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I think this is a Leaked Stage List--


HyperGogeta

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Well with Casino Night on the 3DS we knew we weren't going to get it for Generations, as each version is supposed to be getting its own exclusives (bar Green Hill). By the way, was Launch Base definitely confirmed for the 3DS or was it assumed to be due to the presence of Big Arm?

Edited by Lungo
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Well with Casino Night on the 3DS we knew we weren't going to get it for Generations, as each version is supposed to be getting its own exclusives (bar Green Hill). By the way, was Launch Base definitely confirmed for the 3DS or was it assumed to be due to the presence of Big Arm?

The latter. And now seeing how the HD version has bosses and stages as separate levels, chances are that Launch Base isn't a level in the 3DS version.

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The latter. And now seeing how the HD version has bosses and stages as separate levels, chances are that Launch Base isn't a level in the 3DS version.

In that case I would worry about Ice Cap being represented in the 3DS version. I'd rather it turned up than not at all but I wouldn't want it counted out for possible DLC.

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The latter. And now seeing how the HD version has bosses and stages as separate levels, chances are that Launch Base isn't a level in the 3DS version.

How come? Death Egg could take place on Sky Sanctuary (which hovers right next to it) Perfect Chaos probably takes place at Speed Highway, and Egg Dragoon will probably be fought at either Crisis City or Rooftop Run.

I'm probably the only person okay with the level that's known for it's pinball elements be used for a pinball minigame.

It occurred to me recently that a pinball zone wouldn't even work, since Sonic's rolling is gimped to begin with. I mean... besides, why do you play Casino Night Zone? It's for the pinball, right? Well, here. We have pinball. Enjoy the pinball, slots, bumpers, loops and everything. Nothing but pure Sonic-fueled pinball.

That's why you play Casino Night, so they just took all of the good stuff and made a mini-game for it. Which is pinball. The only real difference is that a "level" would have a goal post.

I expect an Ice Cap snowboard race or a Special Stage tube race mini-game sometime in the future.

Edited by Indigo Rush
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I'm expecting at least a decent coverage with nods and the like of all the different things in the Franchise, with the Level List just be the overall Themes of the game.

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I'm expecting at least a decent coverage with nods and the like of all the different things in the Franchise, with the Level List just be the overall Themes of the game.

Right. For the record, even though we know what levels will be in, we have no idea how they'll re-create them for the new generation.

We know what Green Hill and Crisis City look like. Green Hill upped the totem poles, mountains and waterfalls to the max, making a very beautiful blast through nature, as well as including some damp caves to explore.

City Escape took liberty with the San Francisco references by adding more bustling roads and old Victorian buildings. Also, that truck!

How will they amp up Rooftop Run? They'll likely do something unique with the giant barrels and clock tower. The level (after further analysis on my part, I'm a loser for not getting it) is based off of Italy. Italy is known for it's beautiful cobblestones and giant architecture. I expect to see some fantastic stone here and there.

Speed Highway takes place at night downtown atop many skyscrapers. We might find ourselves doing something similar to Skyscaper Scamper and barely touch the roads, spending our time on top of buildings and rails, and having the pleasure to see all of those neon lights and bright advertisements. Kind of fills the void for the Las-Vegas inspired Casino levels, but we even have a pinball minigame for that!

Crisis City has plenty of lava and some mountains here and there. I hope to see some great things done with the lava, maybe we'll see a volcano nearby!

Chemical Plant is a mechanical base, with chemicals being processed into the blue radiating Mega Mack, it's an Eggman base through and through, and with tubes and mechanical pulleys everywhere, we're certain to get a great mechanical/water fusion.

Seaside Hill will likely take cues from Ocean Palace with the big white ruins and have more beach and water than Green Hill. They can be strikingly different if manipulated properly. I expect this to be a more full-fledged water level. It's actually what I wanted them to do with Emerald Coast (if it was included) only this time, they add ruins and giant turtles! I'm excited for that!

So... basically, like ChikaBoing said, they can infuse all of these tropes together to add the variety people are clamoring for. It was stated as a concern of the development team, so I wouldn't worry about there being a lack of your favorite trope being represented in some fashion or another!

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How come? Death Egg could take place on Sky Sanctuary (which hovers right next to it) Perfect Chaos probably takes place at Speed Highway, and Egg Dragoon will probably be fought at either Crisis City or Rooftop Run.

Death Egg isn't the boss for Sky Sanctuary in S3K, Perfect Chaos isn't the boss for Speed Highway in SA1 etc etc. Form the looks of it, boss stages will be separate from the regular stages, thus meaning they can include more levels.

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Death Egg isn't the boss for Sky Sanctuary in S3K, Perfect Chaos isn't the boss for Speed Highway in SA1 etc etc. Form the looks of it, boss stages will be separate from the regular stages, thus meaning they can include more levels.

Exactly. I've noticed that people are wondering how the levels will flow into the next or how a map will be able to fit them together, since Planet Wisp is in space and Crisis City is in another timeline etc. I don't think they'll be too concerned with this, probably having something along the lines of:

1. Portals to each level and boss or

2. A new hub world created due to the actions of the 'Time Eater', incorporating all environments

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Am I the only one who wanted atleast 15 stages so there wouldn't be a variety complaint?

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Am I the only one who wanted atleast 15 stages so there wouldn't be a variety complaint?

I wouldn't mind seeing Generations being twice as long, that way it wont be just a 2 hour game, even if it'd have to be developed for another year. I'm okay with the level list, I just hope to see a lot of Ocean Palace.

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Ehh I'm not surprised CD is left out, out of all the classic games its somewhat the most obscure of them all, I am kind of miffed that there's no Lava Reef but we got Sky Sanctuary out of the deal, so its all good.

I just hope the game has enough replay value for me to keep coming back.

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Am I the only one who wanted atleast 15 stages so there wouldn't be a variety complaint?

Edited by Lungo
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I'm just surprised there isn't a space level like on the Ark or something. Sonic's famous for sppppaaaaaaaaaaaaccccceeeeeeeeee.

Would have liked more variety like its been stated, but I'm going to hold my tongue until we have the complete list when the game releases and see what they've done with each of them. If they're anything like the beauty that is Green Hill and City escape, we probably don't have much to worry about other than they didn't design the stages for other, more popular zones.

Edited by Tiller
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The level list isn't really that bad, and at least gives us a good amount of refrences to the history of the games

Green Hill Zone- Not much needs to be said, its the one that started it all

Chemical Plant Zone- The most popular of the sonic 2 stages, and it does show a bit of what an eggman base can look like

Sky Sanctuary Zone- Another fan favorite that could function as a reminder of the Death Egg saga with cameos from the giant space base in the background of the floating stage. Plus Eggrobo is amazing

The Metal Sonic battle- could be a nice reference to Sonic CD seeing as it was unlucky enough to not get a stage in, hopefully its a remake of the Stardust Speedway race

The Death Egg Boss- This battle could basically combine several elements from both Sonic 2 and Sonic 3 & Knuckles, it could start off with a quick Sky Chase, followed by an act on the Death Egg with amazing visuals (hopefully comparable if not better than what we saw in S&SASR, then as for the boss, you could take Silver Sonic from Sonic 2 and then follow it with the Giant Eggrobo boss from S3&K, not to mention the highly needed space trope can come from this

Speed Highway- A fan favorite, though I'm not exactly sure what this holds in history, personally I would have chosen Sky Deck to refrence the Egg Carrier. Though maybe it could also take in elements from Station Square such as the hub world (similar to what they're doing for Rooftop Run)

City Escape- It shows you the basic storyline of Adventure 2, Sonic is mistaken for another hedgehog and the derpy government is after him.

Seaside Hill- It's an opportunity to show the infamous orca that has appeared several times in the series, plus it also gives us an example of a green hill remake and a water level

The Shadow Battle- could show off the Space Colony ARK or even give us a refrence to Shadow the Hedgehog, the ARK battle could use the trails of light used in Starlight Carnival from Colors

Perfect Chaos Boss- An act in flooded Station Square as the monster in the background is seen tearing apart the city, all while Tikal leads you through a maze of destruction, not to mention a display of one of the series' godly monsters. Bonus points if you also have to fight Chaos' other 7 forms (with the appearance of what Chaos 3 and Chaos 5 would look like)

Crisis City- Silver's main motivation for killing Sonic in 06, plus another display of a godly monster, and a possible lava stage.

Rooftop Run- Unless Professor Pickle is involved in the storyline such as Sonic going to him for information, I don't really see it's real importance. If only you played through it at night to reference Dark Gaia.

Planet Wisp- Sums up the storyline of colors in one beautiful stage with epic music, Eggman is mining a planet for its resources and residents to power his mega mind control ray, bonus points if Yacker cameos.

The Silver Battle- Possibly the most hated battle throughout the history of Sonic, remade just for your torment, bonus points if it turns into a LoZ Ganondorf battle where you have to distract Silver until Amy comes in and knocks him down with her Piko Piko Hammer.

Egg Dragoon Boss- An act that will inevitably take place within Eggmanland (which would give us the Carnival (although demonic) trope) the place that Eggman aimed to create for years, and upon breaking through it again, Eggman attacks you in his New Egg Dragoon (the other one was a prototype) customized to have a thrilling battle with the blue blur at full speed

And the Time Eater will inevitably take place in Space or in some kind of dimensional rift, the story of almost every Final Boss in Sonic History

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I would have chosen Sky Deck to refrence the Egg Carrier. Though maybe it could also take in elements from Station Square such as the hub world (similar to what they're doing for Rooftop Run)

Actually that makes a lot of sense...

As for my reasonings to why the stages have been choosen:

Green Hill:yeah

Chemical Plant: It's a stage that everyone came to play and remembers,for being better than Marble Zone,and because the the level before that was a different Green Hill

Sky Sanctuary:The Most happening Story-Wise, and practicilly everything from Sonic 3&k is present-the Death Egg and Angel Island,brilliant choice imo

Speed Highway:A Highway stage is important in the Adventure History,since theres also Radical Highway in SA2. Plus we already have a "first Level" from the Adventure games. Station Square is also iconic for Adventure.

City Escape:Instant Fan Favourite,everyone remembers it

Seaside Hill:It got the most exposore during these years, and it was the first introduction to many people who never owned or played SEGA console Sonic,and it's a fan-favourite.Every other pick would seem a bit obscure for an ultimate representive

Crisis City: Kingdom Valley might seem like a logical choice,but it lacks the Sonic-ness,plus one of the core concepts of 06,that was supposedly another IP,Silver woth he's iconic enviorment,Silver.

Rooftop Run: When Unleashed came out, this was easily the most popular by the general community and not just Sonic Fans,due it's lack of cheap design for quite a few people,no one really said it was boring or bad.

Planet Wisp: This is where the concept of Colors came from, and it's the most showcased.

They most likely choose 3 games for the 16-Bit,128-bit and newer games, to not make it seem unbalanced and take one over each other and make it seem neutral. Despite the Classics screaming the most for a re-imagination.

Metal Sonic: The Thing most remember about CD and SS were Metal Sonic, so he will likely get presented with SS.

Perfect Chaos: The First Monster-of-the-Week Boss.And the chorus of the events will most likely take place there like with the original.

Silver: Again a Core-concept of 06.

Shadow:Important part of the Series History,core-concept of 06. Might be featured in an ARK Level,since those levels are pretty popular,and the famous climax of SA2.

Death Egg:There is a lack of Eggman, so there's that, and since ground Eggman bases have already been covered more than anything,Death Egg seemed like the right choice.

Egg Dragon:An actual Eggman-Boss seems missing,and a Dark Monster boss from Unleashed would seem questionable from representative standpoint, so it's the next boss.

How I think the bosses will be ordered:

16-Bit Era:

Classic:Death Egg

Modern:Metal Sonic

128-Nit Era:

Classic:Shadow

Modern:Perfect Chaos(you can't have a running boss twice)

Current Era:

Modern:Silver(maybe Classic, since it seems to work better for his gameplay)

Classic:Egg Dragon(a classic left and right closed off arena Robotnik Boss Fight is a must)

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Meh. Sonic CD is an obscure title, and there's fans that love it, and there's fans that hate it. I personally love Sonic CD, but as disappointed as I am with it not being in the game, I'm cool with it.

Also, remember the GameSpot gameplay of City Escape on E3?

The guy received a question from somebody, who wanted to ask Patrick Riley if they were going to add a few things from other games in Sonic's history, such as Sonic Spinball.

He said that the team were mainly focused on the main series, and that's what was going to be there. But he's not saying no.

Not saying CD is a spin-off because it absolutely ISN'T. -recollects Amy Rose's flashback of Sonic CD in SA1-

But the possibility of certain things that are from other Sonic games making cameos exists.

Not to mention, we have Metal Sonic from Sonic CD. Not Mecha Sonic from 3&K, nor Silver Sonic from Sonic 2. Metal Sonic from CD.

They can work it out, I guess.

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I'd be fine if the Metal Sonic boss fight took place in a Sonic CD stage, perhaps Collision Chaos or Stardust Speedway.

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