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E3 Interview + Footage


SykoTech

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Looking at those vids, I have to say that Solid SOAP is right on that sitting down animation when Sonic is airborne. He's completely vulnerable if he so much as touches a badnik when he's like that.

They need to keep him in ball form so that he has some means of defense against any enemies below him...unless the homing attack actually serves to balance that. Either way, it's still a danger should a situation like that happen.

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I noticed his launching animation when the leaks started coming. I agree. It looks nice and acrobatic, but I think they removed his ball form (made him useless) specifically because the homing becomes more less important otherwise. If you can bounce on enemies while airborne, you're less likely to homing attack.

Didn't an old interview surface where Iizuka actually compared the classic bouncing high off a Badnik to the homing attack? He said the homing was there so you could have that same satisfaction in 3D. Well here we are again in two dimensions, where's my satisfaction. Someone should let him know about that interview.

Edited by Dabnikz
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To anyone who ever claimed "If you don't like the homing attack just don't use it" I present to you the E3 Sonic 4 demo. Instead of launching out of ramps tucked into a ball, Sonic goes into that stupid butt sticking out sitting down pose and it seems any enemies hit like this hurts you - as evident by that video when Sonic hits the first in what is a chain of bubbles badniks...... well there you go! :angry: There's the game forcing your hand into using the homing attack, because otherwise you're just crashing into HA placed enemies....well friggen done! :angry:

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To anyone who ever claimed "If you don't like the homing attack just don't use it" I present to you the E3 Sonic 4 demo. Instead of launching out of ramps tucked into a ball, Sonic goes into that stupid butt sticking out sitting down pose and it seems any enemies hit like this hurts you - as evident by that video when Sonic hits the first in what is a chain of bubbles badniks...... well there you go! :angry: There's the game forcing your hand into using the homing attack, because otherwise you're just crashing into HA placed enemies....well friggen done! :angry:

pdvd301d.png

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To anyone who ever claimed "If you don't like the homing attack just don't use it" I present to you the E3 Sonic 4 demo. Instead of launching out of ramps tucked into a ball, Sonic goes into that stupid butt sticking out sitting down pose and it seems any enemies hit like this hurts you - as evident by that video when Sonic hits the first in what is a chain of bubbles badniks...... well there you go! :angry: There's the game forcing your hand into using the homing attack, because otherwise you're just crashing into HA placed enemies....well friggen done! :angry:

Oh god, you poor soul! You're going to suffer endlessly because of this terrible travesty that these horrible people-no, no, you're still whining over almost nothing. If you're this angry about it, you're angry over the concept rather than the gameplay, and that's the thing that's more the player's problem than the game.
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Just noticed a big problem in one of Destructoid's videos:

What's with that?

Yep, I knew it. They really need to fix that. It really takes away from how the Classics did it when you're vulnerable like that. If they had guns on them and were shooting at Sonic, it would be okay even when he was in ball form (although that would probably wonk things up a lot), but the fact that he uncurls out of ball form as soon as he's airborne is just a really big problem if you're going to attack an enemy from above.

There's the game forcing your hand into using the homing attack, because otherwise you're just crashing into HA placed enemies....well friggen done! :angry:

Or you could just steer your way away from the enemies while in the air. They didn't make it to where Sonic wasn't able to go under them to avoid them, because there was enough room for the player to do so. So they're still not forcing you.

...or you could just use the HA to save you the trouble of being hurt by the robots. We haven't actually see much of a gameplay flaw that actually shows the HA to be a problem yet. Hell, the guy actually mistimed the HA on a BuzzBomber and actually got hurt (it looks like you need to be much closer before you can pull off an HA, so it seems as tho they've lowered the range in which it could attack). In addition to that, we saw the guy take a different path where he avoided those enemies that he died from. So yeah, the game still isn't forcing you.

Edited by ChaosSupremeSonic
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IGN Sonic 4 preview

I'd like to bring you're attention to the first and second paragraph of this preveiw.

It is guranteed to make you laugh, or at the very least, it will surprise you.

That is all

Edited by Requiem
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How about these physics! And wow, check out the Riders demo guy on the left. :lol:

Actually that video is up on TSS already, so I'll just hide it in spoilers. I don't think we've seen this one though.

Based on that vid... it looks like Sonic's got some momentum. His pace and movements also seem more Genesis-like. So already it looks like a good sign :D I just hope they fix up the level designs, it still looks sorta bland with all the strings of speed-boosters and stuff. But I'm using this as a confirmation of what SEGA said before: we're fixing up a lot of things, but only some changes will be seen in the E3 gameplay.

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Wait...

Is it me, or do those physics look floaty again? They seemed just right in the other video before these, but now it seems as if he floats a little more instead of having the weight I saw in the other video.

Meh...whatever.

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But I'm using this as a confirmation of what SEGA said before: we're fixing up a lot of things, but only some changes will be seen in the E3 gameplay.

Games change from E3 builds pretty much all the time.

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Games change from E3 builds pretty much all the time.

Some people don't seem to think so.... :rolleyes:

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FYI, there is a hack of S3K out that adds the homing attack. Perhaps you all should play that before talking about that the homing attack could do to Sonic 4?

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The game is looking promising in this current demo. There are some noticeable changes (Sonic's wheel o' feet not taking so long to achieve, less floaty jumps, not so OHMAHGAWDFAST with more classic physics) but there's still a few bugs to iron out. But they've got time and hopefully they'll be taking into account what people are saying about it.

As long as they keep this up, they'll be on the right tracks.

It's going to be the replacement levels for Lost Labyrinth Act 2 and Casino Street Act 2 that really make or break the game though. Hopefully the former.

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Some more footage....nothing special, but it shows a REALLY BAD glitch in the game that probably wont be fixed.

Check it out, Sonic goes through the loop without actually running through the loop. :huh:

It's at 1:34 in the video....

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Eh, that's not all that big a glitch. It looks like it's just triggering the switch-over in the loop without actually going around...unless it's really easy to trigger, I don't imagine it affecting the gameplay much, and it doesn't even look all that glitchy or anything.

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Eh, that's not all that big a glitch. It looks like it's just triggering the switch-over in the loop without actually going around...unless it's really easy to trigger, I don't imagine it affecting the gameplay much, and it doesn't even look all that glitchy or anything.

Really?

....

REALLY? He's falling through the floor for no logical reason! Can you imagine how abused this is going to be among speed runners? Why even bother having the loop there when you can just jump and fall through the floor?

You're seriously okay with this?

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Really?

....

REALLY? He's falling through the floor for no logical reason! Can you imagine how abused this is going to be among speed runners? Why even bother having the loop there when you can just jump and fall through the floor?

You're seriously okay with this?

You can do the same thing in the classics, albeit at a farther trigger point.

And considering how speedrunners would be going FAST at all times, doing this 'trick' wouldn't be all that beneficial, A; because going around the loop normally would be faster than doing this glitch, and B; it most likely only works on these types of loops which I HIGHLY doubt will be anywhere near abundant in the overall game, at least compared to normal loops.

Your making it sound like this is some kind of game breaker.

Edited by Black Spy
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Yeah, he switched over the thingy early so he came into the foreground. Sega should be aware of it but it doesn't really matter much. Like Black Spy said, you can do this kind of thing in the classics. In fact I do it most often with the loops that come around into a breakable floor. They're usually the same shape as this one.

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He's falling through the floor for no logical reason!
There is a perfectly logical reason, if you understand how the loops work. And it's not even something that really breaks immersion or anything; he's just jumping through the loop, instead of going around.

Can you imagine how abused this is going to be among speed runners?
Yeah: not much. This isn't something that can be done anywhere, and like Black Spy said, it's probably usually best to shoot around the loop at full speed than to slow down and try to trick the sensors into letting you drop. Even if it is used, it wouldn't contribute any more than a fraction of a second, I'd imagine.

Why even bother having the loop there when you can just jump and fall through the floor?
Because loops are fun? And at this point, we don't know how easily this is triggered, anyway. Perhaps he just barely hit it, and it's not that easy to reproduce. Why jump in place a dozen times trying to fall through the floor when you can just spindash through the loop?

You're seriously okay with this?
At this point, yeah. Unless it turns out this is something that happens ridiculously often, it's really not a serious problem. If they catch it and fix it, that's good; if not, it's not a big deal.
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Tricking the trigger points in the classics is nowhere near as easy as in Sonic 4. Go try it in Chemical Plant for yourself. All this guy did was jump up at the start of the loop and fell through the floor. And considering how easy it is for Sonic to do instant 90 degree drops while moving fast in this game, yeah, of course it's going to be abused.

Hence why it might as well be a hole instead of a loop.

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Tricking the trigger points in the classics is nowhere near as easy as in Sonic 4. Go try it in Chemical Plant for yourself. All this guy did was jump up at the start of the loop and fell through the floor. And considering how easy it is for Sonic to do instant 90 degree drops while moving fast in this game, yeah, of course it's going to be abused.

Hence why it might as well be a hole instead of a loop.

You don't know that its easy to do. It looked like a completel accident to me.

Its still faster to run through the loop if you have a lot of momentum.

In any case, its not going to break the game. I only saw 1 of those typed of loops in the whole of Splash Hill (unless I missed any on alternate routes).

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Tricking the trigger points in the classics is nowhere near as easy as in Sonic 4. Go try it in Chemical Plant for yourself.

Uh, yeah. No one was saying otherwise.

All this guy did was jump up at the start of the loop and fell through the floor. And considering how easy it is for Sonic to do instant 90 degree drops while moving fast in this game

You mean when running down a hill? Which is completely situational?

yeah, of course it's going to be abused.

As I already explained, the trick looks to take a little longer than just going around the loop normally, and is HARDLY IN NO WAY ENTIRELY worth performing for your own benefit, cause there is none.

Hence why it might as well be a hole instead of a loop.

Yeah, it might as well, if your a boring person. =3

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