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Sonic Generations : General Hacking Thread

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Did M. Sonic control more smoothly at slow speeds than he did in Colors and Unleashed, or does that still need work? Also, could you tell if this was the same build as the demo?

Edited by KrazyBean14

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Well in that case, if it was played at SoS it's probably definitely the classic remix! I most certainly don't hate it - and I agree, it's really catchy and energetic. Endless Mine is an awesome addition, hands down. I just personally never quite got into the Cash Cash sound during Colours (though both Reach for the Stars and Speak With Your Heart are catchy and fun tunes!) after being used to the heavier C40 of the Adventure era. Give me catchy and fun a la Reach for the Stars versus something more epic like What I'm Made Of... and I would pick epic every time. That's just my personal music preference, I'm a heavy metal fan over pop so it's no wonder which way I swing! I don't think it's a bad remix at all, just not as much in my taste as the original.

Wonder if the Modern version will be the same as SA2...? And does this set the scene for classic remixes of some of the newer BGM, more synth and pop-y?

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... But I can't just let you go on this one. I'm getting sick of hearing this. I really am.

Has it occurred to anyone that maybe people just have different taste in music?

Why's that? Because I can't accept change? Just think about your answer.

I don't see it as a resistance to change than it is a narrow field of taste and a bit of intolerance to others. With an example from me (spoiler tagged to save space):

This is one of my favorites.

This on the other hand, I don't particularly like.

Granted, I'm not psychic, but ever since Crush40 made a scene with their rock music in SA1 there's been a number of people who will not except anything that doesn't have an electric guitar and bass as "Sonic Music" and that anything else doesn't fit. Not that that represents everyone, I guess some people just hate getting out of their comfort zone. Not that I expect anyone to have the same tastes I do, but rather for those who listen to one genre of music acknowledge what you said and understand that people have different tastes. I like Crush40 as much as the next Sonic fan, but when it comes to levels there are certain genres which mesh with the atmosphere better than others.

EDIT: I think I may have went off on a tangent.

Edited by ChaosSupremeSonic

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Granted, I'm not psychic, but ever since Crush40 made a scene with their rock music in SA1 there's been a number of people who will not except anything that doesn't have an electric guitar and bass as "Sonic Music" and that anything else doesn't fit. Not that that represents everyone, I guess some people just hate getting out of their comfort zone. Not that I expect anyone to have the same tastes I do, but rather for those who listen to one genre of music acknowledge what you said and understand that people have different tastes. I like Crush40 as much as the next Sonic fan, but when it comes to levels there are certain genres which mesh with the atmosphere better than others.

EDIT: I think I may have went off on a tangent.

Funny, I reckon that's what June Senoue feels as well. I mean the guys arm and fingers must get tired after a while :lol:.

I'm sure the rest of the sound team would agree with that as well. No one man can handle an entire soundtrack, because with games, especially involving Sonic, 1 particular Genre of music simply cannot work. Be that rock, orchestra, electro and so on. Each environment looks and feels different and thus should sound different to. The sound should reflect the look and feel of the stage.

For example, Lava Reef Act 1 would work really well with a heavy Rock-style of Music, whereas Act 2 would do well to remix the same main melody but with a greater focus on Piano and drum-n-bass styled music, to reflect the cooler, crystalline look of the stage.

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Better version of Classic Sonic in Modern Green Hill:

r7n0av.png

Oh, and I made this myself.

All image macro posts aside, how much time and memory did the developers have to use up for enabling Sonic to walk diagonally, as well as left and right! Do they really think of everything, or will there be some sort of 3D section for Classic Sonic that will be inevitably leaked by SEGA? Because this should've been the 3D entry to Sonic that was Adventure! Well, a better version of Adventure anyway, if slightly linear.

Cue the inevitable fan reaction just in case they think of Classic Sonic in 3D as actual gameplay intended to be done without an external device as ruining Generations forever.

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Granted, I'm not psychic, but ever since Crush40 made a scene with their rock music in SA1 there's been a number of people who will not except anything that doesn't have an electric guitar and bass as "Sonic Music" and that anything else doesn't fit. Not that that represents everyone, I guess some people just hate getting out of their comfort zone. Not that I expect anyone to have the same tastes I do, but rather for those who listen to one genre of music acknowledge what you said and understand that people have different tastes. I like Crush40 as much as the next Sonic fan, but when it comes to levels there are certain genres which mesh with the atmosphere better than others.

EDIT: I think I may have went off on a tangent.

I support the Werehogs jazz themes.

As well as eggman land day which wasnt rock or an guitar.

As well as all other day stages.

I liked the genisis music which was more or less pop.

And the Sonic R themes.

I think im in the safe zone for not liking classic city escape theme. :1

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Wow. Reading the comments about this level selection is....depressing.

TBH, While I am a bit dissapointed with certain stages, (Y u DLC, Casino Night?!) I am satisfied for the most part.

And just imagine the sheer beauty some of these stages will bring. In beautiful HD.

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I just realized something! If the 3DS version is having levels remade from the Handheld games, why can't SEGA give the 3DS version the Casino stage from Sonic Rush and give Casino Night Zone to the HD versions? But if they did that then there would be no Chemical Plant...Why couldn't SEGA pick two levels from each game??

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I just realized something! If the 3DS version is having levels remade from the Handheld games, why can't SEGA give the 3DS version the Casino stage from Sonic Rush and give Casino Night Zone to the HD versions? But if they did that then there would be no Chemical Plant...Why couldn't SEGA pick two levels from each game??

I'm no nerd, but I think that's a bit much data for 1 disk, considering what they're already doing with it--

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I guess I know now why they chose Speed Highway..

Because of "Radical Highway". It looks extremely like Speed Highway.

Didn't notice that in the first place..

I think Speed Highway in Generations is orientated to Speed Highway but has some elements from Radical Highway.

I'm curious what twists other Stages could get. :>

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I'm no nerd, but I think that's a bit much data for 1 disk, considering what they're already doing with it--

But why can't SEGA use two disks for the 360? The option is there. Unless the next Xbox has a disk size equivalent to Blu-Ray, developers should really start using multiple disks.

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But why can't SEGA use two disks for the 360? The option is there. Unless the next Xbox has a disk size equivalent to Blu-Ray, developers should really start using multiple disks.

Think about it this way. It took then 2-3 years to make just this many stages. Making any more would either require twice the manpower or twice the time. SEGA isn't as big as Activision or EA, they can't afford this kind of expansion.

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But why can't SEGA use two disks for the 360? The option is there. Unless the next Xbox has a disk size equivalent to Blu-Ray, developers should really start using multiple disks.

It isn't too much space, it's just that Sega wants to have a mainstream Sonic game out almost every year. The reason why, frankly, is too damn obvious, money. Frankly, I'd like it if Sonic Team spent another year to develop more stages for the game, but I don't think that's really possible, considering 8 stages is as much as they make for every game.

Edited by Schismatist

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I don't see it as a resistance to change than it is a narrow field of taste and a bit of intolerance to others. With an example from me (spoiler tagged to save space):

This is one of my favorites.

This on the other hand, I don't particularly like.

Granted, I'm not psychic, but ever since Crush40 made a scene with their rock music in SA1 there's been a number of people who will not except anything that doesn't have an electric guitar and bass as "Sonic Music" and that anything else doesn't fit. Not that that represents everyone, I guess some people just hate getting out of their comfort zone. Not that I expect anyone to have the same tastes I do, but rather for those who listen to one genre of music acknowledge what you said and understand that people have different tastes. I like Crush40 as much as the next Sonic fan, but when it comes to levels there are certain genres which mesh with the atmosphere better than others.

EDIT: I think I may have went off on a tangent.

I agree if all the music were rock in sonic generations i would be dissapointed.Isn't sonic all about the different genres? Like Color's brilliant use of music such as planet wisp's somber piano line to represent eggman's decimation of the ecosystem and terminal velocity's use of fast paced guitars that tells you "you almost won!" I would like a techno or rock version of chemical plant, an orchestral bombing for sky sanctuary and fast paced violins for spagonia but these are my prefrences and if sonic team decides to do something different than so be it.

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I just realized something! If the 3DS version is having levels remade from the Handheld games, why can't SEGA give the 3DS version the Casino stage from Sonic Rush and give Casino Night Zone to the HD versions? But if they did that then there would be no Chemical Plant...Why couldn't SEGA pick two levels from each game??

Don't be selfish, the 3DS version has fans too

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I think the classic remix of 'Escape from the city' won't sound so terrible during gameplay. In any case I like it better than the original.

But I'm worried about the modern remixes. I don't like that blend of orchestra and electric guitars that's so popular in gaming now... It's so childish. Why not mix some Hideki Naganuma and rock instead? Or a bit of techno? SatSR had such awesome music! Sonic 06 had it too, and most of it wasn't rock! And the Rushes! ShtH! Where did their composers go?

*drama*

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You know, that's what confuses me:

If the 3DS version Level Selection is based on the Portable Sonic games, why is Casino Night going to be in the game? :mellow:

Not that I mind, of course. It's just a bit strange, considering Sonic 2 obviously isn't portable. I guess it's partially fan service or something?

Edited by Tatsumaki

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You know, that's what confuses me:

If the 3DS version Level Selection is based on the Portable Sonic games, why is Casino Night going to be in the game? :mellow:

They aren't using gamegear games sadly, so they're using the classic games in it as well, along with the advance games, rushes, and colors DS

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They aren't using gamegear games sadly, so they're using the classic games in it as well, along with the advance games, rushes, and colors DS

Ah, now I get it. Yeah, I knew about the Game Gear part, though. I haven't been following the 3DS version much, as I won't be getting a 3DS any soon.

Wow, but that's just going to be plain awkward. But totally expected; not everyone played the Game Gear/MS versions of Sonic 1, 2, and Sonic Triple Trouble. |:

Edited by Tatsumaki

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Ah, now I get it. Yeah, I knew about the Game Gear part, though. I haven't been following the 3DS version much, as I won't be getting a 3DS any soon.

Wow, but that's just going to be plain awkward. But totally expected; not everyone played the Game Gear/MS versions of Sonic 1, 2, and Sonic Triple Trouble. |:

I know, but hopefully Fang will turn out to be a rival to at least reference Triple Trouble

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