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Sonic Generations: Special E3 Topic [[UPD: E3 Trailer | 3DS Gameplay] Go watched City Escape Videos]]

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This is Emerald Coast as you truly imagined it.

tropicalfever0000.jpg

Where are the chain saw?

Where are the rockets?

Where are the lazers?

Where is Big?

Where are the- OMG the gameplay & graphics are amazing!

+Rep dude.

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Really? I'm loving the humour to fill the time between new info :lol: Those Orcas have seriously made my day, guys. I tip my hat to you all.

Is there a repost of the IGN City Escape footage? It's been removed and I was really looking forward to see it. :(

Time zone differences make this really hard - when all the new information is released, it's 6AM or so where I live, then by the time I wake up...BAM 20 pages of discussion have been added!

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http://www.youtube.com/watch?v=CZLNEOxvHoY&feature=feedu

Along with my last post before the page and a half of spam.

Well here we go with something better to talk about than the random stage converation.

So what the heck is that?

YouTube-E32011IGNLiveSonicGenerations-GoogleChrome_2011-06-10_00-00-21.png

And for anyone who didn't see this because they were busy, Sonic stuck on a speed booster. :lol:

YouTube-E32011IGNLiveSonicGenerations-GoogleChrome_2011-06-10_00-01-40.png

And just because I liked the questions the guy was asking but couldn't really stay um you know, here is what I snatched. She makes up for the glitch. :lol:

BLONDE.png

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Restarting costs a life.

I'm sorry to derail this topic but your avatar is freaking creeping me out. :unsure: That's just wrong for Nintendo to put that in any of their NON rated M games. It's hard trying to stay on topic and pay attention to what people say.

Continuing with the search....Thanks Konoha. People better watch that before it gets snatched down like the youtube counterpart.

Edited by Eternal Awesomeness

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This is Emerald Coast as you truly imagined it.

tropicalfever0000.jpg

I'm starting to think we should be the new Sonic team XD.

I'd also like to make a quick point that the "GUN" truck is even too over-the-top to use guns, XD.

Edited by Wolfy

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http://www.youtube.com/watch?v=CzcZf5Z4O3cSKIP to :15Can't find anything but I hope this works. Just a dumb video of some loser who posted the mega FAIL of the glitch with BG music saying PINGAS!

Thankyou so much! Perfect :)

The multiple pathways in Classic's level are thrilling, I love that they haven't ignored the power of the third-dimension to add a lot of depth to those alternate paths. The momentum platforming and build up of speed needed to get across the gap...ahhh, wonderful SEGA! The spammable SA1-style spindash, eh, not so pleased about (it seems to almost function like a boost) but it's by no means a deal-breaker. I'm just so impressed by the level design...what a treat. It takes me back just looking at it, I'm itching to get my hands on this level. Looks like so much fun! Even the GUN truck fits perfectly, reminds me of the Hydrocity wall. Wonder what happens if it smashes everything before you manage to make it up to the next storey.

I'm not sure what I think of the fixed height from bouncing off badniks...on the one hand, it would help with calculating timing and such, but on the other hand that takes a lot of fun out of it. Bit like the lock-on on the homing attack, I really enjoyed trusting in the power of my own stick-skillz where Sonic was gonna turn up next :P

The speed of Modern's level is MELTING MY EYES. The openness..those multiple paths.... did--did I just see USING A JUMP DASH TO CROSS A PIT?! Unleashed formula is now perfected in my mind. Oh, SEGA, just take my mo--

*sees glitch*

Oh, SEGA <_<

Not that I mind, I am sure bugs will be ironed out over the next six months and even if not, the glitches are really not a game-breaker for me...only a source of more entertainment. Glitch or not, this footage hypes me. So much.

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You brought up a good point, Extryn. If it was Unleashed, an air boost would have been suicide.

I am eager to get my hands on this demo now. Modern gameplay is slowly looking more and more appealing.

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That really annoyed me in Unleashed; I felt that the air boost was a bit of a statement against precise platforming. I fondly remember especially in SA1/2 using the homing attack to get a little more airtime or length on my jump, eg in Final Chase with those rails, or SA1 where you could skip entire portions of a level with careful application of your spindash. I felt like Sonic's repertoire of moves was really designed to let you take advantage of them and make the level your playground, but a failing of Unleashed for me (and I love Unleashed regardless) was how limited you were in what you were allowed to do in a level. There was a set corridor, and you obeyed it - you couldn't take advantage of Sonic's moves, you only did the action the game designers wanted you to do to achieve your objective. Even the multiple paths and hidden areas in Unleashed were often in that kind of really...I hate to use this word, since it has so much negative stigma in the fanbase, but a linear manner.

EDIT: Actually, I lie, in Sonic Unleashed's DLC they had some REALLY innovative level design that took advantage of exactly those things in the way I wanted to see. Playing with the level gimmicks there was a TON of fun to play through, worth the extra money of the DLC, though of course I would have loved to see it implemented more in the main levels. The only complaint I have there is that the less tight controls of Unleashed made a lot of those levels more difficult than they needed to be. Not that I can really talk - I've only beaten Eggmanland once *sigh*

I feel like over Colours and especially Generations though this has been fixed; I really enjoyed some of those homing-attack sections in Colours where you could reach multiple paths, and City Escape in Generations especially is taking advantage of the ways you can use Sonic's moves to play with a level and its alternate paths. Way better level than GHZ which suffers from that very directed gameplay just a little - but it is the first level.

Edited by Extryn

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My friend brought up an interesting theory about our good friend, The Truck. We've asked time and time again, who could have the motivation to go on such a rampant, destructive mad chase for Sonic? We had thought the driver had been Nicochi, wanting M. Sonic dead. This made sense until we saw that there was also a truck trying to kill C. Sonic as well.

Ladies and gentlemen, I think we may now know the truth behind The Truck's dark past. There are, in fact, two trucks; separated at birth. One was given to Nicochi, who went on his wild rampage to destroy M. Sonic. So who was the other given to? Who would have such a strong desire to wipe C. Sonic from existence?

Dimps.

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Oh please don't bring that conversation back up. That tied with the picture spam as one of the most annoying this I've seen in this topic.

You bet I saw it. That truck. I would marry that truck.

:lol: :lol:

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Oh please don't bring that conversation back up. That tied with the picture spam as one of the most annoying this I've seen in this topic.

It wasn't spam. We were discussing how they could bring back old level gimmicks such as the orca and make them new and creative. What's that? Shooting lasers out of its mouth is too stupid to take seriously?

Did you expect that truck to sprout buzz saws and fly after you using its new jet pack propulsion system whilst causing tall buildings to crumble completely in its wake? ... Didn't think so. I'll keep my laser shooting mecha whale, thanks.

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Well done to peeps who have figured out Sonic Team personnel may have worked on other Sonic Team games during their lifetime. You win a shiny GOLD STAR.

18357.jpg

Anyway - new screens from SOJ for Adventures Of Blue/SonGen 3DS - http://www.sonicwrecks.com/depository/soj-release-new-adventures-of-blue-generations-3ds-screens/

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kinda of old news but oh well.

Joystiq:

After showing E3 attendees a new level in Sonic Generations, game producer Takashi Iizuka highlighted some of the extra content that can only be found in the 3DS version. "One important thing to say about the Nintendo 3DS version is that besides Green Hill Zone, which is the starting zone on all versions, all the stages on the Nintendo 3DS version will be different from the stages that are seen in the PS3 and 360," Iizuka said.

Generations will revisit and remix levels from Sonic's entire history, including his Genesis and Dreamcast outings, but only the 3DS game may borrow stages from older handheld games. "For the PS3 and 360, none of the stages we're selecting are going to be from the handheld," Iizuka explained during a brief Q&A session. "However, on 3DS we're looking at picking stages from handheld as well."

The portable version of Generations will also offer a special stage, a two-player versus mode and a battery life that should effortlessly summon nostalgia for Sonic's Game Gear days.

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