Jump to content
Awoo.

What stages do you want to see in Sonic Generations?


Agent York

Recommended Posts

UPDATE! It seems that the game will not have a cut-off date of Adventure 2 like previously believed. In the new previews, it says there are three eras, which are the classic 2D games, the Dreamcast 3D days, and the modern era. Stages will have an Unleashed/Colors verson and a 2D classic-style version.

While we all wait for a sub-forum to be created for this game, I wanted to create a topic of focus on this one specific part of the upcoming Sonic title. Sonic Generations was rumored several months ago to be redefining old locales from the Sonic franchise that existed between Sonic 1 through Sonic Adventure 2. Another recent rumor from a pretty reliable source says the game will feature locations from major titles in the franchise. On the Sonic facebook page (the one that revealed this game) about two years ago, they held a poll for which stages people would like to see. It could have nothing or everything to do with this game, and I tallied the results which you can see here:

-Green Hill Zone (had the most overall votes, and the most obvious choice)

-Starlight Zone (this one had the second most votes for Sonic 1 and quite a few)

-Chemical Plant Zone (had some of the most votes for Sonic 2)

-Casino Night Zone (had some of the most votes for Sonic 2)

-Hydrocity Zone (had some of the most votes for Sonic 3)

-Ice Cap Zone (had some of the most votes for Sonic 3)

-Flying Battery Zone (had some of the most votes for Sonic & Knuckles)

-Lava Reef Zone (had some of the most votes for Sonic & Knuckles)

-Doomsday Zone (also got a ton of votes)

-Stardust Speedway Zone (got a good size amount of votes and most from Sonic CD)

-Emerald Coast (had some of the most votes from Sonic Adventure)

-Speed Highway (had some of the most votes from Sonic Adventure)

-City Escape (by far had the most votes from Sonic Adventure 2)

Stages Not quite as high but still pretty up there: Emerald Hill Zone, Mystic Cave Zone, Metropolis Zone, Carnival Night Zone, Hidden Palace Zone, Sky Sanctuary Zone, Red Mountain, White Jungle, Pyramid Cave.

Ones not quite a lot but more than the rest: Labyrinth Zone, Aquatic Ruins Zone, Oil Ocean Zone, Angel Island Zone, Death Egg Zone, Lost World, Green Forest, Final Rush

Also interestingly enough they apparently never published the poll results and took the poll down once it was ended (but left up the comments to the poll, which is what this is based off of. Poll results could of been different by a bit)

The game, if what was previously said is true, is said to feature old locales brought to the present in Unleashed/Colors type of gameplay. So then the big question comes, what do you want to see return to this title? If the game is composed of past Sonic locations, where would you like to return to and what landmarks would you want to make a come-back? Any particular reason? SEGA did a lot of research to get Classic Sonic down, so how about the locales?

Green-Hill.pngsonic1marble1.gif

Confirmed: Green Hill Zone

Desire for: Combo with Marble Zone

I have my own crackpot set of stages I really want to see return. The one we have confirmed for us is good ole' Green Hill Zone. I will admit, in my mind I have played around with the idea of beautiful waterfall scenery in Green Hill and sections reminiscent in 2D gameplay of the original Green Hill layout... Whatever the case, one thing I would be interested in seeing is maybe if they also combined some of Marble Zone into Green Hill as both has similar environments and were one after the other. To combine them for one stage might be a good move to add variety and more nostalgia into a stage based on Green Hill. However, also maybe not so likely... Anyways, the other stages I would like to see return!

Lavareef.pnglavareef21.png

Lava Reef Zone

This is a personal favorite stage of mine, with fantastic music, interesting layout, and had an interesting story position in Sonic & Knuckles. I would love to see it rendered in current technology and remade, it could be an interesting and haunting place with glimmering crystals, flowing magma, and run-down machinery and would be a location I would love to race through again, and maybe take the time to explore as well it's mysterious caverns.

320px-Cityescape.png320px-Radicalhighway.png

Capital/Central City

The series of towns that are evidently close to each other, featured in Sonic Adventure with Station Square, in Sonic Adventure 2 a nearby city you play through in the stages City Escape, Radical Highway, Mission Street, and the two Route stages. Central City it is in Sonic Battle, Shadow the Hedgehog, and Chronicles. As Sonic Adventure 2 as a basis, the cityscape might be an interesting stage as it contrasts with the other tropes you might find and has a lot of room as it is explored several times around this centered location. They are making a remix for escape from the city... Could that be used here? Unleashed was full of cities, but having one in this game from past titles could prove interesting.

icecap11.pngicecap.jpg

Ice Cap

Seen in Sonic 3 and Sonic Adventure, Ice Cap is a favorite of many and even one of the rare few stages that has appeared more than once and has some importance. Ice Cap hosts some awesome potential and just as awesome music. While Unleashed had an ice stage, the styles of Ice Cap are quite different to Holaska and it would be a thrill if centered with some of the slopes of Adventure and platforming found in these stages. Freezers, crushers, Icicles, and all!

DeathEgg.pngSilversonic.png

Death Egg

You know you want it.

There is more I want but some I doubt will appear, from Lost World to Oil Ocean to White Jungle and Pyramid Cave to Mystic Cave... But what do you guys want to see as well? What stages would you like to see in this generational title? And I just found out generational is a real world. So guys, what is it? o3o Also combine if we can't make other topics but I do want to discuss his about this upcoming title, though no subforum yet.

Edited by Dusk Golem
  • Thumbs Up 5
Link to comment
Share on other sites

I could really get behind a return to the Oil Ocean Zone. The recent comic arc that took place in that fabled local really is making me pine to see what a 3D graphics engine could do with the place. The setting itself adds a bit a variety too. It can act as a water level, without being a water level. Much like Jungle Joyride on the PS360, I could really get behind the idea of extended segments of running on top of the liquid. Plus, since its oil, falling below the tide would justify insta-death instead of stepping on the toes of other water levels, such a Hydrocity (which I would also like to see back). The stage could be a sweet transition area, and the hazards will write themselves (fire, explosions, ect).

Mystic Cave would be another stage I have to give some love too. I’d love to see an entire Sonic stage twist and turn its way through a combination of narrow passages and cavernous openings. The stage had tons of levers and pulleys in it back in the day too, so it could make for an interesting change of pace. Between the chance at remixing one of my favorite BGM’s, and the chance for Sonic to outrun a cave-in, I gotta think Mystic Cave is one everybody’s wish list.

I think I’ll stick with elaborating just these two for now. I’ll also throw a few names out there, just for kicks.

Practically every Ice Stage ever (Ice Cap and Holoska FTW)

Speed Highway

Hidden Palace

Mushroom Hill

Edited by Sega DogTagz
Link to comment
Share on other sites

I defiantly would love some Ice Cap Zone, it above all has always been my favorite of the levels. I also like Lava Reef cause of the mystic kinda feel to it.

I was never to particular to water levels, though I agree Hydro City was interesting..kinda a Babylonia feel to it. I also like ocean side levels you know ones where you can blast through them like hell...but yet stop and some point and take in the view.

As long as it's colourful, candy for the ears....and challenging I'll love it.

Link to comment
Share on other sites

While there are many zones I would like to see like Lava Reef, City Escape, Angel island, Emerald Coast, Ice Cap, and Metropolis. Only one stage REALLY matters a whole lot to me.

Stardust Speedway.

Racing against Metal Sonic in a 3D perspective.

IT.IS.A.MUST!!!

  • Thumbs Up 3
Link to comment
Share on other sites

I would like to see City Escape, and with Tony Harnell recording a new version of "Escape from the City", there's your theme music.

Ice Cap would be good to, as, if this is THE Sonic 20th Anniversary game, we need snowboards.

Stardust Speedway.

Racing against Metal Sonic in a 3D perspective.

IT.IS.A.MUST!!!

Can't agree more.

  • Thumbs Up 2
Link to comment
Share on other sites

I suppose I do well with that list to be honest. Options already on the list are in bold, ones removed are struck-out and my own additions are in italics.

-Green Hill Zone: It's just THE Sonic stage. Couldn't have a remake without it.

-Starlight Zone or Spring Yard: Starlight favourite stage from S1 tied with Spring Yard. Can't complain.

-Chemical Plant Zone: Because I was to see classic speed boosters in 3D. Also because it was a damn fine stage.

-Casino Night Zone: The original and best level of its trope. It demands the right physics and behaviour though.

-Hydrocity Zone: My favourite stage in the series and with some of the best music to boot. It's awesome.

-Ice Cap Zone: I love, love, LOVE Ice Cap. But should it ever be remade I'll probably have to use a custom soundtrack. I could never get used to the original music seeing as I played the PC version first.

-Flying Battery Zone: The best stage in SK and the music is just so badass.

-Lava Reef Zone: Red Mountain and Flame Core just can't touch this.

-Doomsday Zone: Really? I know it was the first Super Sonic level, but it's nothing special, especially since we've had around 86 clones of it.

- Palm Tree Panic or Collision Chaos: Both these stages from CD are excellent. Maybe PTP is too similar too GHZ for them both to appear in the same game, but I don't really care.

-Stardust Speedway Zone: It's obvious, no?

-Emerald Coast: The first real 3D Sonic level? Hells yeah! Okay, so we had Wave Ocean 5 years ago but big deal. For the record, Wave Ocean would more or less be an an example of what I mention below.

-Speed Highway: ,Windy Valley or Twinkle Park There's enough city stages on the list already, so either of those two would make a great substitute for the sake of variety. Any of the rock would rock though.

-City Escape: This level IS SA2 to me. It's just great.

Final Rush, Final Chase or Metal Harbor: Sonic and Shadows final ark stages were just so epic, plus there's no other real space stage on the list. Metal Harbor is awesome too.

So yeah, my choices more or less fall in line with the suspected list. But thinking about it, remaking stages in 3D isn't an easy feat at all. It'd be hard to change them so you don't end up with highway in the sky levels like in Heroes. GHZ in SA2 was one of these. The best route would probably be to make a completely new Hydrocity for example, in 3D with areas and gimmicks that closely resemble the original games.

Edited by Blue Blood
  • Thumbs Up 3
Link to comment
Share on other sites

There's a pretty big chance that City Escape from SA2 will be in it especially they're remaking the song for the anniversary game.

Link to comment
Share on other sites

I'm getting excited just thinking about seeing some of my favorite old stages in Unleashed-level or better graphics.

Edited by Ekaje
Link to comment
Share on other sites

BRIDGE ZONE. Screw yew gauze for overlooking the most overlooked stage in the history of overlooking stages. :<

  • Thumbs Up 1
Link to comment
Share on other sites

BRIDGE ZONE. Screw yew gauze for overlooking the most overlooked stage in the history of overlooking stages. :<

I call it Janet Jackson Zone. Also, it was awesome. But the likelihood of the non-main games getting any love? Slightly very low.

Link to comment
Share on other sites

Mushroom Hill Zone is a must from me. If there is to be a jungle stage, I want to see Mushroom Hill (or for better variety of a name, Mushroom Valley). Sonic and Knuckles was the Sonic game I played the most as a child, and I can't help but have a sincerely special place in my heart for this stage. The music, the environment, the giant mushrooms, the leaves, the swings and levers, and the changing weather. All of it is just wonderful and they really make me happy. It also would seem possible, since this game is using Unleashed style level design and the boss to MHZ was much like an Unleashed boss (being a chase sequence and all). Lava Reef is my other choice for a stage, because honestly it would be wonderful to experience running through the underground caverns that are overflowing to the brim with lava flow and dashing across the chutes.

However, if we were to throw out the idea of Lava Reef in favor of Mushroom Hill when choosing a Sonic & Knuckles stage, I'd have to go with Multi's idea of Green Hill / Marble. That's a really neat fusion that I would love to see in action. It's not that impossible anyways, considering that Marble Zone is more block-like which leads to where it could work as random ancient buildings built around some lava pits that just so happen to be nestled on the edge of the green hills. Would be both a great way to freshen up the GHZ trope as well as give a continuity nod to the level progression in Sonic 1.

One to really throw out there would be Ice Cap Zone. This essentially was the stage that defined most people's happy memories of Sonic 3. This stage is also one of the most beautiful in the entire Sonic series. Why not make a stage off of this? I know it technically has already been done in Sonic Adventure, but they should make it come back anyways. It's the only truly memorable ice stage the series has ever had. Plus, mixing elements of S3K's ICZ with Adventure's would make the best one possible.

Casino Night. People probably will go "derp" at this one more than anything, because it's such a given. However they could always blend in some BINGO Highway and Casinopolis elements as well, like for throwing in those giant slanted pinball tables and railing chutes. Would be pretty awesome if done with good physics, which I wouldn't doubt they'd be good because UnleashedHD's physics were pretty nice.

SPEAKING OF HEROES, how about Mystic Mansion / Hang Castle? Besides Mystic Cave or Pumpkin Hill, I don't remember any other specifically "spooky" stages. Plus, the gimmick where the world is going upside down and mirroring on itself was pretty gnarly. Also, if they don't do this stage I'd have to go for Bullet Station / Rail Canyon, because we need at least one stage with some grinding crap, and the desert canyon trope NOR the train-station trope has been covered as of yet.

And, although not related to Heroes, wouldn't it be glorious if they remade Wacky Workbench just for the sake of pissing off the majority of the fanbase? :3

Adventure stages? I'm not exactly sure about Sonic Adventure since the majority of these tropes have been covered... I'd have to agree with Multi. City Escape / Radical Highway / Mission Street would be pretty boss. Just as long I have the option to make Escape from the City become SA2: The Trial's instrumental version. :V

Also for the final stage I will have to openly vote for the Death Egg.. that is if it doesn't return for Sonic 4: Episode 2. If it does, then I vote for Unleashed's opening cutscene. Not technically a stage, but I have had the sheer fantasy to play that scenario in-game ever since I saw that clip. Making it playable in this game would be the best move ever on Sega's part.

Edited by Azukara
  • Thumbs Up 3
Link to comment
Share on other sites

I will say that, despite it being inevitable, I do not want Green Hill Zone. I know it will happen, if it is a game of level remakes, but it's so overused, I'm sick of it. I can't even stand to hear the music anymore.

Also I'm not that fond of the idea of a game of level remakes anyway, but since that's where the evidence is pointing, I'll go along with it for now.

So, what do I want to see...?

Sonic 1:

Star Light Zone: I like the whole starlit city aesthetic, and it's got pretty chill music.

Sonic 2:

Hill Top Zone: I've always thought it had an interesting look, even if it was based on recolored Emerald Hill tiles. I love the idea of running along mountains so high that you're racing through the clouds.

Oil Ocean Zone: It's one of the most unique level themes in the series, making it stand out from a lot of the other industrial/mechanical levels.

Wing Fortress Zone: A great triumphant sort of theme for when you're bringing the fight to Eggman. Making one ship big enough for a modern level might be too much (especially since it's a fairly short one-act level to start with), so maybe they could make it a fleet?

Sonic CD: ehh...I'm kind of fond of Quartz Quadrant...? Honestly I wouldn't mind if they ignored CD...

Sonic 3 & Knuckles:

Hydrocity Zone: One of the best water levels in the series, it's fast if you want it to be, without ignoring the water completely, and it's got good music and a nice ruins-y style.

Mushroom Hill Zone: A good twist on the whole "green first zone" trope. It's mossy and fungus-y and so much better than playing GHZ again.

Sandopolis Zone: A great egyptian desert sort of stage, including both the desert itself and inside the pyramid.

Death Egg Zone: Maybe. It's basic nostalgia bait, but I'm not entirely immune to it...and it is a neat level, anyway.

Sonic Adventure:

Emerald Coast: Now this is a great opening level. Bright and sunny, with a decent shift from civilization to nature as you go along.

Windy Valley: The first part is a decent generic green-ish sort of level, but once the tornado shows up and you end up running on paths in the sky (in a good way), it's great.

Sonic Adventure 2:

City Escape: ROLLIN' AROUND AT THE SPEED OF SOUND come on man you can't say you don't love it

Crazy Gadget: Or, hey, compress all the ARK levels into one reference, since they share most of the same aesthetics. Just...don't make it ugly like the one in ShtH...

Radical Highway: Everyone always points to Speed Highway, but for some reason its Radical brother always seems to come up first in my mind.

I'll leave it at that, as there are even fewer levels that I like in the next few games, and past that we run into games too recent for a properly timed reference.

Link to comment
Share on other sites

Green Hill Zone: Yes, we already know its in the game, but I still have to list it. Like Blue Blood said, it's the definitive Sonic stage.

Starlight Zone: It's just a fun, pretty zone that I feel is often forgotten about outside of the mainstream fanbase.

Chemical Plant Zone: C'mon, this stage has to be one of Robotnik's most environmentally offensive bases. Seriously, this place cannot be healthy and I don't think you can travel back in time without revisiting it.

Aquatic Ruin: I LOVE this stage. The music, the terrain, the look. Everything about this stage is fun to me, and I'd love to see it again rendered with the Hedgehog Engine.

Oil Ocean: For the same reasons as Chemical Plant Zone. This place is environmentalist Hell which makes it Robotnik's dream. It's also one of the most original stages in the series. BRING IT BACK

Metropolis Zone: This one sort of speaks for itself. How can you go back to the good ol' days without visiting this place? It's a neat, and devilishly difficult stage and although I hope it comes back, I think it probably belongs somewhere near the end of the game. I'd like the levels of Generations to go in the order that they originally appeared, with this lone exception.

Stardust Speedway Zone: Not MY personal favorite zone, but the demand for it is certainly there, and I think fans of CD deserve it.

Carnival Night Zone: This place is just fun. Yeah, there's a bit of water, which I'm not a fan of, but otherwise, it's one of the stages that stands out to me. Plus, the music kicks ass.

Ice Cap Zone: Just put it in the game. Nothing more need be said.

Mushroom Hill Does anyone not like this stage? It's just one of those places I'd love to see in the Hedgehog Engine.

Lava Reef Zone: What kind of video game would it be without lava? This level must be in the game for that simple reason.

Windy Valley: While not the greatest stage of SA, in my opinion, I think it has the most potential when updated for today.

City Escape: This level IS SA2. If it's not in the game, something's wrong.

Kingdom Valley: Oh...I know what you're thinking, You do realize its from, Sonic 06, right?! Yeah. I do. But this is a cool stage with the misfortune of being found in a crappy game. It deserves to be redeemed.

SEMI-ORIGINAL FINAL ZONE(S): If Robotnik and Eggman are erasing history and zones are disappearing, I think it would be cool to have the final levels be a journey through the zones Sonic/Classic Sonic couldn't save and are being erased. Basically a mashup of the "forgotten" and scrapped zones, like Genocide City, Hidden Palace Zone, etc. I think it would be nice nod to the past, while incorporating it into the story.

Link to comment
Share on other sites

Wing Fortress Zone: A great triumphant sort of theme for when you're bringing the fight to Eggman. Making one ship big enough for a modern level might be too much (especially since it's a fairly short one-act level to start with), so maybe they could make it a fleet?

Sonic CD: ehh...I'm kind of fond of Quartz Quadrant...? Honestly I wouldn't mind if they ignored CD...

Sonic 3 & Knuckles:

Mushroom Hill Zone: A good twist on the whole "green first zone" trope. It's mossy and fungus-y and so much better than playing GHZ again.

Sonic Adventure 2:

Radical Highway: Everyone always points to Speed Highway, but for some reason its Radical brother always seems to come up first in my mind.

Sky Deck was pretty long, and with modern technologies it could easily be just one map. Wing Fortress is the same trope and could be built in the same way (they wouldn't have to make a whole ship).

Quartz Quadrant? I totally forgot about that. It's so pretty, and an original trope. The only things vaguely similar to it are Hidden Palace and Mystic Cave. Massive thumbs up if this somehow makes it.

Mushroom Hill did rawk, so seeing it would be awesome. Heck, the only stage from S3K I'd be disappointed with would be Sandopolis, and that's ONLY because it's the only level in the game that was simply very good instead of amazing.

Eh, Radical Highway had a comeback back in Winter Olympics. It is iconic of SA2 though, and it'd sort of suck if Shadow's in the game and and Radical Highway wasn't. The two are just made for each other.

And I love how we're all talking about the old stage remakes as if it's true. It seems like it could be after Trunks said so and Classic Sonic appearing, but let's not be expecting it so much, eh? If it's worth mentioning, there's a 20th Anniversary re-release of the SA2 soundtrack coming out. The new version of Escape From the City could just be for that (or that and the game).

Link to comment
Share on other sites

What about sonic 2's special stage? Come on I'd kinda like to see that return. But seriously I wouldn't mind the following:

City Escape/Radical highway, Emerald Coast, Death egg, Mushroom island, Angel Island, Sky sanctuary, lave reef act 2, Uh Pretty much everything from Sonic 3&k. Oil Ocean and Stardust Speedway. I mean come on who wouldn't wanna see sonic running on oil? Sonic 1 and Cd didn't have any stages that really stood out to me except Green hill and Startdust speedway.

Edited by Ultimate X360
Link to comment
Share on other sites

And I love how we're all talking about the old stage remakes as if it's true. It seems like it could be after Trunks said so and Classic Sonic appearing, but let's not be expecting it so much, eh? If it's worth mentioning, there's a 20th Anniversary re-release of the SA2 soundtrack coming out. The new version of Escape From the City could just be for that (or that and the game).

It's a bit more believable as well seeing how the area the trailer takes place in is most CERTAINLY Green Hill Zone. It even has the totem poles, palmtrees, and everything. Even the hills in the backgrounds!

Link to comment
Share on other sites

It's a bit more believable as well seeing how the area the trailer takes place in is most CERTAINLY Green Hill Zone. It even has the totem poles, palmtrees, and everything. Even the hills in the backgrounds!

Absolutely! Just, don't set yourself up for disappointment. I want it, but am still remaining wary. And it doesn't just have all that stuff, it has it all been updated too. The palm leaves look slightly more like real ones with their spiky edges, there's giant totems like in SST and ASR, there's few new types of plants (red flower) and all that moss spilling over the caves. Any new remakes need to have these sorts of updates, rather than being a flat up 3D version of the original like SA2 GHZ. And if there's any remakes for 3D stages then they need the same treatment.

Link to comment
Share on other sites

Absolutely! Just, don't set yourself up for disappointment. I want it, but am still remaining wary. And it doesn't just have all that stuff, it has it all been updated too. The palm leaves look slightly more like real ones with their spiky edges, there's giant totems like in SST and ASR, there's few new types of plants (red flower) and all that moss spilling over the caves. Any new remakes need to have these sorts of updates, rather than being a flat up 3D version of the original like SA2 GHZ. And if there's any remakes for 3D stages then they need the same treatment.

I wouldn't be disappointed if it was new stages either, but signs currently are pointing towards remade levels.

Also you're sig just made me notice they even made the grass striped, like in the original Green Hill Zone... Lighter, Darker, Lighter, Darker... That is cool attention to detail.

Link to comment
Share on other sites

I wouldn't be disappointed if it was new stages either, but signs currently are pointing towards remade levels.

Same. Maybe both. That would water down the number of old stages, but still. There's absolutely no problem with getting new stages.

Oh and I know this isn't stages specifically, but I'd kill for sign posts, capsules and item boxes.

Link to comment
Share on other sites

Well Green Hil Zone is already confirmed in the trailer, so I doubt we'll be seeing any sign of Emerald Hill Zone (or any other zones of that like). I would like to see a level like Marble or Labyrinth Zone appear though, mainly to see how they would handle such a normally slow-paced zone with the speedier Unleashed/Colours formula. I'd also maybe like to see levels like Lost World, Red Mountain, Grand Metropolois and stuff like that thats more unique in the series.

For the Eggman base level, I would actually find it interesting if the stage was in a fluxuating state (if the game's story involves him messing with the time-line or something) and kept jumping between a number of Eggman's more famous bases (maybe starting on Scrap Brain, then jumping halfway to Metropolis and so on) to give the idea that everything destabilizing pretty badly at that point, as well as preventing the game from being limited to just the one.

This is a weird thought too, but what does everyone think the chances are that Sega might slip in a few of Sonic 4 or even Sonic Colours's levels into this game? I guess it would also be pretty neat it they made some of the Riders courses into genuine levels for this game.

Link to comment
Share on other sites

Metal Harbor isn't getting enough love. :(

Forget City Escape, when I think of SA2, I think of Metal Harbor.

  • Thumbs Up 2
Link to comment
Share on other sites

I saw someone mentioned Kingdom Valley earlier in this topic but was too lazy to quote it 8)

Anyway yeah, I would love this stage to get the credit it deserves. It truly is beautiful, from the second we saw it in 2005.

  • Thumbs Up 2
Link to comment
Share on other sites

I saw someone mentioned Kingdom Valley earlier in this topic but was too lazy to quote it 8)

Anyway yeah, I would love this stage to get the credit it deserves. It truly is beautiful, from the second we saw it in 2005.

I'm glad someone agrees with me. It's really too bad that the stage ended up being such a mess by the time the game was actually finished released, because it could have been great. I'd be interesting to see it in the Unleashed play-style though.

Link to comment
Share on other sites

Greenhills Zone: It's gotta be there, no questions asked!

Labyringth Zone: I really wouldn't mind seeing how this could be pulled of in 2.5/3D

Mystic Forest zone: Twas a badass level in Sonic 2 and deserves a remake!

Hill Top zone: It had the elements of a starter zone but the difficulty of a medium zone, and a catchy upbeat tune!

Angel Island zone: If any levels are gonna take place on/near Angel Island, there has to be an Angel Island remake....and don't make Angel Island as tiny as it was in Sonic Adventure!!

Death Egg zone: It's so badass, nuff said.

Panic Puppet zone: c'mon, just ONE Sonic 3D Blast level :(

Speed Highway: well it's called speed highway for a reason!

Lost world: The music just gives me that "Predator" vibe B) with excellent (and somewhat annoying) traps

Green Jungle: It had a badass tune to a really extreme level, never felt more alive in a sonic game until then

Any Ark-related level: I forgot they're names, but they're all good levels in they're own right!

NO SONIC HEROES REMAKES!!!

Can't say how much I'm tired of seeing Sonic Heroes levels and hearing its music >.<

I mean in Mario and Sonic at the Winter Olympics, Sega Superstars/All Stars series ( I mean c'mon.....2 or 3 versions of 3 levels, there was potential for classic levels :/ )

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.