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Sonic on Steam Deck - A guide to compatibility of Sonic games on Deck


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Dreadknux
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So recently, I finally got ahold of my Steam Deck and for the last few days, I've been testing a lot of games, both verified and not verified. However, a thing I've noted is that Steam's verification system isn't very accurate, claiming that a lot of games that can run perfectly fine on the console won't be able to. That's why I decided for the sake of reporting it for anyone curious - I'd test all of the Sonic games I can (which is all of them barring Origins) and report how they run, how to get harder games to run, and if anything doesn't. So without further ado...

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Sonic the Hedgehog (SEGA Mega Drive Collection Ver.):

Tested up to: Marble Zone

Official Verified Status: Unknown

Summary: Upon first install of the game, I had no luck - the SEGA logo would come up, however after that was a black screen. However, by going into the properties menu of the game, and forcing the compatibility to use Proton Experimental, the game immediately worked. However, as this is the emulated version of the game, it comes with the regular downfalls of the original, such as slowdown and the like. However, otherwise it worked perfectly, reporting 60fps at max resolution on Deck.

Result: Works - 60fps/1280x800p - Proton Experimental.

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Sonic the Hedgehog 2 (SEGA Mega Drive Collection Ver.):

Tested up to: Chemical Plant Zone

Official Verified Status: Unknown

Summary: As with Sonic 1, attempting to launch the collection out of the box with no changes simply resulted in a black screen following the SEGA logo. However, as previously stated - going into the Deck's properties for the game, and forcing the compatibility to Proton Experimental allowed the game to launch with no issues. Once again, the game generally ran perfectly, barring issues that seem to just be a result of the emulation itself (IE - slowdown). Otherwise, full resolution and 60fps.

Result: Works - 60fps/1280x800p - Proton Experimental.

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Sonic the Hedgehog 3 & Knuckles (SEGA Mega Drive Collection Ver.):

Tested up to: Hydrocity Zone 

Official Verified Status: Unknown 

Summary: The same as Sonic 1 and Sonic 2, due to being apart of the same collection - the game won't launch past the SEGA screen upon initial start-up, but going into the properties of the game on the Deck and forcing the compatibility to use Proton Experimental will allow it to run properly. Once past that, the game ran perfectly, although I noticed slowdown occurred when taking damage with a lot of rings, although once again, that may just be a quirk of the emulation in general.

Result: Works - 60fps/1280x800p - Proton Experimental.

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Sonic CD (2011 Taxman Port): 

Tested up to: Collision Chaos

Official Verified Status: Unknown

Summary: Upon first start on initial install, I was able to get the config menu, but the game would not start itself. However, going into the properties menu and forcing compatibility to Proton Experimental allowed it to run properly. However, when in the game, it would not automatically recognise the Deck's controller, meaning no inputs would be accepted. This required going into the config tool and manually setting the game to gamepad, instead of keyboard.

With all that done, the game worked perfectly from then on and automatically defaulted to gamepad from then on. 60fps and 1280x800p.

Result: Works - 60fps/1280x800p - Proton Experimental - Requires using config tool to force gamepad controls. 

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Sonic Adventure DX:

Tested up to: Chaos 4 (Sonic), Casinopolis (Tails)

Official Verified Status: Unsupported

Summary: Despite the game being listed as completely unsupported, I was able to start up and play Adventure with no issues whatsoever - going into the config tool first to set resolution to the max, the game worked immediately after, the only slight annoyance being having to use the touch screen to use the config, as with other games.

Unfortunately, given this is the Dreamcast Collection port of SADX, it'll unfortunately have a border around it, no matter which resolution you use, unless you use a mod to fix it at least. However, that said - no problems, it ran at full 60fps/1280x800p. No idea why it's listed as unsupported.

Result: Works - 60fps/1280x800p - Might require launching config tool to set resolution. 

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Sonic Adventure 2: Battle:

Tested up to: Pumpkin Hill (Hero), Sand Ocean (Dark)

Official Verified Status: Playable

Summary: With the playable verification, SA2 was already expected to run fairly well, only losing out on the Verified status due to the launcher that starts off the game. And based off my testing, SA2 runs absolutely perfectly. You need to specifically choose the resolution via the touch screen on the launcher, along with manually switching it from keyboard to gamepad, but once you've done that, there's no issues. It also doesn't require a compatibility layer to work either.

It also thankfully doesn't feature the other problems SA2 has on other PCs, such as running at 120fps and causing the game's cutscenes to completely desync, nor does it have any of the weird bugs like the G.U.N truck texture being placed above Sonic. It also plays in full screen, making it play wonderfully on Deck.

Result: Works - 60fps/1280x800p - Need to manually choose resolution + gamepad. 

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Sonic the Hedgehog 4: Episode 1:

Tested up to: N/A

Official Verified Status: Unsupported

Summary: Unfortunately, unlike SA2 where Steam Deck doesn't fall into some of the usual bugs that hurts the game on other PCs, Episode 1 has the same exact issue as it does on PC - the game will refuse to run due to a missing Java runtime error when attempting to launch it.

That said, if you wish to jump through the hoops to get it running, there's a workaround where if you use a patched executable and replace some of the files, Sonic 4 will run, and according to the research I've done, when you've got it up and running, it once again works perfectly, running at 60fps/1280x800p. However, it's easily the one requiring the most legwork to get running so far, and understandable why it's got the unsupported verification. Compatibility layers doesn't seem required either, once the fix is implemented. 

Result: Works, albeit requiring messing around with game files and replacing the executable with a patched one - 60fps/1280x800p. 

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Sonic the Hedgehog 4: Episode 2: 

Tested up to: End of Sylvania Castle Zone

Official Verified Status: Playable

Summary: Thankfully, compared to Episode 1, Episode 2 is in a much more better state. Using a similar launcher system as SA2, and Generations, Episode 2 works just about as easily as SA2 does, only requiring you to open the launcher to fix the resolution and the gamepad settings, and works flawlessly after the fact.

However, one tiny hiccup is that the resolution doesn't fit the Deck's screen very well. At 1280x800p, the game looks somewhat squashed together, which is why I would suggest taking the resolution hit to 720p. This will leave slight black bars at the top and bottom of the screen, but in this case, you're pretty much picking a poison between those small bars and having the game be squished. Other than that, it runs perfectly without requiring use of compatibility layers. Frankly, I think it might actually be running at 720p and just claiming it's at 800p.

Result: Works - 60fps/1280x720p (suspected), required to manually pick resolution and gamepad.

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Sonic Generations:

Tested up to: Speed Highway

Official Verified Status: Verified 

Summary: Really unfortunate, but despite having the Verified tag, Generations is not remotely up to snuff, having possibly the worst performance of the games thus far. No matter how high you set the graphics settings, Generations' performance is wildly unstable, capable of hitting 60fps, but wildly dropping at the same exact points in levels, such as the end of Sky Sanctuary Act 2. In particular, Classic Sonic's Act in Chemical Plant is wildly inconsistent, dropping as low as 17fps at the same points on replays. 

While you can attempt to lock the framerate to 30fps and hope that deals with most of the issues, there's really no excuse for Generations' performance here. Still, if you want to try it, the game works on initial install, although you'll need to go into the settings and specify your graphics settings, resolution, and gamepad. You might as well set everything to max, as per my testing, the graphics settings have no effect on the framerate. Similarly, I'd recommend 1280x720p, as Generations also looks squished in 1280x800p. Also tried some compatibility layers, but was unable to find any to help the framerate issues. 

Result: Works - Wildly fluctuating framerate between 17fps and 60fps, 1280px800p (recommended: 1280px720p). 

 

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Sonic Lost World:

Tested up to: Desert Ruins

Official Verified Status: Verified

Summary: Unlike Generations, Lost World earns it's verified status very well. It launched immediately without any kind of launcher or configuration required, and without the use of compatibility layers. Unlike Generations, the framerate remained at a rock solid 60fps, and all of the graphics settings within Lost World was able to be enabled without any hitches to the framerate.

The only issue is despite being placed at 1280x800p, and full screen, it still kept two small black bars on screen. But other than that, easily the best performance out of any of the games so far. No compatibility layers needed either.

Result: Works - 60fps/1280x720p (suspected). 

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Sonic Mania (Plus):

Tested up to: Studiopolis

Official Verified Status: Verified 

Summary: As to be expected, Sonic Mania runs absolutely flawlessly on the Steam Deck, although requiring a little tweaking. When you start up the game, Mania will be in a very small windowed mode, requiring the user to go into the settings menu and set it to full screen. Other than that, all settings can be ramped up to the highest they'll go, although like a few other games, Mania has two black bars above the top and bottom, even in full screen mode. Otherwise, it's tied with Lost World as the best performing game thus far. It also worked without needing use of compatibility layers. 

Result: Works - 60fps/1280x720p (suspected).

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Sonic Forces: 

Tested up to: Egg Gate

Official Verified Status: Verified

Summary: Another verified game that more than earns it's title, and surprisingly makes Generations' issues seem stranger. Unlike Generations' major FPS hitches and drops, Forces runs smoothly about 98% of the time, running 60fps most of the time. The only exceptions is at the very start of the stage, the framerate would drop for about a split second before raising back up. The other hitch was during Egg Gate's QTE segment, in which when the QTE progressed (IE right after doing the jumps), and then the cutscene transitioning the QTE back into the skydive gameplay, there was another drop. Weirdly however, these drops weren't in the first Avatar stage with the train. On top of everything else, no compatibility layers were needed.

Result: Works - 60fps/1280x720p (suspected), although with slight black bars as previous games had.

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Sonic Origins: 

Tested up to: N/A

Official Verified Status: Verified 

Summary: Unfortunately, not one I could personally test, as the only platform I have Origins on is PS5, but doing research, Origins runs as well as can be expected for what amounts to the Taxman remakes running on PC. As expected, it's 1280x800p, along with 60fps, and thanks to being remakes, as opposed to emulation, that means the slowdown present with the Mega Drive Collection ports aren't present here. Once again, essentially what you'd expect from a verified game released after the Steam Deck's release date.

Result: Works - 60fps/1280x800p

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Sonic & SEGA All-Stars Racing:

Tested up to: Chao Cup

Official Verified Status: Playable

Summary: Surprisingly, Sonic & SEGA All-Stars Racing is one of the best games in terms of performance. It requires a little bit of tinkering in the config menu, going in and setting all of the settings to max, along with upping the resolution and setting the game to widescreen (otherwise it'll be stretched out with massive black bars). However, once the graphical settings were sorted out, the game worked perfectly from then on, not even requiring me to set up a gamepad for it to recongise the Deck's controls. The only quirk is option buttons in-game will still show keyboard buttons instead of gamepad buttons, but it still works perfectly. It also didn't require any compatibility layer. 

Result: Works - 60fps/1280p.

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Sonic & All-Stars Racing Transformed (Collection):

Tested up to: Costal Cruise 

Official Verified Status: Verified 

Summary: Thankfully, unlike Gens, which was verified in a similar time frame as ASRT, this more than earns it's verified status. The game worked perfectly, automatically setting the game's settings up to the highest resolution possible, full-screen, and all high settings, as well as automatically detecting the Steam Deck's controller as well. Going into the game itself, it once again ran at a complete rock-solid 60fps, with the only downside being that the game once again has slight black bars at the top and bottom, despite being at fullscreen and full resolution. No compatibility layer needed.

Result: Works - 60fps/1280x720p (suspected)

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Team Sonic Racing:

Tested up to: Whale Lagoon 

Official Verified Status: Unsupported

Summary: Despite having the Unsupported status, this is another game that runs absolutely flawlessly on Deck. Automatically placing the game at max resolution, max settings, and detecting the controller, the game ran perfectly at 60fps throughout a full race with little issue. The only small issue is once again at 1280x800, the game looks a bit squished, which again means I'd recommend placing it at 1280x720p so the game isn't completely squished. Otherwise, excellent experience, no idea why it's claimed to be unsupported. No compatibility layers needed.

Result: Works - 60fps/1280x800p (720p suggested).

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With that, that's all of the currently available Sonic games on Steam that's been tested on the Steam Deck. I was pleasantly surprised by the overall compatibility, even with quite a few of these games being pretty old, and some such as SA2 and ASRT having infamous issues in attempting to get them to run on regular PCs as is. Even with Steam's own claims that some of these won't work, the unsupported ones worked without any kind of issues whatsoever. 

Unfortunately, Sonic Colours Ultimate wasn't available for testing, both because there's no official way to run Epic on Steam without the use of a third-party launcher, and even then it doesn't work flawlessly for the games available on there, and I also don't own Colours Ultimate on PC. However, since it will most likely be releasing on Steam soon enough, with September marking it's one year exclusivity period. we'll hopefully see how that performs on Deck soon enough as well.

Overall, a really great track record overall, even if it's incredibly disappointing that Generations inhibits massive issues. We can only hope either SEGA figure out and patch the problems, or a mod can somehow resolve it. Furthermore, it remains to be seen how Frontiers will perform later this year when it releases, although with the Deck having been released now, and the Switch being a platform, it should hopefully be anticipated in advance to run well on Deck. 

 

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I wonder if Sonic 1 Forever, Sonic 2 Absolute and Sonic 3 AIR can solve the Classic Trilogy issues. Anyone has any experience with non-steam games to share? I also wonder if other games like Sonic R, Heroes and Riders also have many issues.

I'm also curious if Emulators runs well on Steam Deck, because being able to run PS2, GameCube and Wii games expands its library massively. Heck, even SEGA Genesis and SNES would already be a big deal.

I've been dreaming with a Nintendo Switch, as I mentioned in this Status Update, but the game prices here were a huge let-down. Steam Deck isn't as cheap as a Switch, but the availability is very scarce (I don't even know if it's purchasable in retail stores yet), however I think the Steam Deck price soon pays itself assuming I don't need to buy my game library twice, which is a huge pro for it.

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It's a shame how poorly Sonic Generations runs out of the box, but you can actually improve its performance quite a bit.

First thing to check out is Proton GE.  Proton GE is a custom compatibility layer that's unaffiliated with Valve's, but features an assortment of fixes that isn't currently on the main version. Some people kind of consider GE an unofficial beta version of Proton since many of the updates GE has kind of makes its way over to main version eventually. If you have trouble running a game on the Steam Deck, it doesn't hurt to check out GE.

The next thing to look at is Power Tools. Power Tools is a custom plugin that gives you a bit more control over your Steam Deck's performance by allowing you to mess with its CPU a bit. By disabling SMT (and thus dropping the amount of CPU cores being used from 8 to 4) you can get a much more stable framerate in Generations usually. Chemical Plant for instance still experiences some noticeable stutters and slowdown, but it doesn't drop nearly as harshly as it would normally for me.

Not perfect at all, but you do have some options to consider.

1 hour ago, Solister said:

I wonder if Sonic 1 Forever, Sonic 2 Absolute and Sonic 3 AIR can solve the Classic Trilogy issues. Anyone has any experience with non-steam games to share? I also wonder if other games like Sonic R, Heroes and Riders also have many issues.

I'm also curious if Emulators runs well on Steam Deck, because being able to run PS2, GameCube and Wii games expands its library massively. Heck, even SEGA Genesis and SNES would already be a big deal.

I've been dreaming with a Nintendo Switch, as I mentioned in this Status Update, but the game prices here were a huge let-down. Steam Deck isn't as cheap as a Switch, but the availability is very scarce (I don't even know if it's purchasable in retail stores yet), however I think the Steam Deck price soon pays itself assuming I don't need to buy my game library twice, which is a huge pro for it.

My experiences with emulation on Steam Deck has been wonderful so far. There's a program called Emudeck that'll download all the emulators you'll ever need and will help you get your games added to your Steam library. I have over 200 games from the SNES to the Nintendo Switch installed on it. The Gamecube version of Sonic Heroes runs perfectly outside of the usual shader compilation stutters that go away after a bit (though I've only played up to Grand Metropolis).

The Power Tools plugin I mentioned earlier is actually really helpful for emulation too. If any game has unusual stutters or uneven performance, chances are disabling SMT will help smooth it out. Emudeck actually offers to install it for you while it's installing all the other emulators.

The only issues I've really had is with PS3 emulation. Sonic Unleashed HD is a stupidly demanding game, and the Steam Deck simply can't keep up with it unfortunately. Sonic 06 also doesn't work, but that's normal for the RPCS3 emulator (the P-06 fangame works though, just play that instead lol). The Xbox 360 versions of those games might work better, but I don't have the means to check it out yet.

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3 minutes ago, Nix said:

It's a shame how poorly Sonic Generations runs out of the box, but you can actually improve its performance quite a bit.

First thing to check out is Proton GE.  Proton GE is a custom compatibility layer that's unaffiliated with Valve's, but features an assortment of fixes that isn't currently on the main version. Some people kind of consider GE an unofficial beta version of Proton since many of the updates GE has kind of makes its way over to main version eventually. If you have trouble running a game on the Steam Deck, it doesn't hurt to check out GE.

Strangely, I did try Proton GE as one of the compatibility layers during my Gens’ testing, since it’s usually good for any games that have issues in general, but if anything, it made the frame drops even harder in a few places (Classic Chemical Plant, notably). Wasn’t aware of Power Tools, though, so that hopefully is a way of fixing up the worst of Gens’ problems.

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lmao, hit new post instead of edit whoops, I can fix this

5 minutes ago, Ryannumber1gamer said:

Strangely, I did try Proton GE as one of the compatibility layers during my Gens’ testing, since it’s usually good for any games that have issues in general, but if anything, it made the frame drops even harder in a few places (Classic Chemical Plant, notably). Wasn’t aware of Power Tools, though, so that hopefully is a way of fixing up the worst of Gens’ problems.

Yeah, Proton GE might not solve all your problems, but it's still worth checking out if you ever have issues. Power Tools definitely helps though.

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2 hours ago, Solister said:

I wonder if Sonic 1 Forever, Sonic 2 Absolute and Sonic 3 AIR can solve the Classic Trilogy issues. Anyone has any experience with non-steam games to share? I also wonder if other games like Sonic R, Heroes and Riders also have many issues.

I can’t give a personal answer as I haven’t tried the mods myself, but I don’t see any reason why they wouldn’t work, as long as they’re on the Steam Workshop, and are available for the Mega Drive Collection. Partly the reason I didn’t include Spinball and 3D Blast, but the only real issue with the Mega Drive Collection generally is the main collection itself that’s used to boot the other games will black screen unless run via Proton Experimental Compatibility.

Otherwise, as long as the collection itself boots, I believe everything within it should work as expected, albeit with the regular issues expected with emulation.

2 hours ago, Solister said:

I've been dreaming with a Nintendo Switch, as I mentioned in this Status Update, but the game prices here were a huge let-down. Steam Deck isn't as cheap as a Switch, but the availability is very scarce (I don't even know if it's purchasable in retail stores yet), however I think the Steam Deck price soon pays itself assuming I don't need to buy my game library twice, which is a huge pro for it.

Unfortunately, much like the Valve Index, I imagine this won’t be something you see in stores unless it’s a second hand store with trade ins. Steam Deck is only available directly from Valve themselves, with a waiting list. The good side of that however is the waiting list guarantees you one as soon as one’s available for you, as opposed to how tedious and annoying it is trying to track the likes of a PS5, Series X, or Switch was for awhile. 

It's definitely not scarce, by any means, production is ramping up now, and even if anyone reserves right now, they've been guaranteed to be gotten before the end of the year, but it's a lot more structured compared to any other console right now.

In terms of what’s better between it and a Switch price wise, it’s hard to say, although it’s important to keep in mind the base model of a Deck isn’t that far off from a Switch OLED in terms of pricing, at least here. I do have to admit that as someone who loves having my games on the go and it being a big appeal of the Switch originally, it was nice just having all my games from Steam ready to go at a moments notice instead of Switch Tax that usually puts game prices up an extra £5.

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1 hour ago, Nix said:

My experiences with emulation on Steam Deck has been wonderful so far. There's a program called Emudeck that'll download all the emulators you'll ever need and will help you get your games added to your Steam library. I have over 200 games from the SNES to the Nintendo Switch installed on it. The Gamecube version of Sonic Heroes runs perfectly outside of the usual shader compilation stutters that go away after a bit (though I've only played up to Grand Metropolis).

The Power Tools plugin I mentioned earlier is actually really helpful for emulation too. If any game has unusual stutters or uneven performance, chances are disabling SMT will help smooth it out. Emudeck actually offers to install it for you while it's installing all the other emulators.

The only issues I've really had is with PS3 emulation. Sonic Unleashed HD is a stupidly demanding game, and the Steam Deck simply can't keep up with it unfortunately. Sonic 06 also doesn't work, but that's normal for the RPCS3 emulator (the P-06 fangame works though, just play that instead lol). The Xbox 360 versions of those games might work better, but I don't have the means to check it out yet.

Ooh, so that's wonderful news, then. Assuming PS2, GC and Wii emulators are pretty much reaching their stable levels, I think that's enough to keep me entertained. I do dream of possibly playing Wii U, PS3 and Xbox360, but even then, I think it might be just a matter of time before these become softly playable.

51 minutes ago, Ryannumber1gamer said:

I can’t give a personal answer as I haven’t tried the mods myself, but I don’t see any reason why they wouldn’t work, as long as they’re on the Steam Workshop, and are available for the Mega Drive Collection. Partly the reason I didn’t include Spinball and 3D Blast, but the only real issue with the Mega Drive Collection generally is the main collection itself that’s used to boot the other games will black screen unless run via Proton Experimental Compatibility.

Otherwise, as long as the collection itself boots, I believe everything within it should work as expected, albeit with the regular issues expected with emulation.

I think you might have been confusing things. Sonic 1 Forever and Sonic 2 Absolute are two separate apps not relate with the SEGA Genesis  & Mega Drive Collection. They, in fact, use the Mobile ports data as source. It's just an "app" which improves the game to run in widescreen/add many other features, pretty much what Origins would have been later. Sonic 3 AIR is similar, a separate app from Steam, but using the Genesis ROM instead.

I think the point is, if Steam Deck runs every app Windows runs (Or at least game, which I think it still falls under the category), I think is very likely to work.

51 minutes ago, Ryannumber1gamer said:

Unfortunately, much like the Valve Index, I imagine this won’t be something you see in stores unless it’s a second hand store with trade ins. Steam Deck is only available directly from Valve themselves, with a waiting list. The good side of that however is the waiting list guarantees you one as soon as one’s available for you, as opposed to how tedious and annoying it is trying to track the likes of a PS5, Series X, or Switch was for awhile. 

It's definitely not scarce, by any means, production is ramping up now, and even if anyone reserves right now, they've been guaranteed to be gotten before the end of the year, but it's a lot more structured compared to any other console right now.

In terms of what’s better between it and a Switch price wise, it’s hard to say, although it’s important to keep in mind the base model of a Deck isn’t that far off from a Switch OLED in terms of pricing, at least here. I do have to admit that as someone who loves having my games on the go and it being a big appeal of the Switch originally, it was nice just having all my games from Steam ready to go at a moments notice instead of Switch Tax that usually puts game prices up an extra £5.

Oh, my bad, then. I just considered on getting a console this week, I still haven't read how Steam Deck works and how to get it. I saw one store selling on Google Shopping, so I thought it wasn't pre-order only.

For Switch, I was more leaning towards the Lite version, so the cheapest version. I think the decisive factor, then, will be if I can buy all Switch games I want without reaching the price of a Steam Deck.

Edit: Just checked, Steam Deck is not yet available on my country. As I suspected, I think it is just not the appropriate time to buy a console. Probably will wait towards the end of the year.

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3 minutes ago, Solister said:

I think you might have been confusing things. Sonic 1 Forever and Sonic 2 Absolute are two separate apps not relate with the SEGA Genesis  & Mega Drive Collection. They, in fact, use the Mobile ports data as source. It's just an "app" which improves the game to run in widescreen/add many other features, pretty much what Origins would have been later. Sonic 3 AIR is similar, a separate app from Steam, but using the Genesis ROM instead.

I think the point is, if Steam Deck runs every app Windows runs (Or at least game, which I think it still falls under the category), I think is very likely to work.

Ahh, my bad then. I thought AIR at least was on the Steam Workshop as a mod for Sonic 3 & Knuckles. I'm not certain then, as SteamOS uses Linux, which isn't 1:1 for Windows, it's why I made this compatibility guide in the first place. You can install Windows onto the Steam Deck if you prefer and use stuff like Epic and Game Pass, but it's generally not recommended since SteamOS was built specifically for the device in mind. That said, I know some Sonic fan games run on Deck just fine, so I'd imagine Forever, Absolute, and AIR wouldn't have many issues. There is a desktop mode on the Deck you can use to handle all that stuff.

You can even add non-Steam games into Steam and give it custom cover art and such.

5 minutes ago, Solister said:

Oh, my bad, then. I just considered on getting a console this week, I still haven't read how Steam Deck works and how to get it. I saw one store selling on Google Shopping, so I thought it wasn't pre-order only.

For Switch, I was more leaning towards the Lite version, so the cheapest version. I think the decisive factor, then, will be if I can buy all Switch games I want without reaching the price of a Steam Deck.

Well, in terms of getting one, it's simple enough - if it's available in your region, you just go onto Steam itself, and put down around £4/$5/your country's equivalent, and it'll put you down for a reservation. Then when it's your turn, you'll be alerted via email + Steam itself and you'll have three days to pay for it from there. The reservation price is also taken off the full price.

In terms of availability, production has ramped up in general that all orders are apparently being filled by the end of the year, even if you reserve now. That said, this is primarily for the 512gb model as that's the one that seems most popular, so I'm pretty sure the 64gb and 256gb models have even faster times for getting them. 

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25 minutes ago, Solister said:

Ooh, so that's wonderful news, then. Assuming PS2, GC and Wii emulators are pretty much reaching their stable levels, I think that's enough to keep me entertained. I do dream of possibly playing Wii U, PS3 and Xbox360, but even then, I think it might be just a matter of time before these become softly playable.

Wii U actually plays really well on the deck. There isn't a native Linux version of the Cemu emulator yet, but Proton works with the Windows version. I played a good chunk of Breath of the Wild with the 60fps patch on it; a couple of framerate drops here and there, but smooth sailing otherwise.

edit: Sonic Boom also works pretty well... uh, in case anyone was wondering.

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58 minutes ago, Ryannumber1gamer said:

Ahh, my bad then. I thought AIR at least was on the Steam Workshop as a mod for Sonic 3 & Knuckles. I'm not certain then, as SteamOS uses Linux, which isn't 1:1 for Windows, it's why I made this compatibility guide in the first place. You can install Windows onto the Steam Deck if you prefer and use stuff like Epic and Game Pass, but it's generally not recommended since SteamOS was built specifically for the device in mind. That said, I know some Sonic fan games run on Deck just fine, so I'd imagine Forever, Absolute, and AIR wouldn't have many issues. There is a desktop mode on the Deck you can use to handle all that stuff.

You can even add non-Steam games into Steam and give it custom cover art and such.

Well, in terms of getting one, it's simple enough - if it's available in your region, you just go onto Steam itself, and put down around £4/$5/your country's equivalent, and it'll put you down for a reservation. Then when it's your turn, you'll be alerted via email + Steam itself and you'll have three days to pay for it from there. The reservation price is also taken off the full price.

In terms of availability, production has ramped up in general that all orders are apparently being filled by the end of the year, even if you reserve now. That said, this is primarily for the 512gb model as that's the one that seems most popular, so I'm pretty sure the 64gb and 256gb models have even faster times for getting them. 

No worries! 😄

Oh, I wasn't aware Steam Deck uses Linux, I must consider this factor (although I don't think this could be much of an issue).

It definitely looks like Steam Deck is full of Endless Possibilities then (accidental pun, hehe). By far, it seems it's just a matter of a bit of tweaking here and there. With so many game options, these would become the least of my worries.

I later mentioned on an edit, I think you might have not seen since you didn't include on your quote, Steam Deck pre-order is still unavailable on my country. At least, I think this will give me some time to cool down and think better, and see if I really want it, or isn't just some seasonal buy crazy.

48 minutes ago, Nix said:

Wii U actually plays really well on the deck. There isn't a native Linux version of the Cemu emulator yet, but Proton works with the Windows version. I played a good chunk of Breath of the Wild with the 60fps patch on it; a couple of framerate drops here and there, but smooth sailing otherwise.

edit: Sonic Boom also works pretty well... uh, in case anyone was wondering.

I remember I once tried running WiiU on my PC a few years back (2018?) just to see how it worked, and I recall being impressed. It wasn't any kind of 60 FPS, but it was playable. I didn't play much, I think by far, half an hour.

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