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Why did Sega of America decide to record the English dubs for the Adventure era games in San Diego instead of Los Angeles?



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I asked this already on Reddit, but I didn't get too many responses, so I decided to ask it here.

For those who are unaware, most American cartoons and anime dubs (except for the ones done in Texas, New York, and Canada) are recorded in the LA area. Hell, the Sonic games have been recorded in LA since 2010.

So when Sega was planning on dubbing the Adventure era games into English, why did they chose San Diego, a city with little voice acting experience whose actors were mostly ones from local theater, instead of Los Angeles to record the dubs of the games?

Hell, Sega of America's headquarters are in Irvine, which is in the LA metropolitan area. It would have been far more convenient TBH.

 

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  • The Great Egg Emperor changed the title to Why did Sega of America decide to record the English dubs for the Adventure era games in San Diego instead of Los Angeles?
On 1/20/2023 at 3:17 PM, Dreadknux said:

They probably just wanted to watch the world burn.

Or maybe there was some tax break in it for them at the time or something. Probably a question for someone who used to work at SOA back in the day.

What do you mean by "watching the world burn" in this case?

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Because it was 1998 and video games (and most anime, quite frankly) weren't prestigious enough to land in the orbit of the higher profile NA voice actors. And in general, voice acting in video games beyond a few soundbites was still in its infancy. So most of it was commissioned on the cheap. This was pretty much the case til the early 00s. The vast majority of video games in the 90s had laughably bad voice acting.

 

For further context, in 1998, "Texas dubs" for anime didn't even exist until Funimation started doing Dragon Ball in-house...and they just pulled guys off the street who had no real voice acting experience, just like Sega did.

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