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Sonic Generations: Special E3 Topic [[UPD: E3 Trailer | 3DS Gameplay] Go watched City Escape Videos]]

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Sonic Generations on 3DS

Unlike the superb games that the home consoles are getting, the Nintendo 3DS version that was on display is pure trash.

The graphics are duller than the 8-bit Sega Master System games of the 1990s and game play feels just as slow. It has the same fatal error of Sonic 4 where Sonic unfurls his body when he launches into the air, exposing him to all enemies; plus Sonic doesn’t air control properly, making simple platforming a chore.

In its defense I did speak with the lead QA representative for the Sonic Generations team who assured me that they know the 3DS version “sucks,” and are planning to correct these specific issues before the game’s release later this year. Still, I doubt the splendor of the console versions can be replicated on a handheld.

I chuckled. At least ST figured this out before the game released and got some trash ratings.....like Duke. So there may still be hope for the 3DS version.

Anyone who thought dimps was doing the music in the 3DS version sure did get one hell of a slap in the face when they found out Jun and his team were doing it. DDZ boss doesn't sound to bad. I mean it's a light remix of the past DDZ. So I didn't expect much out of that.

And can we STOP BASHING DIMPS NOW? I mean damn, every page has something negative about dimps fucking the 3DS version up. Why not blame ST/Sega instead for letting it get like that? They are co-developing the game you know. <_<

EDIT: why did that post like 3 times I don't know....

Edited by Eternal Awesomeness

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Y'know, I think we've got ourselves a new cycle: the Critic Cycle.

Step 1: Critic says that Sonic is a massive icon in gaming, but makes sure to note that he's never been in a good game since he or she was wearing diapers.

Step 2: State that, "nonetheless, SEGA is a trying again, with Sonic ________, and so far, it's great!"

Step 3: List off a bunch of irrelevant or non-existant problems right after the above statement, and repeat once a new Sonic game is released, forgetting Sonic Colors, the good ol' Dreamcast days, or any other successes the franchise has had beyond the Genesis/Megadrive days even exist.

I mean, damn. Seriously. We get it. Sonic sucked a good amount of ass from 2005 to 2009, Shadow the Hedgehog through Black Knight were shitty games. It's been drilled into our skulls. And hell, even games that got tons of praise in the past are treated like crap, having their problems overblown simply to show how Sonic "never worked in 3D", or something.

....ANYHOW, it seems that the preview helps to affirm what I've assumed from the start: the console version is solid gold, while the 3DS version is... well, Dimps. Poor Dimps. I still don't understand why Sonic Team don't handle the Classic Sonic levels while Dimps handles Modern Sonic. I mean, apparently it's a joint effort. Unless of course, we're getting Sonic Genesis 2: The Redemptioning for the 3DS instead of Generations.

The funniest thing about the "critic cycle" is that IGN of all sites actually AVERTS the critic cycle.

Whodathunk?

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Jun Senoue's an amazing video game composer, and one of my favorites. I also think he wrote excellent melodies for Sonic 4, but the instrumentation of said melodies sounded like the kid from The Grudge was doing a duet with Tiggy the talking cat.

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And can we STOP BASHING DIMPS NOW? I mean damn, every page has something negative about dimps fucking the 3DS version up. Why not blame ST/Sega instead for letting it get like that? They are co-developing the game you know. <_<

Honestly Sonic Team most likely isn't helping much with the 3DS version since they have other things to work on too. Besides, Dimps have mad many Sonic games before that were tons better with a lot more effort. Dimps shouldn't have let it got that way either.

Edited by PeanutButterDimond

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Anyone who thought dimps was doing the music in the 3DS version sure did get one hell of a slap in the face when they found out Jun and his team were doing it. DDZ boss doesn't sound to bad. I mean it's a light remix of the past DDZ. So I didn't expect much out of that.

One person thought that. WaveMaster (part of SEGA) has always composed the music for Dimps' titles, bar Rush and S4 which were composed by smaller teams (but still SEGA). For some reason though most Sonic games by Dimps have used rather lame sound drivers. Compare Colours Wii and Colours DS. There's no reason for the DS version to sound that bad in comparison. With Generations 3DS, it sounds like the Doomsday music is either being played with poor instrumentation and lame sound driver (which would be weird cause the GHZ music is the same as the HD versions), or it's an http://www.youtube.com/watch?v=pH6YBR49kR0.

And can we STOP BASHING DIMPS NOW? I mean damn, every page has something negative about dimps fucking the 3DS version up. Why not blame ST/Sega instead for letting it get like that? They are co-developing the game you know. <_<

Dimps are developing the game. Sonic Team "co-developing" means they've told them what game to make will otherwise just supervise. The actual quality of the product is down to Dimps.

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thecriticcycle.png

Rinse, wash, and repeat

And it returns..... *walks away*

Dimps are developing the game. Sonic Team "co-developing" means they've told them what game to make will otherwise just supervise. The actual quality of the product is down to Dimps.

Pretty sure it was confirmed that it is said ST & Dimps are co-developing the game.

Edited by Eternal Awesomeness

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Y'know, I think we've got ourselves a new cycle: the Critic Cycle.

Step 1: Critic says that Sonic is a massive icon in gaming, but makes sure to note that he's never been in a good game since he or she was wearing diapers.

Step 2: State that, "nonetheless, SEGA is a trying again, with Sonic ________, and so far, it's great!"

Step 3: List off a bunch of irrelevant or non-existant problems right after the above statement, and repeat once a new Sonic game is released, forgetting Sonic Colors, the good ol' Dreamcast days, or any other successes the franchise has had beyond the Genesis/Megadrive days even exist.

I mean, damn. Seriously. We get it. Sonic sucked a good amount of ass from 2005 to 2009, Shadow the Hedgehog through Black Knight were shitty games. It's been drilled into our skulls. And hell, even games that got tons of praise in the past are treated like crap, having their problems overblown simply to show how Sonic "never worked in 3D", or something.

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Sonic Team "co-developed" Sonic 4 and Colours DS in association with Dimps (and all the Rush and Advance titles). It's the exact same as before.

We really don't know how big a role Sonic Team played in any of those games. Which makes the heaps of hate on Dimps even more irrational.

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We really don't know how big a role Sonic Team played in any of those games. Which makes the heaps of hate on Dimps even more irrational.

Sonic 4 credits, spoilered for massivness

Created by Sonic Team

Producer: Takashi Iizuka

Director: Toshiyuki Nagahara

Art Director: Hideaki Moriya

Technical Director: Makoto Suzuki

Sound Producer & Music Composer: Jun Senoue

Artists: Yuji Uekawa, Shinji Matsuura, Michikazu Tamamura

Technical Support: Akira Kanasugi, Hideki Kudo, Hiroto Hayashi, Masanobu Yanagisako, Mito Yoshida, Noriyuki Tarumi, Yoshifumi Okada

In cooperation with Dimps Digital Innovator

Producer: Hiroyuki Kawano

Line Producer: Kouichi Sakita

Lead Designer: Yukihiro Higashi

Designers: Kenji Ayukawa, Ayano Komatsu, Ayako Kurita

Technical Manager: Hiroshi Waki

Technical Support: Syuichi Goto, Takashi Nakano, Daisuke Kanauchi

Product Engineering Manager: Masahisa Naganuma

Product Engineering Support: Masaki Tanaka, Kazuhiro Gotani

Lead Programmer: Katsuya Kuramoto

Programmers: Koji Okugawa, Chinami Ishizaki, Kouhei Hanaoka, Satoshi Akitomi, Kouji Hokazono, Keisuke Tanaka, Kazuki Yoshida, Takashi Yamatani (Ei-Chi), Kosuke Yurita (SAFARI GAMES)

Additional Art Manager: Kazuhiko Yamamoto

Lead Artist: Nobuyuki Kuroki

Artists: Yuko Yamanoue, Etsuko Hosokawa, Kaori Aoyama, Sadaki Matsumoto, Maki Fukunaga, Shinji Nohara, Maki Terasaka, Yumi Okamura, Mai Miyamoto, Rika Nagayasu (NEURON- AGE), Shingo Hirotani (NEURON- AGE), Makoto Hasegawa (NEURON- AGE), Takahiro Tsukamoto (ACCESS GAMES)

Sound Support: Atsuyoshi Isemura

SEGA CORPORATION

Overseas Consumer Business

Localization Manager: Tatsuya Shikata

Localization Support: Nobuyuki Minato, Ai Sato, Satomi Okuma, Ryo Urushibata

Marketing: Takeshi Shimizu, Hitoshi Kurosawa

Publicity: Reiko Chiba

Project Support: Yasushi Yamashita

Quality Assurance: Seiji Hasegawa, Yuji Nakamura

Product Test: Junichi Shimizu, Koji Nagata, Akira Nishikawa, Osamu Sato, Atsushi Hirano, Tomoki Matsuura, Daichi Sasaki, Atsushi Furukawa, Akitoshi Nishida, Natsuki Sugiyama, Takaharu Arai

Special Thanks

Yuichiro Yamamoto, Wataru Yamanaka, Masatoshi Nakamura, Yoko Washino, Shinobu Yokota, Kenji Miyagawa, Eiichiro Zento, Yuki Yamanaka, Yoshihiro Sakuta, Hiroki Osawa, Yoichi Takahashi, Naofumi Hataya, Tadashi Kinukawa, Tatsuya Kouzaki, Kazuyuki Hoshino, Sachiko Kawamura

SEGA OF AMERICA, INC.

CEO: Mike Hayes

President & COO: Masanao Maeda

Executive VP of Corporate Planning: Hitoshi Okuno

VP. Strategic Planning & Business Development: Rob Lightner

Vice President, Digital Business: Haruki Satomi

Director of Business Development, Mobile: Mayra San Martin

Development Director, Mobile & Digital: Chris Johnson

Producer: Kevin Kuenstler

Associate Creative Director: Ethan Einhorn

Senior Brand Manager: Judy Gilbertson

Associate Digital Brand Manager: Ken Balough

Digital Brand Manager (iPhone): Ilya Shereshevsky

Senior PR Manager: Tali Fischer

PR Manager: Thu Nygyen

Senior Web Producer: Marjorie Puruganan

Senior Web Designer: Annie Shaw

Community Manager: Kellie Parker

Associate Community Manager: Julian Mehlfeld

Assistant Community Manager: Aaron Webber

Director of Creative Services: Jen Groeling

Media and Events Manager: Teri Higgins

Production Specialist: Heather Lucchetti

Advertising Production Specialist: Mary Disbrow

Graphic Designer: Marco Garcia

Video Production Manager: Carl Smolka

Assistant Editor: Greg Ammen

Senior VP of Production: Bret Berry

Development Operations Director: John Merlino

QA Manager: Mark Cartwright

QA Supervisors: Shawn Dobbins, Demetrius Griffin

Lead Tester: Jason Bianchi, Kip Bunyea, Phil Musil

QA Testers: Adam Bright, Don Escueta, Johnny Moran

Mastering Supervisor: Rey Casto Buzon

Mastering Lab Technician: Christopher Rilles, Kenneth Nacua

Hardware Technician: Matt Ellison

Translation: Inboundgames

SEGA Europe Ltd.

CEO: Mike Hayes

SVP of Production: Gary Dunn

SVP of Marketing: Gary Knight

Head of Japan Studio: Kuniyo Matsumoto

Senior Production Localisation: Akiko O'Driscoll

Senior Producer - iPhone: Charlie O'Connor

Producer - iPhone: Mariusz Szlanta

Assistant Producer: Jamie Bailey, Renee Teloka

Sonic Brand Director: David Corless

Senior Brand Manager: Helen Lawson

Assistant Brand Manager: James Bray

Publishing Manager: Lee Harris

Head of European PR: Lynn Daniel

European PR Manager: Kerry Martyn

Head of Creative Services: Alison Peat

Creative Services: Morgan Gibbons, Akane Hiraoka, Arnoud Tempelaere, Francesca Stella, Ranjan Vekaria, Ed Bostock

SVP of Business Planning and Operations: Yusuke Suai

Purchasing Manager: Caroline van Venrooji

Production Manager: Natalie Cooke

Head of Digital Marketing: Mike Evans

Digital Marketing Manager: Richard Willis

Senior Online Marketing Executive: Charlotte Mills

Online Services: Katy Weston

Head of Legal & Business Affairs: Nicky Ormrod

Legal Counsel: Dan Barnett

Legal Executive: Saad Choudri

Licensing Manager: Nivine Emeran

Head of Development Services: Mark Le Breton

Production Managers: Ben Howell

Resource Manager: Ben Jackson

Localisation Manager: Marta Lois Gonzales

Localisation Project Manager: Giuseppe Rizzo

Translators: Antonella Marras, Antonio Catanese, Carole Kunzelmann, Jesus Alvarez, Nicole Thomer, Daniela Kaynert, Luis J. Paredes, Ronan Salon, Sebastian Perez Salguero

Mastering and Equipment Manager: Dave Pither

Senior Mastering Technician: Phil Adams

Assistant Mastering Technician: Cara Gifford Pitcher

Functionality Supervisor: Julie Metior

Project Lead: Nick Dearing

Testers: Ricky Lovage

Language QA Supervisor: Alessandro Irranca

Assistant Language Team Lead: Carolina Vidal

Senior Language Testers: Lorenzo de Gregori, Juan Langa

Administration and Finance Coordinator: Chris Bien

QA Administrator: Chris Geiles

Shift Monitor: Tony Langan, Chris Bailey

Chief Producers: Osamu Ohashi, Toshihiro Nagoshi

Executive Supervisors: Yukio Sugino, Takayuki Kawagoe Executive Producer: Okitane Usui

© SEGA Presented by SEGA

The roles taken by Sonic Team and Dimps tell you how big a role each developer had. Sonic Team were in charge of direction, a pretty big role, but all the other roles they had were on the artistic side of things, with the lead artist still being part of Dimps. Plus the programmers and designs were from Dimps too. They aren't bad developers, as they clearly proved that with their older Sonic titles and game like SFIV, but something's definitely going wrong when the quality of the games they're "co-developing" is sinking faster than Sonic in water.

Edited by Blue Blood

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Hey guys! Guess what!

Not only have we incessantly told you to stop filling up this forum with image-only humor posts like children who won't stop drawing on the walls with crayons, but posting Sonic Cycle parodies has become just as banal and asinine as posting the actual thing since a long time ago.

It's annoying. And not just annoying, but also never funny to begin with. But moreover, it's nothing but spam. Stop doing it.

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Woooooooooow. Nice. I thought I'd add some more rules that you might be fond of:

1. Don't have fun.

2. Don't use the word "guestimate". It annoys me.

3. Don't blow bubbles.

4. You may only inhale twice upon entering these forums.

5. Blinking more than 30 times upon entering the forum is not allowed.

Way to be a buzzkill.

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Now that we're nearing 100 pages, I'd like to note E3 is over. While we certainly got excellent information, this thread was made for E3, and as the information flow slows, a glut of spam, images, and whales are beginning to make the conversation hard to find.

So, should we all head back to the Previews topic sitting near the bottom of the forum?

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Sonic colors has one of the best OST's period. I really hope that they mean Tomoya Ohtani as well when their saying "with his team". I am fine with Jun, but not as the main guy but more as a collaborator.

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Well since E3 is done and over and stuff I guess I'll bump that gameplay topic with all the videos, that are worth watching so people don't have to search all over the Generations sub forum just to watch one video.

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Sonic Colours has one of the best soundtracks i've ever heard.

Also some posts from RubyEclipse AKA Aaron Webber in the Sega Forums.

About the City Escape glitch and the Team:

Yep! We've got teams at SEGA specifically devoted to finding all those fun bugs and squashing them before the game goes out to the public. Our game testers work long, difficult shifts, and honestly don't get enough credit for what they do, so they're kind of like the unsung heroes of the gaming world sometimes. Props to all the testers working hard on Generations right now!

Hah, yeah. I've played City Escape countless times and never run into that - part of the fun of bringing special builds or demos to E3 is that you never know if a new bug or glitch might show up. But, on the plus side, you can be sure that one will be flagged before the final game comes out.

About the Demo and the final version:

The demo for next-gen is fairly accurate to what the final game will feel and play like. I was really excited to see what people thought of Green Hill when they got to play it, and Sonic Boom proved beyond any doubt that a ton of fans are really pleased with how it's coming along.

He was just answering to a few posts. :)

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Now that we're nearing 100 pages, I'd like to note E3 is over. While we certainly got excellent information, this thread was made for E3, and as the information flow slows, a glut of spam, images, and whales are beginning to make the conversation hard to find.

So, should we all head back to the Previews topic sitting near the bottom of the forum?

No, because even if aren't specifically discussing E3 this topic is still discussing the game in general. The previews topic should be for new previews that aren't related to E3.

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