Jump to content
Awoo.

First Sonic Frontiers Gameplay Footage - 30 Second IGN First Teaser


Sean
 Share

Recommended Posts

I think the gameplay is promising, but the teaser doesn't give it the best look.

The platforming boss (?) looks promising. Climbing onto bosses is an idea I've been wanted expanded since Egg Golem or Perfect Chaos.

  • Thumbs Up 3
Link to comment
Share on other sites

From what little we see of it, I think it looks really neat. I can’t wait until we get a full debut of it since this is such a small teaser, but the open world and the combat looked interesting enough, really hoping this actually shapes up, since it does feel like a chance was taken on it.

Pretty surprised too that it seems to use boost elements.

  • Thumbs Up 3
Link to comment
Share on other sites

Looking pretty good. There's the Paraloop we've heard about. 

I like what seems to be the Towers equivalent being loops. Fun way to adapt them to Sonic. 

I wish the robots were a bit more Sonic-esque. 

Music is nice. 

The cut when they got on top of the big enemy was kinda awkward, but I assume that was for the trailer. 

  • Thumbs Up 4
Link to comment
Share on other sites

I'm still not sure what to think about that. Guess we'll have to keep on waiting for more info, at this point I'm expecting a full reveal VERY soon.

  • Thumbs Up 2
Link to comment
Share on other sites

It's not amazing, but I'm liking what I'm seeing here. It looks like it could be fun control, which is something I've been concerned about with 3D Sonic games for the longest time. It's too early to say that for sure though. And I'm honestly really liking the environment and enemy designs. It's just a shame about that Sonic model... 

All in all, yeah. This is definitely more on the positive side of things. It's still shamelessly aping BotW though. 

  • Thumbs Up 9
Link to comment
Share on other sites

The biggest thing I don't like is how we just don't see Sonic free-roaming as much as he could. Turning, or jumping. I get it's a teaser, but I feel like the base movement is what I really want to see.

  • Thumbs Up 1
Link to comment
Share on other sites

That is a lot of focus on combat. We all came here to see the locomotion mechanics. On that front, looks like the boost got tuned down a couple of notches. Fair compromise I suppose.

 

Looks like they got inventive with the combat system. They are introducing at least a few new moves to expand off the basic homing attack and shadows melee barrage from 06.

  • Thumbs Up 1
Link to comment
Share on other sites

I really the hope thr combat is actually mechanically interesting and not just button mashing. If you're gonna focus on combat, give us something to work with.

 

But yea, this actually looks nice I'll admit.

  • Thumbs Up 3
Link to comment
Share on other sites

Yes, this is basically Breath of the Sonic, but you know what?  If you've gotta steal, steal from the best.  Not sure if these robots are Eggman's and from some other origin though as they don't carry his certain style.  Also, appreciating there seems to be a slightly deeper combat system this time.

Still a bit tentative, but so far, it's looking up.  At least better than Forces lol

Link to comment
Share on other sites

It looks fine™

It looks functional, it looks like they put effort into it...it looks fine.

It might not be for me, but I don't hate what I see...and that's okay.

19 minutes ago, Ryannumber1gamer said:

Pretty surprised too that it seems to use boost elements.

You're right. He boosts at the beginning, and on the rails. This game has combat, boosting, open zone, and platforming. Quite the...interesting combo.

Link to comment
Share on other sites

A few things I don't like.

 

The platforming boss had what was the equivalent of boost pads all the way up his leg. Which means no momentum, skill or timing is required to actually get up there. The game will slingshot you right up to the top. This is the kind of automation we make fun of in other games... sigh.

 

When Sonic uses the spin cycle in combat, he is walking. Nothing wrong with that per-se, but it is a bad omen for his high speed controls if you need to slow down to that degree in order to draw a circle around an enemy.

 

 

Other than that, looking forward to tomorrow. I was set back by the focus on combat at first, but as with any open world game there will be plenty of space for Sonic to stretch between encounters, so I figure I won't have to worry about that. The Larger enemies seem to embrace the idea of utilizing Sonic's mobility to make for a unique fight. Here's hoping some more of the trash mob level baddies will get that Memo.

 

  • Thumbs Up 5
Link to comment
Share on other sites

8 minutes ago, Kuzu said:
 

Apparently we're getting more footage tomorrow?????

Exciting!

Anyway, loved what I saw. Not truly what I expected but great nonetheless. Can’t wait to give this a try.

  • Thumbs Up 1
Link to comment
Share on other sites

Hope that's in-game music, such a nice piece.

I like how smooth it looked when Sonic boosted/accelerated at 0:09.

Looks like Sonic is running in that device at 0:11 (paraloop or whatever it's called) to scan the area for points of interest?

I like that the weather changes (sunny, raining etc).

The combat looks a bit too button-mashy when attacking that giant boss thing.

Looks like there's lots of rail grinding, I hope they at least make it interesting.

Gameplay looks quite good so far. More interesting than the recent 3d games.

 

  • Thumbs Up 3
Link to comment
Share on other sites

I'm not enthused by the focus on combat at all but I'm hoping tomorrow's footage will help me further evaluate my interest in this game.

  • Thumbs Up 3
Link to comment
Share on other sites

I wanna say I like this but I’m so fundamentally against combat in Sonic that it dampens my excitement, stopping and fighting enemies with shallow combos is the last thing I really wanna do in these games (yes I know that sounds hypocritical as a Heroes stan but the game at least justifies it by having multiple characters at once) so I hope it’s implemented in a seamless way, otherwise not much to say, not a total write off but I’m still on the fence

  • Thumbs Up 4
Link to comment
Share on other sites

Honestly, even as cynical as I want to be (especially because this looks like something we should've seen in December)... I'm not too down on it right now. Combat's kinda iffy but it looks pretty cool. Kinda whatever but my interest is piqued now that we have more than Sonic standing on a hill.

  • Thumbs Up 3
Link to comment
Share on other sites

Open world combat puzzle focus is not my idea of a Sonic game, but so far this looks loads more interesting than Sonic Forces so I'll probably end up picking this up after all.

  • Thumbs Up 2
Link to comment
Share on other sites

I think that the game is going to be solid and decent but not very fun, or at least not for me who already got bored to death by Breath of the Wild.

But the thing that I like the least is the mood... usually all the Sonic games have this exciting feel, and the musics highlight it; also in the past Sonic games, each zone was its own little world and had a different style, different musics, different atmosphere.

Now from this game I expect to have this sad and desolated mood and relaxing musics for every area of the world... maybe that's not the case, but I don't think it really fits Sonic, especially since it also gets very repetitive when other open world games already did this style before, and this is nothing new.

Overall, I think I have to wait for other 5 years for another chance to get something that interests me, sadly (unless that 2D game from the rumors exists, which at this point I really hope it does, as unlikely as it is). Can't Sonic just be Sonic for once?

Also, Aonuma already ruined Zelda for me, was it really necessary to also ruin Sonic in the process? (I mean, many people like that type of games, I don't).

But all of this is not really disappointing for me, I expected it, it's just that until the last moment I still had a small bit of hope that it could have been something a bit more unique and original compared to what we are getting, and now that hope is kinda gone, confirming that it's just exactly the same as how that 4chan leak described it.

  • Thumbs Up 3
Link to comment
Share on other sites

21 minutes ago, Dreadknux said:

Here's some high quality screenshots from the trailer (via SEGA JP PR) and the logo in high quality. Enjoy! :) 

2022-frontiers-may31-02.jpeg

On the large rock to the right of the wheel, you can see a small, round, grey creature hopping up and down. It's this one of the Korok rip-off? 

EDIT: Actually there's two more of them closer to the camera. You can see them at 10 seconds into the teaser. 

Link to comment
Share on other sites

  • Dreadknux changed the title to First Sonic Frontiers Gameplay Footage - 30 Second IGN First Teaser

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.