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Sonic Generations : General Hacking Thread


azoo

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I magine that Sky Sanctuary and Crisis City will be the most beautiful and jaw dropping stages in the game in my opinion. Not that SSH/OPalace looks bad.

I'm looking really forward to Chemical Plant though. My favourite satge of all time!

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Hedgehog Engine doesn't automatically make something not bland :P Not that I think SS is bland

Edited by Indigo Rush
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Ice Cap would have been the logical choice because it could have literally been Cool Edge Act 6. They could have blatantly ripped the Unleashed's assets and then slapped "ICE CAP" on the front and everyone would have been happy.

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My only beef with the level is that it got it over Lava Reef,

Edited by ChikaBoing
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Ice Cap would have been the logical choice because it could have literally been Cool Edge Act 6. They could have blatantly ripped the Unleashed's assets and then slapped "ICE CAP" on the front and everyone would have been happy.

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I'm going to ask politely for you to drop this blatant stubborness. There is a direct correlation between the stages the fans chose and the stages that will appear in-game. The fans input had an invariable effect on which stages made it in-game, and as such, it was not entirely SEGA's own doing, even if you wish to pursue semantically that it was they who made the list. That is true from a technical standpoint. However, they drafted the list of the fans' accord.

Must this topic be plagued by yet more petty and foolish arguing?

Edited by MarcelloF
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Right so I'm just going to throw a wrench in this current ToD and ask something relevant to the topic.

Since this is a hacking topic, was anything found or hinted about achievements/trophies in the game? and what about 360 avatar awards?

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Right so I'm just going to throw a wrench in this current ToD and ask something relevant to the topic.

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There's a difference between people choosing their favorite levels and deciding what levels would work best together.
Edited by Facehugger
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Ice Cap would have been the logical choice because it could have literally been Cool Edge Act 6. They could have blatantly ripped the Unleashed's assets and then slapped "ICE CAP" on the front and everyone would have been happy.

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It's pretty logical that Ice Cap or Cool Edge aren't stages in the game, due to 1) Street boarding and, possibly surfing, already appearing in a handful of stages, and 2) the fact that the game is about everything in time turning white, and..... what's gonna happen when snow turns white? What, will the black outlines of snow vanish? It's not an effective idea.

Besides, for the most part, many major tropes have been accounted for:

-Opening jungle-based level

-Eggman base/mechanical-based plant

-Ancient temple/sky-themed stage

-Highway/neon city stage

-It's City Escape. Nuff said

-Ocean/water-based ruins, constituting a water-based level (hopefully)

-Lava/fire stage that happens to have the ruins of a large metropolis around it

-Rooftop Run is also unique in the same way City Escape is

-An alien version of Green Hill, but with elements of an Eggman base thrown in as well. It's the most epic combination of plant-life and technology since metallic madness

That fulfills many unique tropes. Snow/ice seems to be the only major one missing, with Casino Night appearing as a pinball mini-game, a la the pinball segments of Casinopolis. Theme park/carnival is also missing, but hey, what can ya do.

Besides, why the Sky Sanctuary hate? It's a stage that best represents Sonic 3 & Knuckles for so many reasons, including how it best showcases Angel Island as a FLOATING Island, the fact that it is the setting of climax of the Death Egg saga as it rises in the backdrop, and of course how the entire level seems like it's moving on a cloud, with different parts of the architecture moving up and down at different intervals. It's really unlike any other Sonic stages, and the raw beauty, epic feel, and stunning music makes it THE perfect choice for this game.

I said it once, and I'll say it again: I firmly believe the levels were chosen based on how well they represent the game they are from, and I think Sky Sanctuary does just that for S3&K. Plus, Ice Cap also appeared in Sonic Adventure, so I'm sure they also left it out to avoid any confusion in that regard.

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I love Ice Cap but Sky Sanctuary's an epic level so I'm fine with it. I still want to see an HD Ice Cap though.. SA's version was severely lacking. Cool Edge didn't possess the beauty of the underground caves. And the music. ;_;

But I digress. Thumbs up for SS anywho.

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I don't think SEGA just gave the demo out, with all this background info for no reason. There could possibly be even more hidden data, they have yet to share with the gaming community. Knowing that Gen is an even more diversely mixed title, it makes the wait even more worth it.

In addition, knowing just a hint of what could be (not everything was divulged). I just can't wait to play the finished game. =D

I think the level setup was a tough choice, there can only be so many ideas crossing over, especially in a huge title like this one.

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I go by Occam's Razor in this instance: Sega, once again, foolishly trusted their fans to possess the reserve not to tear open the demo and leak everything. This being a troll is too good to be true.

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Is Green Hill awesome? Yes.

Is Chemical Plant awesome? Yes.

Is Sky Sanctuary awesome? No.

Is Speed Highway awesome? No.

Is City Escape awesome? Yes.

Is Seaside Hill awesome? No.

Is Crisis City awesome? Yes.

Is Rooftop Run awesome? Yes.

Is Planet Wisp awesome? No.

Fixed.

I mean, Planet Wisp. It had sections on 3D and 2D. Where's the fun of that, remove the 2D parts in Act 1 and you have yourself the Modern part.

Plus Sky Sanctuary sucked big balls. That music was AWFUL

Seaside Hill, what the fuck man? We already have Green Hill, I don't want another lush green stage. That's why it's Green Hill.

Speed Highway, dark version of City Escape. Point moot.

Heck, I would have liked to have a Terminal Velocity level. It's fucking awesome.

Edited by Doug Dimmadome
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I like Sky Sanctuary...

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Fixed.

I mean, Planet Wisp. It had sections on 3D and 2D. Where's the fun of that, remove the 2D parts in Act 1 and you have yourself the Modern part.

Hey Genius, they aren't copy-pasting the stages from the old games with a lick of paint. If you've been paying any attention at all, you'd realise that they're basically remaking the stages. As in, completely remaking them. Yeah a few nostalgic set-pieces will still be there, but the level design will be fundamentally different. If indeed Planet Wisp comes in, it will probably be more or less completely redesigned and brand new.

Plus Sky Sanctuary sucked big balls. That music was AWFUL

Get out.

Seaside Hill, what the fuck man? We already have Green Hill, I don't want another lush green stage. That's why it's Green Hill.

Half-is,, half-isn't. I'm not sure if you noticed, but there are giant white and red ruins amongst the greenery. The screen shot we saw made it look a lot more more like Ocean Palace than Seaside hill anyway.

Speed Highway, dark version of City Escape. Point moot.

Go and play Speed Highway and come back and say it again. Both are city stages, but that's where the similarities end. Speed Highway is more like Skyscraper Scamper - running on highways in the sky amongst skyscrapers. City Escape is all about the San Fransisco style ground-level skateboarding. They are similar in trope, but different in design.

Heck, I would have liked to have a Terminal Velocity level. It's fucking awesome.

Yeah the music is....the rest of it is literally a straight line vertically downwards towards the earth. There isn't much you can do with that stage trope anyway.

Edited by Scar
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Hey Genius, they aren't copy-pasting the stages from the old games with a lick of paint. If you've been paying any attention at all, you'd realise that they're basically remaking the stages. As in, completely remaking them. Yeah a few nostalgic set-pieces will still be there, but the level design will be fundamentally different. If indeed Planet Wisp comes in, it will probably be more or less completely redesigned and brand new.

I forgot about that, my mistake

Get out.

Oh sorry, you like Sky Sanctuary? That's great, because I don't like it. Why won't you get out.

Half-is,, half-isn't. I'm not sure if you noticed, but there are giant white and red ruins amongst the greenery. The screen shot we saw made it look a lot more more like Ocean Palace than Seaside hill anyway.

Ocean Palace, Seaside Hill, same shit.

Go and play Speed Highway and come back and say it again. Both are city stages, but that's where the similarities end. Speed Highway is more like Skyscraper Scamper - running on highways in the sky amongst skyscrapers. City Escape is all about the San Fransisco style ground-level skateboarding. They are similar in trope, but different in design.

It's still two City themed stages in one game. No wait, three, I forgot Spagonia.

Yeah the music is....the rest of it is literally a straight line vertically downwards towards the earth. There isn't much you can do with that stage trope anyway.

As you said, they are making the levels from scratch.

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Fixed.

I mean, Planet Wisp. It had sections on 3D and 2D. Where's the fun of that, remove the 2D parts in Act 1 and you have yourself the Modern part.

Plus Sky Sanctuary sucked big balls. That music was AWFUL

Seaside Hill, what the fuck man? We already have Green Hill, I don't want another lush green stage. That's why it's Green Hill.

Speed Highway, dark version of City Escape. Point moot.

Heck, I would have liked to have a Terminal Velocity level. It's fucking awesome.

That's your opinion, not everyone else's (as you can see ;) ) Sadly, no level list could please absolutely EVERYONE (for example, I would have preferred Twinkle Park over Speed Highway), but hey, since each stage was chosen to best represent the game it's from, I think they did a pretty good job. You have to think beyond just what YOU'd like to see and WHY each stage was chosen in the first place.

And have you even SEEN the pics of Seaside Hill in Generations? It hardly looks ANYTHING like Green Hill. More than anything it looks like a remake of Aquatic Ruin. Sonic Team's gone out of their way to mix it up when it comes to bringing these levels back.

Oh, and Sky Sanctuary's epic, kthnxby.

Edited by EXshad
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Oh sorry, you like Sky Sanctuary? That's great, because I don't like it. Why won't you get out.

I was attempting to be sarcastic, but it obviously failed. My apologies.

Ocean Palace, Seaside Hill, same shit.

Yes technically, but a possibility of underwater gameplay and the ruins themselves, makes a little different to Green Hill.

It's still two City themed stages in one game. No wait, three, I forgot Spagonia.

I know that, but them being City Stages doesn't make them the same. That would be like saying Hydrocity and Labyrinth Zone are the same shit, because they're underwater stages/ruins.

As you said, they are making the levels from scratch.

Yes, I know, but I personally and struggling to see a different way they could have handled Terminal Velocity, other than a vertical line downwards.

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Plus Sky Sanctuary sucked big balls. That music was AWFUL

I don't even.. know what to say to that. I'm honestly too surprised.

Seaside Hill, what the fuck man? We already have Green Hill, I don't want another lush green stage. That's why it's Green Hill.

Anyone who has bothered to play these stages knows for a fact that they are quite different both in gameplay, look, and feel, which is why I feel like just saying things like Seaside Hill is 'just another Green Hill' or we have 'a bunch of city stages' is incredibly unfair. I can tell you for a fact that putting a snapshot of Sonic Generations' Green Hill next to Sonic Generations' Seaside Hill and asking a friend of mine that isn't into the series 'Does this stage on the right look like the stage on the left?' they'd say without a doubt that they don't.

And for the record, what we've seen of Seaside Hill in screenshots is more based on Ocean Palace than anything else. Ocean Palace is fantastic, if you ask me.

Speed Highway, dark version of City Escape. Point moot.

When you say Speed Highway, City Escape, and Crisis City are 'just three city stages' you're really generalizing and undermining how great these three stages are just on their own. I'll admit that there are other stages that I would have loved to see other than these, but in the end it doesn't matter to me much because these are still great stages, and I'd probably immediately acknowledge that they're more popular than the stages that I would have potentially chosen over them.

Heck, I would have liked to have a Terminal Velocity level. It's fucking awesome.

Speaking of alternate level lists. I'd like to propose my own 'ideal' level list that is filled primarily with alternate stages than the ones chosen here.

Sonic the Hedgehog - Green Hill

Sonic the Hedgehog 2 - Mystic Cave

Sonic 3 and Knuckles - Sky Sanctuary

Sonic Adventure - Lost World (or Sky Deck)

Sonic Adventure 2 - Crazy Gadget

Sonic 06 - Kingdom Valley

Sonic Unleashed - Rooftop Run

Sonic Colors - Planet Wisp

Downloadable content - Ice Cap

There's some overlap but there's also a considerable amount of change. Why? Because in the case of the stages I replaced, I like other stages more, obviously. :P

Would some people here like this list? Probably. I know I personally love it to pieces. Would most people here love this list? No, of course not. In fact, I'd say that the list of stages actually chosen for the console version by Sega are actually better and more representative of the majority of the fanbase's wants than mine.

I'm lazy as shit and still applies here. ..I really wish that post I made didn't get ignored. I put a lot of effort into it.

tl;dr People like different shit. I think this list is really good. If it was made by a single fan or a small group it would be shit.

Edited by Chooch
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Fixed.

I mean, Planet Wisp. It had sections on 3D and 2D. Where's the fun of that, remove the 2D parts in Act 1 and you have yourself the Modern part.

Edited by SiLeNtDo0m
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How paraded was Sonic Heroes in commercials and such? Did it get enough showing that people beyond the fanbase would have looked at it and played it? It seems like the game gets neither severe praise nor severe backlash from anyone, and is just kinda there. It would kind of explain why Seaside Hill was picked among the Heroes selection; the majority of the poll voters would not have played Heroes, or at least just played the first stage, and would have just gone with the first stage in the poll.

Yeah, the game isn't out yet, and so I can't make any claim that Seaside Hill will be a terrible choice in the end, but it still feels a little jarring to see it on there. It just feels like the odd one out to me. I think Mystic Mansion would have probably been a better choice; it covers a different trope, acts as a darker type of stage, and it would be interesting to see the platforms change through the touch of a button, and possibly see how the level would be incorporated with Modern Sonic, like speed-based beat-the-clock sections where you have to get past a certain door before the switch off and changes the level up.

Edited by Razor Wind
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