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Sonic Generations : General Hacking Thread

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Please let there be those giant turtles sonic can walk on in Sonic generations' version of Ocean palace/seaside hill!

Yeah, That would be AWSOME! And there should be a tree on one turtle's shell, since they put a tree on the roof in rooftop Run.

And im not being sarcastic.

Edited by Eternlo

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It's like we've all forgotten what variety even means. Or maybe I'm just fucking insane and my definition of variety has be skewed the majority of my 20 years of existence. I really don't know anymore looking into this topic.

There is variety in these stages. Absolutely none of them are alike in their original forms when you compare them and the outcome will be the same in the final version of this game.

I think what many people are forgetting is that the level designs in City Escape and Green Hill are incredibly different. And from what I'm looking, the screenshots of Rooftop Run look different, too. I remember watching the gameplay footage of Unleashed for that level, and I DON'T remember seeing Sonic running by those landscapes.

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I dunno,if there's not sctually a difference like you're admitting, then I don't think it's something about the game. I think it's something about you being an insatiable whiney shit.

Okay, knock it off and don't act like a fucking jerk. This is intolerable.

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What's the fuss about Chemical Plant? I can't wait to see Modern Sonic run on grape soda in glorious HD.

Ah HA! I knew the level progression would go according to chronology. It makes more sense that way, at least in the context of a Sonic game.

Also, I wonder what EVENT ?? could be? "After Him!"? Is it a Metal Sonic race? I'm sure you know what I'm alluding to.

It likely means Robotnik as the event is related to the Death Egg boss rather than the Metal Sonic one.

EDIT: Also, I just realized some people are having a confusion. Event isn't a event in the sense of, "Minigame" or something like that, Event in this context is meant as a "Cutscene". The missions would be more of the mini-game stuff or full-fledged extra levels.

For example, it sounds lik in Green Hill there is a mission you will ride with Modern Tails in the Tornado above Green Hill, and one where you'll race Knuckles to get medallions before he does.

Edited by Dusk Golem

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I like the stage selection!

Well of course i would be much happier if Ice cap was there but still i find the list good.

Also i think that there is variety to the stages. I don't think Crisis City is the same with Speed Highway. If we had Skyscraper with Speed Highway then yes i would say it's the same thing.

The one will focus on the lava and the tornado. the other will focus on running on buildings etc.

About Green Hill and Seaside/ocen palace. I think there are major differences here. Don't forget that we will possible be able to go underwater and see a whole new level!

Edited by frokenok3

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i have no idea what ssh is, but it's obviously Ocean Palace, Seaside Hill didn't have the ruins.

SSH is Seaside Hill.

They make up the entirety of the second half of the stage.

Yet it's pinball. Like you said wasn't there, and it very clearly is, even if you have to pay for it.

Mini stage, not part of the standard content in the game either. I just don't get how you can count it, but okay.

It is an Eggman base though. It's his factory. Therefore, it's an Eggman base. It fits every description of an Eggman base (mechanical, constant traps, large factory) even though it's the second level.
It's still not one of the big evil bases you come across at the end of the game. There's not much representation of the ol' doctor, a big part of Sonic's history.

Green Hill has you running on mountains, in fact that's the entire level. The whole place are giant mountains sticking out of the sea. It also has you going though caves, like Red Mountain. Dragon Road is more of a stretch to call a mountain stage, because you're never actually in or on a mountain, although you often go through valleys of some kind.

Just because it doesn't fit in the giant rocky everything is brown possibly lava doesn't mean it's not a mountain. It's still dizzying heights, large view of surrounding scenery and such. It fits.

Not to mention Flame Core is a volcano/lava stage more than a mountain. It'll more than likely be in Crisis City as well.

GHZ isn't a mountainous stage like ones I listed. It's very much tropical, even if there are mountains. It's very much a different thing.

Again though guys, it's the selection of levels as a whole.

Edited by Blue Blood

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Please let there be those giant turtles sonic can walk on in Sonic generations' version of Ocean palace/seaside hill!

YES! That was my favorite part of Ocean Palace!

EDIT: Also...wow, a lot of offensive dialogue going on around here...well, time to make some popcorn. B)

Edited by KrazyBean14

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Again though guys, it's the selection of levels as a whole.

This is the part we aren't getting. We're describing to you how varied and iconic these levels really are. I keep looking at that list, and with the exception of Ice Cap Zone and a proper Casino level (which is being represented as DLC, showing that they're aware of it's importance) I can't see them picking a more appropriate level list. It's varied, it's iconic, and everything screams Sonic the Hedgehog.

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You know, I just remember how City Escape Classic's BGM has part of Endless Mine in it. Makes me wonder if they're going to try doing that with classic remixes of other modern stages too. Like maybe Stardust Speedway or Starlight Zone in Speed Highway, Aquatic Ruin in Seaside Hill, and Lava Reef in Crisis City.

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Sega should just drop Crisis City and put in Collision Chaos instead. Not only do we reduce the city level count by one, but we also get a pinball stage to spice things up even more. It would also balance the ratio of classic and modern levels a little more.

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TRYIN' THIS AGAIN: LESS OF A JERK EDITION

Not much to be honest with you, but it's still something about the theme of this game.

So if you admit that the differences are minimal at best, maybe the problem is less one of the game's and more your perception? Maybe if you tried looking at the level for what it is (a factory with a city in the background you could appreciate it more? The same might go for other levels, too (The majority of Speed Highway, for example, takes place in the tops of skyscrapers, which is a different monster entirely from the streets of San Francisco).

Perhaps a change in perception will help to recognise that, no, not all of these levels are exactly the same. They share traits,yes, but they all have their own different and unique personalities.

Edited by Joshi

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Sega should just drop Crisis City and put in Collision Chaos instead. Not only do we reduce the city level count by one, but we also get a pinball stage to spice things up even more. It would also balance the ratio of classic and modern levels a little more.

That would imbalance it. It's divided into three eras, not two. Why don't people understand that?

And removing Crisis City would effectively remove the token fire level.

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Sega should just drop Crisis City and put in Collision Chaos instead. Not only do we reduce the city level count by one, but we also get a pinball stage to spice things up even more. It would also balance the ratio of classic and modern levels a little more.

Edited by Eternlo

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This is the part we aren't getting. We're describing to you how varied and iconic these levels really are. I keep looking at that list, and with the exception of Ice Cap Zone and a proper Casino level (which is being represented as DLC, showing that they're aware of it's importance) I can't see them picking a more appropriate level list. It's varied, it's iconic, and everything screams Sonic the Hedgehog.

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Next time ST does Generations this should be the levels they pick.

Labyrinth Zone

Metropolis Zone

Marble Garden

Windy Valley

Rail Canyon

Wave Ocean

Empire City

Asteroid Coaster

So varied...So Iconic...

They_see_me_trollin_They_hatin_RE_The_Art_of_Trolling-s407x405-128685-580.jpg
Edited by Voyant

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*sigh*

There's too much that ISN'T there. I fully agree with you that there's variation between the levels included in Generations. There is however a huge amount that's missing, while the bulk of the stages we have been given are spins on just two tropes. Are you honestly telling me you don't see where I'm coming from at all?

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You know, I just remember how City Escape Classic's BGM has part of Endless Mine in it. Makes me wonder if they're going to try doing that with classic remixes of other modern stages too. Like maybe Stardust Speedway or Starlight Zone in Speed Highway, Aquatic Ruin in Seaside Hill, and Lava Reef in Crisis City.

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Either SEGA is keeping this list predictable, so they can rake in a little extra cash from DLC of additional stages (which I wouldn't mind paying for, given how much effort has gone into all of this).

OR SEGA just put in a fake list with some fake screenshots because they knew from day 1, that we would look for and extract every last frop of information from the Demo (we're so predictable).

I'm banking on the former.

Edited by Scar

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