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What stages do you want to see in Sonic Generations?


Agent York

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Hmm, that's a good point Barry. It does all seem like the perfect tie in. I'm not seeing all the same levels though...

  • 1991 Sonic: Green Hill Zone and Motobug. It's the Colours version or Motobug, but we know Generations also uses it (same with Buzzer, Chopper and Crabmeat)
  • 1992 Tails: Not sure what zone that is at all, but it has a new design for Grabber. This is worth mentioning because other enemies in the game use their Colours or otherwise new designs. Chemical Plant would make sense, as you said.
  • 1994 Knuckles: Seaside Hill (or Ocean Palace?) and greyed out Egg Pawn? Also, Heroes Knuckles. Confused.
  • 1998 Sonic: Speed Highway and Spinner. Colours design of Spinner.
  • 2000 Shadow: City Escape and Gun Beetle. Correct me if I'm wrong, but I think it might be new Beetle art. (Date's also wrong)
  • 2006 Silver: Crisis City and Biter.
  • 2010 Tails: Planet Wisp and Sandworm.

I really doubt we'd see something like Crisis City and Biters in this game- it's rated PEGI 3 and even Unleashed was rated PEGI 7. And then, Seaside Hill is basically Green Hill with added ruins. Even if it was the most recognisable stage in Heroes, I doubt they'd put it in a game where Green Hill already exists. Ocean Palace maybe, but I'd rather they went for Hang Castle or Mystic Mansion. Seeing as Jazwares didn't have prototype models to show off at the time these pictures were taken, they could be subject to change.

Edited by Blue Blood
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I think they dun goof'd on the Knuckles one, as it should be referencing Sonic & Knuckles. I can't see Seaside Hill returning, as Tiller mentioned: it's too much like GHZ. Perhaps Sandopolis, Sky Sanctuary or Death Egg? As for Sonic 3, perhaps Ice Cap?

Still, if upcoming reveals begin to fall in line with this list, it might be legitimate. All of them make sense.

Grabber wasn't in Colors, was he? Because this could be a legitimate leak of a Generations badnik, which would in turn lead us to a Chemical Plant stage.

I'd think Crisis City or Flame Core would make sense for a '06 stage, as you always gotta have the fiery volcano stage in a Sonic game and these were the more unique '06 environments. Looking closer at the box, it does appear to be Crisis City. Mah bad. B)

However, I really hope we don't get a city overload with the modern stages. Speed Highway, City Escape and Crisis City? Too much. :P

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I think they dun goof'd on the Knuckles one, as it should be referencing Sonic & Knuckles. I can't see Seaside Hill returning, as Tiller mentioned: it's too much like GHZ. Perhaps Sandopolis, Sky Sanctuary or Death Egg? As for Sonic 3, perhaps Ice Cap?

Still, if upcoming reveals begin to fall in line with this list, it might be legitimate. All of them make sense.

Grabber wasn't in Colors, was he? Because this could be a legitimate leak of a Generations badnik, which would in turn lead us to a Chemical Plant stage.

I'd think Crisis City or Flame Core would make sense for a '06 stage, as you always gotta have the fiery volcano stage in a Sonic game and these were the more unique '06 environments. Looking closer at the box, it does appear to be Crisis City. Mah bad. B)

However, I really hope we don't get a city overload with the modern stages. Speed Highway, City Escape and Crisis City? Too much. :P

I think you might be on to something there with Grabber. He wasn't in Colours, but has new art. =D

Flame Core could be done. It's just that that game wrote itself out of existence (not an issue if the time travel plot breaks the fourth wall though), it's from the loathed '06 and SEGA have already secured a PEGI 3 rating meaning they'd have to alter '06 references somewhat. A post-apocalyptic city in a game rated PEGI 3 has no chance of happening either.

And here's hoping they 'dun goof'd with Knuckles. I'd really kill to see Ice Cap from S3. I want Hydrocity more, but if we only get one stage per game (cause of how many years Generations is covering) it's probably not too likely. Ice Cap has been a fan favourite for years.

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I can see either Kingdom Valley or Crisis City representing Sonic 2006. Sonic Colors has the equal chance of being represented by Planet Wisp and Starlight Carnival, both are easily the prettiest to look at, and don't fall into generic tropes that would be better represented by a classic level.

I'd place my bets on City Escape and Green Forest for Sonic Adventure 2. (Though Green Forest kinda blew up, but since we're time travelling, this could be before it goes boom.)

I really hope Speed Highway makes it in. Next to Emerald Coast, it's my favorite level in Sonic Adventure.

As for Heroes, I agree that adding Seaside Hill would be redundant. I can see Egg Fleet, Grand Metropolis or Hang Castle being included.

Also, I love Chemical Plant, and I hope it's included, but not if it's being included over Casino Night. They need to do both, if possible. Both levels are very memorable.

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I feel like one of the few that would actually like to see some Sonic 06 and Shadow stages in there. Why? Because I'd like to see how Sega and Sonic Team interpret them this time round. Both those games had some nice stage ideas, but they weren't executed too well. If Sega can actually make the levels good, but still keep some of the concepts of those levels it could be really nice.

How many of you would like to see a level like Crisis City done right? The floating platforms in the wind stream that could offer some cool 3D platforming. The exploding buildings and crumbling infrastructures that don't look glitchy as hell. The badass fire tornado section with pieces of cars and other debris flying all over the place but 10x less annoying and 10x more controllable.

I mean, the pre SA2 levels are all well and good (in fact, seeing those levels with a new lick of paint, shall we say, would be refreshing to say the very least as proven with the new Green Hill Zone) but I'd really like to see some newer levels in there too.

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Does nobody else see a problem with the idea of having a post-apocalyptic city in a game with the lowest possible age rating? Kingdom Valley is far more likely than Crisis City.

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Does nobody else see a problem with the idea of having a post-apocalyptic city in a game with the lowest possible age rating? Kingdom Valley is far more likely than Crisis City.

As long as they don't mention it, I don't think it would be a problem. Or, Flame Core would remove every instance of destroyed civilization. Funny thing is, both Modern and Classic Sonic wouldn't remember a thing about the place thanks to '06's plot.

Modern Sonic: Look familiar?

Classic Sonic: (shakes his head "no")

Modern Sonic: Alright, then moving on to... (opens BradyGames guide)

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I'd really like to see an 06 Stage, like Kingdom Valley, so we can get a glimpse at how Sonic 06 would be if it were good

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As long as they don't mention it, I don't think it would be a problem. Or, Flame Core would remove every instance of destroyed civilization. Funny thing is, both Modern and Classic Sonic wouldn't remember a thing about the place thanks to '06's plot.

Modern Sonic: Look familiar?

Classic Sonic: (shakes his head "no")

Modern Sonic: Alright, then moving on to... (opens BradyGames guide)

Flame Core could work, but Crisis City just wouldn't. Even if they didn't include Iblis and his minions, it'd be a pretty scary thing for kids to see.

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I wonder if the stages will all be in chronological order, or if they'll be scrambled a bit. I mean, anything's possible since the stages are all being built from scratch anyway, but it'd be a little weird for Planet Wisp to be the final and most difficult stage in the game (I mean, aside from the inevitable Generations-exclusive Terminal Velocity knockoff). If the levels are presented in chronological order, even though Planet Wisp is a better representative for Colours as a whole, I suspect that we might get Asteroid Coaster instead.

As for Crisis City, it's sort of a pity that it won't get a chance to show up, since it was probably the most unique level '06 had to offer. Aquatic Base would be a serviceable runner-up, I guess, since its super-clean and futuristic look is pretty much unprecedented. Actually, the more I think about it, the more Aquatic Base is the level from '06 I'd like to see the most. It's certainly better than Beach Level, Jungle Level, Sand Level and Fire Level. Flame Core's okay, I guess, but I'd so much rather see Lava Reef.

Edited by Octarine
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Since Sonic 06 never happened, doesn't that mean Crisis City doesn't look like that anymore? :huh: So unless Sega wants to explain why it looks like that, me thinks that's not going to happen. I want to see Kingdom Valley the most from 06, it was beautiful in 06 in my opinion but I think Sega can make it look even better this time around.

Edited by RidersDX
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Generations' time-travel can overrule '06's time-travel, I guess. It's not a particularly big deal.

What is a big deal, now that I think of it, is whether or not modern enemies will still make the classic popping sound when Classic Sonic destroys them. As much as I find Eggman's robots from '06 boring and generic, I'd completely accept their presence in Generations if I got to hear them go pwapp!

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Does nobody else see a problem with the idea of having a post-apocalyptic city in a game with the lowest possible age rating? Kingdom Valley is far more likely than Crisis City.

Fair point. Age ratings are something I never pay attention to as far as the Sonic franchise goes XD

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Didn't the rating in the trailer say that it was provisional? That means it could change to a slightly higher rating right? If so then there could be a chance for Crisis city. And if not they could always edit Crisis City so it's less apocalyptic though that would probably defeat the point.

Anyway for the levels I'd like to see: (only listing 3 from each because I'm tired and my brain wont let me remember the other levels in these game. Heh.)

Classic: Angel Island

Sky Sanctuary

Death Egg

Dreamcast: City Escape

Emerald Coast

Final Rush

Modern: Egg Fleet

Kingdom Valley

Cool Edge

Edited by Torcano
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Didn't the rating in the trailer say that it was provisional? That means it could change to a slightly higher rating right? If so then there could be a chance for Crisis city. And if not they could always edit Crisis City so it's less apocalyptic though that would probably defeat the point.

Aha, it did. I thought it was just the American trailers that said it wasn't rated, but yeah even the European ones do say provisional. I'd still guess it's rather doubtful though- PEGI rated S4E1 3 and S3K 4, presumably due to the presence of ghosts.

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I would be surprised if anything returned from Colors. Not that its a bad thing, as a HD Aquatic Park with Classic Sonic gameplay would make me shit bricks, but it might be too recent. I foresee at least one storybook level from either game to represent those. If I were picking, I would definitely go with the floating palace place. It's different enough from most other Sonic level tropes unless they went with some other floating ruin stuff.

What I attempted to do before was to pick up the typical Sonic zone tropes and figure out which is more representative of Sonic as a whole. Right now I'm not sure if they're going to go ahead with a carnival act or go with a more urban motif like City Escape for the city zone.

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Playing through the Space Colony Ark with Unleashed style gameplay would be so badass.

Also, I desperately want to see this boss included, with crazy Unleashed speed:

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I just need to know how they can put something like

in this game.

I mean, as C. Sonic, they need to put rails, and i don't know if that will work, and for the M. Sonic, this level is really plataforming in so many parts, i hope this will mean more 3D plataform parts, it won't ruin the game, but i don't want a linear Final rush.

Edited by SuperGuzzi
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Does nobody else see a problem with the idea of having a post-apocalyptic city in a game with the lowest possible age rating? Kingdom Valley is far more likely than Crisis City.

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If the previous screen is to be believed, though I somehow feel like they just used random zones to represent them (they used Hydrocity tiles for the 1992 Tails figure with the Grabber) then thanks to where enemies appear in the game I would bet:

Sonic 1- Green Hill Zone (NO DUH, but come on, Classic Sonic with the Generations version of the Motobug even)

Sonic 2- Chemical Plant Zone (the Grabber design is also notably new, HMN)

Sonic 3- ??? (not seen clearly so can't say)

Sonic & Knuckles- Sky Sanctuary (Eggrobo with classic Robotnik hints to it)

Sonic CD- ??? (Classic Amy is included packed with Sonic as well as they are using the CD jump noise and some other inspirations from him)

Sonic Adventure- ??? (Spinners can be found in several stages)

Sonic Adventure 2- ??? (GUN Beatles are found in a lot of stages, but one would guess City Escape)

Sonic Heroes- ??? (Egg Pawns are in every stage and I seriously doubt they're using Seaside Hill. However, those Egg Pawns look updated...)

Sonic 06- Flame Core (it looks likely and the Iblis Biters were prominent there.)

Sonic Unleashed- ??? (Egg Fighters were in every stage of the game.)

Sonic Colors- Asteroid Coaster (those Sand Worms were ONLY found in Asteroid Coaster in Colors)

This is at least my take on it.

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About old boss battles, it's kinda tricky to have them as a part of the story whilst staying true to the continuity. I mean otherwise for example Super Sonic beat Perfect Chaos twice, he fought Shadow on the ark twice and so on. We can't really explain that Sonic with his SOAP shoes came along and fought Shadow 'Game over Shadow!', ran off to the Ark but then decided to change his shoes and come back to kick his ass again and found a shorter, fatter copy of himself who didn't say anything 'Game over Shadow!'. It doesn't really work. If I had a fight with someone up there, they kicked my ass and left but then I turned around and saw another one of him along with a short fat version I'd go crazy and just jump off into oblivion by myself.

If we're gonna fight old bosses like that, surely they'd need to just be extras that aren't a part of the story, just fanservice.

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SC-Starlight Carnival in HD FTW!

I have to agree with you on that! :lol:

Classic Era

Sonic 1: Green Hill Zone and Scrap Brain Zone

Sonic CD: Stardust Speedway

Sonic 2: Chemical Plant Zone and Casino Night Zone

Sonic 3 & Knuckles: Ice Cap Zone, Mushroom Hill Zone and Death Egg Zone

Dreamcast Era

Sonic Adventure: Emerald Coast and Final Egg

Sonic Adventure 2: City Escape and Space Colony Ark

Sonic Heroes: Seaside Hill and Egg Fleet

Shadow: None

Modern Era

Sonic 2006: None

Sonic Unleashed: Apotos and Eggmanland

Sonic Colors: Starlight Carnival and Planet Wisp

Sonic Generations: A completely new level

What about Crisis City? I'll look AMAZING in HD and with some redesigning, but with the PEGI 3 rating it'll unfortunately not get in. I want Starlight Carnival and Sweet Mountain in HD DAMMIT!!!!

Didn't the rating in the trailer say that it was provisional? That means it could change to a slightly higher rating right? If so then there could be a chance for Crisis city. And if not they could always edit Crisis City so it's less apocalyptic though that would probably defeat the point.

Anyway for the levels I'd like to see: (only listing 3 from each because I'm tired and my brain wont let me remember the other levels in these game. Heh.)

Classic: Angel Island

Sky Sanctuary

Death Egg

Dreamcast: City Escape

Emerald Coast

Final Rush

Modern: Egg Fleet

Kingdom Valley

Cool Edge

Egg Fleet...I like you already :P

Edited by KrazyBean14
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What about the mega-flooded city due to Perfect Chaos in Sonic Adventure?

Due to several re-released of the game, it has been re-rated:

DC 1999: All ages (ELSPA)

GCN/PC 2003/2004: Rating 3

PS3/XBLA/PC 2010: Rating 7, with a violence warning

PEGI are more sensitive than they used to be, with Black Knight and (originally) Rush Adventure being rated 12.

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I'd like to see Hang Castle/Mystic Mansion from Sonic Heroes in this game the most; it was my favorite level in the game, and was one of the few "Haunted" themed zones in Sonic's history.

Others I'd like to see: Egg Rocket/Chaos Angel Zone from Sonic Advance, Launch Base Zone from Sonic 3, ANY of the stages from Colors (though I would like to see Planet Wisp & Aquarium Park the most), Crisis City from Sonic 06, and Panic Puppet Zone from Sonic 3D Blast. There are a few others, but I'm sure they've already been mentioned.

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Flame Core could work, but Crisis City just wouldn't. Even if they didn't include Iblis and his minions, it'd be a pretty scary thing for kids to see.

Several G rated movies have had dark themes, though. Land Before Time, most Disney films from the 90's... :|a Then again, idk how PEGI works.

In any case, I'd love to see either chemical plant or hydrocity, but I don't think we'd get both, due to the similar tropes. 8|a

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