Blue Blood 29,607 Posted June 24, 2011 (edited) i have no idea what ssh is, but it's obviously Ocean Palace, Seaside Hill didn't have the ruins. SSH is Seaside Hill. They make up the entirety of the second half of the stage. Yet it's pinball. Like you said wasn't there, and it very clearly is, even if you have to pay for it. Mini stage, not part of the standard content in the game either. I just don't get how you can count it, but okay. It is an Eggman base though. It's his factory. Therefore, it's an Eggman base. It fits every description of an Eggman base (mechanical, constant traps, large factory) even though it's the second level.It's still not one of the big evil bases you come across at the end of the game. There's not much representation of the ol' doctor, a big part of Sonic's history. Green Hill has you running on mountains, in fact that's the entire level. The whole place are giant mountains sticking out of the sea. It also has you going though caves, like Red Mountain. Dragon Road is more of a stretch to call a mountain stage, because you're never actually in or on a mountain, although you often go through valleys of some kind. Just because it doesn't fit in the giant rocky everything is brown possibly lava doesn't mean it's not a mountain. It's still dizzying heights, large view of surrounding scenery and such. It fits. Not to mention Flame Core is a volcano/lava stage more than a mountain. It'll more than likely be in Crisis City as well. GHZ isn't a mountainous stage like ones I listed. It's very much tropical, even if there are mountains. It's very much a different thing. Again though guys, it's the selection of levels as a whole. Edited June 24, 2011 by Blue Blood Quote Share this post Link to post Share on other sites
KrazyBean 2,649 Posted June 24, 2011 (edited) Please let there be those giant turtles sonic can walk on in Sonic generations' version of Ocean palace/seaside hill! YES! That was my favorite part of Ocean Palace! EDIT: Also...wow, a lot of offensive dialogue going on around here...well, time to make some popcorn. Edited June 24, 2011 by KrazyBean14 1 Shane reacted to this Quote Share this post Link to post Share on other sites
Indigo Rush 40,263 Posted June 24, 2011 Again though guys, it's the selection of levels as a whole. This is the part we aren't getting. We're describing to you how varied and iconic these levels really are. I keep looking at that list, and with the exception of Ice Cap Zone and a proper Casino level (which is being represented as DLC, showing that they're aware of it's importance) I can't see them picking a more appropriate level list. It's varied, it's iconic, and everything screams Sonic the Hedgehog. 2 SpikySprinter and Dark Qiviut reacted to this Quote Share this post Link to post Share on other sites
Conando 3,964 Posted June 24, 2011 You know, I just remember how City Escape Classic's BGM has part of Endless Mine in it. Makes me wonder if they're going to try doing that with classic remixes of other modern stages too. Like maybe Stardust Speedway or Starlight Zone in Speed Highway, Aquatic Ruin in Seaside Hill, and Lava Reef in Crisis City. 5 Rigby, Shane, Indigo Rush and 2 others reacted to this Quote Share this post Link to post Share on other sites
Preston 407 Posted June 24, 2011 Sega should just drop Crisis City and put in Collision Chaos instead. Not only do we reduce the city level count by one, but we also get a pinball stage to spice things up even more. It would also balance the ratio of classic and modern levels a little more. Quote Share this post Link to post Share on other sites
KHCast 13,069 Posted June 24, 2011 Kingdom valley(or lost world), and lava reef, Egg fleet with maybe emerald coast would have IMO made it more diverse in tropes and variety. But this works to i guess. Quote Share this post Link to post Share on other sites
KrazyBean 2,649 Posted June 24, 2011 SSH is Seaside Hill. They make up the entirety of the second half of the stage. Wow...I completely forgot about that section of Seaside Hill! I need to boot up Sonic Heroes sometime. Quote Share this post Link to post Share on other sites
Joshi 13 Posted June 24, 2011 (edited) TRYIN' THIS AGAIN: LESS OF A JERK EDITION Not much to be honest with you, but it's still something about the theme of this game. So if you admit that the differences are minimal at best, maybe the problem is less one of the game's and more your perception? Maybe if you tried looking at the level for what it is (a factory with a city in the background you could appreciate it more? The same might go for other levels, too (The majority of Speed Highway, for example, takes place in the tops of skyscrapers, which is a different monster entirely from the streets of San Francisco). Perhaps a change in perception will help to recognise that, no, not all of these levels are exactly the same. They share traits,yes, but they all have their own different and unique personalities. Edited June 24, 2011 by Joshi Quote Share this post Link to post Share on other sites
Indigo Rush 40,263 Posted June 24, 2011 Sega should just drop Crisis City and put in Collision Chaos instead. Not only do we reduce the city level count by one, but we also get a pinball stage to spice things up even more. It would also balance the ratio of classic and modern levels a little more. That would imbalance it. It's divided into three eras, not two. Why don't people understand that? And removing Crisis City would effectively remove the token fire level. Quote Share this post Link to post Share on other sites
Eternlo 18 Posted June 24, 2011 (edited) Sega should just drop Crisis City and put in Collision Chaos instead. Not only do we reduce the city level count by one, but we also get a pinball stage to spice things up even more. It would also balance the ratio of classic and modern levels a little more. Edited June 24, 2011 by Eternlo Quote Share this post Link to post Share on other sites
Blue Blood 29,607 Posted June 24, 2011 This is the part we aren't getting. We're describing to you how varied and iconic these levels really are. I keep looking at that list, and with the exception of Ice Cap Zone and a proper Casino level (which is being represented as DLC, showing that they're aware of it's importance) I can't see them picking a more appropriate level list. It's varied, it's iconic, and everything screams Sonic the Hedgehog. Quote Share this post Link to post Share on other sites
Voyant 2,031 Posted June 24, 2011 (edited) Next time ST does Generations this should be the levels they pick. Labyrinth Zone Metropolis Zone Marble Garden Windy Valley Rail Canyon Wave Ocean Empire City Asteroid Coaster So varied...So Iconic... Edited June 24, 2011 by Voyant 1 MobileChikane reacted to this Quote Share this post Link to post Share on other sites
Indigo Rush 40,263 Posted June 24, 2011 *sigh* There's too much that ISN'T there. I fully agree with you that there's variation between the levels included in Generations. There is however a huge amount that's missing, while the bulk of the stages we have been given are spins on just two tropes. Are you honestly telling me you don't see where I'm coming from at all? Quote Share this post Link to post Share on other sites
Raging Raven 43 Posted June 24, 2011 You know, I just remember how City Escape Classic's BGM has part of Endless Mine in it. Makes me wonder if they're going to try doing that with classic remixes of other modern stages too. Like maybe Stardust Speedway or Starlight Zone in Speed Highway, Aquatic Ruin in Seaside Hill, and Lava Reef in Crisis City. Quote Share this post Link to post Share on other sites
Preston 407 Posted June 24, 2011 I am literally eating Popcorn as I'm reading this topic and I'm laughing my ass off. That's how bizzare this topic has become... Quote Share this post Link to post Share on other sites
KrazyBean 2,649 Posted June 24, 2011 Can someone tell me why Sky Sanctuary is considered as such a Godly stage? I wanted Icecap (or Hydrocity) instead of Sky Sanctuary... Quote Share this post Link to post Share on other sites
Ferno 23,670 Posted June 24, 2011 (edited) That would imbalance it. It's divided into three eras, not two. Why don't people understand that? Edited June 24, 2011 by Inferno Quote Share this post Link to post Share on other sites
Scar 5,827 Posted June 24, 2011 (edited) Either SEGA is keeping this list predictable, so they can rake in a little extra cash from DLC of additional stages (which I wouldn't mind paying for, given how much effort has gone into all of this). OR SEGA just put in a fake list with some fake screenshots because they knew from day 1, that we would look for and extract every last frop of information from the Demo (we're so predictable). I'm banking on the former. Edited June 24, 2011 by Scar 2 Cola and Rigby reacted to this Quote Share this post Link to post Share on other sites
Preston 407 Posted June 24, 2011 Can someone tell me why Sky Sanctuary is considered as such a Godly stage? Quote Share this post Link to post Share on other sites
Eternlo 18 Posted June 24, 2011 Can someone tell me why Sky Sanctuary is considered as such a Godly stage? I wanted Icecap (or Hydrocity) instead of Sky Sanctuary... Quote Share this post Link to post Share on other sites
Blue Blood 29,607 Posted June 24, 2011 (edited) I'm sorry, I don't. All I see is that the presence of civilization irks you somehow. A huge amount is missing, I can agree to an extent, though... but you have to stuff in 20 years into one game, and all Sonic games on the HD consoles boast no more than 9 levels. Edited June 24, 2011 by Blue Blood 1 Carbo reacted to this Quote Share this post Link to post Share on other sites
frokenok3 689 Posted June 24, 2011 Either SEGA is keeping this list predictable, so they can rake in a little extra cash from DLC of additional stages (which I wouldn't mind paying for, given how much efford has gone into all of this). OR SEGA just put in a fake list with some fake screenshots because they knew from day 1, that we would look for and extract every last frop of information from the Demo (we're so predictable). I'm banking on the former. Quote Share this post Link to post Share on other sites
Eternlo 18 Posted June 24, 2011 Okay, fuck this discussion then. I've said what I think, and now I'm just getting annoyed with repeating myself. I'm being treated as though I'm unreasonably hating on the game. I'm not. I'm very reasonably being disappointed with the selection of levels, after looking and considering it from every angel. 10 Tatsumaki, Joshi, Dark Qiviut and 7 others reacted to this Quote Share this post Link to post Share on other sites
Voyant 2,031 Posted June 24, 2011 (edited) Okay, fuck this discussion then. I've said what I think, and now I'm just getting annoyed with repeating myself. I'm being treated as though I'm unreasonably hating on the game. I'm not. I'm very reasonably being disappointed with the selection of levels, after looking and considering it from every angle. Edited June 24, 2011 by Voyant Quote Share this post Link to post Share on other sites
Saint Nathan 1,273 Posted June 24, 2011 Actually looking at it, lets go by the idea that Generation actually DOES have no variety. Using the logic I've seen so far, we'll look at the other games why don't we? What about the classic Sonic games then? Sonic 1 then has one grass level, two ruins levels, two city levels, and one factory level that also has some ruins in it. Sonic 2 has even LESS "variety", Three grass stages (one of which is also sort of water), one casino, one cave, and the rest are Eggman's bases. Sonic 3&K ends up having the most variety, but guess what? It's an outlier. Sonic Adventure, one beach, one grass stage, one ruin, and one ice stage. The rest are city stages or Eggman bases. Sonic Adventure 2, Several city stages, a few ruins/moutains/ghost train what, and then everything is space. Heroes also comes out with just about every level being different. Once again, obviously an outlier. Shadow yeah everything is a burning city or the inside of a meteor. Unleashed, most places are civilized. Excluding Holoska, Adabat, and Eggmanland? Everything is a city. Colors everything is a theme park ride. NOW WE HAVE GENERATIONS, which contains a grass level, a two ruins, five city stages, and a grassy theme park. In retrospect, it's actually pretty much the same in terms of variety. Now, if you look at it in a diffrent way, yes they're cities but hey would you look at that they're all completely different otherwise, suddenly, yeah the other games have more variety also. I'm going to TL;DR this for you guys, and I'm going to put it in big letters so it's very clear, and I don't do that kind of shit usually. It's not yelling at anyone, don't change my tone in your head, I'm simply making it bigger so it's clearer, because this post is looking kinda weird and possibly hard to follow. Don't hold Generations up to standards you don't hold the other games up to. If you think Generations has no variety don't complain about the other games having more because they sure as fuck do not half the time. The other half they have JUST A LITTLE BIT MORE. In which case, once again what the fuck are you complaining about. 19 Shane, Mega, Jetronic and 16 others reacted to this Quote Share this post Link to post Share on other sites