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Sonic Generations : General Hacking Thread

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Again, the levels sound fun and from the info, it seems as if the levels will be varied gameplay wise. So I am very content with the levels we are getting.

Also, I hope Sonic Team keeps that tree on the roof because without it, I would be a sad panda(I'm not actually joking, I would actually be dissapointed if they took it out. It gives the level a bit of character. That tree is legendary to the fanbase now, Sonic team, leave it be).

Edited by PeanutButterDimond

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It's still mainly the fans, so I'm not sure what your point is really. You can't tell me that the stages chosen are unpopular with the fanbase. You can't do it. Probably not 100% seriously anyway. It's absurd.

A lot of people seem to have forgotten that the list of stages were divvied up between the main console version and the 3DS version. But wait, no one wants to think about the 3DS version because it's Dimps right?

Of course they're not unpopular. I never said that. I said that the point was a bit disingenuous, and not only because it wasn't entirely based on some Facebook poll, but because the question was posed without context anyways. It's entirely possible that list would have turned out differently had we known that they were gearing up for an HD remake with only one-level representation for 9 games.

Regardless, all this dilly-dallying about whether or not it's the fans' fault is regardless of my original point: You can't express disappointment in some part of a Sonic game without someone smugly claiming that you're thus hating on the whole. I mean, for the few hours we got the character, icon, mission, and other asset leaks, many attitudes turned around and we started focusing on the positive and joking around. And the one guy who said he wasn't buying Generations because of the level list got jumped on by several people.

But of course, that was all ignored. Now, everyone who has a problem with the level tropes hates all of Generations and is going to show their true hypocrisy once a trailer comes out and "proves them wrong" or some stupid shit like that. No wonder the more pessimistic people around here can be so defensive. Sometimes the more optimistic members completely misconstrue their points and paint them as some intolerant bad guy when that simply isn't the case.

And I haven't been thinking about the 3DS version because 1.) I'm never going to play it, and 2.) The level leaks listed here have nothing to do with that version sans confirming which levels are going to be left out. Don't care about DIMPS. Never played their stuff. x3

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This

It was inevitable that some people were going to be disappointed...but WHAT did you expect? If you think any of those levels aren't among high popularity/memorable/and ICONIC to each game then you need to do some looking around.

The only one that questionable is Speed Highway (Barely) and Sky Sanctuary....but I aint mad brah...be happy were are getting brand new levels with possible multiple acts. We haven't even seen the gamplay to the other stages yet.

We could have gotten just another anniversary bundle this year and a shitty WII game (technically getting that, but you know what I mean.)

I understand ST can be lazy, but you have to give them props when they deserve it and so far from what I seen from GAMEPLAY they do. Fans asked for those stages they got it.

if i may add to this that list isn't just the result of what the fanbase wanted but a culmination of what we, the general public, and the devs wanted in the game

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It's entirely possible that list would have turned out differently had we known that they were gearing up for an HD remake with only one-level representation for 9 games.

..I don't think it change that much, honestly.

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Yeah, it makes sense that people would want to see the more iconic levels. It probaably wouldn't have changed much.

I honestly hope they don't fix that roof-tree. It's such an innocent little problem, it'd make the level all the more memorable for it.

I actully down repped your post when I meant to up rep it. Sorry. :(

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Hey guys.

I have an idea to make stupid SEGA do things right with this boring, DULL, and ABSOLUETELY CRAPPY game.

Are you ready?

... Are you absoluetely sure that you're ready for the awesomeness?

Warning: it's awesome.

Let's boycott SEGA by purchasing Sonic 3D Blast and Sonic R.

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So, uh... how about those leaks? Has anyone posted this yet?

ui_common_stg_icon.png

Japanese translations from top to bottom, left to right: Shadow, Classic, Modern, Modern Tails, Knuckles, Vector, Amy, Cream, Blaze, and Eggman.

I guess these have something to do with the missions.

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..I don't think it change that much, honestly.

I disagree. You ask me what my favorite levels in the Sonic series are, and I'm bound to give you tons and tons of answers off the top of my head, many from the same game, some probably from spinoffs no one cares about, and many perhaps with recurring level tropes.

You ask me to choose only one level from each main Sonic game that deserves to be recreated with new level designs on an upcoming HD 360/PS3 game, I'm going to start thinking about things like having actually varied level tropes, what level design gimmicks can be taken advantage of, which levels might deserve more exposure, and even color pallette, and narrowing it down from there. And considering the various topics we've had on this subject, plenty of other people on here were thinking along the same lines because this isn't some casual question, but indicative of a once-in-a-lifetime opportunity.

Really, I like Speed Highway as much as the next guy, but I never would have chosen it if asked the latter question. My answer would have been Twinkle Park. Same with Crisis City and Kingdom Valley, or Sky Sanctuary and Hydrocity, or Planet Wisp with Starlight Carnival or Sweet Mountain. I'd have problems with SA2 and probably would have chosen a level depending on what other tropes were already appearing on my list. If I already had a city level, City Escape would have sat out. In the final product, only Chemical Plant and Green Hill are the absolute shoo-ins for me.

Context is everything, and Sega simply didn't provide enough of it for this question to be as meaningful as it's being implied it is. Of course they did it for good reason, but that's irrelevant.

Edited by Nepenthe

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So, uh... how about those leaks? Has anyone posted this yet?

ui_common_stg_icon.png

Japanese translations from top to bottom, left to right: Shadow, Classic, Modern, Modern Tails, Knuckles, Vector, Amy, Cream, Blaze, and Eggman.

I guess these have something to do with the missions.

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So, uh... how about those leaks? Has anyone posted this yet?

ui_common_stg_icon.png

Japanese translations from top to bottom, left to right: Shadow, Classic, Modern, Modern Tails, Knuckles, Vector, Amy, Cream, Blaze, and Eggman.

I guess these have something to do with the missions.

Edited by Black Spy

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Yeah, it makes sense that people would want to see the more iconic levels. It probaably wouldn't have changed much.

I actully down repped your post when I meant to up rep it. Sorry. :(

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Well I sure as hell couldn't possibly know what these are for. They're definitely menu icons, but what exact purpose they serve is anyone's................................................. anyone's....................... hey........ what..... what is that.... at the very bottom left........ is that......... an Omochao........... Credit Card?

Did they give Omochao........ a Chao Credit Card?

http://www.youtube.com/watch?v=sKayLq1d5Bs

Edited by Tatsumaki

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I disagree. You ask me what my favorite levels in the Sonic series are, and I'm bound to give you tons and tons of answers off the top of my head, many from the same game, some probably from spinoffs no one cares about, and many perhaps with recurring level tropes.

You ask me to choose only one level from each main Sonic game that deserves to be recreated with new level designs on an upcoming HD 360/PS3 game, I'm going to start thinking about things like having actually varied level tropes, what level design gimmicks can be taken advantage of, which levels might deserve more exposure, and even color pallette, and narrowing it down from there. And considering the various topics we've had on this subject, plenty of other people on here were thinking along the same lines because this isn't some casual question, but indicative of a once-in-a-lifetime opportunity.

Really, I like Speed Highway as much as the next guy, but I never would have chosen it if asked the latter question. My answer would have been Twinkle Park. Same with Crisis City and Kingdom Valley, or Sky Sanctuary and Hydrocity, or Planet Wisp with Starlight Carnival or Sweet Mountain. I'd have problems with SA2 and probably would have chosen a level depending on what other tropes were already appearing on my list. If I already had a city level, City Escape would have sat out. In the final product, only Chemical Plant and Green Hill are the absolute shoo-ins for me.

Context is everything, and Sega simply didn't provide enough of it for this question to be as meaningful as it's being implied it is. Of course they did it for good reason, but that's irrelevant.

Edited by Voyant

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THAT is the fucking problem with the FANBASE in the first place. This is why SEGA should have just stuck to the Colors way of doing things and doing shit their own way...when they try to give us any kind of fan service its MASS bitching all around and its not like this fanserive is any where near horrible as Sonic 06 or even Sonic 4.

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Looks are just looks. I just wanna see how they REALLY work on the inside.

As sick and totally sexually depraved as that sounded, that's what I think about Generations.

So they didn't include the levels I thought would work. And?

Twinkle Park may have a rollercoaster, Windy Valley has corkscrews, tornadoes, and such, but Green Hill Zone has no gimmicks whatsoever.

And guess what?

Robotic fish in Green Hill Zone remake in Sonic Generations. :P

Just because these levels seem to be more of the same, certain elements and gimmicks can be added to the design in order to make what those stages already of which people thought were impressive, to later become amazing.

We can have two Green Hill Zones, but if one has a robotic fish, and the other has I dunno, a murderous Bathtub chasing you with lasers and psychic powers all over the place with a slightly different landscape, I could consider it as an entitely different stage.

I'd rather get a game where it has all the levels I don't want, but is just awesomely designed, has amazing music, a good challenge, and most importantly, some good ol' replay value. Imagine if we made SEGA create a game with over more than 5 tropes. It'd turn out pretty bad. No way can you design something so complicated in little time.

Besides, looks really don't matter in this case. I'd say the core gameplay and music matters. And so far, it's pretty fucking awesome.

So yeah. I'm going to enjoy this game, the one some people address to as "Sonic City Adventure", because I've seen that the level design in the game will probably outmatch those of any Sonic game seen before.

EDIT:

I seriously didn't want Seaside Hill, as I personally find it to be a normal level. It's certainly no Frog Forest or Egg Fleet. I'll go ahead and say Radical Highway was unnecessary as well. It still doesn't mean I can't enjoy the game. This is what I mean.

I think the level design will be great. The gameplay is beyond amazing, and the music sounds true blue to its roots, all the way.

It'll be a good game.

As for DLC, I can see it being very active with the community in the future.

Like Scar said a few hours back:

This may actually be part of SEGA's strategy to sell DLC of other stages outside of the disc itself.

Unleashed had level DLC. Even 06 had DLC.

Generations will be full of it.

Casino Night Pinball Mini game confirmed.

Stages?

Maybe Twinkle Park? Maaaaaaaaybe.

Ice Cap? Perhaps.

They've got an opportunity here, and it's plain huge.

I doubt they're going to blow it, because it just looks to me it's some genius marketing strategy from SEGA.

I'm done. :P

Edited by Tatsumaki

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