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Awoo.

What's with all the Seven things.


Tobbii

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Are you forgetting the DS-exclusive Fire Wisp?

As already stated in the thread, I did not know about it.

And as also stated in the thread, in that case one can forget counting the White one since that one isn't a Colour Power.

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Seven is just a useal number for Magic watchamcallits it's in pretty much all fantasy.

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Why seven?

Because Sonic has cliches and the "seven items" is one of those cliches.

Simple as that.

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Unless they do something a little different with the Macguffins in the story, ala SatSR, then it really doesn't matter whether there's seven or seven-hundred. Really, how fundamentally different would the plots be if there were five or ten Emeralds?

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Black Knight broke the 7 magical items trend. There were 4 sacred swords to deal with there.

Should that make us like the game more.... or less? :P

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Black Knight broke the 7 magical items trend. There were 4 sacred swords to deal with there.

Should that make us like the game more.... or less? :P

I couldn't get passed the 3rd stage in that game, finished and no new stage popped up so I gave up. Wasn't very fun to begin with.

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Knuckles Chaotix had six Chaos Rings.

Beat that.

Sonic Blast had 5 Chaos Emeralds now that I think about it.

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The other Game Gear games had just six.

Sonic the Fighters had eight, and Sonic 3 also had a secret eighth Emerald.

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The other Game Gear games had just six.

Sonic the Fighters had eight, and Sonic 3 also had a secret eighth Emerald.

I'm regretting starting the thread now, I'd completely forgotten that.

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If you're getting tired of the constant use of the number 7 in this series, then I would suggest you steer FAR clear away from the Halo series who does it so much a lot of it could be unintentional and flat out overusing it. :lol:

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If you're getting tired of the constant use of the number 7 in this series, then I would suggest you steer FAR clear away from the Halo series who does it so much a lot of it could be unintentional and flat out overusing it. :lol:

I never liked Halo anyway. :P

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The other Game Gear games had just six.

Sonic the Fighters had eight, and Sonic 3 also had a secret eighth Emerald.

I don't know if the Master Emerald counts as a Chaos Emerald? :)

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I don't know if the Master Emerald counts as a Chaos Emerald? :)

He's talking about the secret special stage.

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I don't know if the Master Emerald counts as a Chaos Emerald? :)

No, I mean the one you can get at the Level Select in Sonic 3.

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Haven't you heard? Seven is a lucky number.

Edited by BlazingTales
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I know that's what began it all, I'm asking why it's still the standard for all new things.

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There were seven "Lucky Gods" in Japanese Mythology, the number 7 survives the "Lucky Number Sieve" and is a lucky prime, and there are seven visible colours in the rainbow (and rainbows are considered lucky, hence the pot of gold and the leprechauns in Irish mythology) - honestly, there really isn't all that much of a question that seven is lucky, and luck is exactly what Sega were hoping for when they were developing the follow-up to their most successful MegaDrive game. It's fairly obvious when you think about it.

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7 is the Holy number of completion in the Christian faith.

Just throwing that out there.

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and shadow is like Jesus, with the dying and coming back.....

Christian conspiracy!

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and shadow is like Jesus, with the dying and coming back.....

Christian conspiracy!

It all makes sense now. He didn't turn the water to wine... it was Black Doom's Bloooooood~

Anyway, why not seven is the real question? Recognizable number of luck and meaning, and a good number of things to develop as collectibles and keep as a norm stage number.

Also, seven Emeralds didn't happen until Sonic 2, which also was the first Sonic game to have a full-blown Casino level, and in gambling 7 is a prominent lucky number so... Why not?

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Not to mention that 6 is the number of chaos, the same number of Chaos Emeralds there originally was.

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