- 16 Nov 2006 [US]
- Dec 2006 [EU]
( 0 reviews )
It appears, after TSS wrote a news story on the possibility of a Sonic racing game for PSP, that 'Sonic R Extreme' was more than a rumour. Sonic Rivals is an on-foot racing game and marks the blue one's first bounce onto the multi-talented Sony handheld. It's set on a 2D axis, but the environments are all in 3D. With a visual style similar to Sonic Heroes, this hopes to take the action back to its classic roots with chequered hillsides and springs.
A friendly competition between Sonic and Knuckles starts to get out of hand (again) and it's not long before Shadow pops his confused head into the action. Of course, Eggman's in there somewhere with some dastardly plot, but what Sonic game is complete without one? More details are to be revealed at E3 2006, which TSS will have exclusive coverage on.
Sonic Rivals is announced on 3rd May 2006 on SEGA's E3 website, during an onslaught of announcement of titles to be shown at the event. It promises classic 2D gameplay set with 3D graphics and models. Sonic, Knuckles and Shadow are confirmed characters.
Takashi Iizuka will be leading the development of Sonic Rivals, yet the team is an experienced PSP developer called Backbone Entertainment, based in Canada.
A brand new character has been confirmed by Iizuka in a GameSpot interview to compete with Sonic, Knuckles and Shadow. Again.
Forest Falls Zone
Forest Falls goes back to the tradition of starting the game with a lovely green setting - as you would expect the level design is not too taxing. There aren't many alternative routes in Act 1 but when you get the opportunity, taking the higher road will give you plenty of power-ups. Act 2 contains a much more substantial upper road in sections, consisting of vines you can grind upon.
Enemies: Egg Pawn, Venoom
Colosseum Highway Zone
This level takes more of a Gladiator-esque approach to things, with Sonic and pals racing along ancient ruins and fighting through a huge Colosseum. More trick ramps are visible here and using them will start to get you an advantage over your opponent. Act 1 includes catapults that fling you across the stage. Act 2 has a massive split section during the beginning and middle of the stage where going the top route will take you to bonuses and short cuts.
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