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Sonic Frontiers - Cyberspace Trailer


Wraith
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Was definitely getting Route 99 vibes from the footage we saw!

 

Honestly wouldn't mind seeing GBA advance level themes brought to the 3D space if not any new zones/level themes 

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Well hey look at that, cyberspace isn't entirely remade zones.

Would be cooler if they bothered to design some actual Sonic levels for them, though, instead of dropping a bunch of rectangles into the void.

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3 minutes ago, Jovahexeon Jax Joranvexeon said:

unknown-2.png

Yeah, this definitely looks to be a different whole new level. One of the city variant though.

Pretttyyyy sure these are probably re-used Soeed Highway assets but hey its recontextualized well enough I guess 

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3 minutes ago, Soniman said:

Pretttyyyy sure these are probably re-used Soeed Highway assets but hey its recontextualized well enough I guess 

Looks nothing like Speed Highway. More like Skyscaper Scamper.

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9 minutes ago, Jovahexeon Jax Joranvexeon said:

unknown-2.png

Yeah, this definitely looks to be a different whole new level. One of the city variant though.

Jeezo Spaghetti Junction much? Hot Wheels circuit gone wrong.

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You know, for Switch footage that was pretty ok. By Switch standards of course. 

I actually really like the highway level. I enjoy abstract stuff like that. 

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Jotting down some quick thoughts:

- Glad they showed what has to be Switch footage, and didn't just showcase the more powerful version with some disclaimer at the bottom. It's definitely taken some hits graphically, but the performance seems to be a consistent(?) 30fps, which is promising at least. The real question now will be the differences between docked and handheld mode.

- Green Hill is 100% back. (Pretend to be shocked)

- That city level... I initially thought it'd be Skyscraper Scamper, but - though it may be using some assets from it and other past city stages here and there - I can't honestly say it is Skyscraper Scamper, on accounts of the cyberspace-y background, lack of buildings and crazy-looking roads (even by Sonic standards). I would settle on just calling it "City" for now, but Forces already took that, so let's go with... I dunno, "Cyber City" or something?

- MUSIC! Actual, non-ambient music! Not that I hate soft piano pieces, but a Sonic soundtrack just isn't right without those energetic bops to go with it, so this put a big smile on my face. It kinda gave me some major shonen anime vibes too, but that might just be me.

- Oh yeah, there appears to be some kid...AI...thing in the CG clip at the end, so I suspect that might be SAGE (the AI that Eggman is... releasing? Testing? I don't quite remember).

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I see now what they're going for with Cyberspace. Making levels that seem both cost-effective to make yet seemingly lengthy (according to impressions) and full of pathways, yet making the story work so that it still fits the context perfectly is super cool. Just based on the footage for the new city level, they seem to be leaning into the abstract with this. I'm all for this, really wanna see more.

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11 minutes ago, NegaMix said:

I would settle on just calling it "City" for now, but Forces already took that, so let's go with... I dunno, "Cyber City" or something?

How about "Techno Highway"?

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24 minutes ago, Jovahexeon Jax Joranvexeon said:

unknown-2.png

Yeah, this definitely looks to be a different whole new level. One of the city variant though.

One thing I notice is that the tubes aren't exclusive to this stage, you can see them in the background of green hill too, so maybe they're a part of the cyberspace aesthetic like the glitching sky?

çlçççkçlkçk.png

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Just now, Ratcicle King said:

One thing I notice is that the tubes aren't exclusive to this stage, you can see them in the background of green hill too, so maybe they're a part of the cyberspace aesthetic like the glitching sky?

I wonder if this might be on a similar wavelength to some of the random grind rails that show up, floating in the sky in the overworld. 

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4 minutes ago, Ratcicle King said:

One thing I notice is that the tubes aren't exclusive to this stage, you can see them in the background of green hill too, so maybe they're a part of the cyberspace aesthetic like the glitching sky?

çlçççkçlkçk.png

Interesting notice there.

Also, this may look like Green Hill from Generations and Forces, but with the background and floating islands, this seems to be a different kind of Green Hill. Just saying.

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32 minutes ago, Sonictrainer said:

How about "Techno Highway"?

That could work too. Though I do miss the alliteration.

32 minutes ago, Ratcicle King said:

One thing I notice is that the tubes aren't exclusive to this stage, you can see them in the background of green hill too, so maybe they're a part of the cyberspace aesthetic like the glitching sky?

çlçççkçlkçk.png

Yeah, it could be. IIRC (spoilering due to it being a leak still, and not officially revealed yet)

Spoiler

I think Sky Sanctuary had these floating in the sky too? Even with the Death Egg in the background there, it's still possible the sky around it is also "glitchy" like with the aesthetic in the Green Hill and city stages.

So this could be a recurring theme for all cyberspace levels. (Though ngl, any time I hear about tubes in Sonic, my mind immediately thinks about the 8-bit Master System and Game Gear games, for some reason...)

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"all reused levels themes" my ass, get fucked zippo.  Besides that the city level looks really nice and the level design seems to be okay-ish, from the few seconds of green hill we saw the level design doesn't look too great, still great to know we'll have new levels in the game though!!!

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1 hour ago, frugaljoker8 said:

"all reused levels themes" my ass, get fucked zippo.  Besides that the city level looks really nice and the level design seems to be okay-ish, from the few seconds of green hill we saw the level design doesn't look too great, still great to know we'll have new levels in the game though!!!

Probably, he saw the Sky Sanctuary and Green Hill gameplay footage from SGF and said the cyberspace levels were all from Generations because of that. I'm grad he was wrong

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Lol why doesn't the checkerboard pattern line up correctly here? (next to the rings) 

Screenshot-2022-06-28-15-06-35.png.24c09c072ac615ca82115e7dab07edd3.png

I'm not going to act like this is some huge issue, but it does look pretty tacky. If it doesn't get fixed, issues like this won't reflect well on the game. Here's hoping that it's just another Generations Roof Tree scenario though. 

All in all, this trailer was rubbish. Can't really say anything that hasn't already been stuff about Green Hill. The highway area is different, I guess. Not loving it, but it'll do. 

Let's talk about the cyber space level design, shall we? It doesn't look good. We only see a few short seconds of it, but in each it looked like Sonic was in a wide corridor with staircase-esque platforming that he navigates with the homing attack. I played that exact same level a dozen times in Forces. And Colours. And Generations. And Unleashed. Is this really it? Is this Sonic Teams magnum opus? 

 

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Probably the last thing I'll look at before I shy away from footage going forward, but yeah, this hasn't weakened my expectations for the game, and the aesthetics of cyberspace are super cool, but Forces has done it's damage.  I was excited by that footage of Sunset Heights but the level design turned out to be rubbish in the final game.  I won't be burned twice, and I know what to look for now to boot.  The only bits we saw here look VERY Forces-ish.  All I can hope for this time is that these ones aren't from halfway through the game again, not that even that would really matter.  Even Forces' endgame 3D platforming never required you to do anything other than homing attack shit to get from rectangle to rectangle between long stretches of highway (if you even landed on any of said rectangles).

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