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  • Sonic the Hedgehog 2 (16-Bit)

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     Edited: by Dreadknux

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    This page has been restored from an old version of The Sonic Stadium website, and may contain outdated information. An information audit and update is recommended.



    SEGA Mega Drive / Genesis


    • Sonic Team
    • SEGA Technical Institute





    Release Dates:

    • 21 Nov 1992 [JP]
    • 24 Nov 1992 [US]
    • 24 Nov 1992 [EU]


    Sonic Stadium Score
    ( Read TSS Review )

    Sonic Community Score
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    Unlike most game sequels the second Sonic the Hedgehog game is actually BETTER than its prequel. Featuring a new character, Miles ‘Tails’ Prower, and a new two player mode there’s a lot to keep you occupied.

    Robotnik starts his reign of terror again by capturing all of Sonic’s furry friends and turning them into robots. Again. But now he has something more sinister involved.

    These robots are needed to work on his latest scheme, the Death Egg! But he hasn’t found the Chaos Emeralds yet, and that’s a good thing. Sonic and Tails have come to stop Robotnik, gain the Chaos Emeralds and destroy his Death Egg for good!


    Sonic the Hedgehog 2 introduces a brand new character to the mix, in the form of Miles ‘Tails’ Prower. Sonic and Dr. Robotnik (Eggman) remain from the original title, but alter-egos and a pre-boss nemesis is also included.


    Sonic the Hedgehog

    The blue blur returns with more moves than the first game. With Robotnik exacting his revenge by building a huge doomsday machine, Sonic has no choice but to stop him at all costs. He is introduced to the poisonous Mega Mack and Silver Sonic en route to the Death Egg. He can use the power of the Chaos Emeralds once he obtains them all…


    Miles 'Tails' Prower

    A new character, Miles Prower is best known as ‘Tails’ to his friends because of his abnormally constructed two tails. Because of these, he has the ability to fly for short periods. Much younger than Sonic, he thinks of the hedgehog as his hero and strives to be like him.


    Dr. Robotnik (Eggman)

    Obviously feeling a little bit peeved for suffering in Sonic 1 (but probably thankful for his lanky legs), Robotnik has begun once again to capture woodland animals for robots, and has succeeded in controlling factories, refineries and cities on the island. The only thing he lacks for total domination are the seven Chaos Emeralds…

    Other Characters


    In Wing Fortress Zone, a silver robotic version of Sonic is introduced, called “Mecha Sonic”. Sonic the Hedgehog 2 is its only appearance.

    Sonic can also transform into a ‘Super’ form of himself once he obtains the seven Chaos Emeralds.



    Emerald Hill Zone

    Speed through this tropical bayside resort with palm trees, loop-de-loops and corkscrew speedways. Watch out for the monkey-business!

    BOSS: The first time you see that Dr. Robotnik in Sonic 2, he’s making his way towards you in his helicopter. Then his Egg-o-matic fits into a driller machine that arrives on the scene. From this point onward, Eggface will be driving towards you attempting to drill your spleen open. As he comes towards you, simply jump over him to avoid being hit. To attack him, just jump over the drill and onto his bonce. You can keep bouncing on him until he leaves one side of the screen, free for you to do it again when he comes back. Piddle.


    Chemical Plant Zone

    Flash through a high-tech maze built of pipes and ducts. Robotnik’s flooded the factory with a pool of toxic liquid called “Mega Mack” that poisons Sonic in a few moments of contact.


    Aquatic Ruins Zone

    Now on to the tough pinball like level, with miles of springs to bounce Roaming Romans infest a beautiful forest and sunken lake. Explore a intricate maze. If you’re underwater, breathe the air bubbles to keep from drowning. A countdown begins when your oxygen is out.


    Casino Night Zone

    Sparkling neon lights and glittering gold fill the Casino razzmatazz! Play the machines with button A, B or C. Flip the levers and push down on the springs to send Sonic reeling like a bouncing Blue pinball!


    Hill Top Zone

    Lava boils from volcanoes and earthquakes shake the ground! Spring for the rings on teeter-totters and blast through underground tunnels and caverns.


    Mystic Cave Zone

    Robotnik’s been digging for Chaos Emeralds in this eerie forest of flickering lights, Glow-Worms and Stinging Centipedes. Hang on to the ivy to discover secret escape routes.


    Oil Ocean Zone

    Robotnik’s refineries are pumping at full steam. Crude oil has turned the ocean black! Can Sonic keep his footing on the slippery catwalks and bursting steam vents?


    Metropolis Zone

    Sonic’s finally chased Robotnik to his own capital city. But he finds a fortress of iron and steel. Danger lurks in every spinning cylinder, pounding piston and rolling gear. Hold the D-Button Right or Left to wind the nut up and down the screws.


    Sky Chase Zone

    Robotnik has escaped to the sky! Sonic’s a wing walker as Tails is at pilot in a battle above the clouds!


    Wing Fortress Zone

    You’ve found Robotnik’s secret stronghold – a flying battleship.


    Death Egg Zone

    Dr. Robotnik’s final attack, he even uses a robotic Sonic to help out. Be careful, because he has a couple tricks up his sleeve.


    Special Stage

    If you have 50 rings when you cross a Star Post, stars will float above it. Jump at the stars and be taken to the Special Stage. Get the correct amount of rings in this 3D stage and you’ll get one of the 7 Chaos Emeralds. Get all 7 to become Super Sonic!

    Game Re-Releases

    • Sonic Compilation – Sega Mega Drive (1995)
    • Sonic Jam – Sega Saturn (1997)
    • Sega Smash Pack 2 – PC (2000)
    • Sonic Action Pack – PC (2000)
    • RealOne Arcade – PC (2000)
    • Sonic Mega Collection – Nintendo Gamecube (2003)
    • ‘Arcade Legends’ Mega Drive TV Unit (2004)
    • Sonic Mega Collection + – PlayStation 2, Xbox (2004)
    • Sonic Gems Collection – PlayStation 2, Nintendo Gamecube (2005)


    Executive Producer: Hayao Nakayama
    Producer: Shinobu Toyoda
    Game Planner: Hirokazu Yasuhara, Masaharu Yoshii
    Chief Programmer: Yuji Naka
    Assistant Programmer: Masanobu Yamamoto, Bill Willis
    Character Design: Yasushii Yamaguchi
    Object Placement: Hirokazu Yasuhara, Yutaka Sugano, Takahiro Anto
    Special Object Placement: Yutaka Sugano
    Chief Artist: Yasushii Yamaguchi
    Zone Artist: Reiko Kodama, Yasushii Yamaguchi, Craig Stitt, Brenda Ross, Jina Ishiwatari, Tom Payne
    Special Stage Art and CG: Tim Shelly, Peter Morawiec
    Composer: Masato Nakamura
    Sound Programmer: Tomoyuki Shimada
    Sound Assistant: “Jimita”, “Macky”, “Milpo”, “Ippo”, “S.O”, “OYZ”, “N.GEE”
    Project Assistant: Takahiro Hamano, Syuichi Katagi, Yoshiki Ooka, Steve Woita
    Special Thanks: Kunitake Aoki, Tsuneko Aoki

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