Jump to content
Awoo.
Dreadknux
Message added by Dreadknux,

This topic was good and got turned into SAGE 4 Interview: 'Mighty the Armadillo' Developer Yuski at some point.

Recommended Posts

Yuski is a solo fangame developer, currently making a decent ROM Hack of Sonic 1, starring Mighty. It should be out soon, and because of this we spoke to him at SAGE 2002 about it.


TSS: Yuski, thanks for being here today.

Yuski: It is alright, I am glad to be here.


TSS: What is your Fan Game all about?

Yuski: Er... Well... I didn't create a story for the game yet...


TSS: When did you first get the idea for Mighty the Armadillo: the Game?

Yuski: I got the idea in the middle of 2000 (about June or July). In the beginning, I wanted to make a hack with Vector the Crocodile (my favourite character), but due to his size, I canned it. Then I decided to put Mighty as the main character.


TSS: MtA:tG is a ROM hack of Sonic 1, and what you have achieved by hacking the ROM is extraordinary. Since ROM hacking is different to actually using a dedicated games creation program like The Games Factory, is the amount of things you can edit limited compared to what you can do in something like TGF?

Yuski: Yes, because in the ROM you need to find the hex address, edit and make a lot of tests. This takes much time, not like in TGF, C&C or MF.


TSS: What exactly can someone manage to edit from a ROM? Is it more than just different coloured textures and character sprites?

Yuski: It's the engine of the game. I always want to make a perfect Sonic game, but I don't know how to (figure out the) programming and in the C&C, you can't make a perfect game, like the original. This is the (my) reason.


TSS: What kind of feel are you trying to create with MtA:tG?

Yuski: A game for Mighty fans that don't have the patience to play Knuckles' Chaotix on an Emulator.


TSS: Are there any special features that make your game stand out from the rest of the entries at SAGE?

Yuski: The difference, is that MtA:tG is a hack with many sprite changes and it uses some of the original Mighty sprites (from Knuckles' Chaotix) in the game.


TSS: How long has development taken on this ROM hack?

Yuski: I started it in June 2000 and released the first beta in July 2000. It is about 1 year and 9 months (in development).


TSS: The game looks nearly complete. Can you reveal exclusively to The Sonic Stadium an idea on roughly when you expect MtA:tG to be ready?

Yuski: I don't know when the Final Version will be released, because the game has different sprite formats (that I can't edit yet) and I need to remake new levels. The only level that is the most complete is Blue Grass Act 1 (GHZ1) and recently I started BGZ2.


TSS: Any major hitches you have encountered while hacking the ROM? Spill the beans on your biggest development problem to date.

Yuski: I had found lots of glitches, but level glitches that can be easily fixed. The major problem I had is when making IPS, after inserting extra data in the ROM - that was exactly when Esrael inserted the "Gaslight font" from Sonic 2 in the ROM for me. I wasn't to know how to use the StealthPatch.


TSS: How well do you think Mighty is progressing?

Yuski: It is going very well, but slow sometimes. Due to school, I can't make too many updates. But I do what I can.


TSS: How do you see your chances winning the booth polling, against other games you've seen at SAGE so far?

Yuski: I don't have chances to win something and I didn't enter SAGE to win something, I only entered SAGE to show off the game.


TSS: Finally, what the most promising game to you at this year's SAGE?

Yuski: There are two: Retro-Sonic by Taxman. He has done an excellent job; and Sonic Robo-Blast 2 by Sonic Team Junior, that has great animations and is lots of fun.


TSS: Yuski, developer of Mighty the Armadillo: the Game, thanks a ton for your time.


View full story

Link to comment
Share on other sites

  • Replies 0
  • Created
  • Last Reply

Top Posters In This Topic

  • Dreadknux

    1

Popular Days

Top Posters In This Topic

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.