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Sonic Generations : General Hacking Thread


azoo

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Well, I suppose you should get something for completing the levels, so that's not too surprising.

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Oh Omachao.......I'm gonna freaking shut you up forever

That's a good point. Also it's a pity about Espio's grappling hook... I'd rather he just ran up walls (and across ceilings) but never mind.

Especially considering he's a Chameleon, in addition to his Ninja skills. I guess he's been packing down too many Flies or something if he ain't gonna do fancy Ninja footwork.

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Google hangs around this place like a stripper hangs on a pole. It's nothing special homie.

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...did he? I remember the gum bubbles and the fireballs, and I know they used music in their team blast, but did he do it somewhere else? Man, it's been a long time since I've played that game. I should probably stop being mean to it until I've had a chance to replay it, I guess.

EDIT: I am literally buried in ninjas right now. Stupid "X posts have happened since you loaded the page" thing being slightly slow.

Lvl 1 final attack of vector is music notes all around him

Lvl 2 final attack of vector is fire breath all around him

Lvl 3 final attack of vector is bubble bombs floating all around him

http://youtu.be/CorJQhtT8rc

Starting from 5:40

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I don't think Retro has posted this yet:

http://img2.uploadho...bc88db18a7d.jpg

It says Google is reading this topic. Uhhhhh is that a bad thing?

Its in the Sonic Generations Resources Forum Andrew75 uploaded a new Texture Converted pack from the whole demo pretty much from all the files I believe. I remember seeing that myself, I would say "zomg 2p mode" but nah.

Edit:

Also messing around with recompiling the bb.cpk files for the 360 Version to mess with the shadow stuff and speed and junk since I got nothing else better to do. I just hope it doesn't burst into flames. Joking of course. I just wanna mess around with this technical stuff see what it will do if it does anything.

Edited by Twilightzoney
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I forgot, which level do you save Vector in? Was it Rooftop Run or Planet Wisp?

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Ok so you want Time Eater programming, well here's the whole thing:


<BossTimeEater>

    <Category>

	  <AbsoluteRay>

	    <Param>

		  <ColLength>50</ColLength>

		  <ColRadius>3</ColRadius>

		  <DelayTime>1</DelayTime>

		  <LifeTime>3</LifeTime>

		  <OffsetX>0</OffsetX>

		  <OffsetY>0</OffsetY>

		  <OffsetZ>0</OffsetZ>

		  <Velocity>70</Velocity>

	    </Param>

	  </AbsoluteRay>

	  <Common>

	    <Param>

		  <Agility>1</Agility>

		  <AngDistance>5</AngDistance>

		  <BoostSpeedRatioFar>0.7</BoostSpeedRatioFar>

		  <BoostSpeedRatioMid>0.7</BoostSpeedRatioMid>

		  <BoostSpeedRatioNear>0.7</BoostSpeedRatioNear>

		  <ConflictView>15</ConflictView>

		  <DebugEditFlag>false</DebugEditFlag>

		  <DefaultSpeedRatioFar>1.2</DefaultSpeedRatioFar>

		  <DefaultSpeedRatioMid>1.2</DefaultSpeedRatioMid>

		  <DefaultSpeedRatioNear>1.2</DefaultSpeedRatioNear>

		  <DistanceFar>80</DistanceFar>

		  <DistanceMax>100</DistanceMax>

		  <DistanceMid>60</DistanceMid>

		  <DistanceNear>40</DistanceNear>

		  <Rotating>1</Rotating>

	    </Param>

	  </Common>

	  <Damage>

	    <Param>

		  <AwayMaxDistance>50</AwayMaxDistance>

		  <AwayVelocityRatio>2.5</AwayVelocityRatio>

		  <ContactOffsetX>0</ContactOffsetX>

		  <ContactOffsetY>0</ContactOffsetY>

		  <ContactOffsetZ>4.2</ContactOffsetZ>

		  <FVCameraOffset>10</FVCameraOffset>

		  <StandTime>3</StandTime>

	    </Param>

	  </Damage>

	  <DmAttackCommon>

	    <Param>

		  <AttackOffsetDelta>12</AttackOffsetDelta>

		  <CollisionDelay>1</CollisionDelay>

		  <CollisionLength>10</CollisionLength>

		  <CollisionRadius>5</CollisionRadius>

		  <DelayTime>3</DelayTime>

		  <VelocityXY>10</VelocityXY>

		  <VelocityZ>30</VelocityZ>

		  <WaitTime>0</WaitTime>

	    </Param>

	  </DmAttackCommon>

	  <DmAttackFV>

	    <Param>

		  <LeftArmOffsetX>10</LeftArmOffsetX>

		  <LeftArmOffsetY>5</LeftArmOffsetY>

		  <LeftArmOffsetZ>-40</LeftArmOffsetZ>

		  <LeftArmRotationY>0</LeftArmRotationY>

		  <LeftArmRotationZ>0</LeftArmRotationZ>

		  <RightArmOffsetX>-10</RightArmOffsetX>

		  <RightArmOffsetY>5</RightArmOffsetY>

		  <RightArmOffsetZ>-40</RightArmOffsetZ>

		  <RightArmRotationY>0</RightArmRotationY>

		  <RightArmRotationZ>0</RightArmRotationZ>

	    </Param>

	  </DmAttackFV>

	  <DmAttackSV>

	    <Param>

		  <BackArmOffsetX>0</BackArmOffsetX>

		  <BackArmOffsetY>0</BackArmOffsetY>

		  <BackArmOffsetZ>40</BackArmOffsetZ>

		  <BackArmRotationY>180</BackArmRotationY>

		  <BackArmRotationZ>135</BackArmRotationZ>

		  <FrontArmOffsetX>0</FrontArmOffsetX>

		  <FrontArmOffsetY>0</FrontArmOffsetY>

		  <FrontArmOffsetZ>-40</FrontArmOffsetZ>

		  <FrontArmRotationY>0</FrontArmRotationY>

		  <FrontArmRotationZ>-45</FrontArmRotationZ>

	    </Param>

	  </DmAttackSV>

	  <FVCamera>

	    <Category>

		  <TypeDimension>

		    <Param>

			  <DistRatioFar>80</DistRatioFar>

			  <DistRatioMid>50</DistRatioMid>

			  <DistRatioNear>10</DistRatioNear>

			  <DistanceFar>100</DistanceFar>

			  <DistanceMid>60</DistanceMid>

			  <DistanceNear>40</DistanceNear>

			  <FovFar>60</FovFar>

			  <FovMid>60</FovMid>

			  <FovNear>60</FovNear>

			  <OffsetFar>10</OffsetFar>

			  <OffsetMid>7</OffsetMid>

			  <OffsetNear>5</OffsetNear>

			  <TargetOffsetX>0</TargetOffsetX>

			  <TargetOffsetY>0</TargetOffsetY>

			  <TargetOffsetZ>0</TargetOffsetZ>

		    </Param>

		  </TypeDimension>

		  <TypeNormal>

		    <Param>

			  <DistRatioFar>80</DistRatioFar>

			  <DistRatioMid>50</DistRatioMid>

			  <DistRatioNear>10</DistRatioNear>

			  <DistanceFar>100</DistanceFar>

			  <DistanceMid>60</DistanceMid>

			  <DistanceNear>40</DistanceNear>

			  <FovFar>60</FovFar>

			  <FovMid>60</FovMid>

			  <FovNear>60</FovNear>

			  <OffsetFar>10</OffsetFar>

			  <OffsetMid>7</OffsetMid>

			  <OffsetNear>5</OffsetNear>

			  <TargetOffsetX>0</TargetOffsetX>

			  <TargetOffsetY>0</TargetOffsetY>

			  <TargetOffsetZ>0</TargetOffsetZ>

		    </Param>

		  </TypeNormal>

	    </Category>

	  </FVCamera>

	  <Grip>

	    <Param>

		  <FVCameraPositionOffset>15</FVCameraPositionOffset>

		  <FVCameraTargetOffset>5</FVCameraTargetOffset>

		  <HomingTime>1.5</HomingTime>

		  <HomingVelocity>20</HomingVelocity>

		  <OffsetX>0</OffsetX>

		  <OffsetY>-3</OffsetY>

		  <OffsetZ>18</OffsetZ>

		  <SVCameraOffsetY>8.5</SVCameraOffsetY>

		  <SVCameraPositionOffset>33</SVCameraPositionOffset>

		  <SVCameraTargetOffset>7</SVCameraTargetOffset>

		  <VelocityControlTime>1.3</VelocityControlTime>

		  <VelocityMin>40</VelocityMin>

	    </Param>

	  </Grip>

	  <HBullet>

	    <Param>

		  <AccDelay>3</AccDelay>

		  <AccLife>1</AccLife>

		  <Angle>15</Angle>

		  <FirstVelocity>15</FirstVelocity>

		  <HomingLifeTime>10</HomingLifeTime>

		  <Invalid>15</Invalid>

		  <LastVelocity>40</LastVelocity>

		  <LifeTime>10</LifeTime>

		  <Num>8</Num>

		  <Ratio>0.7</Ratio>

		  <StartHomingTime>2</StartHomingTime>

	    </Param>

	  </HBullet>

	  <Motion>

	    <Param>

		  <SmoothLinkTime>0.2</SmoothLinkTime>

	    </Param>

	  </Motion>

	  <Obstruct>

	    <Param>

		  <AlphaTime>1</AlphaTime>

		  <BoostVelocity>45</BoostVelocity>

		  <DefaultVelocity>5</DefaultVelocity>

	    </Param>

	  </Obstruct>

	  <RestraintTrap>

	    <Param>

		  <BoostVelocity>45</BoostVelocity>

		  <ColRadius>2</ColRadius>

		  <DefaultVelocity>5</DefaultVelocity>

		  <DeltaRoll>270</DeltaRoll>

		  <EffScale>1</EffScale>

		  <OffsetX>-18</OffsetX>

		  <OffsetY>0</OffsetY>

		  <OffsetZ>10</OffsetZ>

	    </Param>

	  </RestraintTrap>

	  <SVCamera>

	    <Param>

		  <DistRatioFar>10</DistRatioFar>

		  <DistRatioMid>30</DistRatioMid>

		  <DistRatioNear>20</DistRatioNear>

		  <DistanceFar>100</DistanceFar>

		  <DistanceMid>60</DistanceMid>

		  <DistanceNear>40</DistanceNear>

		  <OffsetFar>15</OffsetFar>

		  <OffsetMid>10</OffsetMid>

		  <OffsetNear>10</OffsetNear>

	    </Param>

	  </SVCamera>

	  <SelectAttack>

	    <Param>

		  <SelectFlag>false</SelectFlag>

		  <SelectIndex>0</SelectIndex>

		  <SelectOption>0</SelectOption>

	    </Param>

	  </SelectAttack>

	  <SlowBurst>

	    <Param>

		  <EffOffset>40</EffOffset>

		  <Life>20</Life>

		  <Speed>0.1</Speed>

	    </Param>

	  </SlowBurst>

	  <SunObject>

	    <Param>

		  <SunAngVelocity>20</SunAngVelocity>

		  <SunOffset>180</SunOffset>

		  <SunRadius>140</SunRadius>

	    </Param>

	  </SunObject>

	  <TheSun>

	    <Param>

		  <AppearMax>0.5</AppearMax>

		  <AppearMin>0.05</AppearMin>

		  <AppearanceRatio>0.1</AppearanceRatio>

		  <FVCameraOffset>5</FVCameraOffset>

		  <PlayerRotate>360</PlayerRotate>

		  <PositionOffsetX>0</PositionOffsetX>

		  <PositionOffsetY>25</PositionOffsetY>

		  <PositionOffsetZ>20</PositionOffsetZ>

	    </Param>

	  </TheSun>

    </Category>

  </BossTimeEater>

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Apparently the Time Eater has the power of TheSun. Also H(oming?)Bullet and RestraintTrap.

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So Time Eater has lots of arms?

No X Y and Z are the dimensions of a 3D coordinate plane, like in a 2D plane, X is left/right, while Y is up/down.

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Well some things we can get out of it like "<AbsoluteRay> "

Rays, bullets and all that crap makes me think that it is indeed a robot.

Edited by Tmsp
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Well some things we can get out of it like "<AbsoluteRay> "

....Or the arms.

EDIT: damn Didn't read the post above. ):

Edited by Mephiles550
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I'm probably wrong on this, but it takes twenty hits to defeat him?

<Life>20</Life>

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