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Sonic Generations : General Hacking Thread

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I'm going to pretend people care and post my own thoughts on each level in the list:

Green Hill Zone - I've honestly never cared for the original Green Hill Zone. The aesthetics have always bored me, and I was never even a fan of the music (it's not bad, I'm just completely neutral on it). Now, this may be because I don't feel much nostalgia toward the stage (the first video game I ever played was Sonic 2, so I'm an Emerald Hill kid), but despite this, I love what they did with it in Generations. It completely reinvents the stage in a brilliant way; you can easily tell it's the same place, but you still want to explore every nook and cranny to see what's new.

Chemical Plant - A gimme, honestly. It's the most popular Sonic 2 stage, and I love the music. I'm looking forward to seeing it.

Sky Sanctuary - Another very popular stage with a unique trope. It's a bright, colorful ancient ruin, situated in the sky. Freaking. Boss. I really wanted this stage to be in.

Speed Highway - Another gimme. I expected (and feared) Emerald Coast would make it in, but this is an easy second best in terms of popularity. Would I have preferred Twinkle Park? Yes. Windy Valley? Well... no, but I'll explain that later. Speed Highway is very different from the other City stages present, which is another thing I'll explain later on.

City Escape - If you didn't see this coming, something is wrong with you. I love the original City Escape, and I was looking forward to seeing it redone. As is the case with Green Hill, the aesthetics are very faithful to the original level while still having enough original content to make the level seem fresh.

Seaside Hill - I was initially very unhappy with this choice. Seaside Hill is nothing more than a slightly more tropical Green Hill. That's it. If the level was presented in the same way that Green Hill and City Escape, I would definitely understand the criticism, and I would probably be participating in it as well, honestly. Thankfully, however, they didn't do that. For whatever reason, Sonic Team decided to name the level "Seaside Hill" despite the level seemingly taking far stronger influence from Ocean Palace. Thanks to this, we now have another "ruins level" that interprets the trope very differently than Sky Sanctuary did, as well as a water level. Awesome.

Crisis City - I'll be honest, I can understand why people didn't want another city level in the game, but that never stopped me from always wanting it. xD

I'm sorry to use Nepenthe's own quote against her, but I absolutely love her description of Crisis City. Speed Highway + Windy Valley + ON FIRE = Crisis City. How could you not love that? And the music. I freaking love this stage. *o*

Rooftop Run - This is the only stage I'm really unhappy about. Rooftop Run is pretty bland, and despite being a fun stage, is not a good representative of Unleashed at all. Dragon Road should have gotten this slot; no question about it. To top it all off, the stage is nothing more than a European version of City Escape. Lame. Really lame.

Planet Wisp - Many people seem to forget just how different the design philosophies for Colors and Unleashed were. Colors gave you a simple (very fun, mind you) platforming challenge with a very pretty background. Unleashed, on the other hand, loved to weave you in and out of the background. The stage would also benefit from being reinvented with the Hedgehog Engine.

My problems with the list

- S3&K is considered one game.

- No Hydrocity. D:

- Rooftop Run is a terrible choice.

- It would have liked more stages, but DLC can fix this.

tl;dr - I'm happy with the choice of levels, with the exception of Rooftop Run.

*Prepares for nobody to even read the post*

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Retro's gone pretty much dark with news regarding the demo content. From what I've gathered:

There are several Speed Highway and Chemical Plant assets inside the demo, along with a few Sky Sanctuary textures.

City Escape, Classic and Modern, are nearly fully intact, the biggest thing missing being the music.

Modern Green Hill is fully complete but locked.

Edited by Insane Elite

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It looks like crap. It looks like a total joke and like a freaking plastic toy!

ANY version of Tornado is MUCH better!

sonic2008032812480598.th.jpgsonic2008032813080123.th.jpgsonic2008032813100665.th.jpg

sonicsuperdesktop2.th.jpgtornado2model.th.jpgtornado2xmodel.th.jpgtornadomodel.th.jpg

tsonicwin20080325211410.th.jpgxnosavesnulldc100b16200.th.jpgtornadowithboosterinwfz.th.png

Compare the above pictures to this crap.

829fz7.th.jpgsutornado.th.jpg

You must be blind if you think Unleashed Tornado is better than ANY of the other versions.

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I kinda feel Seaside Hill and Rooftop Run are redundant next to Green Hill Zone and City Escape. There not completely similar, but I feel the space would be better given to levels that would stand out more next to the rest like, say, Casinopolis and Holoska if we were to use levels from the same games.

Edited by SuperStingray

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I kinda feel Seaside Hill and Rooftop Run are redundant next to Green Hill Zone and City Escape. There not completely similar, but I feel the space would be better given to levels that would stand out more next to the rest like, say, Casinopolis and Holoska if we were to use levels from the same games.

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Hmm. I find it strange that nothing of Robotnik was leaked yet - classic models, modern.

Since the build was from the E3 version, I wonder how much new stuff they will put in from now until the release?

Omochao credit card?

That confirms it...

Joel Schumacher is directing this game.

Na na na na na na na na na Hedgehog nipples!

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So, uh... how about those leaks? Has anyone posted this yet?

ui_common_stg_icon.png

Japanese translations from top to bottom, left to right: Shadow, Classic, Modern, Modern Tails, Knuckles, Vector, Amy, Cream, Blaze, and Eggman.

I guess these have something to do with the missions.

Edited by Preston

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So, uh... how about those leaks? Has anyone posted this yet?

ui_common_stg_icon.png

Japanese translations from top to bottom, left to right: Shadow, Classic, Modern, Modern Tails, Knuckles, Vector, Amy, Cream, Blaze, and Eggman.

I guess these have something to do with the missions.

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Everything leaked is everything intended to be in the final build. Some stuff may get cut, and some technical parts may get changed, but content wise nothing is getting added.

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But not everything about the game has been leaked through this leak. Sure A LOT has been revealed, but there's still quite a few things we haven't seen or heard yet.

Like what? Music and cutscenes? We know the entire content of the game.

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Like what? Music and cutscenes? We know the entire content of the game.

He's implying that depending on when the build was compiled or those assets were put in, there's still room for things like stages, acts, worlds and such to be reconstructed or added upon.

I'd say it's incredibly wishful thinking for Sega to having put in a new world between the six months since the build was made and the date it goes gold, assuming it comes out late November. Even though Endri claims that the build was compiled at May 11th I'd give the benefit of doubt and assume that they just locked off Modern Sonic from the demo build that was available for press at early April, since that'd be far less actual work for them to do.

Edited by Carbo

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The coding mentioned some missions being called "Rescue Animals", I assume it's linked to that.

Why use a pig icon for that? Why not a flicky or a penguin icon? Not that it's worth complaining about, I'm just saying.

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