transforming abilities. Cache, a basilisk from Aqua Island guards the blue Master Emerald, and has the ability to store anything, and use it later. Propel, a pelican from Travel Island guards the light blue Master Emerald, and has propulsion abilities that enhance his mobility.  Devil Island's guardian is Needle, a humanoid sunflower who generates and controls needles and spikes and guards the red Master Emerald. Vanish Island's guardian of the yellow Master Emerald is a humanoid Mushroom named Zip, who has the ability to generate a rope like substance and use it for various purposes, like swinging or zip lining.

The seven Chaos Emeralds already give great power, but with each Master Emerald collected, more powers can be obtained. All of them can control the Chaos Emeralds' energy, but with more than one Master Emerald, the one who uses them can go further, from controlling Chaos Control powers, drain or restore the power of the Chaos Emeralds, granting them powers such as Fire Manipulation or intangibility, manipulating Super forms, manipulating positive and negative Chaos energies and transmuting their energies into Sol Energy or energy of any kind of set of emeralds, which mostly are not yet known to exist. With all seven Master Emeralds, though, the Chaos Emeralds can be granted ultimate power beyond one's wildest dreams.

Now lately, with enhanced technology, the evil Dr. Eggman has detected the energies of all seven Master Emeralds. He recalls reading a story he believed to be false, and reads them again. Eggman ultimately decides they can be used for an evil plan to take over Earth, so he decides to go after the seven Master Emeralds. He has his Egg Fleet go to the first one, Travel Island. On the way, though, the Egg Fleet attracts attention from Sonic, Tails and Knuckles, who are on an island the Egg Fleet passes, and they decide to go after him.

And so, another adventure begins.

In this adventure, the heroes learn more about the Master Emeralds, and not only do they have to stop Eggman, but rescue the guardians, who have been captured, and their people, who have been imprisoned. Eggman plans to build a more powerful version of the Death Egg called the Cosmic Egg with the Master Emeralds, and use them to warp reality to making the world his. He is also after the Chaos Emeralds, too, so it is up to the heroes to find both the Chaos and Master Emeralds before Eggman does. They will also be joined by the other four guardians after each one is saved, and together, they will have to save the world before it is too late...

Here is the gameplay for the same idea. (By the way, I added two more guardians)

Gameplay: The gameplay is much like Sonic Unleashed's daytime stages, with some openness of Sonic Frontiers and Sonic Adventure. Unlike in Sonic Unleashed, there are multiple branching paths to be found in each level. There are nine playable characters, each with their own abilities.

Sonic the Hedgehog: The hero we all know and love. His abilities are the Sonic Drift, the boost, spin dash, Quick Step, the Stomp, light speed dash, the homing attack, that stuff.

Tails the Fox: Sonic's ever loyal sidekick. In gameplay, he can fly, use his tails to do a tail attack, spin dash, drift like Sonic, pick up items and drop them on enemies and use a ray blaster.

Knuckles the Echidna: The last of the Knuckles clan and echidnas. Knuckles can punch, glide, climb, dive into the ground for a powerful attack, uppercut, and use a mid air punch move similar to Sonic's homing attack.

Needle the Sunflower: The guardian of the red Master Emerald, Needle is usually angry, matching the hotness of the magma environment he is in, but he does care for others well, though negative things do tick him off easily. He does not trust others easily. He uses spikes and needles he can shoot, which allow him to climb walls, pin spikes on walls to jump or stand on, throw himself upward by shooting a spike in the opposite direction, and manipulate spikes to become dull and walked on.

Cache the Basilisk: An easy going basilisk, Cache nevertheless takes his job seriously. He is easy to befriend, but getting on his good side may not be easy, since he is quick to defend the blue Master Emerald. He can store speed, energy, strength and objects he picks up or obtains from other enemies, and pull out objects when he needs to and use speed, strength or energy to boost his abilities temporarily.

Fall the Weevil: The white Master Emerald guardian. Though smarter than the rest of his tribe, he is still not too bright. He dislikes technology, and loves meat. He hates flashing lights, but has a heart of gold like Sonic and will not hesitate to defend his friends. Fall can use his powers to fall in any direction at any speed, which is useful for reaching high areas or breaking through floors. He can throw heavy objects too.

Propel the Pelican: Always the curious type, this guardian of the light blue Master Emerald always wonders what the outside world looks like, and wishes to explore it someday. He wonders why Travel Island has to move, and is fearful of not doing his job well. Propel has propulsive abilities that allow him to fly, enhance his momentum and dodge obstacles and enemies like Samus' Sensemove from Metroid: Other M.

Shift the Seahorse: Guardian of the purple Master Emerald, Shift loves exploring, and would aim to travel the cosmos if it weren't for his duty as guardian. He is quite touchy on criticism about his abilities, as he tends to be prideful of them, but he is prone to complimenting others. Shift can transform into anything he can think of, from cars to cannons to swords, etc. He can even partially transform his body parts.

Zip the Mushroom: Guardian of the yellow Master Emerald, Zip is out there, as he is very energetic to the point of being all over the place, but has the capacity to stand still or not move around when needed. He is very friendly, and loves playing games. Zip generates a rope like substance from his hands, allowing him to reach far objects, zip line and swing in any way. He can also reel in objects or foes.

The levels are as follows.

Travel Island: Taking place on Travel Island, there are many coastal plains to be found, and a mountain area.

Act 1: Panic Plains: Takes place on the coastal plains of the island.
Act 2: Merry Mountain: Takes place on the high mountains of the island.

Vanish Island: Taking place on a time traveling island, this is mostly a city based island.

Act 1: Crazy City: Taking place in a bustling metropolis, there are many things to see here.
Act 2: Fume Factory: The factory area of the island, where there are many machines that could crush Sonic and friends.

Cave Island: Deep in the subterranean area lies Cave Island, which is rather primitive down there.

Act 1: Creepy Caves: Taking place in a Mystic Cave like setting, this place has many features that make this place dangerous.
Act 2: Mad Mines: Despite being primitive, the people of Cave Island have a mine system down here, where lots of gemstones and precious metals can be found.

Devil Island: Taking place near the core of the planet, this plant life, yet fiery area is home to a plant like species as mentioned before.

Act 1: Molten Maze: A lava, or magma themed area, this level has many dangerous areas that needless to say, will burn the heroes.
Act 2: Burning Brush: Eggman has set fire to the plant life on the island, so it is up to the heroes to put the fires out before it is too late!

Aqua Island: Taking place underwater, this level has a beautiful underwater scenery, and an advanced civilization, needless to say.

Act 1: Ominous Ocean: Taking place on the outskirts of the island, the heroes must get through the coral, seaweed and everything in this place.
Act 2: Sea Shelter: Much like Aquatic Base from Sonic 06, this is more of a city, one where Sonic and friends have to travel through and avoid all dangers.

Cosmic Island: Taking place in the orbit of the Earth, Sonic and friends go through lots of frozen land, and a sandy desert area.

Act 1: Immense Icicle: A frozen land in the orbit of Earth in outer space, where there are many space dangers in addition to ice ones.
Act 2: Deranged Desert: A desert in the orbit of Earth in space, this place has many kinds of sand based traps in additon to the space dangers from the last level.

Angel Island: Knuckles' home island in the sky, where Eggman is after the green Master Emerald!

Act 1: Rocky Ruin Zone: This actually takes place in Marble Garden Zone from Sonic 3 and Knuckles, where the same traps appear.
Act 2: Secret Shrine: This is actually the Mystic Ruins from Sonic Adventure 1 and the Shrine of the Master Emerald, the green one, that is.

Cosmic Egg: Eggman has obtained all seven Master Emeralds, and with that, he is launching the Cosmic Egg! Can out heroes get to it and stop him?

Act 1: Spacious Sky: Taking place outside the Cosmic Egg as it is launching, there are many mechanical objects and walk-able clouds.
Act 2: Cosmic Core: Taking place inside the Cosmic Egg, the heroes must get through Eggman's traps and stop the mad doctor in his own space station!

Apocalypse Zone: Only obtainable after the seven Chaos Emeralds are obtained, Sonic uses the amped up power of the Chaos Emeralds (thanks to all seven Master Emeralds) and becomes a powerful force called Uber Sonic. Fighting against a giant Eggman robot attached to the Cosmic Egg, can Sonic thwart Eggman's plan once again?

What do you all think?

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  • 2 weeks later...

Not a bad idea, actually my favorite zones were Green Hill Zone, Crisis City, Planet Wisp and Seaside Hill, and the Market zones. Actually it would be great if SEGA would make a sonic game where we edit our own levels. We could customize the level themes, enemies, power-ups, etc. And add any extra hazards. But I don't know if they'll be up to doing it or not. It's similar to Littlebigplanet, you can design your own level/creations and upload it to the main database for other players to play!

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I've held onto the idea of a Sonic skateboarding game for ages. The release of THPS 1+2 got me thinking about it again.

The main gameplay loop would be collecting rings then spending them ten at a time to perform special tricks. Bail and you drop your rings, to stay in line with Sonic tropes. There would be Sonic Adventure-style upgrades you can earn through the campaign that make it possible to complete later goals (or clear out earlier levels that have objectives that aren't possible the first time through) and each of the main playable characters would have unique abilities that allow them to specialize in different skate styles (for instance Sonic would be a street skating-focused character and his special ability is a powerful kick push that gives him a huge burst of speed, allowing him to get a lot of air off kickers while Tails is a vert skater and can use his tails to increase his vertical lift off a quarterpipe). In the aforementioned Sonic Adventure vein each character would have a unique campaign and share certain stages but have different objectives in each that are tailored to their style of skating. There would be rival characters encountered through each character's campaign who could be unlocked to play as in the non-story modes.

I also envisioned a deep character customization system with several deep cuts and references to different pieces of Sonic history (like being able to kit out Sonic with his wrist upgrades from SA2 as accessories or Amy can wear her classic era outfit) along with off-kilter customizations (like Sonic and Tails swapping shoes). This would all feed into a character creator where you could create your own Sonic skater and that would be your playable avatar online (your avatar would have a customizable trick set and be able to inherit their special abilities from one of the main playable characters).

I know there was development footage of a skateboarding game that seemed to use the Sonic Heroes engine.

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  • 3 weeks later...

I was thinking of making a rom hack called "Tails The Fox", no sonic, nor knuckles, so this game predates sonic 1, here is a list of zones :

Mountain Top Zone

Burning Island Zone

Bloom Hill Zone

Sewers Zone

Earth Core Zone

Since it's a sonic 1 hack, all have three acts, i will be amazed if this was a game by sega, but yeah....

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A 3D Rush game using Generations' Modern Sonic gameplay as a base. Honestly just keep everything almost exactly the same but make the controls better. Generations as-is already makes a solid base for a good 3D sonic game imo, just needs finetuning. Maybe add more trick opportunities like on grind rails or any instance that Sonic and Blaze get launched into the air at high speed.

Sonic and Blaze are basically clones but Blaze has her hover ability which should be fine in a typical Boost level since it sends Blaze on a downward trajectory regardless, just slowly. Both can be swapped between at any time once Blaze is unlocked through story progression (finish the first zone). After the story is finished and all the Emeralds are collected, Sonic and Blaze can use their Super forms in regular levels, something I wish the Rush games had.

As for levels, maybe a mix of locales from Sonic's world and Blaze's world. Since Rush 1 took place in Sonic's dimension and Rush Adventure took place in Blaze's, having Rush 3(D) take place in both makes sense.

Since its a Rush game, level design would be more like Unleashed's day stages and less like Gens Seaside Hill/Sky Sanctuary, since its more about reaction tests and being stylish as possible. Any 2D sections should be brief and would be designed more like Unleashed's, tho with more actual gameplay going on.

I wonder how developed Generations modding is cuz it might be possible to mod Gens enough to make something sorta like this (no character swapping though I think)

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